by Jamey Stegmaier
Kyle: Thanks for your comment! It's interesting to hear that some groups trade in Euphoria (which is allowed), while others don't trade at all.
I'm intrigued by your idea for an insert. We didn't include that in the original game due to space constraints, but it's something to keep in mind for future games.
Also, thanks for catching that error in the quick-reference guide!
The reference guide is awesome! It points out a few things I missed in the rules for our first playthrough. Particularly exactly which spaces allegiance counters and miners start and end, the number of uncovered spaces in alliance territory (we played with the five spokes uncovered for 5 players, not with five total uncovered), and trading!
We will definitely be playing again, and I think it'll be even better now that we understand the mechanics and can enjoy the art and variety of the markets and recruits more.
I definitely agree with the comments below that I think folk should be able to buy the upgraded resources (and the upgraded authority tokens), since they seem always to be a hit, though I understand that it would probably need to be separate from the retail game or a "deluxe" version to keep the base game at a competitive price point.
It would be awesome if the next kickstarter included an organizer for all of the tokens in-box and individual-player organizers for their tokens, like a tray with slight depressions for 4 workers, allegiance counters, and 1x, 2x, and 3x spaces for commodities and resources.
I was also surprised at how we liked to use the multiplier sheets even though we still had enough tokens to grab; it was convenient to e.g. turn in one power from the 3x space to activate a worker, and it helps to visualize your moves later to see them on the appropriate cost space.
As a nit-picky side-note, in the 2-pager, I see "1 faceup as an active recruit, 1t facedown as a hidden recruit" (notice the spurious "t" before facedown.
Denise: Hmm, I tried it from our website and above links, and it seems to work there. Is it still not working for you?
*fixed* my own problem...I just downloaded it from BGG. :)
I absolutely wish that retail buyers could buy the upgraded components. Ideally they'd just be part of every game, so it'd be absolutely gorgeous for every buyer, but even if it was an upgrade kit kind of thing, that'd be fine. I have no attachment to the idea of "kickstarter exclusives". I'd rather that people get to enjoy the best possible version of whatever product exists.
Anyone else getting an error when trying to download the Euphoria sheets? I get a "We're sorry, the server encountered an error while processing your document". I can still download it, but when I do, it's missing a bunch of letters. I'm using Chrome, if that helps any.
You're right, Jamey. Thanks, missed that completely.
My copy has arrived :). Unboxing when J get back from work today.
In regards to the Kickstarter exclusive pieces, I'm with Nicole and Julie on this one. If people want to pay extra a few months down the line to get the special resource icons etc then thats fine by me. Plus that means there are spares in case we lose any pieces. Though just having spares kits and a secret order code known only to ks backers and their friends also appeals to me :D.
I have often said that simply offering better components for a great game rather than including game changing material is enough to make people want to get the special edition. Thank you for providing solid anecdotal proof to that fact with your most excellent game whose components I could not be happier with. You win.
Top of page two: "You may freely trade resources, commodities, and artifacts with other players on your turn."
Nersi forgot the "trading" rule. It isn't anywhere on the player aid. Just saying...
This game has the greatest components ever. I had to get a tacklebox to organize them all. So delicious!
I wouldn't mind if others were able to buy the components to "pimp out" there retail copy of Euphoria, after six months or so so that KS backers get to enjoy being special for a while. I guess it goes without saying, but I feel this way as long as making them available doesn't detract from your efforts on your next game(s). The pieces truly are remarkable.
Have played it a couple of times, there were a couple of things we didn't quite right the first tim - we also played the bonus resources incorrectly and let everyone pick them up.
The bits have impressed the group - though the volume of components do initially seem intimidating.
Dice and extra actions for doubles have been contentious - one player feels it provides an unfair luck element, others like them. I have been incredibly unlucky with almost instantly losing my third worker as soon as I gain them, but am personally in favour of the dice mechanic.
Thematic elements of the components have gone down well, and we find it interesting that you get penalised for not building rather than bonuses for building - which, again, feels apt for the theme.
Lots of recruits provide lots of potential variety, we're still debating whether variety or single-faction is a wiser tactic.
One thing we have't really paid much heed to is trading, which we only spotted in the rules in the second playthrough.
Overall we've been pleased though and will definitely be playing it again.
Can't wait to get mine (hopefully, fingers crossed!) Wednesday! It's been a long, anticipated wait!
Had I thought about it earlier, Jamey, I would have had you crack mine open to make sure everything was in order before sending it out ;-).
Miniature Market still has some of the KS editions of the game in stock for anyone looking for an extra copy with the upgraded components.
Very interesting, Nicole. Do other backers feel the same way?
Awesome reference guide. =D
I know this might be odd, but I think this is the first time I've become a bit disappointment that I have something that's KS exclusive. The realistic tokens are so amazing, I wish everyone could buy a set. ^-^;
Michael: That's great to hear! I appreciate you playing multiple times before rating it. :)
Ryan: Thanks! That's a lot of games. Mage Knight continues to intrigue me.
I haven't been able to play a game with my gaming group yet, but I'm excited and may finally have some time to do a solo-demo game to make sure I have everything down. I hope the game does well retail wise and just wanted to say that you did a great job getting things out on time and (much more importantly) keeping us updated every step of the way.
This month for groups my friends will most likely be playing Dragon's Crown for ps3, but board game wise we'll most likely touch Smash Up, (hopefully) Euphoria, Mage Knight: the board game, and maybe some Betrayal at the House on the Hill or 7 Wonders. And maybe Kingdom Death if it comes out this month. Enjoy your games everyone!
