Since its release in 1999, 7th Sea has brought thousands of fans into the world of Théah—a place similar to our own Europe in the year 1668. Inspired by the works of Alexandre Dumas, The Princess Bride, and other works of high adventure, 7th Sea played fast and furious, emulating the pace of movies like Captain Blood, The Three Musketeers, and Pirates of the Caribbean.
And now 7th Sea is back in the hands of its original creator—that’s me! John Wick!—and that means it's time to bring 7th Sea back to your gaming table!
Read on to hear more about 7th Sea, but I want to say a huge THANK YOU to all our fans who have made this the most successful tabletop RPG project in Kickstarter history. We've broken every record and funded eleven sourcebooks, six maps, three novels... and much, much more.
If you want all the books, we've funded, you should check out these two reward levels:
And if you want to take a look at Second Edition, backers can download the Quickstart TODAY! It’s got everything you need to try out the game, including pregen characters, mechanics, and a starter adventure!
7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Théah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Théah from murderous villains.
As a 7th Sea Hero, you might...
… save the Queen of Avalon from treacherous blackmail!
… thwart a dastardly assassination attempt on the Cardinal of Castille!
… raid the villainous fleets of Vodacce merchant-princes!
… free the Prince of the Sarmatian Commonwealth from a mysterious curse!
… make decisions that alter the very course of Théan history!
In most roleplaying games, you start off as a 1st-level loser who’s terrified of the goblin with a broken knife. In 7th Sea, you are a Hero, an icon of Théah ready to live and die for causes that matter. You can take on ten thugs with swords, knives, and guns all on your own. You don’t start off digging through old dungeons hoping to find a copper piece or two. No! You are trusted knight, a loyal bodyguard, or even… an adventuring queen herself.
In other words… you’re d’Artagnan, Milady de Winter, the Dread Pirate Roberts, Jack Sparrow, Julie d'Aubigney, and the Scarlet Pimpernel all rolled up in one!
This is a game of high adventure, mystery, and action.
This is a game of intrigue and romance.
This is 7th Sea.
Each of the Nations in Théah is a unique culture, a country that prides itself on a national identity and a unique voice. There is no League of Nations in 7th Sea; each country stands alone, plotting its future as best it can in the face of dangers both internal and external.
7th Sea characters usually come from one of the eight Théan Nations:
Avalon: Green and enchanted, this union of three kingdoms has recently risen to the forefront of Théan politics under the leadership of Queen Elaine.
Castille: Headquarters of the Vaticine Church, this fertile nation was once the home of science and reason, but it has fallen under the spell of corruption and fanaticism.
Eisen: A proud yet broken land, Eisen is a nightmare brought to life by three decades of mass murder kept at bay by heroes as dangerous as the horrors lurking in the Nation’s shadows.
Montaigne: One of Théah’s most powerful nations, Montaigne leads the world in art and culture even as its Emperor crushes the populace beneath his thumb.
Sarmatian Commonwealth: Two nations bound by a single crown, the Commonwealth is a democratic monarchy where all people are equal, even kings.
Ussura: A Nation torn between traditional isolationism and an ambitious ruler who will do anything to drag his Nation into the future, no matter the cost.
Vestenmannavnjar: A Nation of raiders and warlords who conquered the world’s economy by hammering their swords and spears into coins.
Vodacce: The former cradle of civilization, Vodacce is now split between seven merchant Princes whose complex and nefarious schemes reach every corner of the world.
But the world doesn’t stop at the edges of Théah. In fact, the world of 7th Sea is going to get a whole lot bigger...
I get more questions about 7th Sea than any other game I've written. Fans of the game truly love the world we created back in 1999 and were sad to see the game go out of print.
Fans of the 1st Edition should know that Théah is still largely as they remember it. We still have Vodacce Fate Witches and Montaigne Porte Magic, but some of the other Nations have undergone subtle changes. Eisen, Vestenmennavenjar, and Ussura are just a little different than they were before. Don’t worry, you’ll still recognize them, but just as fifteen years can change a person, fifteen years can change a Nation, too. And you’ll get to explore a brand new Nation… the Sarmatian Commonwealth!
