Funded! This project was successfully funded on March 21, 2013.

Update #37

Post-PAX Progress!

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Hey, backers! Sitting in the airport, waiting for our flight to take us all home to our warm, soft beds. (It's kind of all we can talk about at the moment. We're exhausted.) But, we thought we'd take a moment to decompress and share our experience!

There Came an Echo at PAX East!
There Came an Echo at PAX East!

What a time! First off, we'd like to say THANK YOU to all the backers who came by to check out the game. Your enthusiasm and excitement was contagious, and we were absolutely ecstatic to show off There Came an Echo to those who had a direct hand in making it happen. Meeting you guys made our weekend, seriously.

If you were one of those backers, be sure to tell us how your experience was in the comments below! And if you weren't there, you can check out this Destructoid article on the experience: http://www.destructoid.com/there-came-an-echo-does-voice-control-right-273194.phtml

In the meantime, after a day off to rest, we're gonna hop right on that backwagon. We got a TON of great feedback, QA, and impressions from all the players, and we're going to start integrating that feedback into the game immediately. In the meantime, we're starting to physically build out Missions 4 and 6 (5 was the vertical slice) and add in the various different weapon type bullet effects.

Full steam ahead! We can't wait for release.


Update #36

First trailer unveiled!

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I'm literally sitting in our booth at PAX East RIGHT NOW! But I have internet, and I have news.

Check out the very first trailer for There Came an Echo, the game that all of YOU made happen! We're extremely excited to share this with you, and we hope you guys feel that your faith and hard-earned funding has gone to good use. We can't be more thrilled to be showing off the game to everyone.

Oh, a few announcements in there, too. There Came an Echo will be coming to the Playstation 4, as well as the Xbox One! Oh snap!

And, for the first time, announcing our incredible voice cast:

Wil Wheaton Ashly Burch Laura Bailey Yuri Lowenthal Karen Strassman Rachel Robinson Cindy Robinson

Wow. Gonna be a fun weekend. = D Let us know what you think in the comments! For realsies!


Update #35 - For backers only

PAX East! Xbox One! Radial Menu! Stuff!

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Update #34

The Good News Cometh

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Okay, this is an extremely significant update. All backers are encouraged to read the post very carefully and then shout hilarious things at random in the comments.

We're proud to announce that we've teamed up with microprocessor hypergiant Intel (yes, *that* Intel) in order to make There Came an Echo better. That's a vague phrase meaning "they're funding us", and before you shout those hilarious things in the comments, let me explain.

We were unbelievably thrilled to exceed a hundred thousand dollars via Kickstarter, *and we have been on track to complete the game with the funding you've given us*. We got an office space with the Kickstarter funding, we built our work machines, bought licenses of Unity Pro, hired three employees, and things were going swimmingly. Full stop.

Still, there were things we weren't going to be able to do. We weren't going to be able to translate the game into other languages. Our QA process would have been...well, abbreviated, to say the least. We would not have been ESRB rated, we would have had a very effectively low marketing and advertising budget, and most of all, the programming burden being entirely on me (oh, this is Jason Wishnov speaking at the moment, hi) meant that all of my personal coding weaknesses would have been on display and evident in the game. Which obviously don't exist, but you know, *hypothetically*.

Intel approached us some months ago, expressing interest in the title for their upcoming Intel® RealSense™ Technology platform (you can read some early CES impressions here) (also they told us to use all those wacky legal marks). Our game, primarily utilizing voice commands, was a perfect fit for their device, and they offered additional funding and assistance in exchange for supporting their upcoming platform. They were extremely excited about the game, but more than that, they were committed to our artistic vision of the game, with no compromise. Let me make that point even more clear: Intel is absolutely not acting as publisher. They have no direct say in the creative process, beyond mandating that the experience be bug-free and support their platform. They will be providing assistance in many ways, but they will not in any way alter the original vision of There Came an Echo. Period.

So, what does this mean? Here's a little bullet point list:

Good Things

- We're able to hire an additional programmer, and heck, we already have. Everyone say hello to the newest member of our team, Archie Prakash! He has over nine years of experience in the videogame industry, and he is rad. His skills in artificial intelligence and shader design are going to be of vast assistance in the coming months.

