Crea's Vision Part 3 - Worlds (and Stretch Goals)
Wow! Huge thanks to the surge of support we have been getting the last few days. It is great to see things starting to take off. We have 6 days left and only 6% left to reach our goal. Amazing! But we don’t intend to just sit back now. Last night we brainstormed up some stretch goals that we think you’ll love.
$20,000 - We will add mounts into Crea - creatures (and maybe machines) that your characters will be able to ride on. We will come up with a few ideas for mounts and then let you guys vote on them! Feel free to make suggestions.
$25,000 - We will add a second playable race to Crea. We’re not yet sure what kind of race this will be, but we’ll be working on posting some concept art, and we’re open to suggestions as well.
$30,000 - CASINO!!! We will add a special biome that we are currently dubbing “the casino”. In the casino there will be several mini-games from which you can earn tokens. With your hard earned tokens you’ll be able to buy special items only found at the casino. Think Gold Saucer from Final Fantasy 7 (but set in the Crea world). I really hope we get this because I want it! :D
In my last two posts I have been covering our vision for Crea. The first was on Crea and the community. The second post I talked about gameplay in Crea. In this final part I will be sharing our vision for the worlds in Crea.
Worlds in Crea will be randomly generated. Worlds will be constructed out of many different “biomes,” which can be true biomes (such as a tundra) or constructed areas (such as the aforementioned casino). We want players to be able to have complete control over the world generation and are planning advanced options that will allow players to pick which biomes the world will consist of and their frequency.
World generation is just the beginning. We are working towards having Crea worlds be organic. Plants have complete freedom in how they can grow and spread. At first weather will be purely for looks, but eventually we want weather to actually affect the world - for example, a forest could get caught in a lightning storm and burn to the ground. (Dynamic weather will be a post-release feature.)
In addition to being organic, Crea worlds will be dynamic. Events will happen randomly or after certain conditions have been met. Such as new NPCs appearing, monster swarms attacking, and bosses emerging. Possible quests will come and go and can affect the world on a more permanent level.
The last thing I’ll mention is connecting worlds together. At the moment each world is self-contained. Eventually I would love to make it possible to connect worlds together making it possible for players to go between them. This could be used to make instanced dungeons or lots of small worlds that could act like zones (towns and dungeons) in standard RPGs.
I hope you enjoyed reading this series of posts. It feels good to get this all out. I should have done it sooner! We have a few more awesome updates coming your way over the remaining days.
A reminder, we are setting up an all day livestream for Saturday. We are planning some events, you’ll get to watch Kelley do some digital painting, and observe me in my natural habitat - code. It should be good times. We will post a schedule for Saturday’s livestream with tomorrow’s update.