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Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
61,290 backers pledged $2,933,252 to help bring this project to life.

A Special Offer for InXile Backers, Wasteland 2 Name Change and a Video of the New Version

Posted by inXile entertainment (Creator)

Hey Exiles,

It's that time of the year once again! E3 2015 has come and gone, and the gaming world has been flooded with big news from all over the globe. And we are no exception to that, as we have a huge helping of items ourselves to share with you!

The Bard's Tale IV – Just over 2 weeks left!

As some of you might have heard, the team behind Wasteland 2 has also been running a Kickstarter campaign for The Bard's Tale IV. We've fully funded the project thanks to the support of nearly 30,000 backers, but are looking to make this the epic scale game that you have come to expect from us! With only two weeks left on our campaign, we want to close in a big way.

If you haven't seen The Bard's Tale IV footage, you must check it out!

We say it all the time, but we mean it: our games would not happen without your incredible support. And we want to reward your generosity in the past by offering a special promotion for all of our returning backers.

Today we are happy to roll out an inXile Loyalty Rewards promotion! Anyone who backed Wasteland 2 or Torment: Tides of Numenera previously, who also backs The Bard's Tale IV at $20 or above, will get a FREE bonus reward containing items from either Torment, Wasteland 2 or The Bard's Tale IV (valued at up to $15)! These rewards include items such as digital soundtracks, novella compilations, concept art books and more.

Furthermore, any returning backers who back The Bard's Tale IV at the $33 tier or higher will additionally receive FREE copies of Ultima Underworld 1 & 2, from and our friends at OtherSide Entertainment. This offer is only available until June 26th. If you are a returning backer and have already backed The Bard's Tale IV – and if you did, thank you! – the loyalty reward is also retroactive for you as well.

Simply back The Bard's Tale IV on Kickstarter using the same account you did previously in our system. We'll contact you after the Kickstarter campaign concludes so you can make your selection. For more details and the full roster of options available, please visit this page.

Of course, this is independent of our other special offer: all backers of The Bard's Tale IV at $20 and up, whether they've backed us before or not, will be getting a free copy of the Bard's Tale I-III Trilogy, letting everyone experience the original games that started it all.

We are very cognizant of how many emails you get each day so we promise not to update on the Bard’s Tale Kickstarter campaign again. Supporting inXile with each of our endeavors allows us to bring you a certain style of RPG that we know you love. 

So, we invite you to join us to hail the Bard’s return!

And now for something fun: Gavin/Miracle of Sound did a great rendition of "Money for Nothing", with his own RPG-themed take on it that we think will resonate with a lot of you. Take a look!

Featuring lyrics by Nathan Long, writer on Wasteland 2 and The Bard's Tale IV!

Wasteland 2 Director's Cut

Many of you are familiar with our previously announced Game of the Year Edition update for Wasteland 2. Today, we are happy to share with you that Wasteland 2 Game of the Year Edition will henceforth be known as Wasteland 2 Director's Cut. And to commemorate this occasion, we have a brand-new trailer to share with you, featuring all-new footage taken directly from the Director's Cut!

Why the change? We feel that this new title more accurately reflects the contents of the update. Rather than just being a repackaging of the same old content, the Director's Cut name indicates the sheer scope of the changes involved. With many all-new features that you have requested, overhauled graphics, an upgrade to a new game engine, and tons of new recorded voice-over, not to mention controller support and Xbox One and PlayStation 4 versions – Wasteland 2 Director's Cut is truly the definitive version of the game. And of course, anyone who currently owns Wasteland 2 will get the Director’s Cut on PC, Mac and Linux for FREE!

E3 2015 – LA, here we come!

Associate producer Thomas Beekers has been working hard this week, hanging out at E3 2015 in Los Angeles along with Brian Fargo, Maxx Kaufman, Joey Betz, Erika Sass and myself. They were all on hand to demo the game for the press and fans running on real console hardware. We've been thrilled to finally take the lid off and share this version of the game for the first time. We managed to snap some photos of the fun so we could share it with you.

Show-goers enjoying Wasteland 2 on consoles for the first time.
Show-goers enjoying Wasteland 2 on consoles for the first time.
Brian talking to press. This was not the first nor the last.
Brian talking to press. This was not the first nor the last.
We were even nominated for WorthPlaying's Best of Show award! Here's Thomas displaying the badge of honor.
We were even nominated for WorthPlaying's Best of Show award! Here's Thomas displaying the badge of honor.

We are very proud of how great the game is turning out, and just how well it plays with a controller – not something you might expect from a top-down perspective party-based RPG. In fact, thanks to our new features like Precision Strikes, Perks and Quirks, the game celebrates replayability more than ever now.