7th Sea: Second Edition gives me a chance to not only bring the game back to all its devoted fans, but also to give it a new engine with plenty of chrome. Since 1999, we’ve made a lot of progress in the roleplaying game industry. We have new design tools, new publishing options, and new ideas about what makes a roleplaying game work. I want to take advantage of all that new stuff and help 7th Sea become the game that I always wanted it to be: fast, fun, furious action that tells the stories of great heroes facing impossible odds amidst global politics.
We’ve also got big plans for the book itself: a gorgeous 300 page, full color, fully illustrated hardcover tome. We’ve got new artists helping us bring the world of Théah to your gaming table in all its grandeur and glory, and we’re working with KrakenPrint to bring the book to your table in both a traditional hardcover edition and in a leather-bound, foil-stamped, embossed (and de-embossed!) pirate edition. Check out our Rewards section to learn more about what we’re planning on printing.
But like I mentioned above, we are making the world a whole lot bigger than just Théah. We have huge plans to fill in the map of the entire world: new continents, new Nations, new sorceries, new adventures! All of them are waiting for first-time players and those intimately familiar with the first edition of 7th Sea.
Fans of the old game will be glad to hear we still have the classic five Traits—Brawn, Finesse, Resolve, Wits, and Panache—as well as Skills to describe your character’s training and experience. However, instead of Roll and Keep your Trait, it’s now Roll and Keep Everything. That’s right, you keep all your dice and use them to resolve risky and dangerous actions.
After you roll, you take your dice and make sets of 10. Each set is a Raise. You can use Raises to accomplish goals, overcome obstacles, and dodge consequences. In other words, Raises make your character awesome. And as a 7th Sea Hero… you’ll have lots of Raises.
We’ve streamlined the rest of the system as well, making it faster, more dramatic and easier to learn. We made dueling possible for everyone, not just swordsmen: if you can pick up a sword, you can get yourself into a duel. Everything about the new system is designed to get you into the action!
Whether you’re a fan of the original edition or someone who’s never played before, you can download the Quick Start right now and see for yourself what the new 7th Sea looks and plays like. Just back the Kickstarter (even at $1!) and you can start your adventures in Théah!
But 7th Sea: Second Edition isn’t the only book we’ve got planned for this line; we’re also excited to announce our full line of 7th Sea sourcebooks, each one a new opportunity to expand what 7th Sea is all about. Here's the full list of every sourcebook funded by this campaign:
Why are we expanding out to new lands? To give the game more scope, to encourage exploration (and piracy!) and to bring a wider variety of faces and voices to Théah’s shores. We think 7th Sea needs more sea travel, more adventure in far off places, and a more diverse setting.
But we're also committed to making sure that this project doesn't drag on forever! We'll be delivering these books over the next year and a half, according to the release schedule above. We'll keep folks updated as each project develops, and we might be able to get one or two out a bit early.
If you'd like to grab one of the sourcebooks, add $40 to your pledge or select a reward tier that includes sourcebooks. You can also check out the ALL THE BOOKS, OFFICER or ALL THE BOOKS, PIRATE tier to snag all eleven sourcebooks at a great price.
The 7th Sea community was always one of my favorite parts about working on the line when I was at AEG. I still get messages from people who tell me that 7th Sea saved their life when they were homeless or they almost named their kid after a 7th Sea character. Amazing stuff.
In order to capture that community again, we asked our backers to tweet, share, and contribute to the campaign with their own unique images and ideas. Over the course of the campaign, our fans have unlocked a dozen social stretch goals, including new Sorte cards, digital wallpapers, early previews, and more!
If you want to see the awesome selfies, LEGO ships, and more created by our backers, search on social media using the hashtag #sailthe7thSea. Thank you to everyone who contributed to unlocking these goals! Your fellow backers appreciate it!
We're so incredibly excited about the return of 7th Sea and our reward tiers are packed with cool stuff. We’ve got physical books, 1st Edition PDFs, special play opportunities, and even a treasure chest filled with exclusive 7th Sea artefacts!
