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We funded our original goal —THANK YOU! BUT, you can still help us meet the stretch goal, get the game and rewards!
We funded our original goal —THANK YOU! BUT, you can still help us meet the stretch goal, get the game and rewards!
143 backers pledged $5,528 to help bring this project to life.

Behold... the Royal Throne!

Posted by Jeff Tobler (Creator)
6 likes

New Treasures Chamber Rendering Comparison

We have completed the Treasures Chamber, featuring this majestic royal gilded throne. Take a look and behold its beauty...

Throne Room in Treasures Chamber
Throne Room in Treasures Chamber

Our new dramatic lighting techniques, Strata's advanced renderer (Raydiosity), and hi-resolution 1080p rendering have only added the awe and wonder of this chamber. 

Compare with the original rendering:

Comparison between the original (left) and new HD (right)
Comparison between the original (left) and new HD (right)

This exquisite gold leaf masterpiece from antiquity casts a warm golden ambience to the chamber, as compared with the original rendering. The shadows are deeper, darker, and more mysterious.

Plus, Charlie has done amazing work on real-time atmospheric effects within the Pyramid and other areas. Thanks to his hard work and creativity, you will now be able to explore Riddle's ancient hidden chambers with dust subtly billowing up from the floor with each explorative step along with millennia-old musty dust particles seemingly held in suspension, ever so slowly settling back to the cold stone floors. These are the details we are working on in resurrecting Riddle of the Sphinx: The Awakening.

While the process is still very time-consuming, we are working toward a late Dec. release. However, we want this done right and we are making every effort to make your Riddle of the Sphinx expedition unforgettable! It will be worth the wait.

Next update: we unveil of the sacred flying Scarab in the settings screen and as the new cursor...

Comments

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    1. Jeff Tobler 2-time creator on

      Indeed! We will post a sample of that shortly. Better yet, we are working toward releasing a few chambers in a playable sneak preview demo. No ETA yet, but it’s in the works :)

    2. K R Parkinson (GalvanicSpiral) on

      Very nice work, guys! Any chance we will get a sneak peek at Charlie's real-time atmospheric effects in a future update?