Whether you pledge for one copy or eight copies, all copies of the game come with all achieved Stretch Rewards.
The retail (post-KickStarter) price for Deck of Thieves will be $15.95 plus shipping. So, get your copies now!
Deck of Thieves will only be available in very limited quantities after the KickStarter, so if you want in at all, get in in the next three days. The campaign ends Monday night, March . Additionally, the post KickStarter copies will be $15.95 plus shipping, so if you're in the US, you can get Deck of Thieves for just $15.00 with shipping included, plus help push up funding for more Stretch Goals--all Stretch Goals come with all copies of the game through KickStarter.
Number of Facebook Likes (help spread the word!):
150 Facebook "Likes" UNLOCKED!
The Jail Variant Card will now be included in all copies of the game!
250 Facebook "Likes" UNLOCKED!
The Sewer Variant Card will now be included in all copies of the game!
325 FaceBook "Likes" UNLOCKED!
The $9999 Mystery Stretch Goal, if achieved, will be a die with the Deck of Thieves Dagger Icon engraved on one side. While this die is not used with the game, it can be used to determine a start player--dagger goes first!--or just added to your collection of vanity dice.
400 FaceBook "Likes" UNLOCKED! More Dice!
The $10500 KickStarter Exclusive MYSTERY Stretch Goal, if achieved, will be a second vanity die, this time with another of the Deck of Thieves Guild Symbols (Wagon Wheel, Star, or Skeleton Key) engraved on the "six-side face." For every $600 raised beyond $10500 (see funding levels below), another Guild Symbol vanity die will be unlocked; get the complete set of FOUR included with your pledge at no additional charge. Remember, these dice do not work with the game; they are just for collecting, for fun, to determine a Start Player, etc. They are of the finest quality! Take a sneak peak at what these fantastic (Chessex-manufactured beauties) are shaping up to look like. The Guild of the Dagger:
As funding reaches the following levels, these upgrades will be unlocked
$6000 - Project FUNDED! 280 GSM cardstock
$6500 - ACHIEVED! Upgrade to 300 GSM cardstock (linen finish)
$7000 - ACHIEVED! Upgrade to 310 GSM premium cardstock (linen finish)
$7250 - ACHIEVED! Assassin Variant Card for all copies of the game!
$8500 - ACHIEVED! Ivory Spider Card for all copies of the game!
$9999 - ACHIEVED! a KickStarter Exclusive:the Deck of Thieves vanity die engraved with a Dagger Icon
$10500 - ACHIEVED! a second Guild Vanity Die: Key Icon
$11100 - ACHIEVED! a third Vanity Guild Die.
$11700 - ACHIEVED! a fourth Vanity Guild Die: Wagon Wheel Icon
The complete set of four will now be included in EVERY copy of the game!
$13,500 - unlocks a velveteen drawstring Game Carry Bag
This bag will hold the contents of the game box for VERY easy transport to and from Game Night. Or, if you prefer, use the bag for storing dice or whatever! Either way, if unlocked, all copies of the game will come with the bag!
Deck of Thieves is a fast-paced, tactical card game of thieves who are trying to steal the most gold coins. Players each take on the role of a leader of a band of thieves who must recruit, organize, and utilize their resources (pickpockets, cutpurses, daggers, and thieves' tools among others) to gather enough gold coins to win the game.
The game takes about 15 minutes per player. While one copy of the game supports 2-4 players, two sets may be combined to increase the player count to 8 (an exciting and terribly cutthroat experience, indeed!)
Deck of Thieves will be packaged in a professional-quality, two-piece telescoping box. The rules will be full-color and glossy, and the cards will be high-quality cardstock (with an upgrade to even better quality stock and a textured, linen-finish if certain Stretch Goals (see above) are met.)
Deck of Thieves is being printed/produced at the highest-possible game industry standard quality including:
310gsm linen-finish cardstock.
A solid, chipboard two-piece telescoping box.
A full-color, glossy rule booklet.
