Join The Unicorn Rescue Society in its mission to protect the world's mythical creatures from danger!
Unicorn Rescue Society: The Card Game is a fast-paced, easy-to-learn game for 2-8 people that takes about 10 minutes to play. Race to rescue mythical creatures by matching them to their native habitats. Score big points by finding homes for the rarest creatures.
What's in the Box?
48 Creature Cards – Including your favorite creatures from the books and dozens more from myths and legends that span the globe
44 Habitat Cards – There are four habitat types: Field, Forest, Mountain, and Water. Look for special habitat cards that can support more than one type of creature!
16 Secret Mission Cards – Expert players can add a twist to the game with secret missions that can be completed for bonus points!
How to Play
Shuffle the deck and deal five cards to each player, and then deal three more cards face up on the table.
On your turn, try to rescue a creature by matching it to its habitat. You can play a match using cards from your hand, the face-up cards on the table, or a combination of the two.
If you rescue a creature, put the matching pair on the table in front of you. If you can’t rescue a creature on your turn, draw a card from the deck instead.
The game is over when any player has no cards left in their hand. Add up the point values of all creatures you’ve rescued. The player with the most points wins!
The Book Series
The game is based on the Unicorn Rescue Society books, an action-adventure-comedy series co-created by bestselling author and Newbery Honoree Adam Gidwitz, who also co-designed the game.
Don't worry! You do not have to know anything about the books to enjoy the game! (But if you like one, you'll probably like the other!)
The books follow the adventures of two kids, Uchenna Devereaux and Elliot Eisner, who are part of a secret organization, led by their eccentric mentor, Professor Fauna. Together, they travel the world rescuing mythical creatures from danger.
Why don't we let Elliot and Uchenna explain the rest?
The cards we've shown you aren't complete. To make our prototypes, we've used some existing images from the book series, and a lot of historical/public domain artwork. But it wouldn't be a Unicorn Rescue Society game without art from series illustrator Hatem Aly.
Hatem is extremely excited to create the art for the game. But there are a lot of illustrations to make, so we've asked him to hold off starting until we know for sure that we'll be able to fund, and thus manufacture, the game.
Why a Game?
It all goes back to Adam's experience as a second grade teacher. His students would jam themselves together in a tight little clump around a game like Uno, slapping down cards and picking up cards, shouting and getting distracted and jumping back in. We wanted The Unicorn Rescue Society to give kids that same feeling. So we designed the game with eight year olds in mind. And we've played it with many eight year olds, and they usually love it so much we have to give away our prototype copies of the decks. Seriously, we keep running out. It's getting expensive.
But Adam was at a teen book festival in Texas and saw some middle school boys hanging around. And he asked if they wanted to play. Pretty soon, seven or eight middle school boys were all gathered in a knot, shouting and laughing and getting quite competitive about the game.
Some time later, Adam played a few rounds with school librarians. They got even more competitive than the middle schoolers. Trust us, you do not want to take a Forest from a librarian who needs it to rescue her Sasquatch.
So we learned that while the game takes minutes to learn, you'll want to beat your friends for hours, whether you're a second grader or a librarian or a jaded teenager loitering in a convention center.
We think the game is pretty great, and we think fans on the books (and lots of other people) will like it, too.
But manufacturing a game like this is complicated, and it's only really possible if we make a lot of them at the same time. So we want to be sure that there are enough folks who want to play the game as much as we want to share it.
So we're turning to you (yes, all of you) for help in bringing this game to life.
- May 7-June 6: Kickstarter campaign
- June & July: Finalize illustrations with Hatem
- August & September: Manufacturing and freight shipping
- October: You get your games!
Risks and challenges
This is the first game we've tried to manufacture and distribute. There's always a risk when you attempt to do something for the first time.
Thankfully, there is a huge online community of generous people who've been willing to share their experiences running and fulfilling Kickstarter campaigns for board games. We are deeply in their debt.
So we've locked down our manufacturing and fulfillment partners. We've built out detailed budgets and schedules. We've got print-ready files ready to send to the factory as soon as the illustrations are complete. And we've put together contingencies in case our initial plans fall through for some reason.
Between the URS creators, we have a history of successful large-scale projects in other contexts. Adam has written numerous award-winning kids books. Chris and Jesse, through their animation studio Mixtape Club, have produced million-dollar advertising campaigns. So we know a thing or two about running large-scale projects and delivering them on time.
There's always a chance that something will go wrong or be delayed. But between our experience and our planning, we're doing our best to get the game printed and shipped as quickly and efficiently as possible.
And remember, if the project doesn't get fully funded, your card is never charged! And of course, if a disaster strikes that derails the project and prevents you from getting your game, we'll give you a full refund.Learn about accountability on Kickstarter
- (30 days)