Hi faithful backers,
Work on Spectre's visual FX continues in a positive direction! Here's the latest:
Animation done! Time to composite.
At this point, the 3D animated "ghast" monster has been fully animated & rendered for all scenes it's present in. The artist working on the project is currently compositing those rendered animations into each live-action shot. He's about half-way complete with that process. We have weekly phone calls to discuss his progress and ensure things are moving in a good direction.
Remember, at this point, there's just one artist working on these scenes on a part-time time basis. I'm pleased with the results and eagerly look forward to our weekly check-ins.
At this point, the bulk of the film's visual effects are rendered and composited together. Once that's done, we'll do a round or two of minor revisions to clean things up. We still have a few shots that require some heavy lifting to complete. These include some of the wide-angle shots showing debris scattered across a ruined battlefield. Those are no small task, but much easier and more timely compared to the FX challenges we've had so far.
Once the visual FX are done, we'll need to do sound editing and music, along with color correction and other finishing work. I'll discuss those processes in a future update.
Until next time...
As always, thanks for your support and patience. Your generous donations have gone directly to this work, and the remaining funds are still set aside to fulfill all backer incentives.
I hope to have some exciting things to show you in our next update, which will be in July at the latest. Thanks again!