Hey, everyone! Things have mostly steadied out...thank goodness. = D We were at GDC last week, and got some rest over the weekend, to boot.
In terms of the game, we're adding in languages now (Spanish and German should be released before the end of the week, with French and Italian to soon follow). Keep a lookout for that!
We still have plenty of rewards to ship, though. We're beginning to record developer commentary this week, which will be a fun addition for everyone at the $60 tier or higher. We're getting samples back from a few printing houses for the physical copies of the art books, and we'll also be sending out thumbnail samples for those receiving physical prints of concept art.
I want to reiterate: if you have been unable to procure your code or something else has gone wrong, PLEASE SEND US A MESSAGE. We want to make sure everyone is getting what they paid for!
We continue to hope everyone is enjoying the game! <3 You guys made it happen, after all.
My apologies for the relatively lack of communication...the sheer and absolute pressure of a launch, especially one with some bugs to iron out, is absolutely absurd. I'd like to write up the experience, someday, if I can.
In any case, we want to apologize for that, and also for Humble Bundle being a little weird about things. There Came an Echo is *still* not publicly available for purchase for reasons I completely do not understand, but it should absolutely be there for all Kickstarter backers. We've given instructions before, but remember:
1) Your Humble E-mail account MUST be the same as your Kickstarter E-mail, and
2) You need to check under "Claim Past Purchases", which is a section which needs to be expanded by the little plus button.
Another easy way to take care of things is the Humble Key Resender, which should make things easier.
Your order should have both a Steam key and a link to the DRM free version. Unless you're super anti-Steam, you should roll Steam. You'll get more frequent updates, trading cards, achievements, cloud saves, and more.
Most of the bugs have been smoothed out, though we continue to work hard. We'll be up at GDC next week, but we'll still be responding to messages and questions and what have you.
I do sincerely hope you've enjoyed what you've played. We worked for a long, long time to make it happen. If you liked it, be sure to leave a Steam user review, and recommend it to your friends! Tell 'em you helped make it happen.
We love Humble, but we hear you: you need your game, and you need it now.
We will be putting up a private link of our game tonight (albeit, late tonight, likely 2 AM Pacific). The file should be around 2 GB. We're trusting you to not share it.
The actual build will be on the Humble Store shortly enough, but we need to get this to you now.
Also, fixes coming tonight for inaccurate microphone volume.
Not sure I've ever been this exhausted. Whew.
A new build has been pushed with a lot of stability updates...hopefully the voice controls should stay much more consistent, and a lot of weird progress blocks may have been taken care of.
We did have to make the hard decision to push back foreign language support (still in this build, but will be removed before 10 AM) for 10 days or so...see this post for details. (http://steamcommunity.com/app/319740/discussions/0/610573009255061379/)
This is the last build we can push out relatively freely...you guys started playing on the 21st with the acknowledgement that there would be bugs, but now, on proper release, we need to test through builds before we push them live in the event that something, somewhere, broke. If you guys are down to play a bit this morning, go for it! Everything *should* be good, and we're going through it ourselves at the moment, but the more, the merrier.
If you still haven't gotten your code, check the previous update for details!
Thanks for sticking with us!