THANKS FOR ALL THE SUPPORT!
Get the latest LOOP news at loopthegame.com
You can also follow LOOP on twitter @loopthegame
"It is properly relaxing, every piece of it meditative and calming." Ben Barrett, Rock Paper Shotgun
"This is looking to be an excellent, calming, and stylistic game to look forward to in the near future." Jess Leigh, Indie Love
"John Cullen has created a soothing, simple, intentionally meditative experience." Kurt Indovina, Indie Game Magazine
- UPDATE #10 Kickstarter Complete! 500%! Thanks Everyone!
- UPDATE #9 400%! BACKGROUNDS & THEMES!
- UPDATE #7 Colourblind Mode & Sound Settings Saved
- UPDATE #5 ??? MYSTERY SHAPE PIECES ???
- UPDATE #4 MORE BACKGROUNDS - 1ST STRETCH GOAL!
- UPDATE #3 FUNDED IN 26 HOURS!!!
- UPDATE #2 Thanks Day 1 Backers & Staff Pick!
- £1000 - REACHED! - ADDITIONAL BACKGROUNDS & THEMES!
I wanted LOOP to feel very zen and focused, so I made the UI minimal; there’s no timers or move limit or score, you can just relax and engage with the puzzle alone. By doing this I aimed to give the game a unique, simple, meditative feel.
The visual style of Loop is based on some artwork that I made a few years ago. When I started playing with the idea of making a hex based puzzle game, I realised that a similar style would give the game a unique look.
LOOP already has a playable demo, but the finished game will have 100 hand crafted levels of increasing difficulty. This will give LOOP a longer play time and present interesting challenges for players of all abilities.
I believe that Kickstarter is an amazing tool for gauging interest in a project and gathering feedback from interested players.
The money raised from the initial goal will also go towards licences I need to sell the game, as well as Steam Greenlight access.
(Some will also go towards Kickstarter fees and sending thank you cards to backers)
If the project raises considerably more than the initial goal then the extra funds will allow me to spend more time on the game and possibly fulfil various stretch goals which will be announced should that happen!
If you have any questions feel free to contact me!
Risks and challenges
As the core of the game is already finished I feel confident that any bugs or compatibility issues will be discovered by people playing the demo and therefore can be dealt with before the game is launched.
It may take longer than expected to create 100 levels with the quality and difficulty I hope to achieve. If delayed then backers will receive a ‘beta’ version in December as well as the finished version later.Learn about accountability on Kickstarter
- (30 days)