Since we’re funding a whole line, we’re handling rewards a bit differently than you might be used to on Kickstarter. When you back at a level that includes a sourcebook, you choose which sourcebook you get when the campaign is over through Backerkit. You're free to get any book you want or even snag multiple copies of the same sourcebook if that's what you want.
If you're interested in getting all the books, check out the ALL THE BOOKS, OFFICER and ALL THE BOOKS, PIRATE tiers that include virtually every product we're funding, including all the sourcebooks!
On to the rewards!
$20 - EXPLORER: You receive the FULL COLOR 7th Sea: Second Edition PDF, including everything you need to play the game, maps of Théah, and more!
$40 - SCHOLAR: You receive PDFs of ALL BOOKS/PRODUCTS we unlock through this campaign including PDFs for ALL 1ST EDITION BOOKS! This is a limited-time offer that will not be available after the Kickstarter closes. If you’re looking to complete your 7th Sea collection on PDF, this is the pledge level for you.
Here's a list of all the books (39 BOOKS!) included in the 1st Edition collection (retail value: $350+):
- 7th Sea Villains Kit
- 7th Sea: Compendium
- 7th Sea: Game Master's Guide
- 7th Sea: Game Master's Screen
- 7th Sea: Players' Guide
- Cathay Jewel of the East
- Church of the Prophets
- Crescent Empire
- Freiburg (Boxed Set)
- Heroes, Villains & Monsters
- Islands of Gold: The Midnight Archipelago
- Knights and Musketeers
- Mightier Than the Sword
- Nations of Théah: Avalon
- Nations of Théah: Book 3: Montaigne
- Nations of Théah: Castille
- Nations of Théah: Eisen
- Nations of Théah: The Pirate Nations
- Nations of Théah: Ussura
- Nations of Théah: Vendel & Vesten
- Nations of Théah: Vodacce
- Rapier's Edge: Adventures in Théah
- Scoundrel's Folly
- Secret Societies: Die Kreuzritter
- Secret Societies: Explorer's Society
- Secret Societies: Los Vagos
- Secret Societies: Rilasciare: The Free Thinkers
- Secret Societies: Sophia's Daughters
- Secret Societies: The Invisible College
- Secret Societies: The Knights of the Rose and Cross
- Ships and Sea Battles
- Strongholds and Hideouts
- Swashbuckling Arcana
- Swordsman's Guild
- Tangled Strands
- The Arrow of Heaven
- The Montaigne Revolution
- The Sidhe Book of Nightmares
- Waves of Blood
We'll deliver these 1st Ed PDFs around April 1st, when everyone's pledges have cleared. In addition to these books, you get every 2nd Edition PDF we unlock as we finish them, beginning with The New World and continuing with everything we fund through this campaign.
$60 - HERO: You receive a PHYSICAL COPY of the 7th Sea: Second Edition corebook: 300 pages, full color, hardbound. You also receive a full color PDF of the book as soon as it’s ready, all the PDFs we unlock throughout the campaign, and all the 1st Edition PDFs.
$80 - CAPTAIN: You receive the PHYSICAL BOOK plus ALL THE PDFS—both 1st and 2nd Edition books, including any stretch goals we fund during this campaign. You also get your choice of one add-on: the Sorte deck, a set of Hero points (12), a set of dice (10), or any other $20 add-on from the list.
$120 - MERCHANT PRINCE: You get 4 copies of the 7th Sea: Second Edition book for your store (and all the PDFs, including stretch goals and the 1st Edition books). If you'd like to get more than 4 copies, you'll be able to add them at a special retailer price through Backerkit once the Kickstarter closes.
Please keep in mind that this tier is only for physical retail stores. We'll be verifying each location via phone before we ship any books. If you're interested in getting books for your local gaming group, check out the TIGHT-KNIT CREW tier.
$200 - PIRATE: You receive a LIMITED EDITION copy of the core book: full color, 300 pages, entombed in foil-stamped black leather befitting a pirate of the Seven Seas. Plus, you receive PDFs of ALL BOOKS — 1st and 2nd Edition.
