About this project
Thanks to all Kickstarter backers who uncorked Tuscany! If you discover Tuscany after the project ends, you can order the retail version of the game (it’s the same version you see here) on the Stonemaier Games website.
The creators of Euphoria bring you Tuscany, a pack of 12 expansions to Viticulture that unlock ("uncork") every few games as determined by the previous game's winner. What story will you tell as you create the most successful vineyard in Tuscany?
Viticulture is a 2-6 player game in which you create a vineyard by planting vines, harvesting grapes, making & selling wine, building structures, and hosting visitors.
Tuscany cannot be played without Viticulture, which is available in several reward levels and as a $49 add-on. To learn more about Viticulture, you can download the rules, print and play it, watch videos about it, read some reviews, or view it on BGG.
All stretch goals are fully playtested and are included in every copy of Tuscany (Kickstarter and retail).
We can ship games to you in bulk if you coordinate a group purchase. Just choose your reward level and add the cost of each additional game to your pledge. Only pay the shipping fee once per pledge (any # of games, reward level, or country code).
Backers in Asia, Australia, and New Zealand are likely to get their games a little earlier than everyone else because we'll ship their games from China (bulk or direct).
- Money-Back Guarantee: If you decide you don’t like Tuscany within 1 month of receiving it, you can return it for a full pledge refund (see FAQ for details).
- Early-Adopter Discount: Every copy of Tuscany ($45) comes at a 36% discount off MSRP ($70) as an appreciation of your early support.
- Limited Availability: We don't do Kickstarter exclusives anymore, but we'll only print a limited number of certain rewards based on the final pledge totals.
- We Listen: We treat backers as collaborators—we really value your input, and we promptly and transparently address all questions and concerns.
- Because We Need You: We’ve covered the cost of graphic design and art for Tuscany, but we can’t manufacture and ship the game without your support.
Uncork all expansions in each tier in any order before opening the next tier. Here are the playtest rules and PnP (no graphic design on PnP).
- Mamas and Papas: These cards give each player different combinations of starting resources to create varied priorities in the early game.
- Patronage: These cards give each player an incentive to make wine and a secret goal to accomplish, encouraging a diversity of strategies from game to game and a grand reveal at the end of each game.
- Advanced Visitors: These cards offer players a variety of abilities that are good at all times of the game (most of these cards are in the format "Choose 1: A or B," where A is good early in the game and B is good late in the game).
- Property: These tiles overlay the fields on all vineyard mats and feature different maximum vine values and the ability to sell unused fields for money.
- Extended Game Board: This is a full game board with a new wake-up chart that creates a continuous flow from season to season and year to year, an influence map that lets players grab resources early and points late, and full worker-placement options in all four seasons, including several new actions.
- Special Workers: Similar to the grande workers, the special worker meeples are regular workers with one special ability each. This gives players the ability to not only choose where they place workers, but also which worker they will place.
- New Visitors: Many of these cards let players break the rules of the game or generate interactions and tough choices for opponents to make.
- Structures: Flip over the extended board to side 2 and you'll find a number of orange card icons on it. They represent a new set of 36 structures that you can build on your vineyard and your new construction mat. They're drawn from a deck of cards (just like visitors or vines), and you build them with the build action. Every structure offers special ongoing bonuses and new action spaces, forming your strategy in a different way each game.
- Arboriculture: This expansion gives players the ability to plant and harvest tomato vines, apple trees, and olive trees, create refined goods, and sell those goods with wine orders for points. Due to the extra strain on your workers, you have to keep an eye on their morale, which can either benefit or hinder you.
- Formaggio: The cheese expansion give players access to cows and four types of cheese to age in a cheese cellar. Several types of cheese experts are available on each player mat to impact the value of your cheese.
- Mafia: In the mafia expansion, players are trying to present the best gift to a retired capo who is building his holiday home in Tuscany. Each grande worker carries your hidden gift, but if two grande workers end up on the same action, they have to switch gifts.