The feedback we got from E3 was great not just for the sake of press coverage, but also for letting us get the game in the hands of eager testers for the first time. The game played great, and we were also able to take those first impressions to fine tune the game even more. As we move towards release we will be working to polish things up and make this the best version of Wasteland 2 yet, whether you choose to play with keyboard and mouse, or with a controller in hand.

As a general note, the screenshots and video in this update are all using our controller interface – but remember that we won't be forcing a controller-driven interface on you when you use mouse and keyboard.

We showed you Quirks – now, here's Perks

When we first announced this updated version of Wasteland 2, we hinted at a number of new features. One of those was Quirks, our personality-defining characteristics you pick when you start the game and which have both positive and negative aspects, but we haven't spoken about Perks in detail yet – the other side of the new character customization depth we've been cooking up.

Perks, unlike Quirks, are gained as you level up your characters. As you progress in the game you will earn Perk Points, which you can spend on Perks whenever you wish. Perks are per-character bonus you pick, and unlike Quirks, they are always positive stat and gameplay adjustments. Right now, we have it set up so that you gain a new Perk Point every 3 levels, though we're currently playing through the game balancing things out, so the rate you earn Perk Points may change by final release. Perks also have Skill requirements to unlock – for instance, you might need 3 in Toaster Repair, or 7 in Assault Rifles, with more useful or powerful Perks typically at higher Skill requirements.

The Perks screen will list all available Perks as well as the ones your character has learned. Each Perk costs 1 Perk Point, which you'll gain throughout the game as your squad levels up.
The Perks screen will list all available Perks as well as the ones your character has learned. Each Perk costs 1 Perk Point, which you'll gain throughout the game as your squad levels up.

This also gives us a great opportunity for us to give players more incentive to pick certain Skills, since now you might need to think about which Skills to get based on the Perks they unlock. Some Perks are a bit more universal in how they work. For instance, you might get a bigger Evasion bonus from hiding behind cover, but with others, you will get gameplay-altering features that will change how you approach combat or exploration, such as unlocking the ability to deal more damage when attacking from behind.

Here's a few more examples:

Deadeye: Slow and steady wins the race. In combat, your enemies keep an eye on you at all times - because if they don't, they're liable to lose theirs.

Benefits: -1 Action Point cost when firing Sniper Rifles if you haven't moved during your combat turn

Glancing Strike : Your prowess in close combat allows you to catch your enemies with a well-timed melee strike as they weave in and out of the fray.

Benefits: Gain melee Ambush attacks against enemies when they move past you in combat, dealing 50% normal damage

Powder Packer: You always seem to find ammo stuffed in the strangest places. Your friends won't ask.

Benefits: +10% chance of finding bonus Ammo when looting

And that's just a small sampling. We have over 80 Perks in the game for your party to earn, giving you new tactical options and choices in how you build your party. We are very happy in how the system has turned out and we can't wait to let you enjoy it!

Texas Hold 'Em – Ranger style!

We'd like to announce that we have partnered with Kings Wild Project and Jackson Robinson to Kickstart an awesome Wasteland-themed playing card deck! These cards feature art inspired by the game and look and feel awesome. You can view more photos of the cards here. The Kickstarter for these cards will begin July 1st, 7 PM Central time, so mark your calendar!
The box. What could be inside?!
The box. What could be inside?!
This isn't the Jack you expected to see...
This isn't the Jack you expected to see...
Bust these babies out at the table to dispense that good 'ol Ranger justice.
Bust these babies out at the table to dispense that good 'ol Ranger justice.

That's all for now, but if you've been counting, we've still got a couple more bits and pieces to share with you before Wasteland 2 Director's Cut ends up in stores – or as a free update in your game library if you already own Wasteland 2 on PC. We hope to share more of those with you before we release in late summer of this year.

Chris Keenan
Project Lead - Wasteland 2 and The Bard's Tale IV

The Bard's Tale IV Kickstarter Launched

Posted by inXile entertainment (Creator)

Hello Exiles,

Today is a very special day. As you may know, it marks the 30th anniversary of The Bard's Tale, the game that started my career in game development in earnest. And now, we want to bring back The Bard's Tale IV with the power of the crowd once again.

The Bard's Tale IV Kickstarter

The original game has a special place in my heart and fans have shown me time and again they still love the dungeon crawl genre and want more. With your help, I can finally make this long-awaited true sequel to the original The Bard’s Tale trilogy, bringing you that sense of discovery with challenging dungeons and devious puzzles that you loved and cursed all at once. And what’s more, if you back in the first 24 hours we’re throwing in a free game, your choice of an extra copy of Wasteland 2, or The Witcher or The Witcher 2: Assassins of Kings.

