The Good News Cometh
Okay, this is an extremely significant update. All backers are encouraged to read the post very carefully and then shout hilarious things at random in the comments.
We're proud to announce that we've teamed up with microprocessor hypergiant Intel (yes, *that* Intel) in order to make There Came an Echo better. That's a vague phrase meaning "they're funding us", and before you shout those hilarious things in the comments, let me explain.
We were unbelievably thrilled to exceed a hundred thousand dollars via Kickstarter, *and we have been on track to complete the game with the funding you've given us*. We got an office space with the Kickstarter funding, we built our work machines, bought licenses of Unity Pro, hired three employees, and things were going swimmingly. Full stop.
Still, there were things we weren't going to be able to do. We weren't going to be able to translate the game into other languages. Our QA process would have been...well, abbreviated, to say the least. We would not have been ESRB rated, we would have had a very effectively low marketing and advertising budget, and most of all, the programming burden being entirely on me (oh, this is Jason Wishnov speaking at the moment, hi) meant that all of my personal coding weaknesses would have been on display and evident in the game. Which obviously don't exist, but you know, *hypothetically*.
Intel approached us some months ago, expressing interest in the title for their upcoming Intel® RealSense™ Technology platform (you can read some early CES impressions here) (also they told us to use all those wacky legal marks). Our game, primarily utilizing voice commands, was a perfect fit for their device, and they offered additional funding and assistance in exchange for supporting their upcoming platform. They were extremely excited about the game, but more than that, they were committed to our artistic vision of the game, with no compromise. Let me make that point even more clear: Intel is absolutely not acting as publisher. They have no direct say in the creative process, beyond mandating that the experience be bug-free and support their platform. They will be providing assistance in many ways, but they will not in any way alter the original vision of There Came an Echo. Period.
So, what does this mean? Here's a little bullet point list:
- We're able to hire an additional programmer, and heck, we already have. Everyone say hello to the newest member of our team, Archie Prakash! He has over nine years of experience in the videogame industry, and he is rad. His skills in artificial intelligence and shader design are going to be of vast assistance in the coming months.
- Our game will at the very least be translated to English, French, German, Italian, and Spanish with subtitles, and possibly full voiceover (the amount of voiceover in TCAE is fairly immense, so we'll need to get some quotes). Other possible languages include Japanese, Portuguese, Chinese, and Korean.
- We're able to devote a significant amount of funding to dedicated UI design and sound design. We were pretty much flying by night in these areas prior.
- With a marketing budget, you can expect to see us at some trade shows in the near future. Which ones? We'll let you know. ;)
- The game will be ESRB rated and have significant user testing and QA.
- Support, of course, for Intel's RealSense™ technology. We're going to add some gesture support as well, but don't freak out gestures are totally optional and are not in any way required. And, of course, keyboard and mouse controls will still be included.
- There really aren't many of these, but here's the big one: you can probably expect There Came an Echo to release in October 2014, as opposed to the aforementioned June. I know, another delayed Kickstarter, right? The good news, however, is that this is now an extremely likely timeframe for TCAE to release, because we really want to support RealSense™ at launch. We're not expanding the scope of the game significantly; we simply need the extra time to support their device, do more QA, and translate.
- We had to write all these words but it's cool.
We understand you might have some concerns, questions, and comments, and we absolutely encourage you to sound out and let us know. We wouldn't be here if it weren't for all of your support (the Intel contact specifically reached out to us because he saw the Kickstarter campaign's success). We'll address every question you have personally. This really is an excellent thing, and we're thrilled to have the additional support to make There Came an Echo even better.
