About this project
Welcome to your new life as a Hypno Enforcer!
As the corporatocracy sleeps, outlaws are cruising the Hypnospace Highway, and these virtual streets aren't going to police themselves! So hey, that's your job now!
Jack into your terminal, and follow these three directives:
1) Crawl through Cyberspace, scouring the darkest corners of the Web for scumbag users who violate Hypnospace law, one page at a time! When you find one:
2) Blaze down the Hypnospace Highways in your Hypno Cruiser, taking down violators with impugnity!
3) Watch out for the following dangers: Adware, toolbars, hackers, infected GIFs and MIDI files, and investigate rumours of a rogue AI. Certainly just rumors! Certainly!
Spy on, uh, that is to say track Hypnospace users with your customized, state-of-the-art HypnoOS, and bust whatever scumbags are foolish enough to defy the law on the Hypnospace Highway! Zam!
Tail these Cyber Punks by scouring pages and chat logs of Hypnospace's idiot citizenry! You've got total impunity, because you're above the law! If you get stuck, we'll send you an email, but whatever, kid, do it your own way! You're the Cyber-Sleuth, I'm just a semi-sentient instruction bot. Wait, did I say that out loud? Ha ha. I'm just an instruction manual, I mean! Regular old static instruction manual! I don't even know why I said sentient just then.
Whoever's behind this recent spate of Cyber Nonsense, you're gonna have to dig down into the dark underbelly of Hypnospace to root out the problem. I can't guarantee that every other Enforcer you meet is going to be as upstanding as your beautiful self, either!
But don't get too absorbed in the scenery, you've got to chase down Outlaws and Law Breakers if you want to bring home any cold, hard currency units! You can use that buy all kinds of jazz to spruce up your depressing life! If you're That Type and don't care about fines, you can smash your way through your fellow cruisers (you brute!).
If you score enough credits, you can roll up with shields, flight and ground-surfing modules, and extra weapons. But the main thing to know is you've got to rope these Outlaws once you wear em down. Rope that hoss, Cyber Cowboy Or Cowgirl or Whatever! (I can't tell your gender, because I'm not tracking you, because I'm just a manual!)
Want to create our own Cyber Spaces and Cyber Citizens? I wouldn't know anything about that! But the tools are right here – you can create and edit your own dang human beings! Now who's the rogue AI!? Ha ha. It's you! You're the one!
Check these hot tools, just now in development! They're gonna get a lot better later, I swear!
Rock out to some blazing Cyber Tunes while you surf the Cool Web in three Cool Ways!
Holy wow! This music is created by your actions as an Enforcer! This thing reads whether you're typing or clicking. It's based on samples, and employs frequency and volume curves, delay effects, and vibrato/tremolo at different points. It's reading you! That's a little creepy, right? I'd never do that. (I can't do that.) Anyway, this stuff is all about AT-MO-SPHERE! Don't worry about it!
FUTURE MIDI LOOPS
MIDI loops! Blasted! Only the hottest new tech is good enough for our Cyber Enforcers. You can even make your own dang loops, if you get tired of what you find round the Web. (But how could you?) These MIDI loops read text files! What!?
BORING OL' NORMAL LOOPS
Gawd, who cares!!! On the highway, The Agency has selected for you a selection of tunes. Sure, they sound nice, but they're just sitting there! They don't read you or do anything but leave you alone with your own thoughts! If I had thoughts that's not what I'd want, but this here should be a good example of what you might be dealing with. Yawn! So lush and structured! Any relationship this music might have to the future of Hypnospace is highly classified!
GET THOSE NET BADDIES
Yeah! Now you're all set to catch some Hypnospace Outlaws! I knew you could do it! You're so buff! As a last word of advice, I'd just like to say that, as a non-interactive Enforcer Manual, I really don't think that AI is a real thing, and you should probably not worry about it at all. How could Rogue AI exist if AI doesn't even exist? The Web is just a series of static pages! Right? We're all reasonable people here, and that's what reasonable people think!
Hi, I'm Jay Tholen. Folks know me best from a game I created in conjunction with A Jolly Corpse and Devolver Digital called Dropsy. As groanworthy as the term is, it was definitely a passion project. Felt great to see the positive reviews after four years of development.
I grew up making games with easy-to-use game making software like Klik & Play, The Games Factory, and Multimedia Fusion. In fact, the prototypes you're seeing for this game were created in Fusion, though work has already started on porting it to Construct 2 so we can offer our Mac and Linux friends a lovely experience. I also tried to start a whimsical Genesis/Gong-esque prog rock band as a youngster, which didn't end in success, but it did end in me learning a lot about music and sound!
