This project will only be funded if it reaches its goal by .
Jabii - The Friendly Boxing Game
Jabii - The Friendly Boxing Game
Jabii is a new gaming concept that combines a physical boxing glove with a gaming universe where kids can box in a safe and fun way.
Jabii is a new gaming concept that combines a physical boxing glove with a gaming universe where kids can box in a safe and fun way. Read more
This project will only be funded if it reaches its goal by .
About this project
So what is “The friendly boxing game”?
The competitive spirit combined with a barrel of laughs totally sums up JABii. A friendly box between two friend’s results in some serious fun, but what makes JABii special is that it’s completely harmless, you can punch as hard as you want while playing and our unique technology means that no one will ever get hurt. The JABii glove and our mobile game add a whole new dimension to mobile gaming, resulting in a marriage of active physical play, and exciting virtual progression.
JABii is “the friendly boxing game” (patent pending), the way it works is by combining our spring-loaded toy (this makes it harmless!), with a game on your mobile, resulting in a fun filled active game for active fun-seekers of all ages!
The spring loaded action means that you can punch as hard as you want, and the spring reduces the impact, giving that satisfying strike with only smiles and laughter in the aftermath.
The JABii experience is made a exponentially better with the Helmet or Headband. Sensors on these track the punches, making for a thrilling few rounds between friends, family or adversaries.
Smosh Games, Corridor Digital and Dale Atwood absolutely loved testing out our prototypes, check it out right now on the above links.
Choose to play with either the Helmet og the Headband. Both have the same infrared sensors for punch tracking.
The innovatively designed JABii glove makes fighting so much fun! It’s Great for people of all ages, whether you want to simply blow off some steam, settle a score or just have a blast with your mates.
INSIDE THE APP
Meet the JABii HEROES
You’ll be using your hero in one of two game modes: Casual or Roleplay. Casual mode is where we will start and our aim in the near future is to build enough resources to be able to get Roleplay into action.
JABii Casual Mode:
- Challenge friends and other players
- Automatic stat point allocation when leveling up giving a real feel of progression
- Character customization and cool cosmetic items
JABii HERO, Roleplaying Game (STRETCHGOAL)
- Challenge other players
- Tailor your character however you want by allocating your own stat points on level-up
- Gearing up; Weapons, armour, and accessories add a new level of depth to the game, all affecting you character
- Dynamic boost items during fights, such as HP boosts, and damage boosts
- Tournament mode to add a competitive branch to the game
- Multiplayer battles: 2v2, 3v3, 4v4
- Special Character, giving character choice more diversity
THE GAME STORY
“In a sci-fi universe, an alien fleet is rapidly approaching planet Earth. Facing imminent annihilation after failed attempts at diplomacy, who will stop the suspected invaders? Reports have shown the fleet is surrounded by an energy field that holds back any attempt at penetration.
How will we face them, and who will stop them?”
(Each Kickstarter update will bring with it a new chapter to the evolving JABii story, allowing you to delve deeper into the changing universe surrounding the game.)
JABii custom PCB
What really sets JABii apart is our software, going forward we are planning on using our support to continually update our software to make it easy to use and reliable.
Our solution is divided into three parts: the firmware, the processing, and the front-end. The firmware will be running on the microcontroller embedded in the tip of the JABii.
Working together with smart sensors and a low-energy Bluetooth module, it will make the JABii glove responsible for sending data to your phone. The processing part of the software is where the magic happens.
After we received data from the firmware, we used some clever programming - and a great deal of math - to detect when you hit, where you hit, and possibly other parameters. This will be running on the supercomputer in your pocket - on your smartphone - where we have access to the processing power we need to perform this kind computation.
To most important job of the processing stage is reliability. In some other motion-based games a simple flick of the wrist will register as a hit. With JABii you will have to actually get up and move around to play the game. Making this a reality will be a significant part of the software development process.
The front-end is what you will actually see and interact with - the JABii app. This will use the information provided by the processing stage to show you visuals and enforce the rules of the game.
Three years ago, Christian Thostrup (54), a Danish veteran inventor, noticed a problem: his kids were spending too much time on their mobiles, "tech neck" was a growing concern as they hunched over their glowing screens.
To solve this, Christian got to work on inventing something to get his kids active, he wanted to use their beloved glowing screens, but also a physical toy to make them move!
