Ludwig's Labyrinth (Canceled)
Slay monsters! Score loot! Annoy the competition! Race to be the first to escape! (More Videos Coming Soon!)
The Dungeon Board
Just a few cards
THE DUNGEON TILES!
The Decks are Made!
HOW IT ALL STARTED...
Hello, my name is Jae Duncan and I am the creator, designer and artist behind Ludwig's Labyrinth (although without tons of help from friends who consulted and play tested, this game wouldn't have been possible).
Ludwig's Labyrinth originally started as a print and play card game called Monster Dungeon that was free and meant to be a quick and fun game on the go to fight monsters, score loot and be the first to move ten spaces to the centre exit of the dungeon. Over time the game got rather boring. It was then that Monster Dungeon became a board game.
At first the dungeon was set and players rolled dice to move around to get the exit but that became monotonous quickly as the best paths could easily be discerned with enough time. So with help from testers it dawned on me to use hex tiles to make the dungeon random with each game, and so the monster dungeon became an ever changing labyrinth. In the spirit of fantasy adventuring the dungeon needed a master. And so the wacky and wild “Grinning Trickster” was born along with all of his game changing antics.
The goal and benefit of this Kickstarter project is that it allows backers to get a copy of the game for $30 instead of $45! $15 dollars less than MSRP.
- 40 Hexagonal Dungeon Tiles
- 70 Card Deck - The Dungeon Deck: Containing Food, Action and Weapon Cards
- 25 Card Deck - The Bestiary: Containing dangerous Dungeon Monsters (20 individual monsters)
- 10 Card Deck - Ludwig's Deck: Containing the whims of the Grinning Trickster himself
- 4 Coloured Pawns: 1x Blue, 1x Green, 1x Yellow, 1x Red
- 4 Coloured Play Mats: 1 for each player
- 4 Red Heart Counters: 1 for each player
- 4 Blue Battle Limit Counters: 1 for each player
- 1 Quick Reference Card: To help players navigate the different types of dungeon tiles
- 1 Dungeon Board – where the Dungeon Tiles are set
- 2 Custom Dungeon Dice
- 1 Rule Book
INITIAL SET UP:
- Each player chooses a colour for their token to move around the dungeon and places it on the EXIT door diagonally opposite of the EXIT door that matches their token's colour.
- The 40 Labyrinth tiles will then be placed in random order on the board from the indicated number 1 space to the number 40 space.
- Shuffle the Dungeon Deck, Ludwig's Deck and the Bestiary.
- Each player will roll the dice, highest number is player 1 and goes first (players who tie may re-roll).
- Starting with themselves and proceeding clockwise around the table (1 at a time around the table) player 1 will deal cards from the Dungeon Deck until each player has 5 cards.
- The game starts with Player 1 starting their first turn.
- Good Luck and Have fun!
BASICS OF A TURN:
ROLL PHASE – a player will roll the dice once and act based on various outcomes (Shown Above).
EXPLORATION – a player will move the number of spaces rolled, if a number was rolled. Draw and Drop symbols rolled along with a number are followed before moving. Player's will then follow the rules of any special tiles they land on or any doors they pass through.
COMMERCE PHASE – a player can equip 1 weapon, move 1 card from their hand to their rucksack (face up and sideways just beneath their play mat) and vice versa. Players can also sell cards from their hand and/or rucksack and even their weapon and companion for gold to buy/Draw cards from the dungeon deck (5 gold buys 1 card).
END PHASE – a player must discard if they have more than 4 cards in their hand and/or more than 4 cards in their ruck sack when they end their turn.
*BATTLE PHASE – this is a special phase that happens whenever a player rolls Double Battle Symbols or they move through a Battle Door and/or they land on a Battle Tile. During this phase defeated monsters can even be recruited as battle companions.
GENERAL LABYRINTH RULES:
You may move in any direction you wish on your turn but you may not, voluntarily, step on the same exact hex twice during the same turn.
Advancing is always the act of moving spaces in the direction of your own EXIT door.
Retreating is always the act of moving spaces in the direction of the door that you started on.
All other special hex tiles activate immediately once you have come to a stop on that particular hex.
The effect of hexes you stop on have priority to the effects of doors that you pass through and doors are always followed in the order that you passed through them in the case of passing through multiple doors.
To win a game you must land on your EXIT Door and make it to the END of your turn.
As this Kickstarter project is, overall a work in progress, I would like to add incentives beyond the standard game to thank you for greater support from all of you here on Kickstarter. To that end there will be 6 Kickstarter Exclusive cards that will be for Silver, Gold and Platinum backers (images coming soon.......once I draw them ^_^ ):
- Weapon - Really Creepy Scythe
- Weapon - Ka-Boom-erang!
- Monster - Trickster's Right Hand
- Monster - Sizzley Flame Wizard
- Ludwig - Pull my finger!
- Ludwig - It's a Trap!
FULL FUNDING AND BEYOND!
If this project receives more than the basic support needed then the extra funds will go towards the continuing development and the production of expansions for the game to add more challenge, more fun and hopefully over time more players. As best as can be done the expansions will be based on your opinions and wishes for the game's
progress and development.
Risks and challenges
The goal of is to get Ludwig's Labyrinth into the hands of gamers everywhere. I have spent a great deal of time, calculating, testing, tweaking and modifying AND calculating, testing, tweaking etc... to ensure that the game is challenging, frustrating (:-P) but most of all fun. To do this well, and at a reasonable cost, the game must be bought in bulk – which requires thousands of dollars. The cost goes down as the bulk order increases so the game can be offered to backers at 33% less than MSRP.
The major difficulty is producing this game without the direct support of a publisher but instead attempting to self publishing this game with the help of the people at the TheGameCrafter.com and Kickstarter. Without the help of a publisher I cannot advertise or promote heavily and must therefore rely on your support to fund the game's production as well as to get the word out to your friends and family members.
The most obvious risk would be not receiving enough funding to support a lower than MSRP large scale release of the game – meaning that the game will be sold for $44.99 on TheGameCrafter.com's on-line store. And obviously the most important risk would be the game not being as popular as desired since the major goal is to have as many people enjoying the game as possible.
- (40 days)