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$77,508
pledged of $200,000pledged of $200,000 goal
1,468
backers
Funding Unsuccessful
The project's funding goal was not reached on Wed, March 12 2014 12:58 PM UTC +00:00
iQiOi Co., Ltd.By iQiOi Co., Ltd.
First created
iQiOi Co., Ltd.By iQiOi Co., Ltd.
First created
$77,508
pledged of $200,000pledged of $200,000 goal
1,468
backers
Funding Unsuccessful
The project's funding goal was not reached on Wed, March 12 2014 12:58 PM UTC +00:00

David Hayter video

Posted by iQiOi Co., Ltd. (Creator)
8 likes

Ooops, Here it is embedded! Don't be a Hayter!

Supasin Chaturavichanan, Toefoo, and 6 more people like this update.

Comments

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    1. Sandro Manke on

      lol, you got me with this one.

    2. Missing avatar

      Lloyd on

      Ha, nice video. I'm interested to find out more about the game in the coming weeks, like the tone of the game (deadly serious? Occasionally funny?) and the balance between story and puzzles. I mean, I don't remember Snatcher being an extremely puzzle-heavy game and I'm fine with that, because you always felt like your investigation had purpose, even when you were just exploring. One of the best things about Snatcher was just how many things you could examine in the environment. It gave the world a great density and sense of scope. I'd love to see something like the computer terminal make a comeback -- it was really cool being able to search for anything you wanted on that thing -- so long as every puzzle doesn't turn into "just Google it". Maybe your robot friend has an encyclopedic knowledge of things? Who knows, I'm just spit balling. Anyway, let's get this thing funded :-p