Subterranea - a 3D Fantasy Role-Playing Game (RPG) project video thumbnail
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AU$ 3,371 pledged of AU$ 12,500 goal
By Cloud Nine Games
AU$ 3,371 pledged of AU$ 12,500 goal

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    1. PegasusOrgans-AGL 589 on April 1, 2014

      As saddened as I am about this project failing, I fully believe that the next attempt will succeed! We've all seen this before. A project ends up not having had enough prep work beforehand and end up not having a good start (essential for success), thus dooming themselves to fail. I believe if you build the community behind the game, get the articles right before it launches, you can have that great first day, and it will snowball to the finish line. It'll probably be best to get more info out there on the game, more art work, concept art and possibly a playable demo. Even a simple one room example of some elements that set your game apart. Good luck!

    2. Leewelo Lorekeeper
      on March 31, 2014

      Hope to see you back on stronger feet!

    3. gandalf.nho
      on March 30, 2014

      Sadly about this, but hope you can return later with another campaign

    4. Cloud Nine Games Creator on March 30, 2014

      Hi everybody! It's disappointing that the Subterranea Kickstarter has not succeeded, however many lessons have been learnt. Graphical improvements/polish, particularly of the environments, certainly seems to be one theme from the constructive feedback.

      The support of you backers has been fantastic, not just the monetary pledges, but also where you have been out there trying to spread the word and on here making helpful suggestions to try and get more traction. Huge thanks from us - your support has been very encouraging!

      So what's next for Subterranea? Development will continue, however the schedule on the KS page will not be able to be achieved now. Some funding will be necessary to finish the game, and there's a few options. Improving the graphics, and other aspects of the presentation, before doing another KS is one, also releasing a self-funded game that could be fully developed quicker to fund the development of Subterranea is another option.

      Also, an opportunity to collaborate with a talented 2D level design artist has presented itself - that is an opportunity we will be exploring now in the hope of releasing a similar CRPG...

      We still believe there's a niche for a 3D, custom-party, "high fantasy" RPG that uses physics for emergent gameplay - that game will be released at some point in the future!

      Whatever we decide to do in regards to funding we'll post updates about here, as well as on our website and social media sites.

      Thanks to you all again,

      Cloud Nine Games

    5. Dave, Shadowrunner on March 28, 2014

      The 48 hr reminder should be going out any minute now. Probably not realistic to hope for it to result in enough backers to get this project funded... But I hope everyone who wants to see this game made decides to back anyway to show their support...

    6. Missing avatar

      pongo on March 27, 2014

      Yeah I'd definitely be back for another kickstarter. And if it doesn't go down that route I'll keep an eye on development and buy it on release. There's a lot of potential here, definitely a game I want to see get finished. Just a shame like Dave says that some people seem to have been put off by the pre alpha footage.

    7. Missing avatar

      Charlie bongo on March 27, 2014

      Excellent post Dave! I do think this game has potential and I agree with all the points you made, if we don't get a miracle in the next few days then I do hope the team don't give up on Subterranea!

    8. Dave, Shadowrunner on March 27, 2014

      I have seen the developer say on forums that if the funding goal isn't met, he will keep working on the game, so I'm relieved about that.

      But it is a shame KS did not pick up the necessary momentum to get funded. (Unless there's a couple hundred people who starred this project for the 48 hour reminder and decide to back)...

      I feel like it's due partly to bad luck / being overshadowed by some other popular KS RPG projects that took the spotlight during that crucial first week of funding. The other issue probably that too many people judged the game based on the gameplay footage and either not realizing or not being able to overlook that it was pre-alpha footage, with improving the animations and visuals being one of the chief reasons for seeking crowd-funding.

      I'll be ready to back the game again if there's a second KS down the line. I also think a brief playable demo could be very useful in convincing people to support a game from an unknown developer.

    9. __doug__ on March 26, 2014

      Sadly, it does not look like this is going to succeed. What is your next plan for the game?

    10. Cristiano on March 18, 2014

      83 backers are way too few for such a nice interesting project!

    11. David Michael Wilson on March 16, 2014

      That's awesome. Maybe it will generate more interest in the project.

    12. Cloud Nine Games Creator on March 16, 2014

      Hi David, sure - good idea!