The game includes141, full-color cards, including:
Coin Purse, Cutpurse, Dagger, Dirty Thief, Gold Coin, Guild Hall, Lock Box, Lock Pick, Market Day, Pickpocket, Shady Watchman, Sly Trickster, Thieves’ Tools, Traveling Merchant, Trickster, and Watchman.
Full-color rule booklet
Note: there will be room in the box for sleeved cards!
Animated, narrated gameplay Video (direct link to YouTube.)
Free Print and Play -- Give the game a try before you pledge:
Card Fronts | Card Backs (not required to enjoy the game) |
Easy to print BETA Rules
BETA Rules in booklet format with images and layout
Note: The free Print and Play has greyscale images; for those who pledge at the $1+ Level, a full color Print and Play file will be provided.
Setup is easy! Simply remove the cards from the box and give each player his own deck (each deck is identical in content per player)--decks are easily sorted at the end of a game by the colored wax seals (and symbols) on the backs of the cards.
Players remove their Coin Purse card and place it face up on the table in front of them (their play area). They then shuffle their decks, draw ten cards, keep five of those ten for their hand, and shuffle the other five back into their deck to create their personal draw deck.
The first player then chooses one of three options:
- Draw one card and play one card.
- Draw two cards.
- Activate a card that is already in play.
Each player takes a turn in order, drawing cards, playing cards, utilizing a card's Activate text or exercising a card's Reaction text in response to opponents' cards (out of turn) until one player has seven Gold Coin cards in his play area or until one player is out of cards. At that point, a final set of turns is finished, scoring is completed, and a winner is declared!
Players must decide carefully when to steal, when to eliminate opponents' thieves, when to store their Gold Coins in their Lock Boxes or Coin Purses (as each has strengths and weaknesses,) and how best to utilize their resources such as the Guild Hall (for recruiting new thieves) and the Traveling Merchant (for purchasing helpful items.)
Deck of Thieves has been extensively playtested by gamers all over the world. Two sets of fifty prototype decks (Phase 1 followed by Phase 2 three months later) were mailed out to playtesting groups who had contributed extensive feedback to the Board Game Geek Deck of Thieves Design Forum throughout the game development process. The feedback was great, and much of it was incorporated into the game through careful, incremental design updates.
"Surprisingly deep and engaging gameplay for such a compact game."
-- Nate K.
"A gem of a game. Do whatever it takes to get your hands on this one."--Tony M.
"A fun back and forth take this, take that card game where your coins are up for grabs. Watch your back!
"great for the family when a light hearted game of player backstabbing was in order."
Hi, my name is Jason, and I'd like to welcome you to my KickStarter Campaign. I am so very excited that you've chosen to consider backing Deck of Thieves.Deck of Thieves has been in development since November of 2011. I conceived of the idea because I wanted to play a game that was fast, fun, tactical, and highly thematic. As with most of my creative projects, I drafted the first few notes while traveling and have since honed the design over the past many months into what I think--and a large group of playtesters think--is a great game.
Deck of Thieves is actually my second KickStarter project. Last year, I launched and more than successfully funded DIG: The Card Game. Here is what some gamers said about that game:
"We really liked the idea of the changing buy/sell prices [via Provision Cards]. That adds a huge amount of risk and strategy to holding or selling. Great mechanic."
"[The game] goes surprisingly quickly, and so leads to more plays. That's a great thing."
"[The game] really is a unique blend of the fantasy genre (dwarves!) with an economics game (sell your gems at the best price!). There's a nice push-your-luck aspect in waiting for the best prices."
"It's a really good game."
I love card games because they are portable, usually easy to learn, most of the time a lot of fun to play, and, can be played a few times in a row in most cases. I designed Deck of Thieves around those four principles.
In order to share my game with as many people as possible and in a beautiful, professionally-produced format that everyone can enjoy, I am asking for your pledge to make the game a reality.
If you love games, maybe you'll love Deck of Thieves. Give it a try and pledge! Designing and creating the game was an immense amount of fun. I hope that you have an opportunity to play the game whether or not you are able or interested in pledging.
Why I need your support:
- Without $6000 in pledges, the game cannot go to the printer--the only way for Deck of Theives to exist in a high-quality, professinoally printed format is for the KickStarter to succeed. Many of you have shown your support already in the first several days, and I appreciate it!
