Jacob's Island: A Visual Novel
The story of a Kenna, the last of the humans, alone in a world populated by creatures of fantasy, and her journey to find who she is.
Jacob's Island is the story of Kenna, a human who wakes up one day to find she seems to have misplaced her memory, as well as the rest of the human race. Despite having a distinct lack of knowledge as to exactly how the world should be, she finds the presence of bizarre and fantastical creatures to strike her as rather disconcerting.
As Kenna works to solve the mysteries surrounding herself, she has the chance to explore a magical world that somehow mirrors a world she cannot even remember.
A New World
Jacob's Island is a fantasy world with modern sensibilities. Mages are not bound to ancient tomes nor are women decoration. In this world, magic is but an extension of the world's technology and is treated as such. A lot of the popular conventions of fantasy fiction do not exist, the shirtless barbarian is far from a hero, the sultry and seductive siren has no interest in men, and the study of magic is more a science than simply the occult.
Save for perhaps the mythology that surrounds humans, the world feels real, because when you get right down to it, there are only so many times one can perform incredible feats of magic before it's just another day and another spell.
We also wanted to present a world where relationships are more akin to what you see in modern society (or perhaps even in the near future). There are openly gay individuals, sexuality is not expected to be binary, and women certainly aren't expected to only marry a man and raise children. That is not to say the option does not exist, it is merely no longer the immediate expectation.
Who is Floating Isles Studios?
I am glad you asked! We are a tiny independent studio, consisting of a two person team, a talented artist (Sita Duncan) and a passionate writer (Christopher Michael Hall). We live in Austin, Texas, though we are from opposite ends of the world.
We met in college and found similar interests, after a number of false starts with other graduates, we cut down the group to two people and over the past six months produced an enormous portion of Jacob's Island. Jacob's Island has been our passion for the last half year and we feel it shows in the look and feel of the world and it's story.
Why bring it to Kickstarter?
Though we sit on a fair portion of the visual novel, the fact remains that it is not done, and we are out of funding. Our personal savings only lasted us so far and so we have had to return to the work force with full time jobs doing work that is not exactly related to our field. Coming home from a long week, we throw ourselves into making the game, but with the loss of time, the game's progress has ground to a halt.
A successful Kickstarter will allow us to turn the visual novel into our job once more. Rather than spending the little time we have outside of work, we can spend the time we need to finish the game in a reasonable amount of time and release our visual novel.
Is this an Otome Game?
Are there lots of pretty boys that you can pursue a relationship with? Well, technically yes, but if you are looking for just a dating simulator, then our visual novel may not be exactly what you are looking for. This is the story of Kenna, and if she happens to develop herself through personal relations, that is certainly an option she has, but dating is far from what her world revolves around.
Didn't you say something about a Demo?
Why yes I did! We have three working Demos, one for Windows, Mac, and Linux. We have tested each, though not on all versions of the operating systems, nor with all patches, updates, tweaks, modifications, releases, or individual software environments that could possibly be conceived, and it is a demo so I am afraid we cannot promise it will be entirely bug free, but I assure you, it is quite fun!
Who is behind the music for Jacob's Island?
Johnathan Johnson is the talented musician behind the sound track for Jacob's Island. Check out his portfolio here.
I have a question!?
Then please, ask it! I hardly expected we would answer all questions with our short introduction, so please, ask away! We are here all day and all weekend!
Risks and challenges
We fully expect to drop everything and dedicate our lives to finishing our visual novel. Writing and art are what we want to do with our lives, and we are thus more than familiar with living below our means, but to put it bluntly, this being our job gives us little to fall back on. Our small team means that if something happens to one member, we can expect delays. This is of course why we have given ourselves almost a year to finish the project.
Assuming all goes well, we may have the project finished in as little as four months.Learn about accountability on Kickstarter
- (30 days)