The Automa Expansion adds a set of cards to the game that lets you play Viticulture and Tuscany solo in campaign mode with varying degrees of difficulty.
We faced a key decision when we started designing expansions to Viticulture: We could release expansions over the course of several years. That's what most game companies do, and we respect that strategy. Or we could do something different.
We decided to try something new: create an entire expansion experience while also offering people the best value for their money. Thus the idea for the Tuscany expansion pack: 12 expansions in one box.
It is a little odd for Tuscany to have a higher MSRP than Viticulture, but Tuscany costs more to make than Viticulture. To be fiscally responsible, we have to account for the fact that distributors purchase games at 60% off MSRP.
IMMORTALE ($149): There are 32 new visitor cards in Tuscany, and we've divided them into two groups of 16 for gender equality. If you choose this level, you will need to take a photo specifically for your digital painting by Beth Sobel.
Each visitor represents an adult who contributes to the needs of the vineyard, so the person on the card must be an adult (one person per card). These Immortale cards will be included in every Kickstarter copy of Tuscany.
We like to support game stores and wineries around the world by offering the special Kickstarter versions of our games to retailers during the campaign. If you're a retailer, please see our retail guidelines here and contact Jamey directly about your pledge.
This project is specifically to raise funds to make Tuscany. Independently, we are also printing second-edition copies of Viticulture--those files have already been submitted to the printer for pre-production.
In August, Viticulture will reach retailers, people who pre-order through our website, and backers who select Viticulture as an add-on (instead of the consolidated $79 and $99 rewards). We're able to offer those low prices by shipping Viticulture and Tuscany together in November, but if you want Viticulture in August, you may add it to any reward level (even the $1 level) for $49 or pre-order through our website.
The 2nd edition of Viticulture incorporates several rules changes, including the addition of the grande workers. These updated components are standard in every second-edition copy of Viticulture, and we will provide them for free in the Tuscany box for any current Viticulture owners (we'll ask you in the post-KS backer survey). We're trying to limit the number of upgraded components we mail individually to current Viticulture owners because of the expense and logistics involved, but we'll try to accommodate everyone as best as possible.
Euphoria (retail version) is not available as an add-on, but you can order it from our website for immediate shipment during this campaign at a discounted price while supplies last (sorry, we only have copies in the US and Canada at this point, so shipping elsewhere is expensive). The Kickstarter version of Euphoria is not available. We will be offering special "realistic" resources in the near future—you can subscribe to our e-newsletter for notification.
Risks and challenges
Tuscany is a first for us in that it is our first attempt at an expansion to an existing game. Fortunately we have an ever-growing number of local and worldwide playtesters who offered us feedback over the course of the development process.
The main challenges we experienced with Euphoria that we will learn from are:
(a) Amazon fulfillment isn't perfect, and occasionally a box might arrive slightly damaged (this happened on about 20 out of 5,000 copies of Euphoria delivered via Amazon fulfillment). For Tuscany we'll print replacement boxes to send to backers if needed.
(b) In games with a myriad of components, sometimes a component doesn't make it into the box for a small percentage of the games. Thanks to a number of helpful Stonemaier ambassadors worldwide, we are able to get replacement parts to backers within a few days, and we've worked with our manufacturer to reduce the chances of missing parts for the future.
Thanks to our experience with Viticulture and Euphoria, we know exactly what goes into creating a high-quality game and delivering it on time. Stonemaier Games now has a worldwide supply chain set up to ensure punctual and cost-effective delivery to backers in almost every country. We're still learning, but we're slowly adding to our track record of success from Viticulture and Euphoria. We're also working with the same manufacturer again (Panda GM), so we know exactly what they need to produce quality product on schedule.
We tend to invest everything we earn from Kickstarter into making the best game possible. Any extra cash flow we have is from retail sales, which we are funneling into the second printing of Viticulture.
