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Impart love to a surreal, grotesque world as a misunderstood but cheerful clown. Discover a vast mythos in the process! PC/MAC/LINUX
Impart love to a surreal, grotesque world as a misunderstood but cheerful clown. Discover a vast mythos in the process! PC/MAC/LINUX
Impart love to a surreal, grotesque world as a misunderstood but cheerful clown. Discover a vast mythos in the process! PC/MAC/LINUX
1,281 backers pledged $24,921 to help bring this project to life.

Big Ol' Development Update #4 - Dreamworld Soundtrack, Art Stuff, Pixel Art Livestreams


Video Update - The Dreamworld Soundtrack


Dorky Art Stuff

(mostly) Crossposted from Dropsy's tumblr.

Since development started in 2011, the backgrounds and sprites for the game have changed dramatically. In mid-2013, I threw out everything I’d done so far and started over. In fact, they’ve become so ornate that I spend lots of time accenting backgrounds with swirls of hues and small detail that I feel will enrich the experience. Imperfections in the game’s backdrops are all very intentionally painted to tell a story. Here’s a rough guide I whipped up that you guys may find interesting:

Smooth, angular, or rough? - If anything in the gameworld is smooth, it represents something that dropsy sees as familiar or comfortable. Things that look angular and rigid are cold unknown, and alien to him. Rough, grotesque, destroyed textures represent darkness, sadness, or evil.

Color - Red and yellow hues are generally (but not always) present in places or objects that have felt the influence of evil. The things aren’t evil themselves - but they’ve been altered by it. Loss, hurt, or poverty were present in these places. Green, light blue, and purple hues represent things that Dropsy sees with awe and wonder. White and/or intense brightness represents Love and contentment.

Recurring textures - As I design the scenery I'm trying to keep a bit of consistency with the materials in the gameworld. Certain types of trees you'll see growing in forests have the same hues/textures as the structures they're used to build. Little stories can be told by subtle design decisions. Since I'm going to be drawing them anyway, may as well infuse them with some meaning.

This may not be entirely necessary, but I think it will help players, even at some kind of weird subconscious level. It’s especially prevalent in the Dreamworld:

Pixel Art Livestreams!

I've been getting back into livestreaming my pixel art for Dropsy. If I'm not working on anything too spoilery, I'm going to be broadcasting most of it at Apologies in advance for any attempted prog rock karaoke that goes on.


I just gave a nice little talk at Indienomicon in Orlando a few weeks ago. I had a blast, and it was cool to meet a bunch of you sweet sweet backers IN REAL LIFE. The video should be up in time for Dropsy's next update. If you live in Florida, check them out. They have meetings every month!

Side Project Thing - Hypnospace Enforcer

This game is a side project I took on a few months ago while developing Dropsy to prevent burnout. I went for a simple, angular art style to contrast with the ornate detailed stuff I've been making. The music is also a change for me, as it's all in 4/4. That's pretty weird. It's super SUPER tiny, but have a look:

Stay Tuned!

I'll be posting more updates soon! If you have any questions, feel free to drop me a line at

Andy Havard, JGO, and 18 more people like this update.


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    1. Jay Tholen 8-time creator

      Thanks guys! @Shadow Nate - There will be separate releases of the two soundtracks at different times, but all soundtrack backers will get both of them. :0)

    2. ShadowNate on

      I always enjoy these updates, even though I don't always have the time to read them immediately or comment.
      A question that I have is, in the game's soundtrack double album, will we get the original (Chris Schlarb's) versions for the tracks as well as the remastered/remixed/post-processed final tracks that will be in the game, or just the latter?

    3. Sir Jordi

      Excellent update!
      I really love the use of the color, and how it changes as Dropsy walks

      good efford!
      Go go go!