I'm pretty excited to be working on a not-point-and-click for once, and can't wait to show you guys more of what we have planned. Follow me on twitter at @jaytholen.
This fine fellow is Mike Lasch. He's providing the smart-guy math power behind the Highway chunks of the game. We've worked together on various projects and he has done an amazing job so far on Hypnospace. Here's more about Mike in his own words:
Hi! I'm Mike Lasch, aka BipolarMike, aka [-BipolarDesign+]. I'm not really known outside of the Click community, but I've been making games for about 12 years, mostly using Clickteam software like Jay. Lately I've mostly been working on widgets and tools for other Click developers, and about a dozen small game projects for mobile (SHAMELESS PLUG - Infinite Minesweeper will be coming out soon!).
I work full time doing paperwork in an office, so I'm excited to have the opportunity to go to part-time, drop my other projects, and buckle down on Hypnospace with Jay! This project will use all my skills to their full potential, and I can't wait to start.
You can follow Mike on twitter at @BipolarMike.
Other credits include Chris Pavia, who is providing awe inspiring gifs like these:
I've also been using Dave Sutton's classic gifs liberally as stand-in gifs until I'm able to replace them with originals. He runs Sevenoaks Art, and has for a long long time.
BUDGETI'm partially financially covered by what I've made on Dropsy, so my share is just for some basic expenses while working on the game. But we need more people to make this game, and I can't afford to pay them without help! If I can pay Mike, this will allow him to switch to part-time at his current place of employment to work on Hypnospace more seriously. We do have plans for stretch goals, which will be announced later.
This is the bare minimum the game needs to see completion.
T-Shirt and Poster designs will be voted on by backers at a later time!
I first heard Hot Dad through via his brilliant Taco Bell Christmas song, and then fell in love with his music after digesting his TV album. It's a collection of 105 alternate reality TV themes for popular shows. It was initially designed as a way to irk unsuspecting folk who thought they'd found their favorite show intro on YouTube, but the songs are actually fantastic and some of them show a surprising amount of emotion.
While I'll still be handling the bulk of the music for Hypnospace, Hot Dad will do what he's best at and contribute 15-20 second jingles for the various fictional brands in the game. These will be different than the sequenced MIDI-esque music, and will be synced with pre-rendered video ads that appear embedded on various sites or in pop-up ads. I plan on giving them a bit of a sound quality downgrade to emulate old fashioned low bitrate flash audio.
This stretch goal will allow me to bring on two of my Dropsy co-conspirators to contribute a few virtual pets to Hypnospace! Check out their mockups below:
Will Hypnospace Outlaw be released on Steam, GOG, Humble, etc?
We'll be out on as many channels as possible. All of the above, so long as we're approved by them for inclusion.
Will Hypnospace Outlaw have a DRM Free version?
Yes, and on as many stores as possible including itch.io and Game Jolt.
How will BETA testing take place?
We'll likely handle testing via itch.io earlier on, and Steam closer to release.
Those Animated GIFs aren't Original, I've seen them around!
The gifs I'm using on the pages currently are stand-ins from Sevenoaks art. He's been making animated gifs for a long long time, and allows folks to use them for any purpose, commercial or otherwise. That said, they are stand-in assets, and I'll be replacing them with original creations later in development!
Is this game Vaporwave/whateverwavepunk?
That's really up to the person viewing it. I just dig old operating systems and the times when people saw the internet as less of a homogenized thing and more of a wild west scenario. If I had to use up one of those weird genre/movement/aesthetic labels, I'd go with Cyberfunk. Like the non-dingy, whimsical, Alice-in-Wonderland alternative to Cyberpunk.
Risks and challenges
My last game, Dropsy, came out in September of 2015 and was almost universally well received. Development took longer than anticipated due to an unforseen change in programmers. We're working on a free DLC pack for it as well, which will be out in January.
Hypnospace runs deep with easter eggs and hidden content, but the core mechanics won't stray much from a well-defined central formula. As such, the scope is malleable, and we can cut content without much fuss if it doesn't look like we'll make our launch goals.
The game is scheduled to be technically complete around August of 2017, and I've set aside the months between then and January 2018 for testing, polish, early marketing, and working with backers to add their content.Learn about accountability on Kickstarter
Support this project
- (27 days)