    13. David Michael Wilson on March 16, 2014

      Subterranea looks like it is crafted around an OGL or D&D 3.5e core. Can you put together an update that talks about the rule system that is behind the game?

    14. Cloud Nine Games Creator on March 13, 2014

      @Charlie bongo: Yes! Already done, about a week ago - you can see Subterranea on page 2 of their open Kickstarters list:…

      @David Michael Wilson: Don't worry, development will continue regardless of the success of the campaign. We'll include updates here and on all of our sites...

    15. Missing avatar

      Charlie bongo on March 13, 2014

      Have you considered adding the project on Kicking it Forward? it may just help give a little boost

    16. David Michael Wilson on March 12, 2014

      I backed the project as this is my favorite type of game, but it isn't looking good for success of the project. I hope you will come up with some more videos and relaunch the kickstarter if it fails--a few of the projects that I have backed but failed managed to succeed their second time around.

    17. Cloud Nine Games Creator on March 12, 2014

      Thanks Per, much appreciated! Don't worry, development of Subterranea will continue on regardless of the success of this campaign. We hope to release a combat demo in 1-2 months, showing some of the fun that can be had with tactical, turn-based combat in a dynamic 3D environment featuring physics-based emergent gameplay...

    18. Per Hansen the Prickly Pear on March 11, 2014

      I've backed this project a few days ago. Looks like a great project. I really hope you get enough backers.
      I have been playing Neverwinter Nights (1 & 2) in the past and Subterranea seem to be a very good modern alternative.
      Good luck with the campaign!

    19. Cloud Nine Games Creator on March 11, 2014

      OK, good idea Dave, will do...

    20. Dave, Shadowrunner on March 11, 2014

      @Cloud Nine Games: I think you should post the Character Creation video you made as an update here. The video is the first thing that really got me excited about this game when I saw it. I know people could find it through your website but most people are too busy (lazy) to actually go to a developer's website, read through the developer diary, etc.

    21. Cloud Nine Games Creator on March 10, 2014

      Thanks Dave, fixed...

    22. Dave, Shadowrunner on March 10, 2014

      The link to the Steam Greenlight page on the KS is broken... I think because it's linking to the stats which only the creator can see.

      Here is the correct link:…

    23. Cloud Nine Games Creator on March 5, 2014

      We've added some great questions (and hopefully interesting and informative answers!) to the Project Q and A section on the main page...

    24. Dave, Shadowrunner on March 5, 2014

      @Cloud Nine Games: Wow, 1000 yes votes.. It's a shame more of them haven't backed the KS. Hopefully many of them are at least considering doing so. If every one of them pledged at the adventurer tier, the game would not only be funded but we'd have most of the stretch goals unlocked.

    25. Cloud Nine Games Creator on March 4, 2014

      Hi everyone, here's a post on about Subterranea:

      Also, expect a Q and A to appear on a well-known CRPG news site tomorrow! I'll post a link when it's up.

      Huge thanks to all of the backers for your support so far, for your pledges and for showing faith that a game like this can be released, to fill a niche that may never be filled again otherwise!

      Also special thanks to those of you out there doing your own promotion for the game, your effort is very much appreciated.

      Finally, to let you know, Subterranea has had 1,000 "yes I would buy" votes on Steam Greenlight, which is great!

    26. Patrick Cortino on March 3, 2014

      There is a serious lack of "create your own party" games out there these days. Combine that with the D&D 3.5 rules, and you have the best thing since TOEE. Good luck with the campaign! I'm in.

    27. Dave, Shadowrunner on March 3, 2014

      @ Mick: I know what you mean about the low HP for low lvl characters. Very frustrating when your mage (who will also likely have poor AC until you can get some magic protection) drops from one hit. But one solution is to make your Mage with as high Constitution as possible. And maybe even take the Toughness feat (which gives the character 3 bonus HP).

    28. Dave, Shadowrunner on March 3, 2014

      cRPGs where you get to create your own party are pretty rare these days. While it's nice to have companions with personality in some RPGs, it's exciting to have one where you can design your ultimate party. Mine is probably something like this:

      Brawn: (Human / Half-Orc / Dwarven) Fighter / Paladin with heavy armor

      Brains: Wizard / Sorcerer

      Archer: Elven Ranger or Bard

      Healer: Cleric or Druid

      Handyman: (Elven / Halfling) Rogue. Probably the character I will re-reroll for the most, since they'll need high Dex., Int. and hopefully Cha.