Stonemaier Games established an advisory board of industry veterans in January '13 to help us mitigate risks and challenges. So even though we will surely face new challenges in the future, we have an incredible team of experienced advisors to point us in the right direction.
If you would like to know more about what we learned from our Kickstarter experiences and research, go to www.stonemaiergames.com to see 80+ Kickstarter Lessons to help you create a successful project too.Learn about accountability on Kickstarter
Within one month of receiving your copy of Tuscany, you can send it back to use for a full pledge refund, no questions asked. We’re in St. Louis, but we have ambassadors worldwide, so the return shipping cost to you will be minimal.
We’re keeping things simple across the board this time by making all games the same price. We think that $45 is a fair price for the amount of stuff that goes into the Tuscany box (not just components, but art and design as well)—it also includes shipping and customs for most backers.
Euphoria was a bit of an experiment to see what could happen if we completely leveled the playing field on Kickstarter in terms of shipping. We consider that experiment a success based on the fact that we increased the percentage of international backers from 31% on Viticulture to 40% on Euphoria. However, in doing so, we subsidized some areas of the EU more than others. Thus we’ve accounted for the true costs of shipping in this campaign.
We’d love to sign your game, but only if we meet you in person. Because of the efficiency of order fulfillment system, having your game shipped to us to sign and then shipping it to you adds a significant cost that we can’t afford to incur.
That's not really a question, is it? :) Here's an answer anyway:
A number of you have asked if we have any more custom art available. Unfortunately we do not. We actually offered the custom art for the mama and papas cards for purchase through our e-newsletter way back in October. I imagine we'll do that in the future because it gives everyone a chance at custom art instead of those who happen to get it first on Kickstarter (we did a random drawing of those who expressed interest on the e-newsletter). So feel free to subscribe to the e-newsletter to stay in touch about those opportunities.
Yes! We’ve used distinct shapes wherever possible so that the game isn’t color-dependent, and we selected each player’s color based on feedback from colorblind people and a colorblind app.
If Tuscany is fully playtested, why won’t we receive it until November? And why will Viticulture as an add-on ship in August?
Good questions. Although Tuscany is fully playtested, we’re still open to feedback during the Kickstarter campaign. Our artist and graphic designer have been working on Tuscany for months now, but there’s still a lot more work to be done there, particularly with designing the rulebook. For that reason, we’ve estimated that we can send the files to the printer by May 15. In comparison, we sent the Euphoria files to Panda on June 12, 2013, and backers in Asia/Australia received their games in October/November, most backers in the UK received their games in late November, and most other backers received their games in December. Our aim is to get all games to you before Thanksgiving if possible, but that is a very busy time for commercial freight, particularly in the US. We’ll try to hit that target, and we’ll keep you updated throughout the process.
As for Viticulture, we’ve already submitted the second-edition files to Panda, and we’ve approved the digital proofs. We’ll tell Panda how many copies to print very soon after the Tuscany Kickstarter ends. Based on that schedule, Viticulture should be delivered to backers in August. However, backers at certain levels opted for consolidated shipping for Viticulture and Tuscany at a discounted price. We can’t ship those units at that price without Tuscany in the same package, hence the November delivery for combos.
Kickstarter makes this a bit tricky. Some reward levels mention ways that you can add that reward to other levels—if possible, do that by choosing one of the reward levels and manually entering the full pledge amount. Otherwise, you’ll need to create a second Kickstarter account to pledge to multiple rewards or to the same limited reward more than once.
This campaign is all about Tuscany and Viticulture, so no, Euphoria isn’t available. However, we have retail copies on sale during the campaign on our website: http://www.stonemaiergames.com/buy-euphoria/ The Kickstarter version of Euphoria is no longer available at all, but the retail version features all custom components too.
We would greatly prefer if you used Kickstarter’s system, but if you’re unable to do so, you can pledge via PayPal during the campaign to firstname.lastname@example.org. Please make sure to include shipping if applicable.
