Part of putting War of the Cross on Kickstarter, instead of traditional publishing, is that we knew the game needed more feedback. From playtesting and your comments here, we're focusing on redesigning a few aspects.
Firstly, we're working the readability of the map. The map has been a particular design challenge, as the map of Théah is fixed, designed by Mark Richardson for 7th Sea Second Edition. Thomas Deeny, our graphic designer, has the challenge of creating the game board from the map, which is much harder than it looks. In this example, Thomas has thinned out some of the borders between nations, as well as changed the font of location names for readability.
In addition, we've heard playtester complaints that the Army & Navy units are hard to tell apart on the board. While the Army & Navy token art is beautiful, the prototype printing was too dark and small for players to easily differentiate which was their Army or Navy. In response, we've taken the beautiful nation crest art and put them on the Unit Tokens. Their different colors and patterns will ease identification from a distance. Right now we have Army tokens have the nation color in the background, and Navy tokens white to clearly stand out against the blue sea. In final production, we might add a subtle pattern or other indicators to make the game even more accessible.
The last concern that we are currently focusing on is the Control Tokens, which originally had the crests, are a challenge in how small they are for play. We are debating an artistic rework of the tokens, to make them easier to see, or using small wooden cubes. We originally thought of having small wooden cubes as one of our stretch goals. We're working with some manufacturers now on some updated price quotes to include cubes.
Thank you all so much for your feedback and your support. We're getting close to the finish line, and we could really use your help for that final push.