We hope you’ll join us!

I also want to take a moment to thank you again for all the support you’ve shown us. With both our Wasteland 2 and Torment: Tides of Numenera Kickstarters we were blown away by your faith in us. The support you've given us on the previous campaigns stand as the high points of my career and has allowed me to go back to what I love, making cRPGs.

Brian Fargo,
Your Leader in Exile

Two Weeks to Bard's Tale IV; Quirking It Up

Posted by inXile entertainment (Creator)

First up: hopefully you’ve heard that we are all set to launch our Kickstarter funding campaign for The Bard's Tale IV on June 2nd, 2015. Check out the site to follow the countdown timer along with us, keep an eye on Kickstarter, or sign up for an email notification when we launch. We've also got a sneak peek at the reward tiers for our Bard's Tale IV campaign on our forums, and we'd love for you to check them out and let us know your thoughts before we go live!

The Bard's Tale IV is a special project for us. The game was Brian Fargo's first major release and got Interplay off the ground 30 years ago. At inXile, The Bard's Tale was reimagined for consoles in 2004, and also found great success on mobile later on. Now, we're thrilled to bring you a true sequel to the original trilogy with The Bard's Tale IV. It'll be a game that goes back to the classic dungeon crawling style, and we are excited to share it with you as we bring it to life through the power of crowdfunding.

If you're familiar with our development practices at inXile, you'll know that it's been our strategy to gear up preproduction on one game while another is in full swing. This methodology has the advantage of letting us set up a small early design and prototyping team, while the rest of the company is working on a game in full production. So once the production is complete on Torment: Tides of Numenera, that team of artists, engineers, animators, writers and designers can roll onto The Bard’s Tale IV. This means we don’t need to go through the cyclical layoffs that happens all too often in game development when a large project is finished. Crowdfunding is critical to helping us achieve that vision.

Wasteland 2: Game of the Year Edition

If you missed our last announcement, we just recently revealed that the heavily upgraded GOTY edition will be free to all owners of Wasteland 2. This is our way of thanking you for making Wasteland 2 happen.

Our work on the Wasteland 2: Game of the Year Edition is moving forward at a phenomenal pace. As more of our features get some well-deserved polish, we’re seeing the whole package coming together quite nicely.

Today we’re going to show some of our interface updates, the overhauled character creation process, and discuss some details of our brand-new Quirks system. Take note that the screenshots below are not final art, and show off our new controller interface. They will still be tweaked as we get closer to release (and we'll be changing this further for keyboard/mouse as well).

The Gang’s All Here

The first thing we wanted to do with the GOTY Edition is make it easier to jump right into the game and get up to speed with a squad that can tackle the dangers of the wasteland. To do so, we've added the Squad Overview interface.

Now, you'll have a better picture of your entire squad at a glance, so you can identify changes to make before starting on your mission. Your attributes, skills and traits are displayed here to help you identify your Ranger squad’s strengths and weaknesses.

When you dive into each squad member's details, there's more new stuff to see. We've rearranged the layout of the Character Creation process significantly. Now, you customize your character's appearance, portrait, and bio as the first step. This provides a more natural progression, letting you establish your character's style before you think about what stats to give them. We've also added some quality of life improvements, such as an improved portrait gallery.

From there, we move on to the Customize Ranger screen, where you edit all your stats and skills. It works just the same as before, but it's been visually upgraded to match the rest of our art changes and reorganized to be a bit easier to digest.

We all have a few Quirks, right?

The idea of a unique defining quality for your character has been a common and well-loved one in CRPGs for many years now. Quirks have great role-playing value by letting your characters have distinct personality elements from each other, which give them a special bonus that only they have. In a party-based game, we think it's important that all your characters feel unique, and that's what quirks will let you do. 

When we approached quirk design for Wasteland 2, we wanted to achieve a few different goals. It was important for us to avoid quirks that you "have to pick" in order to play your character the right way, or create quirks that are so good you'll always want to pick them on all your characters. By giving each quirk both an upside and a downside, we can make sure that they are interesting to play without becoming overpowered. This also means that quirks are optional – you can choose to go quirk-free if you want to, and you won't feel disadvantaged in doing so.

We also wanted to have quirks that go beyond your typical stat tweaks, and act as fun or unpredictable gameplay modifiers. While some of our quirks take a simpler approach, some will give you a more radical change to gameplay that might require you make careful trade-offs and considerations. Of course, giving them a unique or compelling personality-based theme also means you'll definitely want to try them out.

