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A 2D Sandbox created with you in mind. Infused with RPG elements, Crea focuses on exploration and creation. Modding fully supported.
A 2D Sandbox created with you in mind. Infused with RPG elements, Crea focuses on exploration and creation. Modding fully supported.
A 2D Sandbox created with you in mind. Infused with RPG elements, Crea focuses on exploration and creation. Modding fully supported.
1,096 backers pledged $27,870 to help bring this project to life.

We Made It!!!

Something amazing happened yesterday. We reached our goal! Thank you so much for your support. We still have 5 days left and some great stretch goals to reach for. Let see how far we can push this!

We want to make something big out of our livestream on Saturday. This is primarily a development livestream and in it we will be implementing the basics of monsters and fighting. You will get to watch Kelley do digital painting and animation, and watch me (Jasson) do programming. That’s not all though! We have some events planned throughout the day. Here is a rough schedule with the major times. We also have some smaller events that will be spread throughout the day such as contests and an addition to all rewards.

9:30am - Start
10:00am - Monster Explanation
10:30am - Q & A - Part 1
5:00pm - Q & A - Part 2
9:00pm - end?
(All times listed are Pacific Time.)

We would love to see you there - you don’t have to stay the entire day, just pop in and say hi! We also want to help everyone spread the word. We added some graphics we made for you to use as your avatar, put in your signature on forums, or use on Facebook, etc. If you do mention us, be sure to mention the upcoming livestream as well!

Because we love you so much, here’s a sneak peek at the desert biome and character creation (both WIP).

  • Image 143630 original
  • Image 143631 original
  • Image 143632 original
  • Image 143633 original


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    1. Simon Boigelot on August 3, 2012

      Hey great news Jasson!

      If anyone have hard time converting time zone like I do:

      I'll try to pass by and say hello if I manage to free time :D Hope to see you all ;)

    2. Brandon Bey on August 3, 2012

      @Jasson It's less about the color itself and the shape of the darkness.
      If you look at some EARLY mockups of SoR by French Rice Games:
      you can see that the darkness is tile based, instead of the more gradient look of typical field of view (fov) or line of sight (los) system.
      I am NOT saying to change everything to a tile based fov/los, but rather, indicate that the depth fov/los limitation is one of depth by using a tile based mask to differentiate it from the other los/lighting fov mask you have now.
      I was thinking something like this should be able to be modable, as the depth fov would likely be an additional mask to the existing lighting system you have in place, though it could be optimized to take some of the weight off of your lighting system too. You could then mod it out of the game (or into the game), adjust the depth, introduce equipment that removes it, or causes certain elements to be shown while others remain hidden, etc.
      basically what I am saying is that vision mods would be fantastic! :D

    3. Nico on August 2, 2012

      Uh oh! 666 backers! Ha ha! Anyway, it's looking great!

    4. Jasson McMorris Creator on August 2, 2012

      @Brandon So instead of darkness what would you see? Something like what Jordan suggested with the blocks turning into a default block? Feel free to hack together an image if you need one to get your thoughts across. :)

    5. Jordan Cavell on August 2, 2012

      I can't edit comments, so in reply to Brandon and his general idea: Why not have it so that everyblock is stone, until you can actually see it?

    6. Jordan Cavell on August 2, 2012

      My Saturday should be free, if I get up on time, I'll be able to watch nearly all of it. Too bad my headphones are broken though.

    7. Brandon Bey on August 2, 2012

      First off, congrats!

      I realize this is likely a silly request, but I've always thought there should be differentiation made for your limited vision due to light, and blocks that are too deep to see (because there are 5+ blocks in the way)... being able to see so far into the rock is a given (not knowing what is two blocks deep harms gameplay fun), but it should look different then simple "darkness"...
      Am I making sense?
      Anyways, this is brought on by the desert biome image you've posted. as it isn't as noticeably an issue on darker colored ground. Are there any plans to do something like that? Or is there any way that could be modded into the game?


    8. Tony on August 2, 2012

      Congrats on reaching your goal! I hope Crea turns out just the way you described!

    9. Neelfyn on August 2, 2012

      Woot! I can't wait for it to be saturday!

    10. Jasson McMorris Creator on August 2, 2012

      I forgot to add the livestream url. I just added in there.