We’ll also throw in a selection of pirate’s booty: add-ons and other cool tidbits from the world of 7th Sea. Here's a list of everything we're including so far:
- Sorte Deck (78-card tarot deck)
- Ten (10) 7th Sea Dice
- Twelve (12) 7th Sea Hero Points
- Map of Théah (24" x 36")
- Map of The Crescent Empire (24" x 36")
- Map of Ifri (24" x 36")
- Map of The New World (24" x 36")
- Map of Acadia/Wabanahkik (24" x 36")
- Map of Terra (24" x 36")
- GM Screen
- Deck of Théan Villains
- Deck of Théan Heroes
There is no additional shipping charge for the Pirate's Booty. If you're interested in add-ons, this is the level for you!
$250 - Tight-Knit Crew: You get FOUR COPIES of the core rulebook, one for each member of your loyal crew. You also get all the PDFs (1st Edition and all the stretch goals), plus one of the core addons: the Sorte deck, a set of Hero points (12), or a set of dice (10). Note: this level has reduced shipping compared to ordering four books alone.
$500 - DREAD PIRATE: You receive the PIRATE reward plus your character in a forthcoming sourcebook. We’ll work with you to make your character an important NPC either in Théah… or in one of the strange, new lands discovered via our stretch goals.
$1,000 - ULTIMATE ADVENTURE!: You receive the PIRATE reward plus an opportunity to play in a World Event with John Wick at Gencon 2016. Your adventure will have a direct impact on the world of 7th Sea, as John takes you through a live session of 7th Sea in which your characters will decide the fates of multiple political factions vying for control of Théah. Your characters will, of course, appear in a future sourcebook.
$1,000 - ULTIMATE ADVENTURE II: You receive the PIRATE reward plus an opportunity to play in a World Event with Mark Diaz Truman at Gencon 2016. Your adventure will have a direct impact on the New World, as Mark takes you through a live session of 7th Sea. Your characters will, of course, appear in a future sourcebook.
(We'll have other GenCon events for open enrollment, but they won't affect the future of Théah!)
$1,000 - TREASURE GALORE!: You receive the PIRATE reward plus a special treasure chest filled with engraved 7th Sea memorabilia, including a functional sextant, compass, and spyglass with runes that hold the secrets of a hidden secret society in Théah.
Each item may or may not contain information that will unlock new mysteries and plots that will affect the very future of Théah itself!
$1,000 - HERO IMMORTALIZED!: You receive the PIRATE reward plus a full color, half-page portrait of your character in a forthcoming sourcebook, along with a full description of the character’s adventures and misdeeds.
$2,500 - MONARCH!: You recieve the PIRATE reward plus a ticket to the 2016 World Event at GenCon, a half-page portrait of your character, and the special Théan treasure chest filled with engraved 7th Sea artefacts.
In addition to our reward tiers, we also have some special items that you can add to your order. Just pledge for your tier and add on funds equal to the add-ons you want. We'll collect information from you after the campaign to make sure you get everything you want:
$20 Sorte Deck - The sorte deck contains 78 cards (4 suits, 14 cards per suit + 22 Major Arcana). The perfect prop for any Théan courtier. (Especially fate witches!)
$20 7th Sea Bone Dice - Of course, we’re doing custom dice! You get a set of ten d10s. The 10 has a skull. (These dice are plastic, not actual bone.)
$20 Hero Points - Our Hero points are high quality clay poker chips, the same you find in Vegas. When they hit the table, they hit the table!
$20 24" x 36" Full Color Map - We've got six different maps available as add-ons; just add $20 to your order for each map you want:
- The Crescent Empire
- The New World/Aztlan
- World Map
The maps all come rolled. We're still working on the paper quality, but we expect them to hold up to use at your table.
$20 GM Screen - Three-panels, hard-backed, full color and full of all the information you need to make quick decisions in the high action world of Théah!
$20 Deck of Villains - 54 unique cards, each one featuring a different 7th Sea Villain from lands near and far, ready to oppose your Heroes at every turn.
