Concerned about having to look down at your iPad to hit the buttons? Me too. That's why I've created a system of gestures that allow you to keep your eye on your video and not on the interface. Details in 'Gestures' below.
Where's the Lightroom / Audio / Davinci Resolve demo? See Update #2
Why such a large goal? Good design and development cost a pretty penny, plus Kickstarter/Amazon/Apple take a hefty 38% cut. See the FAQ for a full breakdown.
"It's not often something comes around that's a game changer - this is one of those times." - Rich Henrich, Writer, Producer, Director Film 4 Change
"Although it’s still a prototype, the application is hoping to sidestep the clunky keyboard shortcuts often needed to edit video, by using touchscreens instead. It brings the control right to your mobile device, while synced with the software on your computer." - Eric Larson, Mashable Tech
"Wow, I WANT IT!" - Amy Marquis, Associate Editor at National Parks Conservation Association
"Technologist Jeff Chow is aiming to introduce a game-changing application into the non-linear video editing marketplace. As video editors, we’ve adapted to using keyboards (and shortcuts) to do our work. Jeff makes an interesting point saying that keyboards were meant for typing, not editing. The implications it could have on how we edit video are substantial." - Danny Greer, Premiumbeat.com
Here's what you can do to make CTRL+Console a reality:
Step 1: Watch video
Step 2: Be excited
Step 3: Tell your friends
Step 4: Pledge
Keyboards were designed for typing. Why do we use them for video editing?
CTRL+Console allows you to skip memorizing shortcuts and immediately start editing faster and easier in Final Cut Pro 7/X and Adobe Premiere.
- Video Transport Console for FCP & Premiere (iPhone/iPod/iPad) $5
- Audio fader Console for FCP & Audition (iPhone/iPod/iPad) $5
- Lightroom sorter (iPhone/iPod/iPad) $5
- Lightroom Develop Console (iPad/iPad mini) $20
- Video Editing Console for FCP & Premiere (iPad/iPad mini) $30
- (How do I pledge for the consoles I want? See 'Pledges' below)
- Designed for Final Cut Pro 7/X and Adobe Premiere Pro
- Gestures for media-focused editing (See 'Gestures')
- Full transport controls
- Zero perceivable delay
- Easy Wi-Fi connectivity to your laptop or desktop
- More features than $3000 hardware editing consoles
- Mac and Windows compatible
- Fast and responsive. Your trims, cuts, and dissolves all happen as fast as you can dream them up.
- Ergonomic. We've spent months on the layout designing it for intuitive editing and ease-of-use. Arranged by task, all the actions you need are right there at your fingertips. No, literally. You use your fingertips.
- Forget shortcuts! Remember CTRL+Console. Premiere and Final Cut each have nearly 20 pages of shortcuts. Skip constantly pulling up the shortcut list and wasting money on jelly overlays and dedicated keyboards that become useless with every software update. Get straight to editing with your iPhone and iPad.
- The editing console for everyone. Professional editing consoles cost from $3,000 - $20,000. For $35 you get the same control with features the console makers could only dream of!
- Quick and easy connections. iPhone and iPad connect over Wi-Fi to your computer. Works great at home, in your editing suite or on the go. Multiple connections allow you to use your iPhone and iPad simultaneously!
Gestures for video editing:
UX (user experience) is my top priority. As an editor myself, I know that keeping your eyes on the video is not just important, but THE POINT of a good interface. This is where gestures, haptic and audio feedback become important. Here's where the pros can increase their editing speed and is largely where the funds go and why I am creating CTRL+Console.
Two-finger -> one finger slide = Jog
Two-finger slide left and right = Shuttle
Two-finger then tap L or R = Nudge
Two-finger tap = Play/Pause
Two-finger swipe L&R = Jump to cut
Three-finger swipe L&R = Beginning and end
Two-finger swipe down = In
Two-finger swipe down and hold = Clear In
Two-finger swipe up = Out
Two-finger swipe up and hold = Clear Out
Three-finger swipe down = Insert
Three-finger swipe down then up = Overwrite
One-finger swipe from top edge = Mark/Cue
Pinch to zoom = Zoom timeline
Slide from left edge = Select Source window
Slide from right edge = Select Timeline window
This way beginners get the intuitiveness of point and click, and pros get the speed and ergonomics from learning the gestures. Editor/comedian Jason Chong has been using BetterTouchTool to integrate gestures into his workflow. We are combining gestures with a touchscreen interface to make something truly special.
I AM A STORYTELLER: T-shirt
Where the money goes:
Design isn't just pretty colors and textures, it's the whole experience. Months of late-night sketches and prototypes have gone into planning and designing an app that is simple to use and powerful at the same time. We start out by deeply analyzing the workflows of editors to pick the commands/buttons/features that matter most and can make editing faster and more fluid. Because if it isn't better, faster, more intuitive, we're not happy. After picking the commands, we turn our attention to the precise layout and ergonomics of the buttons to ensure that buttons are exactly where you think they are and minimizes extraneous movement that enables faster control. Gestures are dreamt up and analyzed for intuitive no-look operation, connectivity to the PC is made as simple as selecting your computer, and every other facet is designed and optimized. And only then do we make it look pretty. We strive to make complex tasks simple. This is the primary goal.
I need to bring in the big guns to build CTRL+Console with the features and quality you expect from an app designed for professionals. I'm partnering with experts in design and development that will make this the best and most intuitive tool for creatives anywhere. What you are funding isn't just an 'app', but a software package. In addition to what you download on your iPhone/iPod/iPad we also must develop the connectivity protocol that minimizes latency and assures reliability plus the (free) software that resides on your Mac/PC for the app to connect to and executes the commands FCP/Premiere/Lightroom understands. It will take time and it will take money to do it right.
THE APPLE SLICE
Not only is good design and development expensive, Apple will take 30% of the funds on top of the 8% that goes to Kickstarter and Amazon (for payment processing). The only way to distribute the app is through the App Store like normal and while this makes it easy for you, it also means Apple gets their cut of every app-based pledge here on Kickstarter. This means that just $21,000 of the goal is available, and goes straight to my developers and designers (only $1 goes to me). Your support is very important to making this happen. Further breakdown in the FAQ's.
HOW & WHERE
I have put together the prototype below through a mashup of technologies. To add in all the features of a professional tool we are recreating it from scratch with the performance and ergonomics that will allow you to tell your story with speed and ease.
Designed and developed in Boulder, CO and in Munich, Germany.
UNDERPROMISE & OVERDELIVER
There is a growing trend on Kickstarter to over promise and under deliver, the opposite of making people happy. We like happy people and want to set goals and timelines that you can rely on. And that's what we've done.
Consoles for video editing are only the beginning! Contact us to talk about creating custom consoles for your program! Games, 3D, open-source... Let's begin the UI revolution together!
Risks and challenges
I've partnered with experienced developers and designers who have gone through this process and produced apps and software for multiple fortune 500 companies. As this is my first app, I will be drawing upon the hard-won experience of my partners to make a reliable piece of software.
As the team-leader/founder I am a self-taught hacker with an education in engineering and leadership that will bring this to fruition. I have spent many months carefully narrowing the scope of the project to be achievable considering time, cost and existing technology constraints.
I've hiked 2100 miles over 10 months when prior to that the longest I had been out was 3 days. I know what it means take on a new challenge and be in it for the long haul. It means putting one foot in front of the other each and every day until one day you look behind you and you've accomplished something great.Learn about accountability on Kickstarter
- (42 days)