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About the Game:
DIG: the Card Game is an easy to learn and fun to play, tactical card game of hiring dwarves, provisioning supplies, digging tunnels, and mining gemstones for 2 to 4 players. Average play time is about 45 minutes for 4 players.
In the game, players represent Dwarven Mine Foremen. Each day the foremen hurry to the Provisioner to buy tools and to the Labor Camp to hire Dwarves. The Dwarves then set out to mine the dangerous caverns of an unexplored mountain. The mountain isn’t going anywhere, but other foremen are after the same gemstones. The Miners have six days (turns) to dig tunnels, mine gemstones, and hope to survive the day’s inevitable cave-ins.
The Goal of the game:
Players must carefully plan when and where to position their miners within their Tunnels for the most successful haul of gemstones. At the end of each day, players may sell their gemstones to the Provisioner (at variable rates) and try to win the game by having the most Gold Coins at the end of the sixth day (turn).
DIG: the Card Game includes the following fun mechanics: worker placement (dwarves), resource management (picks and lanterns), a light economic engine (valuable rubies, emeralds, sapphires, and diamonds,) and a dash of geological luck (random Cave-Ins).
A little more about the game
The game features great artwork by Sean McMullin, a clever economic engine using a variable set of Provision Cards, and is easy to pick-up and enjoy for new players. While there is a good bit of depth to the game for those who love to work through the best possible decision during their turn, the game can also be enjoyed in a lighter setting and by those who just want to have a little fun.
The game comes with a box full of great components:
108 Full-color Cards, 40 Wooden Gold Coins, 10 Wooden Chests, 1 Rule Book.
The box is not too large, but does contain just enough room to comfortably house the game (with cards sleeved if you so choose) and even a few future mini-expansion card sets.
What the play-testers are saying about the game
"We really liked the idea of the changing buy/sell prices [via Provision Cards]. That adds a huge amount of risk and strategy to holding or selling. Great mechanic."
"[The game] goes surprisingly quickly, and so leads to more plays. That's a great thing."
"[The game] really is a unique blend of the fantasy genre (dwarves!) with an economics game (sell your gems at the best price!). There's a nice push-your-luck aspect in waiting for the best prices. Do you sell your gems early for a lower price to buy more tools and hire more dwarves, or do you wait for better prices?"
"The proud owner [of a Level 5 Tunnel] had it for one round before it collapsed. Ha! If it hadn't collapsed, he would have been ruling the game--4 draws per turn just from one tunnel. But it takes some luck and a lot of investment to get there, so I think the return on investment is absolutely valid--don't change a thing!"
"It's a really good game."
"You may want to consider entering DIG into [a] contest . . . you've got a good shot at winning, in my humble opinion."
"I will be pre-ordering."
Regarding the art preview:
View the complete Art Preview
"The cards look awesome."
"Well, I'm ready to shell out money for this game. To whom do I give my credit card number?"
"It's always fun to see a game grow from a rough idea . . . and end up finished and looking fantastic."
"Fabulous. Absolutely fabulous."
"Very nice! [The Gemstones] give you the feel like they are hidden and (if you're lucky) of actually finding them!"
"Love the escaping dwarf...he looks terrified."
About the Game Designer
Hi, my name is Jason, and I'd like to welcome you to my Kickstarter Campaign. I am really glad you're here. If you've read this far, I owe you a little bit of background information about myself as well as why I'm so excited about DIG: the Card Game.
In the picture above, you'll see me posing in the gardens of Houmas House in Louisiana--it's one of the surviving sugar plantations of a lost era. I first conceived of the game (and began taking furious notes on its design) while traveling to Louisiana. I very much enjoy traveling, reading, watching movies, live theatre, collecting books, collecting games, and, as you might have guessed, playing and designing games.
DIG: the Card Game is my first design, and it has been very well received by those who have played it in its earliest forms through the final version. I love card games because they are portable, usually easy to learn, most of the time a lot of fun to play, and, can be played a few times in a row in most cases. I designed DIG: the Card Game around those four principals:
- Portability (about the size of a hardback book)
- Easy to learn (you can learn as you play)
- A lot of fun to play (I've had great feedback on how fun the game is)
- A relatively short (but rich) playing time (about 45 minutes for 4 players)
In order to share my game with as many people as possible and in a beautiful format that everyone can enjoy, I am asking for your pledge to make the game a reality.
I have a proof copy in my hands (right this very moment). The full-color artwork is beautiful, the wooden gold coins and treasure chests have a great feel to them, and the full-color clear and concise, illustrated rule booklet is a joy to flip-through while you are learning the game. If you love games, maybe you'll love DIG: the Card Game. Give it a try and pledge! Designing and creating the game was an immense amount of fun. I hope that you have an opportunity to play the game whether or not you are able or interested in pledging.
The Goal of the project:
The primary goal is to make DIG: the Card Game a reality. By pledging, you will be lending your support to the game, and, at the $25 Level (or higher) you will be receiving a copy of the game shipped to you for free (US addresses).
The artwork is done, and looks fantastic. The components are chosen, and look and feel great. The rule book has been completed, reviewed, edited, and polished for quick pick-up-and-play. All that is needed now is a group of people, yourself included, who are excited enough about the game to pledge.
When can you expect your loot?
Everything is finalized (art, layout, print proofs, components, box, rulebook, etc.) and, assuming funding, should be shipped out no later than December 5, 2011 with plenty of time for gift-wrapping, if applicable. Please note that this is a projection and not a promise, but it is a well-educated projection, and, barring any unforeseen circumstances, everything will ship on December 5.
