Gladiatores: Blood for Roses (Canceled)
Claim the wreaths of victory as you bluff, bet, outsmart and vanquish foes in this devious gladiator combat card game for 2-6 players.
Gladiatores: Blood for Roses is a fast and furious combat, betting, bluffing and devious card game for 2-6 players. Each player is the owner of a famous unique gladiator school vying for glory and renown in a series of arena battle events. The winner will be the player than can impress the crowd, make devious plans, outmaneuver his/her opponents and show off the best sword skills in the arenas!
In Gladiatores: Blood for Roses each player gets to play a different gladiator in each event with a unique set of combat cards tied to that gladiator's style that varies in each game. Being a card game, there is no need for a complex board, the game narrative evolves through the choice and reactions to the cards played. Secret tactics and double bluffing abound making it tricky to know who will win and gain the most glory!
Risk taking, tactical card play, impressing the crowd, outmaneuvering your enemies and clever use of special abilities is what you will need to gain the most victory point wreaths. Plan your moments to strike, learn from enemy mistakes or even bet on an enemy gladiator to get ahead and grab the glory!
Gladiatores: Blood for roses combines many well known game mechanics in a novel way. These include:
Gladiatores' combat system is designed to emulate / simulate the visceral cut and thrust of actual combat. This 'counter-card' system takes a complex web of moves, counter moves and follow up options and presents them in a very easy visual and playable way - creating a narrative flow of 'take that' actions and counter-actions that feel like you are actually fighting for your life in an arena...
Almost every card played has some 'countering' options written on the card's banners. Play one of the cards listed in the banner and you BREAK the previous card making its effects no longer valid.
Just take a look at the detailed combat exchange below for an example:
Very quickly you will be chaining these cards like a pro!
Then it's all about watching your rivals moves, choosing your moments wisely and forcing your enemies to use up their cards while holding on to your own...
- Setup - takes only 2 minutes tops!
- Flexible game length - choose a quick battle or settle in for the more strategic season mode
- Poker-like - some tactical elements similar to poker (bluffing, hand management) but with swords, sweat and possibly tears!
- Variable gameplay - each gladiator plays completely differently, with different cards, strengths and weaknesses in each game.
- Unique experience - our countercard system allows for complex chaining of combat moves and countermoves - like a real sword fight! - while still being really easy to understand and swift to play.
- Endless replayability - With different skill sets drawn each time you play + multiple ways for combat cards to be chained through player choices means huge replayability. (We've not done the maths on how many variations there could be but its a lot ok?)
Easy to learn - card structure facilitates rapid understanding and quick play, check out the rulebook section below or watch a brief how-to-play video on our youtube channel.
- Fantastic art - from acclaimed illustrators Anja Kryczkowska (Gloom of Kilforth, Evolution) and Brolken (Legend of the Cryptids).
- Expansions - Excellent expansion potential with new famous gladiator types, new combat moves and some secret plans we have for future campaign play...!
- 2 play modes - see below...
Gladiatores: Blood for Roses can be played in a quick 'single event mode' when time is short (like last orders at the pub!) and takes approximately 10-15mins per player. However the game is designed for multiple event 'Season Mode' play where each player gets to accumulate glory from each event, in a race to win a coveted place at the colosseum in Rome. Each event takes roughly 30-40 mins to play depending on type of player.
The game scales very well from 2 players upwards and we hope to unlock the 6th, 7th and even 8 player sets with new unique gladiators during this kickstarter.
Join us as a backer and help make it happen!
None of the following reviewers were paid for their reviews or opinions of the game.
Here is Board Game Coffee explaining the game in their own fantastic style. Enjoy!
WHO DARES ROLLS video review...
See what Nick thought of the game in his preview video...
The base game comes with these five unique gladiators (+ KS Exclusive):
With many more unlockable through stretchgoals...
Gladiators: Each player must play a different gladiator in each event. Note that the winner of a previous event will get 1st choice thus giving the player a tactical advantage in 'season mode' matches !
Each gladiator card shows the type, armament, special ability (lower boxed text) and the variable glory rewards for betting on that gladiator (at top right of each card).
Combat cards: Each gladiator has a unique set of combat cards that are augmented in each event by drawing extra cards randomly from the combat decks. These cards form the gladiator's set of combat skills for the event; ensuring variability each time you play.
Counter Card System: Each Attack or Defense card played can usually be countered by one or more other cards (clearly labelled in the orange banners at left or right of each card). For example, the picture above shows a CLEAVE card that can be countered only by a PARRY or a BLOCK.
We refer to the cards in the orange banners as BREAK cards!
If your opponent doesn't have either of these Break cards, you get to trigger the card effects for that card. Thus, cards and counter cards lead to complex exchanges of attack and counterattacks (chaining cards) that leads to thrilling and deadly one on one battles within the melee.
Here is a further example of chaining multiple cards between two gladiators.
Careful hand management will be necessary because each combat card represents the endurance of your gladiator to survive the fight and defeat all challengers. Run out of cards and your fighter collapses to the sand, defeated!
Event Cards: Every game of Gladiatores requires one or more Event cards to be drawn (depending on whether playing 'single event' or 'season mode'). The event cards detail the glory prizes for coming 1st and 2nd, the size of the crowd at the event (number of rose petals = crowd favour) and the conversion of crowd favour gained during the fight into glory (bottom box).
