About this project
What is it?
We love playing town building games, but have gotten pretty annoyed with how the current casual games limit how much you can play without bugging your friends or spending your money. We want to make a game that brings over the fun things from those games, and leaves behind the annoying stuff. And since we love games like Civ, we're going to sprinkle in some cool features from non-casual games to push this genre forward!
If you like Animal Crossing, The Sims, Harvest Moon, Civ, or <insert any other town building/avatar customization game here>, then you’ll love this game!
Steam Bandits: Outpost will be a free-to-play game for iOS, Android, Mac, and PC. The game has the following core features:
- Build up an outpost by constructing buildings that do different things.
- Harvest resources from those buildings.
- Use those resources to construct even more awesome buildings.
- Customize your buildings’ colors and addons to make your outpost feel truly unique!
- Select outfits for your character and choose from hundreds of combinations!
- Collect pets that you can customize to roam your outpost.
- Send airship captains out on missions to bring back rewards and customize them too!
- Basically, customize practically EVERYTHING! (If you want. If not, that’s cool too)
- Link up with your friend’s outposts and captains for resource bonuses.
This game is Free-To-Play and we hate the “Pay-To-Continue-Playing” model. We’re following the examples of League of Legends, Team Fortress 2, and Gaia Online for our pricing model since those games are pretty awesome. So basically, if you want to get more outfits/accessories for your character/outpost, it will cost a small amount of money. This is a "Pay-To-Style" type of game :-)
For a more detailed exploration of what went into the art process of Steam Bandits: Outpost, be sure to watch the video at the top of the page. Otherwise, here’s a look at our concept art, done by the illustrious Lindsey Laney, J.D. Cerince, and Brianna Garcia. Also, stay tuned for future updates!
On your path to fortune and glory in Stratos, you’ll be customizing your character’s outfit, engaging in trade, recruiting captains, and expanding your outpost empire across several islands. Several of these features are connected to social networks and friends, and most importantly, Steam Bandits is free to play!
- Customize your character with hundreds of outfit combinations.
- Choose from three areas to situate your outpost in: the snowy Northlands, the tropical Midlands, or the desert-like Southlands.
- Use resources to build up your outpost for rewards, bonuses, and experience.
- Gain levels to unlock new buildings, outfits, and pets.
- Expand your trade empire by tethering surrounding islands to yours and acquiring all-new outposts.
- Hire airship captains to fly missions for you to earn gold, resources, and other special items.
- Collect unique pets.
- Send your captains out to run co-op missions with your friends, duel them in an arena, or establish a trade route with them.
Stratos has three main continents separated by great distances, with smaller land masses bridging the gaps. First and highest in altitude is the Northlands, which sees little sunlight and remains extremely cold year-round. At the other extreme and lowest in altitude is the Southlands, which receives the most sunlight and, in turn, heat. Last is the Midlands, situated between the north and south in both altitude, weather, and seasons.
The areas between these continents are smaller, ranging from habitable land masses to asteroid-like clusters called Stratoids. Stratoids often collide with one another, making their surfaces smooth, and because of the wildlife that manages to survive inside them, they also tend to be porous, filled with tunnels and caverns. There is only one area of stratoids known by name: the Badlands, a notoriously difficult-to-navigate cluster that is also rumored to house gangs of sky pirates.
How long will it take?
Should we get enough funding for this project, Steam Bandits: Outpost will take about 5-6 months to complete (not including the work that has already been done). Numerous updates on the game’s progress will be made both during and after the Kickstarter campaign--provided, of course, support from all of you pulls through!
More about the Tier Rewards
We're offering lots of great rewards to those generous enough to help us out.
All rewards tiers offer "iocaine points". Here's how they breakdown:
- 10 iocaine points = 1 outfit piece/accessory = $1 USD
- 50 iocaine points = 1 full outfit or 1 pet = $5 USD
- 100 iocaine points = A second island = $10 USD
You can acquire iocaine points once the game comes out by completing special quests or purchasing them for real money.
Here’s some of the tier rewards:
We have big plans for the future of Steam Bandits. If we go over our funding goal, we’ll be able to add even more content to the game. First, we want to work on an expansion called Steam Bandits: Pirate’s Lair, which will add more outfits, accessories, pets, and captains. In Pirate’s Lair, you’ll be able to build your own pirate base in the Badlands, hire on pirate captains, and acquire a ton of new items.
