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A cowboy themed RPG adventure aboard a steam-powered airship!  Steampunk meets Firefly in a vast, immersive, Wild West inspired world!
A cowboy themed RPG adventure aboard a steam-powered airship!  Steampunk meets Firefly in a vast, immersive, Wild West inspired world!
A cowboy themed RPG adventure aboard a steam-powered airship! Steampunk meets Firefly in a vast, immersive, Wild West inspired world!
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636 backers pledged $15,773 to help bring this project to life.

Stretch Goals!


We're very happy to announce the campaign's stretch goals!  Please help spread the word on Facebook and Twitter so we can reach our base funding goal and start smashing our way past some of these goals!  If you have any questions or comments please let us know in the comment section below!

$12,000.00 - FUNDING SUCCESSFUL!  
We did it--we're 100% funded and Age of Grit is a go!

$14,000.00 - PERSONAL GEAR
In addition to loot and upgrades for your airship, you can now acquire gear for crew members to use. Things like tools, revolvers, cool hats, cool brown cowboy overcoats, etc.  Items will have specific combat benefits, buffs, and other in-game effects.

At key moments in the plot, Age of Grit will feature cut scenes, illustrated in a comic book panel style.

We will add an additional faction to The West. This will be a subcontinent with its own unique feel and visual style. There's a few places on the map where it could go--we're thinking to the west of The Core. The new faction will have several new cities, additional missions, and special quest lines of its own. Its exact landscape and culture is an open question--we'd like some input from all of you! It needs to fit naturally into the overall world and stick to the general style/feel of the game--but there's a lot of different directions we could go. What would you like this new faction to be like? 

$20,000.00 - NEW GAME +
After beating the game you'll unlock a "New Game +" mode. This means you can start the game all over again with a harder difficulty and keep your ship's configuration from the previous playthrough. We will include certain content exclusive to New Game + mode--a number of jobs, quest lines, extra loot, easter-eggs, and perhaps even a secret city you can only reach in New Game +!

$24,000.00 - "Jasper Jim's Traveling Carnival"
Your crew could use some down time after all the grit they have to face each day! "Jasper Jim's Traveling Carnival" is the Age of Grit version of The Gold Saucer from FFVII! Its a carnival train that rides the rails from town to town. It will visit a town for a short time and then move on to its next venue--so it might not always be easy for players to find.  Imagine a carnival where all the games are fantastical steampunk contraptions--using gears, clockwork, and steam power to operate.  You can play games to win more gold, level up certain abilities, or even win special loot for your characters or airship. We have a bunch of ideas for mini games, but we're also open to suggestions from our backers!

$30,000 - Console Support
We will release Age of Grit on Xbox One, PS4, and Wii U--pending the various approval processes of each console of course. A huge benefit to building the game in Unity 3d is the relative ease of console ports. The main obstacle will be getting the game to play well and feel natural with a controller--right now the game is really designed with a mouse or touch screen in mind. That being said it's certainly doable, it'll just require some time and effort on our part. If we reach this stretch goal we'll also include controller support in the PC, Mac, Linux, and iOS versions of the game--so those who prefer that style of gameplay have the option.

$36,000.00 - Add Voice Overs & Animation to Cut Scenes
Cut scenes will be fully and professionally voice acted.  Additionally, cut scenes will be animated rather than using a still comic book style.

$48,000.00 - Isometric, Fully Explorable Towns
At our base funding level, towns will be in a 2d first person perspective--similar to that of classic adventure games. If this stretch goal is met, we will transform each town into a large, isometric environment that you'll be able fully explore.  We'll also include a dueling system--at times you'll get into off-ship fights using derringers, revolvers, rifles, and various cowboy-steampunk sidearms.  The off-ship combat will mirror the turn-based, strategic system of the airship combat.

$60,000 - 16-Bit Prequel
Our ultimate stretch goal: a 16-bit, SNES style prequel to Age of Grit! This would be a lot of work but it'd be a blast to make! I'm a huge fan of retro games and love anything that hearkens to the 16-bit glory days of gaming. The game would shed light on the back stories of certain AOG characters and lay the foundation for Age of Grit. It would feature pixel art graphics and some classic chiptunes for the sound track. And like any good prequel it's gotta have an epic scene like this.  Not sure what the exact gameplay would be like, though we're leaning towards sort of a vertical scrolling shoot 'em up. But what are your thoughts? What's kind of 16-bit game can you imagine taking place in the Age of Grit world.

 Star Trader 2

In many ways, Star Trader 2 is Age of Grit in space!  I've always been a fan of the space trading genre and Age of Grit has certainly gleaned some inspiration from traditional space traders.  My personal favorites from over the years have been Freelancer and a super simple but super awesome game for Palm Pilot simply called Space Trader.  

Star Trader 2 pushes everything to the max and appears to be the ultimate space trading game--with just about everything you could ask for from the genre!  You explore a massive, procedurally generated universe unique to each player's game.  The game features a customizable ship and crew, strategic turn based combat, deep RPG elements, and even away-missions to the surface of planets.  And the universe has a rich lore and an interesting story behind it--something I always appreciate from a game.  They still have some early bird specials available so if it sounds like your kind of game go check it out!


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    1. iqSoup 2-time creator on September 9, 2014

      Uhhh no, not quite funded yet! At $12,000 it WILL be fully funded. We still got a little ways to go!

      Thanks for the shout out! Appreciate the help!

      I hear ya! Hopefully we can attract some more attention! We'll keep trying our best to promote the campaign and get members of the press to write about AOG. As for consoles--I'm like you. Most of my gaming is on the PC--with some mobile gaming thrown in here and there. For certain game types I like using a controller, but of course there's plenty of options for controllers on PC. I have a 360 but it mostly just gets used as a Netflix box. All that being said there's still a lot of people who prefer consoles--it's a huge audience and we want to give everyone the option to play AOG however they like.

    2. Dave, Shadowrunner on September 9, 2014

      I would really love for the $48K stretch goal to be met. I still don't know why there aren't more backers for this game... I can only assume it's just lack of exposure as there MUST be more people itching for an RPG with this setting. Perhaps once this game is officially funded some of the gaming sites will be willing to cover it.

      Can't say I give a horse's ass about console support, but I suppose reaching that goal could attract additional backers who can't or won't play games on computers for whatever reason.

    3. Chet on September 9, 2014

      I linked them over at our site where many RPG fans hang out. ;)

      I'm very glad it's funded.

    4. Angela Morrison on September 9, 2014

      Wow!!! Awesome news. Congratulations. I'm so glad its a go! Best of luck for your stretch goals.

    5. Pär Björklund on September 9, 2014

      Linked it again on Facebook to see if any of my friends tag along on the ride. :)