Salt in Wounds is a fictional city; a detail-rich dark fantasy setting designed specifically for tabletop roleplaying games (although it can be enjoyed by anyone who appreciates intricate works of imagination). More specifically, Salt in Wounds is a city whose culture, economy, and existence is beholden to the reality of the giant, regenerating kaiju called the ‘Tarrasque’ which is imprisoned within the city center so it can be butchered over and over again.
Pathfinder Compatibility Logo Used with Permission of Paizo
There are few monsters in role playing games more iconic than the Tarrasque: the ‘end game’ boss that’s been terrorizing high level characters (and delighting players) for decades. The Salt in Wounds setting takes the beast in an entirely new direction: as the perpetually slaughtered ‘natural’ resource that has been feeding the population & fueling economy of the sprawling metropolis of Salt in Wounds for the last two centuries.
5th Edition Fantasy Logo Used with Permission of Fat Goblin Games
Since 2015 I’ve been fleshing out the city, its inhabitants, and setting the stage for adventure: first on the Ennie nominated gaming website Tribality and then on its own page www.saltinwoundssetting.com. I've written fiction, created monsters, and worked hard to create a compelling, incredible world just begging for exploration & play. Here's just a sample of some of the work that's already been made public about Salt in Wounds:
- You can read about city basics
- Check out some sample PDFs (Tarrasque Flesh Golem & Player Handout)
- Listen to the Actual Play on GMs Showcase (Introduction Part 1 Part 2 Part 3 Conclusion)
- Or hear me discuss it on my Talking Tabletop Interview
- Read my interview at SF Signal
- Comment on the 5e Alchemical Ghoul Sub-Race Play-test
- or the Tarrasque Fed Mutations Play-test (Pathfinder and 5e)
Now, with your help, I want to take my mishmash of ideas, player options, lore & creatures and turn it into a proper series of books & supplements that will inspire your Pathfinder, 5th Edition, and other gaming for years.
This Kickstarter campaign is to fund the publication of the Salt in Wounds campaign setting book (including printing the hard copy) and other ancillary supplements like the Player’s Guide, Alchemy & Intrigue Adventure (as featured on the GM’s Showcase podcast) and Blood and Body Alchemy Guide (with more to come if we hit stretch goals).
What do we need money for?
We intend to use the money to pay for art, professional design & layout, coloring, rich maps, and physical printing of the book, and to incorporate even more material & additional supplements to make the Salt in Wounds setting the best it can possibly be.
Here’s the breakdown of backer rewards and descriptions of the supplements we plan to make. Also note, all pledge levels up to Marrow Miner are for PDF and digital rewards, while the Blood Merchant level and above include a signed and personalized hardcopy of the Salt in Wounds Setting Guide. If $75 is outside your budget but you still want a physical book, you can add a hard copy of the setting guide to any pledge level for $20 (please add $10 for international shipping).
Check out Spoilers about Tuska: Patron of Warlocks here.
Swag are the special items that add ‘flavor’ and sensory delights to your game. Swag is offered as part of high tier reward levels.
Just reaching our goal of $5000 would be tremendous, but as the total funding goes up I get to dedicate more and more time and hire additional creators dedicated to expanding the setting and making Salt in Wounds even more awesome.
Other Contributing Writers & Game Designers
- Akil Hooper (Obsidian Entertainment, Fallout New Vegas)
- Doug Easterly (Estarion, Savage Swords of Athanor)
- Samantha Harris (Ettin News Network)
- Arnold Kemp (Goblin Punch)
Risks and challenges
There’s always risks associated with supporting a Kickstarter campaign, but for this campaign the risks are minimal. 90% of the initial descriptive text has already been written/collected and much of it has been published on the weekly Salt in Wounds blog (that hasn’t missed a single scheduled update). There is still plenty to do: some rewrites/expansions, lots of game design, editing, and otherwise wrangling art and maps and so on. But J.M. Perkins has been publishing high quality supplements like this for years, and has run two previous kickstarters that delivered on time (for The Adequate Commoner and CHEMO: How I Learned to Kill via his brother’s account). We should point out that page counts are only a ROUGH ESTIMATES (subject to change given editing and stretch goals).Learn about accountability on Kickstarter
- (30 days)