About this project
Drawing Dead is a card game where you assume the role of a saloon patron from the Wild West in order to lie, cheat, and steal your way through a game of stud for the highest stakes imaginable: your soul. The characters in this world are doomed to walk the land of both the living and the dead, hoping to win this game in order to buy themselves a restful sleep - six feet under.
In order to win the hand, you will have to draft one of the many roles available to the players and use the character's special powers to improve your own hand and stop your opponents'. The game is familiar enough for those who know only the basics of poker, but robust enough to keep even the most avid gamer invested from start to finish.
Drawing Dead is a stand-alone card game. Anyone pledging enough to get a full copy will have everything he or she needs to play right out of the box. The game is recommended for groups of 3-6 players, but allows for 2 player mode and can even support up to 8 with another deck of cards.
Listen to John talk about the game, the theme and the design inspiration in this interview on the Crowdfunding Cast!
Once everyone has what they need to start the dealer will shuffle up the role cards and put some of them in a pile face down in front of him. We call those the "pack". The rest will be trashed and moved off to the side. The number of role cads in the pack will vary based on the number of players, but there will always be more roles than players in the game.
Role cards grant you a special poker cheat power for that round! Once each player at the table has a role, they'll reveal that role and be able to do dastardly things to their opponents. But what kinds of things? In Drawing Dead, you’ll be swiping some extra cards or stealin’ chips when nobody is lookin'. Or making your opponents trash their own cards. You don't necessarily have to mess with people to get ahead... But, then again... why wouldn't you?
Here’s an example: the Dirty Cheat! (He might sound like a bad dude, but I like to think of him as the Misunderstood Cheat.)
As you can see, The Dirty Cheat thinks that if he can get ahead while knocking his opponent down, that's all the more fun. It's not exactly the time to play fair. The stakes are high after all.
The most important choices you'll make during the game are going to be what role you choose for the round and trying to guess what your opponents will select, or already selected. So be careful to take note of all the roles in the pack each round, even if you're not going to take them. That information is super valuable.
Not only are you trying to take what you need most to improve your hand or mess with your opponents' hands (or both if you're lucky), but you need to be careful not to set yourself up. If the other players guess what you took, they might be able to turn it around on you. So you have to try to take roles that you don't think other players will know that you took, while still building up your hand.
Once everyone has a role, starting with the button and going around the table (just like picking roles), players take their turns. On your turn you reveal your role and perform your unique ability. Then you decide whether to check or bet. Play continues in this way until each player has had a turn. If a player makes a bet, you can't check any more and can either call, raise or hold.
Yea, that's right. Hold. It's not a type. In this game you never fold. I never really enjoyed folding and sitting around watching everyone else play poker. So I decided to eliminate it in this game. When you hold your cards, you won't be participating in the showdown this round, but you're still in the game.
The rest is like standard poker. Once everyone has either called, raised or held, you...
After everyone knows who's in this round each player will get a chance to trade in some cards from their hand to get some fresh ones. Just trash however many cards you'd like and draw brand new ones.
Hopefully you got what you were looking for because it's time to
Every player that shows down with at least a pair will win some chips based on how good their hand was, but the player with the best hand will get paid and take down the pot.
But here's the big twist. Only the players that were in will show down. The players that decided to hold will not reveal their hands, but rather keep them the following round. You might be asking yourself why you'd want to keep your hand if it wasn't good, but don't forget you just improved your hand by getting fresh cards and maybe with your role card from last round. You'll also get a new role card and some fresh cards next round, so it'll keep getting better every round.
You need to guess when your opponents have you beat and when you've got to hold for the next pot, or when you think it's a good time to cash in what you've been building for the points and start over. Once someone has taken the pot move on to the...
The button moves over to the left and this is repeated until someone wins the game. A player wins the game by winning a hand when he or she has 40 or more chips. When you have 40 or more chips, you must declare it. Unfortunately that'll put a bullseye right there between them eyes of yours.
Nobody said this was gunna be easy. Good luck!
This is a digital downloadable copy of Drawing Dead that includes the rulebook and the role cards. You can play this with any poker deck and some coins or poker chips to keep score. Every person that backs the project will get this tier so they can check out the game early.
NOTE: This is not available for download yet! This will be available upon completion of the final art and card mechanics and estimated to be available by December 25. Merry Christmas!
This tier includes a really cool poker deck and your print-and-play copy. We've seen a bunch of cool playing card decks on Kickstarter so we wanted to offer it here for people that are collectors of playing cards and NOT into cool role-playing, dislike having supernatural powers and/or are afraid of zombies. (I've heard these people exist.)
Here's a sneak peek at the deck! There will be more revealed in the coming weeks. I think it looks awesome!
While I'm excited to show you more of this deck of cards, I just want to mention before you go backing this tier that...
The next tier up is just 5 dollars more and you get the whole game, which includes:
1 great looking deck of cards
The 10 Role cards (also great looking)
50 poker chips
1 Button token
1 Rule Book
This is really awesome value... In fact it might be too aggressive. I wanted everyone to be able to pick up a copy even if they're on a limited budget. I also want to make sure the materials are high quality and want everyone to be happy with their purchase. To be honest, I'm not sure it'll end up retailing for 20 dollars and might have to go up in price after all is said and done. I'm getting quotes and samples in as we speak and depending on what that looks like in the end it might just have to cost a little more when it releases. Please understand that I'm not saying that it definitely will. What I am saying is that if it does go up in price for whatever reason, you're still getting it for 20 here as an early adopter.
Open Ended includes a kickstarter exclusive promo card. The Kickstarter-exclusive promos will be revealed throughout the campaign. They're a lot of fun and won't be available anywhere else.