- Our game will at the very least be translated to English, French, German, Italian, and Spanish with subtitles, and possibly full voiceover (the amount of voiceover in TCAE is fairly immense, so we'll need to get some quotes). Other possible languages include Japanese, Portuguese, Chinese, and Korean.

- We're able to devote a significant amount of funding to dedicated UI design and sound design. We were pretty much flying by night in these areas prior.

- With a marketing budget, you can expect to see us at some trade shows in the near future. Which ones? We'll let you know. ;)

- The game will be ESRB rated and have significant user testing and QA.

- Support, of course, for Intel's RealSense™ technology. We're going to add some gesture support as well, but don't freak out gestures are totally optional and are not in any way required. And, of course, keyboard and mouse controls will still be included.

Bad Things


- There really aren't many of these, but here's the big one: you can probably expect There Came an Echo to release in October 2014, as opposed to the aforementioned June. I know, another delayed Kickstarter, right? The good news, however, is that this is now an extremely likely timeframe for TCAE to release, because we really want to support RealSense™ at launch. We're not expanding the scope of the game significantly; we simply need the extra time to support their device, do more QA, and translate.

- We had to write all these words but it's cool.

We understand you might have some concerns, questions, and comments, and we absolutely encourage you to sound out and let us know. We wouldn't be here if it weren't for all of your support (the Intel contact specifically reached out to us because he saw the Kickstarter campaign's success). We'll address every question you have personally. This really is an excellent thing, and we're thrilled to have the additional support to make There Came an Echo even better.

Oh, also, here's a cool GIF! (Corrin's aiming and firing animations are currently undergoing a bit of a rework.) Mission 2 is nearly fully built, and we're moving on to Mission 3.

Pew pew pew!
Pew pew pew!

Update #33 - For backers only

Mysterious Rumblings

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    You'll receive a Steam copy of There Came an Echo upon release! And, in addition to exclusive updates and information on the development process, you'll also snag a free Steam copy of our first game, Sequence, *within twenty four hours of making your pledge*. Sequence is yours for keeps, even if you need to rescind your pledge later. Have fun!

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    You'll be able to download a digital copy of the completely original game soundtrack, composed by Ronald Jenkees, Jimmy Hinson (BigGiantCircles), and Judith de los Santos (Malukah). FLAC included! In addition, you'll get a high-resolution, backer-only pack of digital concept art as we complete the design phase. All previous reward tiers included.

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    You'll receive special thanks in the game's credits, and a chance to audition for one of seven available roles in There Came an Echo! For lots of useful information, see www.playiridium.com/voiceactors. All previous reward tiers included.

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    NON-THESPIAN EDITION: This tier contains the special thanks in the credits. However, for those of a less theatrical bent, you can choose this tier to replace the audition opportunity with the Kickstarter-exclusive digital commentary track, accessible in-game! Backers at the $100 level can choose either $60 tier to include, and backers at the $150 and higher levels get both!

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    You'll grab the exclusive and completely rad There Came an Echo T-shirt! For more details, see www.playiridium.com/tshirt. Also, grab a digital version of the There Came an Echo artbook! The artbook features concept art, articles on the design process, script excerpts, developer bios, and much more! All previous reward tiers included.

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    Grab a physical copy of our 75-page artbook, featuring a beautiful matte hard cover and premium glossy pages. The artbook features concept art, articles on the design process, script excerpts, developer bios, and much more! Also, you'll grab another two copies of the game (four total) of There Came an Echo. All previous reward tiers included.

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    In this tier, you'll be guaranteed a free copy of every game Iridium Studios ever produces. Like, ever. In addition, you'll get to craft a secret phrase that, when uttered in-game, has a custom effect that you yourself devise. All previous reward tiers included.

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    We'll put your likeness, as an NPC, into the game at a location of your choosing. In addition, you'll get a tour of Iridium Studios, get to play an early version of the game, have lunch with the crew, and join us for our yearly excursion down to Disneyland in August. You may have to intentionally refuse some of these rewards, or your body might *explode from fun*. (Travel expenses not included.) All previous reward tiers included.

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