This project's funding goal was not reached on March 30, 2014.
This project's funding goal was not reached on March 30, 2014.
February 08, 2014: Game Announcement at cliQist.com:
February 05, 2014: Interview at RPGWatch.com:
February 03, 2014: Game Announcement at IndieRPGs.com:
February 02, 2014: Campaign Review at GeekersKeep.com:
Subterranea is set within, around, and below, a massive swamp named Vengarth. Some time ago a poor fishing village by the name of Gimlet, whose inhabitants scratched out a living on the edge of the swamp, had a marked improvement of fortune after a mysterious Elf-Lord appeared in their midst.
The Elf-Lord, Lord Lenzo, struck a deal with the villagers - in exchange for harvesting the rare and valuable plants that were found in abundance in Vengarth Swamp, the Lord showed them how to refine the plants into valuable alchemical and magical reagents and helped them to trade those reagents across the country for his own and the townspeople's prosperity.
Under Lord Lenzo's benign but increasingly absent rule, Gimlet Village grew and prospered into Gimlet Town. The fishing families who originally lead the village formed a cabal of Merchant Lords and have effectively taken over the stewardship of Gimlet Town.
Recently however, a group of harvesters stumbled upon an entrance to a sunken temple within the swamp and unwisely entered looking for valuables. The survivors brought warning to the town, and the cabal instructed other harvesting parties to keep their distance from the temple entrance. Despite their instruction, harvesting parties keep disappearing from all over the swamp with increasing regularity.
When the cabal's profits are threatened they act. You control a party of adventurers who have answered their call to arms. You are not alone though - other adventuring parties have also come seeking rewards from the wealthy cabal of Gimlet Town - these adventurers may need to be dealt with one way or the other.
The game features deadly intrigue, murky and conflicting agendas, a sprawling megadungeon to conquer and ultimately a mystery that lurks far beneath the surface of Vengarth Swamp!
Subterranea features the following;
There are a number of assets that still require funding before Subterranea can be completed:
Cloud Nine Games supports "Kicking It Forward"!
You can't make a game like Subterranea for the money you are asking for!
Cloud Nine Games is predominantly a one-man band - that means that design and implementation decisions are instant, vision is coherent and overheads are very low. I don't need any money for "living", that's already covered, I just need extra money, above the money I've already invested in the game, to finish it.
Assets in a 3D game can be suprisingly cost-effective - for example, an individual animation can be purchased from a professional animation vendor for $10-15 USD. This animation can then be reused for all of the biped models (i.e. Humans, Elves, Orcs, etc) in the game. Compare that to a 2D game, where I would need to commission a 2D artist to create walk, attack, etc. animations for every race/gender combo, at $100-300 USD a pop!
A real danger for indies is overpromising. I'm well aware of this and won't fall into the trap of extending the essential scope of the game throughout the development cycle. The scope has been designed and the estimates to complete the game have been based on how long it has taken me to create content so far. Of course, within the scoped environments, more variety of monsters, items, traps, puzzles, etc are always possible, and more achievable with more funding.
This is a passion project to create a game I'd love to play myself. If issues are found, I intend to keep fixing them until the game is perfect! I can only offer my word here, but check out the Cloud Nine Games website for my community engagement and frequency of development updates to take some assurance.Learn about accountability on Kickstarter
We're aiming for a similar sense of progression that was had in Pool of Radiance when clearing the slums, so you're not going to see randomly-spawning mobs in the areas you clear. The danger then is that it becomes boring to traverse through the cleared areas repeatedly - this will be offset in two ways:
a) There will be quicker ways that you can unlock to get down to the lower levels, like pits to abseil down, alternate staircases, etc.
b) There will be scripted re-populations of certain cleared areas based on whether particular events happen in the game. The appearance of re-populating monsters will make sense in the context of the game's plot.
No, it's unlikely that you would get anywhere near level 20, unless you spend a huge amount of time grinding in the swamp. Depending on the number of side quests you complete, and how thorough you are in clearing out the megadungeon, you can expect getting your characters to level 8-12 will be sufficient to be able to defeat the main villain and complete the game.
Subterranea supports "save anywhere", so I'm sure that reloading will be an option taken by many. For those who like to deal with whatever the game throws at them, you will either need your own Cleric to be powerful enough to cast Raise Dead, or you'll need to use a Raise Dead scroll, or you'll need to visit a temple for one of their powerful Clerics to cast it for a hefty price!
You will be able to create additional PCs to add to your Character Pool at any time, and when in-game, travel to the tavern in Gimlet Town to "recruit" them. The Character Pool will initially come populated with a number of pre-generated PCs - these should be thought more of "PCs you didn't create", rather than NPCs you would normally see in other CRPGs, with their own dialogue and plot lines.
Any PCs added in-game will start at Level 1, with 0 experience though, so if you make a mistake when constructing your party, it will be best to fix this early.
We would love to keep developing Subterranea into a series! Out of necessity for a first time indie CRPG title, the scope of the environments is set to what is achievable in a realistic timeframe. If Subterranea is received well, development on Subterranea 2 will commence immediately. The ruleset used will remain the same, the gameplay systems will evolve based on feedback and the content will be greatly-expanded. We'd hope to have multiple towns, many villages, an overland environment teeming with points of interest, and of course multiple megadungeons to explore.
- (30 days)