Wow! We've been extremely humbled and electrified at the feedback coming in during Wasteland 2's first week as an officially released game! We love seeing you discover all the little touches and intricacies of the game. We have been very happy to see people engrossed by the game we made with your help, and the high praise directed at it! So, mission accomplished, time to wrap this baby up!
I kid..I kid. We started working on our first patch even before the game was out, and released it last Friday. You can find the 9 pages of patch notes over on our tumblr.
Many fixes were to issues we were aware of but we've also been keeping an eye on your feedback, and tweaking the game experience based on the masses of information flowing across the various discussion boards on the web. One example of this was reducing the jam rates for guns that most frequently caused problems. Our design team is busy cleaning up issues in the various levels and will continue to do so. We are also hard at work fixing memory-related issues to reduce crashes on 32-bit machines.
The game launched with some problems in localizations causing keywords to be entirely missing which could lock you into dialogs. With the latest patch these bugs should be resolved, we will continue to catch any straggling bugs and to polish, edit and improve the localized versions in the future. We fully intend to continue supporting and updating this game, while we are also starting on the development of our modding tools.
Part of the fun and horror of releasing a game is watching reviews stream in, both from users and press. Thankfully it was more fun than horror as Wasteland 2 currently stands at 88% recommended on Steam, with a lot of great reads in the top helpful reviews.
Physical Goods Shipping
While everyone can and hopefully is playing Wasteland 2 now with their Steam or GOG keys from the Ranger Center, we've been awaiting timelines from Deep Silver on physical shipping. Because they assembled different elements from different locations in the world and generally used slower shipping, the timeline of physical goods was much longer than we anticipated. As it is looking now, our timeline will be:
- The first batch of physical goods will be standard boxes only, shipped on the 3rd week of this month. These will go out to backers receiving only the standard box.
- Batches of physical goods including the metal Collector's Edition box will ship next and we'll announce a more precise time as soon as we have it.
Deep Silver will ship them with general post shipping (without tracking). We will keep you informed as we get more info on the specific batches shipping out.
We apologize this process took longer than we'd planned or hoped for at the outset. Unfortunately, things outside of our control made it take longer than anticipated. We will do our utmost to ensure you get your physical goods as soon as is possible and in good order.
And to close out we wanted to give a shout-out to the Pathologic Kickstarter. This Kickstarter was set up to fund an overhaul of Ice-Pick Lodge's unique 2005 adventure game Pathologic – a title our own Thomas will rant about for hours if you let him. Trust me, nobody wants to hear that. Thomas can rant if he’s left to his own devices…
This unique open world psychological horror game mixes fantasy and reality, set in a Town struck by a deadly Plague that spreads throughout the game. There are no zombies, mutants or monsters, your main enemy is human nature. With 12 days to try and halt the plague, this game offers unusual dilemmas on who to befriend and trust, as well as unusual survival mechanics that can see you trade a gun for a piece of bread you desperately need not to starve. Well worth a look!
To wrap up, we love hearing your feedback directly. Don’t hesitate to send Brian or myself a tweet on your favorite or least favorite thing in the game. Our team is constantly shifting focus to the most important fixes so make yourself heard!