The special Kickstarter versions of Tuscany will be available for pre-order on our website through the end of April (that’s when we’ll tell Panda how many copies we want to produce), but at a higher price than on Kickstarter. Backers will be able to upgrade their pledge during that time period as well (they’ll still have access to the Kickstarter prices). However, we greatly prefer for those additions to be made during the campaign via Kickstarter to avoid any discrepancies between your actual order and how we list your order on our master spreadsheet.
I’ve heard that Amazon fulfillment (what we use for most shipping) doesn’t package games well. What if my game box arrives damaged?
Our shipping methods allow us to keep costs down for backers, and we’ve had a great experience working with Amazon fulfillment for both Viticulture and Euphoria. A very small number of games (about dozen out of 6,000 games) arrived with dented corners or torn seams. We want you to know up front that this is a possibility. If there is significant damage to the box and you send us a photo of the box and the packaging so we can report it to Amazon, we will replace it.
Tuscany fits into its own box the size of the Viticulture box. It’s possible that the mini cards will squeeze into the original insert (which is large enough to accommodate cards in sleeves), but there are so many additional components that it will be tough to fit them into the Viticulture box. So, no. :)
There are a few reasons we’re not able to offer this. First, the big box costs money to make, so we would need to charge extra for it. Second, the exterior of the big box will feature one SKU code so Amazon fulfillment can scan and send it—we would have to add additional SKUs if there were different items inside the big box, and we already have lots of Tuscany SKUs (multiple SKUs tend to increase the chances that the wrong items will end up in the wrong box or delivered to the wrong address). Third, putting one copy of Tuscany inside a big box would imbalance the box to the point that a number of games might get damaged in shipping.
We’ve definitely considered this, but for a variety of reasons we’re not going to do it. We want all versions of Viticulture/Tuscany to be compatible, so having cards of different sizes would present some issues. The cards are also small for a reason—they go on stacks on the board, and vine cards stack on top of your vineyard mat. Big cards would take up too much room (Viticulture already takes up a lot of room on the table). Last, not everyone wants big cards—we would have to justify a print run of 1,500 copies of big cards at a minimum, and our research shows there’s not enough demand to justify that amount of production.
You can download the full rules from our website and have your local printer print them on glossy paper if you'd like. We'll also include a quick-reference guide for Viticulture in all copies of Viticulture and Tuscany.
I noticed after your Euphoria campaign that some retailers sold the special Kickstarter version of the game at the same time that backers got their games. Did you break your promise to those backers?
Good question. You probably saw Euphoria deluxe on Miniature Market. MM is one of several retailers who backed the project, which is highly unusual for a retailer to do—they usually don’t spend any money until the games have been manufactured and are ready to be delivered. They also bought a lot of games, which helped all backers through the stretch goals. Anyone can back our campaigns, including retailers, and any backer—retailer or otherwise—has the right to do anything they want with their games, including selling them.
No and maybe. We won’t be making foreign-language versions of Tuscany, but our European production partner, Morning Players, will hopefully do so at some point in the future. As with Euphoria, they are open to creating small language packs separately from the full game for Kickstarter backers in Europe who wish to have translated cards in the future.
Tuscany won’t be ready for Gen Con, but there is a very good chance that Viticulture will. However, we probably won’t offer a pick-up option there unless the timing works out perfectly. Most likely you will already have received Viticulture by then.
We’ve tried various pick-up or local delivery methods for Viticulture and Euphoria, and it’s great to meet backers in person, but it ends up costing the same amount for us (we still have to pay overseas freight and US trucking) and it’s not as efficient as using Amazon fulfillment, so we won’t offer local pick up or delivery in the future. We’d still love to play our games (or any games) with local backers at Arch Reactor, local conventions, and local game nights.
On Viticulture you offered add-ons like custom-etched corkscrews and wine glasses. Why not this time?
We learned after that first campaign that add-ons like that (i.e., add-ons that can’t be included in the game box by the manufacturer are not time- or cost-effective at all. We’d prefer to focus on making games. :)
Support this project
- (28 days)