ElemenZ: a Cosmic Dice Game of Duelling Elemental Aliens (Canceled)
ElemenZ: a Cosmic Dice Game of Duelling Elemental Aliens (Canceled)
Prove your mastery of wild cosmic energy in an elemental alien duel in this tactical fantasy sci-fi board game for 2-4 players.
Prove your mastery of wild cosmic energy in an elemental alien duel in this tactical fantasy sci-fi board game for 2-4 players. Read more
About this project
ElemenZ is a fast dice challenge game for 2, 3 or 4 players where each player plays as one of four unique Alien Shamans. Armed with 7 custom energy dice and a spirit totem that buffs their abilities, the players do battle - controlling wild energy forces carefully and cleverly to protect their own energy while defeating all rivals to become the Master Zee!
Why is ElemenZ different from other dice battle games? The dice in ElemenZ are both the way that players can complete combo effects and the life points of the Shaman. Instead of having a constant pool of dice and a quantity of life points, in Elemenz players must think carefully how best to protect their dice while removing the dice of rivals. Using the powers of their Totem wisely and accessing the dangerous wild 'Z' energy helps to do this - but it can be risky because too much 'Z' will backfire leaving a player vulnerable and the totem energy can quickly run out!
- Different Shaman specific powers
- Push-your-luck elements
- Take-that style of play
- Tactically and thematically rich
- 2 different games in 1 box (2 player and a 3-4 player game)
- Fast paced (approx. 15-30mins) but easy to learn
- No two games ever play the same
You Get 2 Games in 1 box. ElemenZ offers 2 different games to suit your playing style!
The basic game is a tight and quick paced dice battle game for 3-4 players, ideal for families, those just learning the game or those wanting a quick challenge with friends. The (KS exclusive) expansion comes with an extra four totem boards plus 31 energy tokens offering more of a tactical energy management game - ideal for more experienced gamers.
The 2 player game is an energy tug-of-war game where players manipulate the pool of elemental forces (dice) in a bid to be first to energise the enigmatic monolith on planet Zee.
- Game 1 - 3-4 player dice challenge game
- Game 1 expanded - 3-4 player with Totem boards and tokens
- Game 2 - 2 player tug-of-war dice challenge game
Kickstarter components List:
- Limited edition game box design - different artwork from retail version
- x4 double sided boards - 1 side is for multiplayer, other side for 2 player
- x28 custom engraved dice (15mm) - 4 custom coloured sets (7 per player)
- x4 KS exclusive Totem boards - for use in the expanded game
- Rulebook - will contain both English and French rules versions (more languages to follow).
- x31 KS exclusive energy tokens - for use with the totem boards
Future retail versions of ElemenZ will only include the 2 & 3-4 player basic games, not the totem expansion to the game. The totems will only be available as part of this KS print run and as promo items sold at shows so jump in now as a backer to get the whole bundle together.
The five elemental forces of nature (Air, Earth, Fire, Water and Wild 'Z' energy - called Zee) are represented by symbols on the dice and on the tokens. The dice are the energy store that each Alien Shaman player has available to dominate and defeat their opponents.
In the 3-4 player game players use various combinations (combos) of dice symbols rolled to trigger effects that aim to reduce enemy player's dice pools, until only 1 player is left. 'Z' symbols are wild and mimic symbols on other dice.
But the wild 'Z' is a risk versus reward mechanic - rolling 3 or more 'Z's at any time causes an immediate Wild Surge which finishes the player's turn immediately and they cannot trigger any combos (including defense combos).
We've provided a handy 5 point infographic that explains how the expanded 3-4 game works (the basic game works the same - only without the totems and tokens).
The 2 player game (pictured below) is similar but rather than defeating your opponent, it's a race to energise the enigmatic monolith - by using complementary elements. Doing so requires a healthy pile of energy dice drawn from the central pool by using combo effects. Combos must also be rolled for every dice locked in to the monolith.
However, you must stay alert as the best chances of completing the monolith lie in your opponent's dice and you will need to steal some of them quickly to get ahead in the race!
Watch the complete trailer below for a more detailed description of the alien shamans and the worlds they inhabit.
Click here or on the picture below for the current rules booklet (English only currently) for both games. You can also find Print-n-Play files for the boards and tokens + instructions on how to customise D6's to play the game there.
