IT'S ALL ABOUT CONTROL...
First of all, I want to express my excitement for reaching our first stretch goal! This will allow us hire Graham Miller Music Design to compose an original score for the game. This includes everything from cues and ambiance, to radio streams, to elevator music and advertising jingles. Graham was gracious enough to allow us to use some of his tracks for the demo version of Technolust -but, these tracks were just ones he had laying around. The score for Technolust will be completely original! Graham is a very talented musician and we believe he has the perfect style for the mood we are trying to convey in the out world. I will post more about the music of Technolust shortly. Keep watching here :)
Behind the scenes I have been working with some people with amazing new graphics technology that I really can't wait to show you! I promise something more on that, very very shortly as well.
A complete new set of control options have been added to the most recent (unreleased) build of Technolust. Working together with mrgreen72 from the Oculus forums we are testing a huge number of control possibilities to ensure a safe and comfortable ride through Technolust. We have everything from a "comfort mode" (made famous by CloudHead Games) to decoupled head tracking, to 'U'-turn abilities and everything in between.
That's it for now. Keep your eyes pealed for more updates soon.
And remember: Trust your Technolust_