Ask Jakub Anything, Art Book,
Hi! I hope you had an excellent weekend. Scythe had a strong weekend, and we're now just $10k away from the next stretch goal for this encounter card:
It's somewhat unusual for Stonemaier to offer an item on Kickstarter that doesn't contribute to gameplay. But no matter how big we make the cards in Scythe, they're never going to show the level of detail, imagination, and craftmanship that Jakub puts into his art. There are over 130 unique, fully conceived illustrations in Scythe.
So we decided to create a 100-page, hardcover, full-color art book for Scythe. It's what gives the Art Connoisseur Edition its name, and it's also available for add-on to any reward level for $23. You can even just pre-order the book on our website if you decide Scythe (the game) isn't for you.
Up to this point, we haven't given many details about the book, mostly because it's last on our priority list of things to create for Scythe. The art already exists--we just have to drop it into the page and add descriptions about the artistic process and the backstory.
But a few of you asked for some sample pages to give you a rough idea of what the book will look like, so Jakub put together the following spreads for you:
I realized when uploading these images that you can't read the text, so I've also uploaded them to our website here for you to view close up.
Ask Jakub Anything
I mentioned in a previous update how I originally learned about Jakub and his 1920s series. But I haven't talked about what it's like to work with Jakub. I'll keep it short, as today is an opportunity for you to ask Jakub anything here in the comments of Update 7.
I've never met or even talked to Jakub. All of our communication has been over e-mail. But this hasn't impeded the creative process at all, largely because Jakub is an excellent communicator. When he's excited about an idea, he shares it. When something isn't working for him, he tells me. When he has a question, he asks it. When I give him feedback, he doesn't take it personally or play games. And it helps that even though his primary language is Polish, his English is fantastic. It's largely for these reasons that Scythe has worked out the way it has, because without that level of communication, the immersive mix of theme and mechanisms just wouldn't have been possible at this level.
As Jakub might talk about today in the comments, Scythe started out at a series of art loosely based on a war between Poland and Russia in the 1920s. Early on in the process I asked him one of the most pivotal questions of the entire project: "Are you okay with us adding more nations/factions to the game?" Fortunately, Jakub already had some ideas brewing for other factions, so it allowed the game to expand to the 5-faction, 5-player game it is today.
It's been a joy and an honor for me to work with Jakub on Scythe, and I truly appreciate you all giving us the opportunity to publish the fruits of our labor over the last year.
I asked Jakub if I could share some photos of him so you can feel like you're talking directly to him as you post your questions, so I'll post those below. I look forward to seeing what you ask him in the comments today!