1.) Promotional Cards:
Two Promo Cards are included in each copy of the game at the $35 Level and higher. These cards are a lot of fun, with no extra complicated rules to learn. Add variety to your game by using one or both cards during your play sessions. Simply shuffle either or both into the starting decks and play. The pertinent rules for each card are included on the cards themselves making for a seamless experience.
Black Diamond Card - Card Text: Always sells for 6 Gold Coins; do not shuffle back into the Mine Deck.
-The Black Diamond is a once-per-game find, adding additional excitement and fun every time your Dwarves go digging.
Dwarf Thief Card - Card Text: Always costs 6 Gold Coins. Play in your Play Area. Steal 2 Gold Coins from any 1 Player during each Dig Phase.
-The Dwarf Thief does not dig or mine; instead, simply play him face-up in your play area as soon as you hire him. From then on, during each Dig Phase, you may steal 2 Gold Coins from any 1 player. So, for example, if you hire the Dwarf Thief on Day 2, you can feasibly net 10 Gold Coins (2 Gold Coins per day on Days 2-6).
2.) Bonus Bits
Update: funding has reached and exceeded $3000! all those who pledge at the $65 Level or higher (or who pledge at that level or higher prior to the end of the campaign) will receive a special Start Player Token and a Cloth Drawstring Bit Bag in each copy of the game.
Update: the Stretch Goal of $4000 has been reached, and all those who pledge at the Junior Journeyman Dwarf $35 Level or higher (or who pledge at that level or higher prior to the end of the campaign) will receive the custom Luck Mitigation Die. This die will add more fun to the Mining Rules--escape those cave-ins, mine an extra time, or discover a new "free" tunnel behind that wall of rubble! More details on the die as it becomes available. The die may ship separately from the game due to manufacturing deadlines.
Update: the Super Stretch Goal of $5000 has been reached, and all those who pledge at the Junior Journeyman Dwarf $35 Level or higher (or who pledge at that level or higher prior to the end of the campaign) will receive advance PDF copies of all DIG: the Card Game mini-expansion card sets to print and play. Release dates for the mini-expansions may vary. Links to PDF downloads will be made available via KickStarter messaging, regular e-mail, and or via third-party website(s). Professional print copies of each mini-expansion will be produced, as well; these PDFs are advanced previews.
3.) Expansion Sets in-the-works:
While DIG: the Card Game is a complete game and a lot of fun to play by itself, there are even more ways to add variety to the game. There are six Mini-Expansion Card Sets in the works for DIG: the Card Game:
- The Flood - Included in all pledge levels $45 and higher.
- Sneaky Dwarf
Each of the six mini-expansion card sets is inter-changeable--use one, two, or all of the mini-expansion sets with the base game to add interesting new decisions (and more fun) to the base game. A couple of the sets completely remove any luck from the game, adding more strategy and a deeper experience.
Update: The Flood, the first Mini-Expansion Card Set, including ten new cards (Flood Cards, Pump Cards, and Raft Cards) is now included (Free) with all pledge levels at the $45 level or higher. If you are already pledging at $45 or higher, you don't have to do a thing: the Mini-Expansion is included in your Rewards Package. The mini-expansion set may ship separately from the game due to manufacturing deadlines.
Shipping within the US is free as long as all copies of the game are being shipped to the same US address. If you need multiple games shipped to multiple addresses, please contact me directly, and we will work something out.
- Add $10 to your pledge for a Canadian address. $15 for two copies.
- Add $15 to your pledge if shipping to an International address. $25 for two copies.
Note: Simply click on the Pledge Level of your choice and change the dollar amount of your pledge (adding the above shipping fees) accordingly--Kickstarter will still register you at the appropriate Pledge Level (including its rewards), but your additional shipping fee will be included.
If you'd like to add an additional copy of the game to your order, simply add $25 to your pledge. Shipping is still free to any US address. Add $10 per additional copy of the game for Canadian addresses and $15 per additional copy of the game for International addresses. Your order and shipping intentions will be clarified prior to shipping. All extra copies of the game will include all rewards/bonus rewards appropriate to the respective Pledge Level. Exception: The $95 Pledge Level is limited to 10 pledges; extra copies of the game added to this pledge level will not receive additional copies of the signed, limited-edition art print.
Retail versus Kickstarter Pledge:
Due to the smaller print run, the retail price for the game with shipping included will be around $26. Pledging through Kickstarter is not much of a discount, but if you are interested in the game anyway, your pledge will help make the game a reality. If you do pledge, your support is very much appreciated. Also, at higher pledge levels, you will receive added incentives to make your copy (or copies) of the game(s) special.
Kickstarter Rewards versus what everyone else can get:
Promo Cards, Bonus Components, and the Mini-Expansions will eventually be available to those who did not pledge through Kickstarter. The Mini-Expansions will not be offered at 60% off to those who do not pledge through Kickstarter. The truly exclusive rewards include the free game contest, any additional contests that are added throughout the campaign, and the signed, limited-edition art print.
How to pledge
Click any of the Pledge Levels in the grey boxes on the right-hand side of this screen. You'll be taken to a pledge screen where you can make your pledge. Pledges may be adjusted to account for extra shipping, etc. by simply changing the amount of your pledge in the box near the top of the screen.
Kickstarter uses Amazon Payments. If you already have an Amazon account, you are all set; if you do not, it's fast and easy to set up. Your pledge will not charge until/unless the project funds on October 2, 2011.
If you've read this far, please accept a very heartfelt "thank you." Creating DIG: the Card Game has been a truly rewarding experience, and I hope to have an opportunity to share the game with you.
My very best regards,
- (30 days)