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ALAS VEGAS is an RPG miniseries about amnesia, sin, horror and gambling, by 'the godfather of indie-game design'.
Created by

James Wallis

1,164 backers pledged £24,061 to help bring this project to life.

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The light at the end

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Not the final update

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Quick update

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Far Out

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Two more in the bag

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Alas Vegas is a waiting game right now, waiting for the stretch-goal authors to deliver their pieces. The good news is that two more arrived in the last few days, from Richard Dansky and Sean Smith, and they're both splendid.

RIch has tackled the tricky subject of how you can continue a game in Vegas after the end of the book's campaign. In other words he's going directly against my intentions, and dealing with the wreckage I've left at the end. Without giving too much away his job has been a bit like describing how to role-play on Krypton after the capsule containing baby-Superman has blasted off. But he's succeeded so magnificently that I'm going to rewrite a couple of parts of the main game to make it fit better with his ideas. All good.

Sean Smith wasn't a stretch goal, he came on board as an author after the close of the Kickstarter. He's not an RPG writer and I'm not going to tell you what his chapter is about. What I asked him to describe is something I have never seen in an RPG before, and if the Dealer can pull it off then it'll create something unforgettable. You may get a hint when I tell you that you can listen to Sean reading my mind here.

Still to come: Ken Hite, Allen Varney, Jerome Larre, Laurent Devernay and Matt Forbeck, plus art from John Kovalic and Dennis Detwiller. And a new body-text font.

We're almost there.