$20 Deck of Heroes - 54 unique cards, each one featuring a different 7th Sea Heroes: rivals, lovers, and old friends ready to drop into any campaign.
$20 softcover / $40h hardcover Daughter of Fate Novel in Print - John Wick's first 7th Sea: Second Edition novel! A Voddace fate witch adventures across Théah and the Seven Seas.
$20 softcover / $40 hardcover Born Under a Black Flag Novel in Print - John Wick's second 7th Sea: Second Edition novel! The true story of the exploits of the legendary pirate known by many names: The Crimson Coat, the Bane of Montaigne, The King of All Pirates.
$20 softcover / $40 hardcover The Gossamer Empire Novel in Print - John Wick's third 7th Sea: Second Edition novel! The daughter of the Emperor of the Crescent Empire travels Théah, only to return home to a kingdom in turmoil.
$40 Sourcebook of Your Choice (Print/PDF) - All the sourcebooks for this campaign are (roughly) 200 page, full color, hardback books. You can add them on individually or select one of the rewards that includes sourcebooks. See above for the full list of sourcebooks funded for this campaign.
$60 Additional Core Rulebook (Print/PDF) - Sometimes you want more than one copy of the core rulebook. Each additional physical copy comes with an additional PDF copy through DTRPG.
$450 ALL THE BOOKS ADD-ON: This add-on is only available to backers at the Dread Pirate, Treasures Galore, Ultimate Adventurer I and II, Hero Immortalized, and Monarch levels. You get all eleven sourcebooks funded by this campaign, plus an extra copy of the regular Core Rulebook to go along with your Pirate Edition corebook. International backers should add $50 for shipping.
We'll try to make all of these these add-ons available after the campaign ends through our normal channels, but we may or may not have extras. We expect to have plenty of sourcebooks on hand, for example, but we may not have more 7th Sea dice or Hero points.
Retailers can add on additional books and add-ons at retailer discounts through Backerkit, after the campaign ends.
If you're an international backer, please add $5 for each add-on you add to your order to cover shipping. Domestic shipping for add-ons is free.
7th Sea: Second Edition is a game that spans the entire world, and our Kickstarter is no different. We're excited to send books to anywhere you are, including Europe, South America, Australia, and more! Thanks to Kixto Fulfillment, backers in the EU won't pay any customs or VAT on their shipments.
The costs for shipping each tier are included in the pledge levels on the right. When you select a tier, Kickstarter will tell you how much additional funding you'll have to add based on your country of origin. In general, we've tried to keep shipping to the absolute minimum... but shipping 300 page hardbound books isn't cheap.
If you're planning on adding on items to your order, you won't have to add any more shipping if you're a domestic backer. International backers will need to add $5 per item.
Ice Cream for Everyone: A geek-themed podcast where John talks about, among other things, the new edition of 7th Sea.
Whatever Happened to 7th Sea?: A stylized gaming podcast with John talking about 7th Sea’s past and future.
Mythwits Interview: Another interview where I talk about a few things including the new edition of 7th Sea.
In addition to myself, we have these fine people working with us to bring 7th Sea to your gaming table. A loyal crew, fit for a voyage across the whole world!
Risks and challenges
John Wick Presents has run a whole bunch of Kickstarters, including Wicked Fantasy, Wield, and Curse of the Yellow Sign. We've got a habit of delivering, and we keep our backers up-to-date on changes and problems as they crop up. Publishing is tough, but we're used to figuring out how to make stuff work and finish books.
Of course, we're also working with Alderac Entertainment Group to make 7th Sea: Second Edition a reality. We've got every assurance from them that they are excited about our vision for the new edition, and we're looking forward to seeing them develop a few 7th Sea products of their own. They've been very generous with their resources, and we're excited to have them on board.
If we're going to run into any problems after we get funded, we know it's going to be around delays. We've got huge chunks of the corebook already done, but many of our sourcebooks will require us to do additional writing and design. We'll keep everyone updated as we adjust deadlines, and we promise to be as transparent as we can be at every step.Learn about accountability on Kickstarter
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