Howdy y'all! Hope your summer is going well! Here in AZ we are already melting at over 100 F temperatures. You walk outside and your skin just spontaneously combusts. It's very inconvenient if you don't like your skin constantly bursting into flames.
We've made a LOT of progress, but we've also had a few setbacks recently. It is only to be expected--the path of game dev is a rocky one indeed. But when life gives you lemons, make a giant unstoppable killer lemon robot who will do your bidding. I'm pretty sure that's what Tony Stark did in the latest Avengers movie. And a giant unstoppable killer lemon robot we have made indeed.
The biggest setback has been losing a few key members of our team--most notably our awesome UI designer, who had other commitments he had to attend to. These things happen and we wish him all the best! This, however, left us with a difficult decision--find an artist who can try to mimic his art style or start over with a brand new artist. We decided to go with the latter and fortunately we managed to find Jocelyn--who is insanely talented. She took things in a bit of a different direction--things are still very steampunky, but there's more of a dirty, grimy, beat-up, Fallout 2 kind of vibe now. Excellent.
We also lost a few programmers--mysteriously all within about a week of each other. An extra-terrestrial force at work? You decide! Everyone just had expected personal or professional priorities arise at around the same time and could no longer continue with the project. Cue sad trombone sound effect. It was a bummer for sure, but we were able to find some really awesome replacements. Do I use the word awesome too much? We were able to find some really radical replacements. The coding team is now really solid and racing forward with development. Everyone is super professional, reliable, and very experienced with game development. The recent bumps in the road have been a bit stressful, but in the immortal words of Lucky Dragon Fortune Cookie Manufacturing Concern: "What doesn't kill you only makes you stronger." Our team is now stronger than ever and Age of Grit will be better for it. Among many other things, art requires adversity. I believe thanks to these setbacks we now have a smarter, leaner, and more determined giant unstoppable lemon robot than we ever had before. And I really mean that.
Expect a demo soon! I don't want to give a specific date because, well we might miss it. But we have a fairly close internal deadline for the demo and we are working long and hard to make it happen. Many keys have been typed, many mouse buttons have been clicked, and many cans of Mountain Dew have been drunk. But it should be coming down the pike shortly. You know, a pike. It's like a spear sort of of thing from medieval times. In Civilization you get it just before you develop gunpowder. It is called a pike--for some reason stuff comes down it I guess. It's like a stick that has a sharp stabby end. Here is an image I found on Google. It's coming down that!!!