What's in it for you?
- You get a well-tested, thoroughly developed and fun game BEFORE anyone else in the world has a chance. KickStarter backers will receive their copies first before any other copies are made available (anywhere) for sale. Plus, you get the Stretch and Incentive Rewards first!
Sean McMullin created all of the art as well as designed the layout for the cards for Deck of Thieves. More of his great work can be found here in his gallery:
Everything but the rule booklet is finalized (art, layout, print proofs, components, and box art). The rules are done, but still require some formatting to be print-ready. While the reward level boxes say May, 2013, assuming sucessful funding, all games should be shipped out no later than April, 2013; the May date is just to allow for any unforseen printing or shipping delays. Please note that this is a projection and not a promise, but it is a well-educated projection. As Deck of Thieves is being printed 100% in the United States, we don't have to worry about customs delays, etc., so that should prove a nice relief.
Shipping within the US is included in each pledge level as long as all copies of the game (for pledges that include multiple copies) are being shipped to the same US address.
I have worked hard to ensure that shipping to countries outside of the US is reasonable and fair. Please add the appropriate shipping for your country to your pledge amount during the pledge process. I have no control over the USPS rates, but I have tried to make the game itself as inexpensive as possible to help offset the shipping expense. You'll also notice there is a pledge level for eight copies--perhaps you can work together with a few friends (or a game store) to divvy up the total cost. For eight people in any country other than Canada, it's only $18.50 per copy of the game with shipping included. Not too bad, I hope.
Note: Simply click on the Pledge Level of your choice and change the dollar amount of your pledge (adding the shipping fee) accordingly--KickStarter will still register you at the appropriate Pledge Level (including its rewards), and your additional shipping fee will be included. If you wish, ou may also add any additional amount to your pledge + shipping to help push the funding over the top.
Your order and shipping intentions will be clarified in a backer survey prior to shipping, so if there are any problems, a solution can be achieved at that time.
Once the KickStarter campaign has ended and all copies have been shipped to you, the backers, copies of Deck of Thieves will be available for direct sale, but the retail price will be at least $15.99 and the shipping will, of course, be extra based on location. Pledging through KickStarter allows you to pre-order the game at a discount of at least $3.99 with shipping included in the US. You will also receive the game before anyone else has a chance to purchase it. In addition, your pledge will help make the game a reality. If you do pledge, your support is very much appreciated.
KickStarter Rewards versus what everyone else can get:
All Stretch Rewards--with the exception of the KickStarter Exclusive Mystery Stretch Reward--will eventually be available to those who did not pledge through KickStarter, but at an added cost; you receive these items for no additional charge. The truly exclusive KickStarter rewards are limited to the signed, limited-edition art print and signed copies of the game and the Mystery Stretch Reward.
Click any of the Pledge Levels in the grey boxes on the right-hand side of this screen. You'll be taken to a pledge screen where you can make your pledge. Pledges may be adjusted to account for international shipping, etc. by simply changing the amount of your pledge in the box near the top of the screen.
KickStarter uses Amazon Payments. If you already have an Amazon account, you are all set; if you do not, it's fast and easy to set up. Your pledge will not charge until/unless the project funds..
You may come back at any time to adjust your pledge if you need to do so, so there is no risk.
Thank you for reading this far, and I hope to have an opportunity to share the game with you.
My very best wishes,
Risks and challenges
I have spent a considerable amount of time researching every aspect of this project, most notably manufacturing timelines, as printing and shipping of the game from the manufacturer is where the most likely delay will fall--if any.
I fully intend to communicate with all backers via KickStarter Updates and the Comments page at least weekly--and most often daily via Comments--if something goes wrong, I'll let all backers know right away.
I have successful experience with KickStarter, having more than tripled my goal for my last project, DIG: The Card Game. I have learned a lot in all aspects of both game design, manufacturing quality, and KickStarter processes and will apply those learned lessons to Deck of Thieves. Deck of Thieves is ready to print; all it needs is some support from great backers such as youLearn about accountability on Kickstarter
- (31 days)