If we get funded beyond that, we’ll put the money towards our next title set in the Steam Bandits universe. In that game, you yourself are a captain and can control your own airship. The playstyle will be similar to League of Legends, but will focus more on story and cooperative gameplay. We have other titles planned too, including one that will explore the world beneath the dense cloud layer of Stratos.
The really cool thing is that all games in the Steam Bandits world will be connected. If your friend is playing Outpost and you’re playing the captain game, you’ll be able to visit their outpost and link your captain with them. When you complete missions, your friend will get a bonus. When they earn gold, your captain will get a bonus. No matter what Steam Bandits title your friends play, you can always play with them. That’s ultimately our goal with this studio. After all, your friends might not be into the same types of games as you, but we’d like to give you a world where you can all play together and have fun anyway.
We decided to use the Unity engine for this game. It will enable us to focus more on content creation and allow us to deploy our game on multiple platforms with ease. Our team of programmers have already developed a working prototype in a relatively short amount of time thanks to the engine’s architecture; Unity is great!
Who are we?
Jason Fader is the Creative Director on Steam Bandits and President of Iocaine Studios. He started at Blizzard Entertainment 12 years ago and eventually moved onto Obsidian Entertainment, where he spent a fair amount of time until recently. His path in the industry has taken him through several roles, including QA, tools programmer, designer, team bartender, producer, writer, and several lead roles. He’s a huge fan of all things science fiction and loves crafting worlds from his imagination. A few games that have strongly influenced him are the Monkey Island series, Tribes, Privateer, Master of Orion, Command & Conquer, XCOM, and Civ. When Jason runs a game team, he see everyone as his equal and family. He does everything he can to make their lives easier and places their well-being over the project 100% of the time. He’s fairly idealistic with his views on the industry and believes we can change the shape of the it with the right attitude and process. Oh, and he loves cats and singing in Rock Band!
Lindsey Laney is the Art Director on Steam Bandits. She translates Jason's vision into an appealing art style and makes sure everyone's work reflects that style. Previously, she was Art Director on Blink, a USC Advanced Games Project, and her favorite games are Deus Ex: Human Revolution, the Dragon Age series, and Metal Gear Solid 2. When she’s not working on Steam Bandits, she’s making coffee so that she can be.
J.D. Cerince is the lead artist on Steam Bandits. He helps with the creation of ships and environments while expanding upon the art style defined by Lindsey. He’s been working in games and film for the past two years, most recently working at Obsidian Entertainment as a character artist. His passion for video games is inspired by Braid and Journey, which aim to elevate games as an art form. Outside of work he plays music and enjoys backpacking.
Brianna Garcia is a concept artist on Steam Bandits. She comes from Anaheim CA, and has worked on everything from children's illustration, to graphic design, to character work for independent companies and Disney Interactive. She's just now breaking in to the video games industry and finds it to be a fantastic learning experience! Outside of work, she loves reading comic books and going to Disneyland.
Liz Fiacco is a game designer focused on the character customization aspect of Steam Bandits. In the past year-and-a-half in the industry, she’s worked on an independent project, Axle, and has also garnered experience at Obsidian Entertainment and Nickelodeon Virtual Worlds. The games she just can't get enough of are Risk, Skyrim, and SSX3. When she’s not neck-deep in games, she enjoys camping, rocking to 80s music, and eating clam chowder.
Alexia Fedail is the narrative designer on Steam Bandits. A wordsmith, her job is to write, edit, and write some more. She’s been interning at Iocaine Studios for the last eight months, helping out with PR, Marketing, and story, and she adores horror games like Amnesia, Silent Hill 1-4, and Eternal Darkness. When she isn’t working on Steam Bandits, she’s usually playing games like League of Legends or kickboxing the crap out of helpless punching bags.
There's several more on the team whom we'll introduce in the upcoming weeks!
Contact info and social stuff!
Interested in contacting us? Please visit our forums at www.SteamBanditsOutpost.com . We check them all the time, and we’d love to chat with you!
Follow us from:
Yes, but only after the release of the game. Since we're using Unity 3, native Linux support is not available. We'll need to assess performance of the game using the Flash version of Unity before we can be sure it's the way to go. Worst case, the Linux version will be using Unity 4, which is rumored to be out in early 2013. We would love to support Linux sooner, and will let you guys know if that becomes a possibility.
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