Right now there's one on the docket, but if we hit some of our stretch goals that will increase! So please help us push to get that little extra buzz going and try to spread the word! In fact, the first stretch goal I'm posting is to help do just that.
As of 10/2, we are a little over 500 followers on Facebook and just under 150 twitter followers. Please like and share our posts, invite your friends to like us, and ask them to do the same. Post to groups and forums in which you're active. Talk to friends, or gamers at your local card store. Do what you can to get us over that hurdle if you're excited to see this product get made.
BTW - If you're a retailer or know one, I'm planning to send a few early demo copies out to select stores to set up game nights. If you want your store to be one of the few to get an exclusive first look at the game, I'm taking applicants. You can write me a message here or send an email to firstname.lastname@example.org
With the promo pack, that's wraps up all the game content that's planned at the moment, but since a few people asked about it, I've added a tier that allows you and a friend to get free promo packs with a purchase. Split it with a buddy or give Drawing Dead as a gift!
The only things left to show you are the upgraded components and the custom art tier. These next two tiers are for you if you want some of the coolest chips, cards and carrying cases out there.
Back us for 100 dollars and you get the Deluxe Edition. The Deluxe Edition will come with upgraded game pieces, including clay chips (the base game will have plastic), a nice faux-leather carrying case and special role cards. Of course, the game and all the tiers beneath it are included as well.
The boxes look very nice, and I've been toting around my copy of the game in it with the wood chips. They've gotten a lot of positive responses so far.
Speaking of wood chips, there is also an exclusive Collector's Edition with a wood box, a premium dealer button and wooden poker chips made from exotic hard wood from around the world. I realized that it might be hard to back a game without knowing if you'll like it at such a high dollar amount, so I wanted to make sure that the Collector's Edition is not only a great deal, but a nice poker set and stands on its own as a great product.
Since it's such a limited run, I can even do non-branded versions of the product if you prefer. Although, I think the burned-in logo looks pretty great and the branded chips look awesome. Here is a closer look at the box in mahogany.
And the branded wooden chips in white oak, padauk and purpleheart wood. They look really cool in person and feel great to play with and shuffle.
To spice it up a bit, if you get the 250 dollar tier collector edition, I'm willing to do a non-branded version or even customized version if you provide the graphics or want something simple. I can have something made that would be a little more involved for a small fee, too. If you're interested in other types of wood, that's also something that's on the table.
The non-branded version could have denominations, a simple pattern or nothing at all on the chips instead of the logo versions you see above. At the end of the campaign we'll contact you to talk details.
The 1000 dollar tier allows you to be one of the Drawing Dead! Immortalized on a card for all of eternity! All you need to do is, at the end of the Kickstarter campaign, send us some reference images of you in whatever you want to be wearing for your debut as a role card!
This could take a while to deliver, but we'll send you a bunch of copies of your card so you can give them to all your friends and impress people at the local watering hole.
John is recognized in the industry for his creative vision and evolutionary thinking. He's helped design and develop games like Ascension, Solforge, VS System, World of Warcraft Miniatures, Bad Beets, You Gotta Be Kitten me and more!
He's got the experience necessary to see this through to the end and make sure that every detail is given the priority it deserves. With your support, Drawing Dead will be the first release in a long line of awesome products from the brand-new company called Gold Baby Games.
Born in Eugene, Oregon, Christian dropped out of high school at the tender age of 16 to pursue a full-time career on the Magic: The Gathering Pro-Tour. Accumulating over $100,000 in lifetime earning, Christian left competitive magic behind in 2006 to play online poker full- time. When not at the tables you can find Christian scouring the world for the finest antiques and artifacts -- as this is his true passion.
Daniel Mandel and Ben Cichoski
Ben Cichoski and Danny Mandel (AKA Super Awesome Games) have been professional game designers since 2003. (And amateur game designers since 1990.) Their work includes the Vs System, the World of Warcraft TCG, Legendary Encounters (Alien, Predator, and Firefly), The Crow: Fire It Up! and Poker Assault.
Anton Magdalina (AKA The Russian)
No intro necessary. The work speaks for itself. Just look at the art! Anton has created art for games such as Hearthstone, SolForge, Elemental TD and more!
Cheryl Savala has art-directed and designed campaigns for dozens of our culture’s most beloved films including The Star Wars Saga, The Sound of Music, Planet of the Apes and The Princess Bride. Today, she combines her creative sensibility and marketing savvy to help brand and market creative professionals including musicians, dancers, actors and other performers as well as entrepreneurs and educators, who want to launch a business platform.
Brian Kibler - AKA The Dragon Master, Kibler is a man that needs no introduction in this industry. He was one of the biggest contributors to the engine early on in its development. Design credits include WoW TCG, SolForge, Ascension, and a lot of the same games I've worked on, since we've been working together for so long. Let's take a moment to talk about his dreamy smile and cool dog, Shiro!
Ben Stoll - A mastermind game designer who was able to help analyze and improve the engine without even having to play it. He gave me some of the most useful feedback on the engine just having read the rule book. Once he had a chance to actually play, his development help was invaluable. Ben has worked on games such as the DC Deckbuilding game, Bazinga, Word Whimsy and more!
Billy Moreno - A former Upper Deck Entertainment employee and Magic Pro, Billy and John go way back. Billy has had a great career working on games like Magic: The Gathering. In his free time he enjoys being awesome.
Ben Lundquist - Ben is a very talented game designer at Stone Blade Entertainment. He created You Gotta Be Kitten Me (if you haven't played it, you should. It's a really fun party game.) and was the lead designer on Raiders Unchained, in SolForge.
Risks and challenges
Unexpected obstacles can arise. Shipping delays, production issues, and things of that nature. Nothing that can't be overcome with patience and persistence.Learn about accountability on Kickstarter
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