      Wild Card: Think I'll want a Human / Elven / Half-Orc Monk (the ultimate anti-mage) and it's nice to have one character who doesn't really need much equipment so there's more gold for everyone else's stuff

    29. Daniel Goldman on March 2, 2014

      No problem. Here's to a successful campaign.

    30. Mick Liubinskas on March 2, 2014

      On gaming model... One thing I never liked about D&D was starting with low hit points. Maybe that's realistic but for fun, having a mage that might only get 1 hit point feels crazy. I prefer the model of everyone starting with 100 and having lots of room to be hit a few times by feeble goblins.

    31. Cloud Nine Games Creator on March 2, 2014

      Thanks for your review of our Kickstarter campaign Daniel, much appreciated!

    32. Missing avatar

      Peter White on March 1, 2014

      I'm EXTREMELY excited about this project! I can see many an hour being wasted trying to roll up the perfect party. I hate playing the Cleric class but without them it's impossible to get anywhere. I'll probably try and get away with using a multi class cleric, perhaps Cleric/Fighter? although a lot of times it helps to have 2 healers in the party.

    33. Mick Liubinskas on March 1, 2014

      Looking at this game, I think about the make up of a good party. Off the top of my head I like, for a party of 6:
      - A defensive fighter who can take a lot of hits.
      - An offensive fighter who can do a lot of damage.
      - A rouge to pick locks, find traps, back stab, sneak.
      - A healer.
      - A mage.
      - An all-rounder. Someone with a mix of skills to support others. Have to see the character set to see who this is. Paladins in WOW or Elfs in the original D&D.


    34. Mick Liubinskas on March 1, 2014

      Backed! I'm the friend that John used to play Pool of Radiance and Bards Tale on Commodore 64. Plus D&D as well. I hope we get the stretch goals, as I'm in mac mostly. I've got a PC at work I can play on. Might have to bring it home. This looks like a game best played between 10pm and 2am.

    35. Dave, Shadowrunner on March 1, 2014

      Of to a good start, I just hope the backers keep rolling in. Would be great to hit all of the stretch goals.

    36. Cloud Nine Games Creator on March 1, 2014

      We love TOEE too (obviously!) - and most of the games by Troika, they were great CRPG developers!

    37. Cato Færøy AoUA BoSB on March 1, 2014

      Tnx:) Its a good and familiar ruleset. Hmm might do a run at Temple of elemental evil while following this kickstarter campaign.

    38. Cloud Nine Games Creator on March 1, 2014

      Hi Cato. The ruleset of the game is a pretty faithful implementation of the Open Game Content (OGC) released by the Wizards of the Coast (WotC). The OGC was distributed in the form of the System Reference Document (SRD). You could say that is pretty much D&D 3.5 edition without intellectual property trademarked to WotC (e.g. setting names and certain monsters).

      This website is a great online resource for the SRD:

    39. Cloud Nine Games Creator on March 1, 2014

      Thanks to all the backers, your support is very much appreciated.

      I'm working away on ticking items off my development TODO list currently. I'm happy to hear ideas on updates, but am thinking of doing the next one on NPC interaction - a dialogue scene got cut from the teaser trailer, so it might be a good area of the game to demonstrate next...

      On campaign progress, it's exactly 12 hours since we hit the Kickstarter and Steam Greenlight launch buttons, and we're 7% of the way there on Kickstarter, and 3% of the way there on Steam, with 247 yes votes. Very encouraging!

    40. Cato Færøy AoUA BoSB on March 1, 2014

      Can I get a bit more information about what kind of RPG system this game will have? D20? or a precentage based game? Or something completely else?

    41. Cato Færøy AoUA BoSB on March 1, 2014

      Just backed. This looks very promesing.

    42. __doug__ on February 28, 2014

      Just backed! I hope this campaign is a success!

    43. Missing avatar

      pongo on February 28, 2014

      Good luck with the campaign!

    44. Cloud Nine Games Creator on February 28, 2014

      Thanks guys, much appreciated! I've got a good video update with a surprise guest ready, once the campaign gets going!

    45. gandalf.nho
      on February 28, 2014

      Backed, looking good

    46. Dave, Shadowrunner on February 28, 2014

      The first of many backers. Greetings from the RPGWatch forums :)