Funding for this project was canceled by the project creator on July 18, 2013.
Funding for this project was canceled by the project creator on July 18, 2013.
Hello, my name is Jae Duncan and I am the creator, designer and artist behind Ludwig's Labyrinth (although without tons of help from friends who consulted and play tested, this game wouldn't have been possible).
Ludwig's Labyrinth originally started as a print and play card game called Monster Dungeon that was free and meant to be a quick and fun game on the go to fight monsters, score loot and be the first to move ten spaces to the centre exit of the dungeon. Over time the game got rather boring. It was then that Monster Dungeon became a board game.
At first the dungeon was set and players rolled dice to move around to get the exit but that became monotonous quickly as the best paths could easily be discerned with enough time. So with help from testers it dawned on me to use hex tiles to make the dungeon random with each game, and so the monster dungeon became an ever changing labyrinth. In the spirit of fantasy adventuring the dungeon needed a master. And so the wacky and wild “Grinning Trickster” was born along with all of his game changing antics.
The goal and benefit of this Kickstarter project is that it allows backers to get a copy of the game for $30 instead of $45! $15 dollars less than MSRP.
BASICS OF A TURN:
ROLL PHASE – a player will roll the dice once and act based on various outcomes (Shown Above).
EXPLORATION – a player will move the number of spaces rolled, if a number was rolled. Draw and Drop symbols rolled along with a number are followed before moving. Player's will then follow the rules of any special tiles they land on or any doors they pass through.
COMMERCE PHASE – a player can equip 1 weapon, move 1 card from their hand to their rucksack (face up and sideways just beneath their play mat) and vice versa. Players can also sell cards from their hand and/or rucksack and even their weapon and companion for gold to buy/Draw cards from the dungeon deck (5 gold buys 1 card).
END PHASE – a player must discard if they have more than 4 cards in their hand and/or more than 4 cards in their ruck sack when they end their turn.
*BATTLE PHASE – this is a special phase that happens whenever a player rolls Double Battle Symbols or they move through a Battle Door and/or they land on a Battle Tile. During this phase defeated monsters can even be recruited as battle companions.
GENERAL LABYRINTH RULES:
You may move in any direction you wish on your turn but you may not, voluntarily, step on the same exact hex twice during the same turn.
Advancing is always the act of moving spaces in the direction of your own EXIT door.
Retreating is always the act of moving spaces in the direction of the door that you started on.
All other special hex tiles activate immediately once you have come to a stop on that particular hex.
The effect of hexes you stop on have priority to the effects of doors that you pass through and doors are always followed in the order that you passed through them in the case of passing through multiple doors.
To win a game you must land on your EXIT Door and make it to the END of your turn.
As this Kickstarter project is, overall a work in progress, I would like to add incentives beyond the standard game to thank you for greater support from all of you here on Kickstarter. To that end there will be 6 Kickstarter Exclusive cards that will be for Silver, Gold and Platinum backers (images coming soon.......once I draw them ^_^ ):
If this project receives more than the basic support needed then the extra funds will go towards the continuing development and the production of expansions for the game to add more challenge, more fun and hopefully over time more players. As best as can be done the expansions will be based on your opinions and wishes for the game's
progress and development.
The goal of is to get Ludwig's Labyrinth into the hands of gamers everywhere. I have spent a great deal of time, calculating, testing, tweaking and modifying AND calculating, testing, tweaking etc... to ensure that the game is challenging, frustrating (:-P) but most of all fun. To do this well, and at a reasonable cost, the game must be bought in bulk – which requires thousands of dollars. The cost goes down as the bulk order increases so the game can be offered to backers at 33% less than MSRP.
The major difficulty is producing this game without the direct support of a publisher but instead attempting to self publishing this game with the help of the people at the TheGameCrafter.com and Kickstarter. Without the help of a publisher I cannot advertise or promote heavily and must therefore rely on your support to fund the game's production as well as to get the word out to your friends and family members.
The most obvious risk would be not receiving enough funding to support a lower than MSRP large scale release of the game – meaning that the game will be sold for $44.99 on TheGameCrafter.com's on-line store. And obviously the most important risk would be the game not being as popular as desired since the major goal is to have as many people enjoying the game as possible.
To put it simply, no game or game designer(s), no matter how respectively great or talented, are perfect - to that end Kickstarter allows me to satisfy two goals while adding a bonus:
1 - Fund the mass production with the help of the people whom I would like to enjoy the game.
2 - Receive feedback from the very people who are interested in the game so as to provide them with the best experience possible as well great incentives for their support.
BONUS - Kickstarter is well respected and trusted and allows for me to put not only my game on display but myself to allow all backers to get as much information as possible through direct contact at any time.
The game itself has many parts as can be seen in the "What's in the Box?" section of this page, especially the custom dice. As a result the game is rather expensive for people to pay for if produced to order as explained above. Therefore ordering in bulk is the only suitable method to ensure that as many people get to experience this game as is possible - but as we all know bulk ordering has a minimum limit... so hundreds if not thousands of copies need to be purchased and as the game has many parts and two custom parts that require production the overall project cost is high.
Couple that simple fact with the facts that the different parts of the game as a whole will come from different sources and the campaign cost is easily explained.
- Dungeon Board
- Hex Dungeon Tiles
- Custom Dice
BOX - TBA
This point was brought to me a very nice person on Boardgamegeek.com, my response to them was as follows:
The free US shipping is because J. KLouD Games' small business account with USPS will be used for the shipping to anyone in the US and Canada. The pledge differences account for exchange rates and import fees NOT shipping charges.
International shipping is free for the Worldwide Warrior because the $50 dollar pledge should more than cover any additional taxes and fees regardless of the country and if it does not then J. KLouD Games will cover the rest, shipping will also be covered by J. KLouD Games.
The Silver, Gold and Platinum Rewards will likely be slightly larger packages and slightly more weighty (more if the stretch goals come through and as I plan to add more incentives as backing increases, since bulk rate prices go down with quantity, I will add more loot for people to get for pledging) therefore I say the shipping is free (or better stated covered by J. KLouD Games) in gratitude for such a generous donation.
I chose not to say "shipping included" because I do not know exactly which countries outside of the US & Canada I will have to ship to ahead of time and I do not like the idea of asking for a pledge amount and then putting an added amount for shipping. However if the shipping turns out cheaper than estimated then I will simply have to give people more things for their generosity since I will have the funds to do so.
ORIGINAL POST HERE:
- (40 days)