Glory tokens: The glory tokens gained during events are worth variable Victory Points (VPs). Most players should win at least 1 or 2 glory tokens in each event. Glory is stored on each Player's Glory Wheel. Being 1st or 2nd to complete this wheel scores big VP bonuses and gives a big boost to chances of winning the game overall!
The Player with the highest VP score is declared the winner and gains their rightful place performing before Emperor Caesar in Rome!
- You can help guide the final components of this limited edition game.
- Stretchgoals will add in more content, improve production quality and improve the game for everyone.
- Backers make a great game greater! We listen to you guys and will work to include your great ideas.
- Backers receive a better game at a better price compared to what they would get after the campaign through a normal retail edition.
- Without your help, we won't be able to print this gorgeous game in all its glory and share it with the world. Without kickstarter there might never be a retail version.
- Shipping will be from warehouses in Europe, USA, and possibly in Canada and Australia (if enough backers join us from there) so you won't have to pay import duties and taxes.
The game (originally designed way before the film Gladiator came out) has been playtested thoroughly over the past four years and is completely ready for production now. That doesn't mean with your help we cannot make some beneficial tweaks and add in some fantastic additions to make it even better though... such as:
- new unique gladiators,
- increased player count
- new combat moves,
- special Star Players
- RPG elements
- animal challenges
- and more...
For fun during the kickstarter we are doing something different with the stretchgoals!
With your help we are taking our gladiator school 'Ludus BadCat' as far as we can towards Rome and the fabled colosseum. Every point on the map of Europe below is another stretchgoal that can be unlocked!
Join us as a backer and you become one of our gladiators, helping to take the ludus all the way to Rome and unlocking some sweet stretchgoals for you all along the way!
Here are just a few of the many stretch goals we have planned for you.
We love our FLGSs and their support of the hobby and indie publishers like us. If you are a bricks and mortar retailer (including cafes that sell games) and would like to support this kickstarter, please pledge at the special LUDUS pledge level. This level is a deposit against the cost of carton/case multiples (5+ games/carton) of this KS edition game (base game or deluxe + all unlocked SGs) at the normal retailer-friendly discount (off KS price). You will also get a free demo set with your 1st carton ordered and access to promo and special additions.
Once pledged, we will then message you to confirm your final order, how many of each version you want, confirm shipping and delivery address after the kickstarter has ended. We guarantee your order will get sent out at the same time as all other backers rewards allowing you to jump ahead and get your order many months before normal retailers will! You can of course contact us through KS messages or info[at]badcatgames.eu to discuss any of this in more detail.
You can include any further add-ons you wish from this list by using the big manage your pledge button at the top of this page and manually adding the cost of your chosen add-on(s) to your total pledge amount.
All rewards will be confirmed for each backer at the Pledge Manager stage after the kickstarter is complete.
This is the replacement Active Player Marker (G1) included in the Deluxe game set.
We are also super excited to be able to offer 2 alternative sculpts of this famous gladiator (your choice of which models you want will be confirmed during the pledge manager stage) mastered at PDModels in the UK. If you want more than 1 miniature, just increase your pledge by £14/$18 for each additional model you are purchasing.
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or direct on our website...
As is now standard on boardgame kickstarters, shipping will be charged after the kickstarter (within the Pledge Manager). This is as fair as we can be considering prices go up every year! We are subsidising shipping everywhere as much as we can and depending on our final funding amount, we will subsidise this further. Shipping costs shown are for untracked services only, based on estimated weight of the game (inc. upgrades and stretchgoals). We did this for our previous kickstarter with similar box weight and backers remained happy.
UK - £2
USA/CANADA - £9/£10
EU - £9
EU2* - £12
RoW - £15-£20
* Destinations inc. Iceland, Switzerland, Malta, Scandinavia & Slovakia
We will ship to our international fulfillment centres at our cost.
Weight of final package is estimated as <2kg.
Tracked shipping service upgrades and all additional extras (e.g. extra game copies) can be added in the pledge manager after the campaign has finished.
For shipping we are working with multiple international partners in USA, CA, UK and EU to find the most cost effective and safest way to get you your rewards. Only 1% of backers from our previous kickstarter had problems with delivery (usually due to changes of address).
Being our second project, we know how to maximise both quality and speed to get a game project manufactured. However delays in manufacture and shipping can crop up due to many circumstances outside our control. Therefore our Aug 2019 deadline for delivery of this project is a calculated estimate. In fact we aim to beat this target by at least a couple of months to finish early for June 2019 but are being sensible and adding in some extra time. We will keep you informed of progress throughout with updated estimates.
Risks and challenges
This is our second Kickstarter. We succeeded in delivering our first board game, Elemenz, only a short time after our final estimated date and to an excellent production standard. As with all board games there are potential problems during production, shipping and customs delays, but we are used to working now with industry veteran manufacturers, shippers, importers and everyone in between. We have already sent off some of the files for pre-production checks and will be ready to pick up speed and complete the file checking stage soon after the kickstarter finishes.
The game is 100% complete, requiring only tweaking and final artwork to be added, depending on how many stretch goals are unlocked. We will of course want to make sure that any new ideas from you backers that get added into the game are implemented perfectly before we begin mass production, but at all stages we will keep you up-to-date with developments and the status of production.Learn about accountability on Kickstarter
- (35 days)