This game is fully tested and ready to go to the printers. That's not to say that with your help we could make it so much better/nicer/groovier (add your chosen adjective here). We have some excellent stretchgoals planned but need your help to make them real. So take a look at the first few below - if we smash through these we have plenty more planned but don't want to reveal all secrets yet... (hmm, ok then, just one... Avatars).
On a windswept ridge, four Master Shamans, ambassadors of their race, climb towards an enigmatic rocky and ancient monolith atop the summit. This planet, Planet 'Z' as it is called in all four languages, is a wild uninhabited place of raw and uncontrolled primal energy - the cosmic forces that shape life on all planets.
Except for every seven years.
Then, the Master Shamans arrive to do battle, summoning their elemental totems, energetic forces of wild energy from deep within the world, channelling the primal energy in a duel to decide which culture will gain ascendancy for the next seven years.
You take on the role of one of these alien Shamans. Can you prove your supremacy - and become the Master Zee?
More background on the alien races and our plans for them in future BadCat games is on our website.
BadCatGames is a small indie design studio of 3 like-minded gamers based in Scotland. This is our first game although we have big plans for a host of future releases (see the BadCatGames website for more).
Kickstarter is a way for the gaming community and backers like you to help us make these concepts become a reality. Games created with the kickstarter community are as much yours as they are ours! Without your fantastic help, we cannot afford to make these games as stunning and fun as they could be.
Please help us make ElemenZ an awesome game.
Everyone loves social stretchgoals so here we go! But... we are keeping it simple. We are combining all new likes/ follows etc to @badcatgames from all 5 social channels into one tracked total below. This tracker updates approximately every day so check back often to see where we've got to!
That means you can effectively push the total up 5 times! So get button clicking now! ... + Share our kickstarter and tag @badcatgames, for another 5 pts towards the total score on this social media tracker. Get involved now and push up that score to unlock great social stretchgoals!
As an extra reward, here are some cool ElemenZ Avatars for you to use wherever you like. Which one are you?
This kickstarter will be for a limited run of the First edition of Elemenz. We fully intend to produce a version for retail in the future but it will not be the same as this kickstarter version. The retail game will not feature the 'Totem' expansion (marked as KS exclusive items) for example.
We've partnered with the UK's largest and most experienced fulfillment and online sales distributor Gamesquest as our primary fulfillment partner. We can therefore keep the shipping as simple and cost effective for you as a backer as we possibly can by taking on some of this large cost ourselves with the safety of a company that really knows it's stuff.
Thus we are able to offer reduced rates for the EU, US and Canada - which is why we can proudly offer hassle-free 'friendly' shipping to the EU, USA as well as Australia and New Zealand (there should be 'no' extra customs or tax fees to pay) when you get your pledge reward.
Note: The expected weight of the game is ~1.5kg per copy and our shipping costs reflect this which is why we will use a tracked postage service for international backers pledging for 2 or copies and for the Master Zee pledge level.
Canadian Backers: We can probably 'friendly' post to Canada also for single game copy pledges (but we cannot guarantee this as the threshold for personal imports is quite low).
Risks and challenges
ElemenZ is ~90% complete. We need to reformat the rules and translate to French and would like to improve the graphic design elements a little but essentially the game is ready to roll! Even with potential stretchgoal unlocks and additional artwork acquired, we will not be far from completion. We have factored in these additional time elements to our projected plan and can still aim for release latest in November 2017.
Our chosen partner for production is Whatzgames from Shanghai, the team behind Iello's and Repos manufacturing among many others. They produce high quality games, are reliable and know the industry inside out as well as the requirements for Kickstarters. BadCatGames has every confidence in them to do a sterling job and produce a stunning game for us on time.
FREIGHT & SHIPPING:
Our haulage, shipping and fulfillment partner in the UK is the highly regarded GamesQuest that has fulfilled kickstarters for CoolMiniorNot, Modiphius, Stonemaier Games, and many more. Through them we can offer very cost effective backer shipping rates, quality control and rapid distribution anywhere in the world. Although our worst case deadline is Nov 2017, we are really aiming on delivery and fulfillment much earlier than that and we will keep you all informed every step of the way.
The BadCatGames team has been in retail and distribution between us for over 20 years so we know what can potentially go wrong. However, there is always a small chance of odd things happening - such as boats sinking, fires in warehouses or us being carried off by Byahkee if we play any more Arkham Horror. Rest assured, BadCatGames needs to prove itself to the gaming market and we aim to do this with flying colours and 100% happy backers!
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