Hi Jamey. Games played this month include Expedition: The Northwest Passage, Eight Minute Empire - Legends, and Amerigo. I played my first game of Euphoria last night (after watching Rahdo's Run-through) and really enjoyed it. I was surprised at the quick play time considering there's so much going on...and I really like that your focus can change radically from game to game depending on which of the many recruits you end up with...both of these things make it my kind of game. I'll need to play it a few more times before I can give it a BGG rating but that is a prospect I'm looking forward to. I'm also excited to see what you have up your sleeve with Tuscany!
Mykalson: Sure, the link to the Viticulture reference guide is above. It doesn't include Arboriculture, though.
Hobbes: Adding new markets are part of my expansion idea for Euphoria. I'm curious about what you mean about affecting the game in a different way.
@jamey, any chance there could be a market expansion for euphoria, that would add a mix of different types of markets that could effect the game in a different way? Loved the rahdo run through. .
Those reference guides are amazing. Is there one for Viticulture that includes the expansion?
Sarah: That's quite a few copies! I hope they age well. :)
Belinda: Thanks! I think many people who don't use (or don't know about) BGG use Amazon to make decisions about products based on reviews, so I appreciate you referring people to it.
RSF: Thank you! I'm at 96 projects backed, so I don't know if I'll catch up to you!
Mark: Thanks! I have become more selective over time, but I'm sure we'll be pleasantly surprised by some really well run campaigns that come out of nowhere this year. I look forward to seeing what they are in 2014.
Craig: That's brilliant! And so much easier than my method. Thank you!
Ken: That's great to hear you've enjoyed Euphoria! Hopefully you still enjoy it when you play with the proper allegiance track rule. :) Tuscany should hit Kickstarter in March.
Seamus: I'm sorry your game hasn't arrived yet. It's so odd to me that the Irish games took so long to arrive--I sent your address to Amazon.de on December 16! I'll definitely be using Amazon.co.uk for the Irish games in the future.
Still waiting for my "oddly delayed Irish game" here. The parcel tracking site finally started updating last week, so it's now apparently in the country. Hasn't quite been delivered yet though.
Loving the game and rahdos run through is great for this one. Definitely worth a look!
The ks components are fantastic but the retail ones are nothing to sneeze at. They are still great components, and part of a very fun game.
So, until I read the reference guide, I didn't realize we were playing the allegiance tracks wrong...everyone was taking the bonus resources...not just those with revealed recruits...
This has become our favorite game already...it's obvious you put a lot of time and effort into it, looking forward to what your next game is...any word on when it'll be hitting KS? ;p
Nothing about BGG is intuitive. :P Still value it though.
Slightly faster way to rate on BGG, just put the game name into the main page Search box and when the summary screen appears you can click in the empty Status box and set it to Owned, and the empty Your Rating box and set it to 10....or 9 as in my case....it finally arrived to one of the late UK backers from Amazon, and looks and feels lovely.
Great kick starter update Jamey.
The way you have seen this through from start to finish has been incredible.
I backed way too many kick starters on a whim in 2013, half are running 3-7 months over date or so.
I am only ever going to back a select few kick starters from now on... Needless to say Stonemaier games top that list...by an absolute mile.
Thank you :-)
@Jamey & Nersi: I forgot to mention how great those reference guides are!! Well done gentlemen - well done!! (I'll stop spamming this comment section now).
@Belinda That's a very good point you make & Amazon reviews would of cause be a huge help to get moar Euphoria out to the general public. ;-) I think we should do Jamey a favor & write up a few reviews given how awesome he's managed this project & how awesome the end product has turned out. I know I wouldn't hesitate to mention a retail copy of Euphoria to anyone.
Always a great update Jamey. I hope to see Euphoria become a huge retail success and it would be very well deserved. Can't wait to support the next Kickstarter!! I'd be selling you short if I didn't mention that both your campaigns to date have been the best run projects I've backed on Kickstarter... and I've recently hit 150 backed projects, so I hope that helps quantify my comment. ;-) Keep up the awesome work & we'll see you in Tuscany!!
I'd like to encourage everyone to review this game on Amazon.com as well, because if I mention it to people, they often search there first.
I went crazy and ended up with SIX copies of Euphoria Supreme... and of course, the reality is, being mere mortals and all, we will play just ONE. Unlike Viticulture, where we only got one and I was sorry, we will keep a second Euphoria in shrink, and when the market is high for the supreme version, maybe I will make my pledge back, though I'm not sure about really marking it up too much... that doesn't seem right. Maybe I will BGG Secret Santa a copy... hmmm. Anyway, I'm really thrilled to hear that the whole world has Euphoria!! Can your next game touch upon World Peace, or a Clean Environment? We could all use some of that. :-)
I can't deny that the Kickstarter version didn't turn out well. It's those resources, right? Those will be the focus of the premium "treasure chest" add-on for our next campaign, so people will be able to get them, but at a price--you all got them for free with your pledge.
Yes the game itself is really good.
retail version is recommend too.
but man -0-
after seeing KS version
my customer always ask for it.
Conclude : Retail version is good.
but KS. version is best
I fell lucky that I ordered 10 copies when I got a chance
After showing Euphoria to my gaming group, they all expressed regret at having not backed the Kickstarter. Shame on them, but I'll push them towards the retail version!
Really nice reference guide. The rule about placing an authority token on a new recruit (from the ethical dilemma card) if that faction's recruits have been revealed is something that we missed the first time it came up, and it would have won that player the game if we'd played it correctly. I'd also somehow missed the rule about the tunnel-end spaces being faction exclusive.
@Jamey S., Thanks brother for such an awesome game and kickstarter experience. Look forward to other projects you will mastermind and maybe we can help in actualizing it. Your right about friends coveting the Kickstarter version of Euphoria. Just recently played our first game with my gaming group. They spent literally 16 minutes just looking and touching the game in awe at how great the art work/components looked and felt. For sure I thought I was going home with missing pieces. :)