After a painstaking 50 prototypes, Christian and his team struck gold with JABii, the safe, easy to use friendly boxing game. The 50 prototypes gradually improved designs, until a telescopic arm emerged to reduce the impact of the punch, a silicone top made it totally harmless, and the mobile game continues to evolve into a truly adventurous experience.
Our aim is to make a toy that's super fun for kids, but also grown-ups to have a toy to play with on a day-by-day basis. Everyone can use the JABii glove without the risk of hurting themselves, thanks to our telescopic design progress. While prototyping, we wanted to take it a step further, the helmet gives that extra level of protection for those who require it, and also compliments the game design and cosmetic design of characters.
We understand how much quality and product lifecycle means to you guys. So we’ve extensively tested until the end toy was deemed safe and seriously durable. The following tests have helped us absolutely ensured that JABii is totally child friendly .
Test 1 - Computer Simulation
We bent and pushed JABii to the limits with a computer strength simulator. We loaded it with 10kg’s (That's about as heavy as one-third of a Dalmatian) directly onto the bendy telescopic parts, and it held. That's a seriously strong toy that will far outlast its use thanks to the flexible, conical polypropylene.
Test 2 - Test Machine
We built a frankenstein of a machine to give JABii a battering. We are happy to say that neither JABii or any inventors were harmed in the process.
Test 3 - Life Proofing
We’re super keen to produce JABii in-house so that we can take full control and responsibility, but we need to buy injection moulds first! The money from this Kickstarter will primarily go towards buying moulds and developing the application.
Here we are, the happy team behind JABii. A mix of seasoned entreprenuers, user experience designers, hardware and software engineers, photographers, professional gamers, educators, product developers and marketing. Everything you need to make JABii awesome.
We’ve made the decision to charge for shipping after our Kickstarter ends. This makes sense for you guys and us as it really depends on how many backers we end up with, let's hope for sky-high numbers to drive down the cost here.
We will collect with the pledge manager after the campaign ends. This is so we can be fair to all our backers, one size rarely fits all with shipping. The result of this should be more choice of carriers for our backers.
Rest of world
LATIN AMERICA: Approx. $60 to most countries.
ASIA: $10 to China and Hong Kong. $20 to most other countries (we can't predict an estimate cost to Malaysia).
OCEANIA: Approx. $25 to Australia. $40 to New Zealand.
AFRICA: Approx $80 to most countries.
CANADA: Approx. $20 to most cities.
We’ll cover the cost of shipping your rewards to our international hubs. Depending on where in the world you are, we will either ship to you from our hub in the UK (EU backers), China (Asia Pacific backers), Canada (Canadian backers), Australia (Australia and New Zealand backers) or Atlanta (The USA and the rest of the world).
Check out our social media below for more! Like our pages for updates, and if you have any questions or comments, please do reach out to us. We love engaging with our backers!
The prototyping phase of the Jabii toy is just about complete, you’ve seen our extensive testing above. We just need to finalise the foam helmet and game for smart devices and we have lift off. Well, that’s all from us. Welcome to the JABii universe, and we count on your continued support!
Risks and challenges
Since the software is a major part of the JABII product it is also where a lot of the risk lies. We don’t see the app as a big risk. Making an app is standard procedure by now and it won’t be hard to find people who are great at making apps and mobile games. That said, we do have a risk of going over our budget, which is a risk present in all software development.
The risky part of the software is the part which will process the data coming from JABII’s sensors. The problem we are trying to solve is far from trivial, and it will take a lot of research and hard work to make the data-processing work as well as we want it to.
What makes the data-processing hard is that we are dealing with real-world data. When using sensors to capture information about the world, there will be some inherent uncertainty and reliability issues. Furthermore, the JABII has multiple sensors (accelerometer, gyroscope, IR sensor), combining the data these provide into a single conclusion is not easy.
We mitigate the data-processing risk by researching scholarly articles, getting inspiration from other products and by having some talented team members. We also plan on bringing in some external consultants, who are experts at solving this kind of problem.
The only hardware risk so far is locating the other opponent, as it can be a bit tricky due to abnormal behavior of the JABii glove. As the technology is based on locating the IR transmitter and fusing the data with the inbuilt IMU, hence many challenges can occur. Such challenges can either be the distribution of sunlight, which might block for the IR coded transmitted light or simply if the opponent player does not wear the JABii headband correctly.
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