One such example is Repressed Rage. Some people are more mild-mannered than others, but sometimes it's the quiet ones you need to be careful about. With this quirk, you'll keep your anger bottled up inside, but you can only keep it that way for so long. When you take a critical hit in combat, you become enraged and gain a heavy damage bonus, in addition to a higher chance of scoring a critical hit. But on the flip side, your mild-mannered self won't be able to inflict "normal" critical hits. Obviously, this will have some implications for how you choose to build your character throughout the game.

Another quirk we've had a lot of fun making is Two-Pump Chump. With this one, you live life fast – but perhaps a little too fast at times. You'll start combat racing for the finish line, and on those crucial early turns will have some bonus Action Points and a higher damage output to help you eliminate the enemy quickly. But after a few turns, your character will start to lose stamina and will suffer decreasing effectiveness over time. You'll want to make sure your initial zeal is powerful enough to take care of business before you become much less useful.

And that's just a very small sampling. We have 20 quirks in total, and we hope you'll have as much fun building out your squad with these new modifiers as we had coming up with all of them.


There have been some impressive Kickstarters making the rounds, showing once again the format is still strong. We'd like to give a shout-out to Yooka-Laylee, a 3D platformer from the creative talent behind Rare classics like Banjo-Kazooie and Donkey Kong Country. People were starving for another platformer of this type and it shows, as this Kickstarter is doing very well indeed!

Next, there's Independent By Design, a book project about indie game development that documents the success stories about some of the highest profile independent game developers out there. We are also honored to be featured in the book among the ranks of some great developers, including Vlambeer, Introversion and many more. They're a little under halfway to their goal, so be sure to check them out and show your support.

That's all for now! It's going to be a crazy next few months for both Wasteland 2 and The Bard's Tale IV, and we hope you'll join us for this wild ride!

Chris Keenan
Project Lead – Wasteland 2 / The Bard’s Tale IV

Game of the Year Edition Coming Free to All Owners

Posted by inXile entertainment (Creator)

Greetings, Exiles,

A big announcement for all of you who have supported us from the start, but before we jump into that we wanted to let you know we are in the final stretches of preparing our Kickstarter for our next big game, The Bard’s Tale IV. If you loved Wasteland 2, nothing speaks more to that than continuing to support our independence in making these types of games, and we’d love to have you back! You can sign up to get an alert when we launch the Bard’s Tale campaign over on our official website. And now on to our big news…

You may have caught word of our plans to release Wasteland 2 Game of the Year Edition on PC platforms, as well as Xbox One and PlayStation 4 - and if you haven't, you can check out some tidbits on the PlayStation blog, or watch the Xbox One or PS4 trailer. But while that's all well and good, we've been asked by many of our backers and fans over the last months: what about those that made Wasteland 2 a reality in the first place, or previously purchased the game?

We’re very happy to announce that the Game of the Year Edition will be coming as a FREE UPDATE to all owners of Wasteland 2 on Windows, Mac or Linux. Whether an original backer, a late backer or someone who purchased the game later on, we will be providing Wasteland 2 Game of the Year Edition as an upgrade to your PC version of the game, available to you when it launches in late summer of this year!

Wasteland 2 Game of the Year Edition will include a huge set of improvements on the original game. Wasteland 2 will be making the jump to Unity 5, the latest version of the Unity game engine, and benefits from updated environment textures, completely redone character models, and Physically Based Rendering for more impressive lighting. We’ve added a ton of new voice-over to enrich the game's cast of characters, including your trusted companions.

The Game of the Year Edition also provides major updates to gameplay.

One feature we're very proud of is our new Perks & Quirks system, which we've teased a little bit previously with Eurogamer. In the GOTY Edition, you'll be able to customize your squad of Desert Rangers with over 80 Perks & 20 Quirks, which let you fine-tune your characters throughout the game with unique bonuses and trade-offs. For instance, with Way of the Squeezins you'll become a little bit dependent on that special sauce, but gain some short-lived combat bonuses; Raised in the Circus will make you more nimble in combat, but you can bet there's a downside or two to looking like a clown.

Our fans have also pointed out that one feature they loved in previous RPGs is the ability to do more finely targeted attacks. Well, we've been hard at work on that too. Our new Precision Strike system lets Rangers target individual body parts on enemies to gain the edge in combat.

