Pro Wrestling game, gameplay based on the AKI engine & featuring independent wrestling stars. This one is for the fans, by the fans.
Saturday Knights is a wrestling game starring actual independent wrestlers, created for the fans, by wrestling fans. Our goal is to make the best wrestling game ever. So why are we doing this? This project is the culmination of everything we wanted in a wrestling game but never had. In some cases, games were released with some of these ideas, but they were never updated or the features we loved growing up, were just plain dropped. Not satisfied, we decided to do it ourselves. We have the right people, we have the passion and the experience, all we need is your help.
It's all about the gameplay and the roster. We want to not only have the tightest gameplay mechanics (influenced heavily by the AKI engine) but also the best roster with the most talented wrestlers in the industry today.
The biggest thing we miss about the classic wrestling games are the simple controls that most wrestling game fans to this day, consider to be the best. We are heavily influenced by the AKI engine, and players who loved games like No Mercy and Wrestlemania 2000, can expect those same controls and ease of control in this game. We will be taking cues as far as gameplay goes, from the AKI engine, but we will build this game from the ground up in the Unity engine, which will allow us to do far more than if this was just a mod.
There is so much we want to do with this game. The death matches and tons of characters will have to wait initially. For now, we want to fund the basic core game, something we can build on in the future... so what does our base goal of 270k buy us?
10 different indie superstars (with 4 costume variations each)
- Willie Mack
- Addy Starr
- Evil Uno
- Kevin Martensen
- The Young Bucks
- Vanessa Kraven
- Tag Team
- 1 vs 1
- 3-Way Dance
- 3 Way Elimination
- 4-Way Dance
- 4-Way Elimination
- 6 Man Tag
- 8 Man Tag
- Submission Match
- Last Man Standing
- 4 Arenas
- Intergender wrestling
- Unique animations and moves that aren’t featured on current wrestling games
- Online mode that allows you to play with people across the world (PC)
Every Kickstarter dollar you give goes directly towards developing Saturday Knights to make the best game possible for the fans, and for us!
Our goal is to continue updating the game with more indie stars and more match modes in the future. We don't want to just build a game, we want to build a franchise for the best wrestling game, something we can continue updating as long as humanly possible.
We would not be able to build this game without you, the fans, we have so many plans for features we've always wanted to see in a wrestling game. If we hit our stretch goals however, we can build them right now!
If we are successful with our Kickstarter we are going to be able to make a great game. However, the more money we get, the better the game will be, and we can truly create the game we have envisioned from the beginning!
- Scorpio Sky and Quicksilver with 4 costumes each
- You can use chairs!
- Single Elimination Tournament
- Round Robin Elimination Tournament
- Chris Bosh and Scott Lost with 4 costumes each
- 2 additional arenas
- Breakable Ringside Table
- Destructible Entrance Area/"Titantron"
- Stand Chair to perform moves off of/onto
- Death Match Mode (this will feature breaking tables, blood, various items to hit people with including Kendo Sticks, Light tubes, etc.).
- Steel Cage Match
- Table Match
- Ladder Match
- First Blood Match
- PG Hardcore Mode (hit each other with foam things, break through imaginary tables)
- Lay down thumbtacks, or "Legos".
- Invisible Steel Cage match
- B-Boy and Lufisto with 4 costumes each
- 2 additional arenas
- Create a tournament (any match types)
- Create a Match: Decide falls, Decide match types in each fall, Decide weapons used
- Zokre and Phoenix Star with 4 costumes each
- Create a Death Match Mode.
- Create a Title
- Create A Destructible Set
- Create a Wrestler
- Create a Moveset
- Create an Arena
- Create an Entrance Mode
We would love to have all these stretch goals, especially the create a death match mode!
Joe Mares - Game Director
Joe has worked professionally in the game industry for over 12 years, successfully leading development teams throughout all game dev cycles on various platforms. Previous roles include Game Designer, Game Producer, and Game Director to name a few. His duties usually include animation direction, art direction, and gameplay balancing. Joe was also trained in the art of pro wrestling way back in 2004 and is a lifelong pro wrestling fan.
Favorite Wrestler: Kevin Martensen
Bob Ramos - Game Designer
Bob has been involved with Independent Pro Wrestling for close to 15 years and has worked in companies like PWG, Inter Species Wrestling, AWS, and Freak Show Wrestling. Previous roles is not just a Wrestler but also a Manager, commentator and even former Commissioner of Pro Wrestling Guerrilla. In addition to being a trained wrestler he is also an experienced voice actor. He will be overseeing the project to make sure every move, spot, or reversal is included.
Favorite Wrestler: Yuma
Risks and challenges
We have a ton of experience on the game development side, having designed, produced, and released console, mobile, online, and PC games. We also have a ton of talent on the professional wrestling side, who truly understanding the intricacies of what makes a great wrestling product. In some cases the same people do both! With every game development cycle there are unique issues that can arise that are almost impossible to foresee. With this seasoned team, we are ready for any and all challenge as we are confident that any possible setback we may encounter, we will crush like a jabroni's head. The only real challenge we have is funding!Learn about accountability on Kickstarter
- (30 days)