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A cowboy themed RPG adventure aboard a steam-powered airship!  Steampunk meets Firefly in a vast, immersive, Wild West inspired world!
A cowboy themed RPG adventure aboard a steam-powered airship! Steampunk meets Firefly in a vast, immersive, Wild West inspired world!
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636 backers pledged $15,773 to help bring this project to life.

Yipeekaiyaiyippeeyay!!! Battle Demo ready for play!!!

Posted by iqSoup (Creator)

Boy howdy am I excited!!!

The first reason--I have a daughter! As you can see from the picture, she is a 1-up mushroom with a bow. Our adorable little baby was born just a few weeks ago--both she and her mother are very happy and healthy. We are ecstatic, but as you can imagine the wee one was kept us pretty busy--I've become very good at holding a sleeping baby while typing code at my desk.

The other reason I'm so excited: the much anticipated Age of Grit Battle Demo has arrived!!!  It's certainly been a heck dang ton of work but now Age of Grit is the proud owner of a fully armed and operational battle system.  This is an absolutely huge milestone for the project!  It's a massive part of the game we can check off the list.

We originally planned on doing a single web build for the demo, but unfortunately Unity's web player is being depreciated by most major browsers. So instead we have three different builds--one for PC, one for Linux, and one for Mac.  Follow the link for your platform below, unzip the folder, and dive right in.  There are four battles for you can check out--see if you can beat all four!

Age of Grit Battle Demo - PC

Age of Grit Battle Demo - Mac
Age of Grit Battle Demo - Linux

The two purposes of the demo are 1) to give you guys a taste of the game and how combat will work, and 2) for us to get some glimmering pearls of priceless feedback. We'd really appreciate all the constructive criticism you can possibly critically construct.  Let us know what you like and what you don't like. Share with use any ideas you have on how we can improve things. For brief general feedback just post on over on the main comment section of the Kickstarter! For more detailed suggestions email us at It's difficult to build anything creative in a vacuum--we desperately need your comments, positive or negative.

There's still a few issues and we'll certainly make some tweaks and adjustments--especially after getting some valuable feedback from our beloved play testers (that's you). And again, this isn't representative of the full game but rather a demo of just the game's battle system. It's a big slice of the pizza but by itself it's not the whole pie. The rest of the game--traveling across the game world, visiting towns, talking with NPCs, upgrading your ship--all that stuff is well underway but still needs time and love and won't be a part of this demo.

If you have any trouble downloading or running the build please contact us at and we will help you out right away.

And when you're done playing through the demo, if you're in the mood for some cowboy video game goodness there's currently a Humble Bundle that includes Call of Juarer: Gunslinger.  For as little as $1 you pick up what I thought was a really fun and well crafted cowboy shooter--along with a bunch of other games too.  I had a blast playing through it, it really captures a great fun cowboy feel.  Crazy good deal if you ask me!

A huge thanks to everyone for all your help and support!!!


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    1. Vryl

      Came back and tried again, once I had some more free time. Beat the second and third okay, but after repeated attempts against the fourth I have to conclude that I'm just not lucky enough for it. The enemy misses once if at all even if I max engine use every turn, and if I ignore the engines to do more with the cannons it still out-damages me as well as having a stronger hull.

    2. Vryl

      Impressions after the first fight: the steam engine is incredibly not worth it. Malfunctioned twice out of three uses, failed to dodge anything the turn after it did succeed... and the turn it activated, in case the displayed time of activation is misleading. When it costs 10 steam for the only rank it's allowed, that's one expensive gamble.

      The second battle thumped me pretty hard. No matter how much I boosted my evade, the enemy's big gun couldn't be dodged and my heavy cannon malfunctioning prevented me from even trying to finish the opponent off before it built up the steam for a second, lethal blast.

    3. Dave, Shadowrunner on

      Had a chance to play the demo on Windows 7. I managed to beat all 4 battles. The last one was the most challenging. No major issues, but one time after I was defeated it seemed the disabled weapons carried over into the next fight when I retried the battle.

      One thing that wasn't entirely clear to me was the duration of buff effects for equipment that boosted evasion or accuracy. Not sure if it only lasts one round or longer than that (I assume it is longer than that since it is often the last action performed in a round, but there's currently no way to tell AFAIK).

      I'd personally be interested in seeing a few more of the numbers in the battle log (or at least some way to see the current boni / penalties to accuracy / evasion after the message disappears).

      I'm also curious what will happen in the actual game when your ship is defeated in battle. Will it be game over? Can you and your crew be injured / die? Or will it just mean your ship is destroyed and you'll have to buy / find a new one or repair the damaged one?

      Anyway it is very cool and shows much promise for an interesting turn-based battle. I'd say maybe some additional sound effects when something is damaged or disabled might be nice.

    4. iqSoup 2-time creator on

      Sorry everyone, there seems to be an issue with the Mac and Linux versions of the demo. We are working as quickly as possible to sort things out. When we get things sorted out we'll post a new update with links to the fixed files. Thanks for your patience!

    5. flesk

      Oh, the game is also looking for the files shipFile.xml and /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp, which are files that don't exist on my computer.

    6. flesk

      I'm having an issue with the demo on Linux. I'm able to start the game, but when I press either of the number buttons, nothing happens. Here's a paste of the relevant errors from Player.log, with one section for every button press from 1–4:

      Feel free to contact me through direct message on Kickstarter or by email if you need more info and that's more convenient.

    7. flesk

      Yay! :D Congrats on the little one and the demo! I look forward to playing the demo tonight.