Oh, also, here's a cool GIF! (Corrin's aiming and firing animations are currently undergoing a bit of a rework.) Mission 2 is nearly fully built, and we're moving on to Mission 3.
seconds to go
Pledge $15 or moreYou selected
You'll receive a Steam copy of There Came an Echo upon release! And, in addition to exclusive updates and information on the development process, you'll also snag a free Steam copy of our first game, Sequence, *within twenty four hours of making your pledge*. Sequence is yours for keeps, even if you need to rescind your pledge later. Have fun!Estimated delivery:
Pledge $30 or moreYou selected
You'll be able to download a digital copy of the completely original game soundtrack, composed by Ronald Jenkees, Jimmy Hinson (BigGiantCircles), and Judith de los Santos (Malukah). FLAC included! In addition, you'll get a high-resolution, backer-only pack of digital concept art as we complete the design phase. All previous reward tiers included.Estimated delivery:
Pledge $60 or moreYou selected
You'll receive special thanks in the game's credits, and a chance to audition for one of seven available roles in There Came an Echo! For lots of useful information, see www.playiridium.com/voiceactors. All previous reward tiers included.Estimated delivery:
Pledge $60 or moreYou selected
NON-THESPIAN EDITION: This tier contains the special thanks in the credits. However, for those of a less theatrical bent, you can choose this tier to replace the audition opportunity with the Kickstarter-exclusive digital commentary track, accessible in-game! Backers at the $100 level can choose either $60 tier to include, and backers at the $150 and higher levels get both!Estimated delivery:
Pledge $100 or moreYou selected
You'll grab the exclusive and completely rad There Came an Echo T-shirt! For more details, see www.playiridium.com/tshirt. Also, grab a digital version of the There Came an Echo artbook! The artbook features concept art, articles on the design process, script excerpts, developer bios, and much more! All previous reward tiers included.Estimated delivery:Add $10 USD to ship outside the US
Pledge $150 or moreYou selected
You'll receive a second copy of the game (for a friend)! Also, you'll grab a Kickstarter-exclusive commentary track from the design team, accessible in-game. All previous reward tiers included.Estimated delivery:Add $10 USD to ship outside the US
Pledge $250 or moreYou selected
Score a signed, poster-sized print (11x17) of *any* piece of concept art from the game...your choice. In addition, we'll send you a personalized postcard during production of the game! Postcards will contain an average of 2.3 jokes each. All previous reward tiers included.Estimated delivery:Add $30 USD to ship outside the US
Pledge $400 or moreYou selected
Grab a physical copy of our 75-page artbook, featuring a beautiful matte hard cover and premium glossy pages. The artbook features concept art, articles on the design process, script excerpts, developer bios, and much more! Also, you'll grab another two copies of the game (four total) of There Came an Echo. All previous reward tiers included.Estimated delivery:Add $50 USD to ship outside the US
Pledge $800 or moreYou selected
7 backers Limited (13 left of 20)
In this tier, you'll be guaranteed a free copy of every game Iridium Studios ever produces. Like, ever. In addition, you'll get to craft a secret phrase that, when uttered in-game, has a custom effect that you yourself devise. All previous reward tiers included.Estimated delivery:Add $50 USD to ship outside the US
Pledge $1,500 or moreYou selected
0 backers Limited (5 left of 5)
We'll put your likeness, as an NPC, into the game at a location of your choosing. In addition, you'll get a tour of Iridium Studios, get to play an early version of the game, have lunch with the crew, and join us for our yearly excursion down to Disneyland in August. You may have to intentionally refuse some of these rewards, or your body might *explode from fun*. (Travel expenses not included.) All previous reward tiers included.Estimated delivery:Add $50 USD to ship outside the US
Pledge $3,000 or moreYou selected
4 backers Limited (1 left of 5)
We don't even...all right. If you think we're *that cool*, who are we to argue? In this tier, you'll receive credit as an executive producer on the game. You'll also be invited to attend the official slightly-before-launch party for There Came an Echo, which will be recorded and played in-game during the final credit sequence. You'll get a full-size canvas gallery-wrap print of any piece of art we produce for the game, concept or otherwise. We can't effectively show our appreciation for this kind of pledge, so we will also be providing unlimited hugs. UNLIMITED. All previous reward tiers, of course, included. Travel expenses still aren't, though, those can get weird if you're from Southeast Asia or something.Estimated delivery:Add $75 USD to ship outside the US
- (31 days)