Wasteland 2's Precision strikes will tend towards less random and more reliable. With Precision Strikes, you'll be able to inflict debilitating status effects on your enemies to turn the tactical tide. For example, aiming for an enemy's torso will reduce their armor value, letting you hit them harder with your other squadmates, and firing on their head (or CPU, as the case may be) has a chance to stun or even send them into a psychotic state where they won't be able to tell friend from foe. With Precision Strikes the battlefield becomes much more dynamic and chaotic.

Finally, to improve on the gameplay experience and ensure the above features are fitted in seamlessly, we're also overhauling game balance, item drops, and reworking the majority of combat encounters throughout the game. You'll need all your training and smarts to master the new dangers of the Arizona wastes.

We'll have more to talk about as we get closer to release, as we're not quite ready to show off these features in the flesh, but if you’re hungry for more right now, Eurogamer has the most expansive interview on the Game of the Year Edition available, with me and Brian explaining the update and showing examples of the upgrades. You can also read more on GameranxShacknews and Gaming Bolt.

Wasteland 2 Game of the Year Edition is coming to you free as our way of thanking you for all your support. In an age of paid DLC and microtransactions, we’re thankful that you’ve given us an alternative way to make games we love. We’re very proud of what you’ve helped us accomplish and very happy that our business model is based on mutual trust and support, and this is part of that.

Of course, that's not all for us. While the Wasteland team is hard at work and Torment is moving along in full production, we're also positively boiling with excitement to show you more of our third project, The Bard’s Tale IV, which we will bring to crowdfunding later, so keep your eyes open for more news on that. With your continued support, it's going to be a crazy and awesome year for us!

Chris Keenan,
Project Lead

Work… work never changes

Posted by inXile entertainment (Creator)

Howdy Rangers,

It’s still early in the New Year and we’re coming out of the gates hot!

We recently released the sixth major patch for Wasteland 2, which added Steam achievements for Mac and Linux, cleaned up some issues that were sitting on our lists, and included another pass on text and localization to make sure even the finest details are polished as best they can be. You can read the full patch notes here.

Part of the newfound freedom we’ve gained from being an exclusively crowdfunded company is that it allows us to offer a high level of post-release support. While this is normal practice for an active multiplayer game, we believe that the ongoing improvements to the single player experience in Wasteland 2 are worth the time and money. The game truly continues to be a passion project for the team here at inXile.

And we’re not done yet…

If you've been keeping a close eye on things, you might have heard tell that we're looking at doing some more balancing and improvements of Wasteland 2 in the future. We have expanded our original plan and decided that this is going to be a part of something much larger for all our fans.

In pursuit of this goal, one task we're working on right now is migrating the Wasteland 2 codebase from the Unity 4.5 engine to Unity 5, which will enable some new possibilities for us. A major benefit of moving to Unity 5 is that 5 will include many of the tools from Unity 4.x Pro. We relied on many of these tools during our development (like creating and building navigation meshes), and they will be available to modders without having to pay thousands of dollars for a Pro Unity license. There is no doubt that this migration will allow us to release better tools for modding to our community in the future.

So what’s the “something bigger” that I teased earlier? Let’s just say that the Orange County lifestyle might be getting to us as the game will be receiving a facelift. Unity 5 offers physically based shading, which is already starting to look amazing in the scenes we’ve touched up.

As well as visual improvements, we have quite a few quirky tricks up our sleeves. The character system is getting perked up and will include some new elements to modify gameplay. Of course, more details will be released in the future so stay tuned!

The Bard’s Tale IV

We’ve got much more going on at inXile right now than just Wasteland 2. Most of the team, of course, is currently working on Torment: Tides of Numenera, which is shaping up great! But, in addition to that, we’re also embarking on some very early technical research and design for our next title: The Bard’s Tale IV!

We’re a ways out from giving more details on Bard's Tale IV, but it’s been thrilling to see the excitement that Brian’s announcement at PAX South has brought. His tweet on the topic is his most shared ever, and our posts on Facebook had incredible reach as well, combining for over 200,000 views, 2500 likes and 700 shares. Over 100 press stories followed on Brian’s announcement; there's too many to show, but IGN, Destructoid, Eurogamer and Rock, Paper, Shotgun are just the tip of the iceberg.

If you want to join the discussion on Bard's Tale, we’ve opened up official forums here, and you can also follow us on Facebook here.

Wasteland 2 Physical Goods

By now, the vast majority of our physical goods have shipped out, including standard boxes and Collector's Editions. If you have not received your Wasteland 2 boxed copy, please get in touch as soon as possible by emailing or using the Ranger Center contact form. We do not yet have a strict cutoff date, but we'd prefer everyone gets their copy sooner rather than later.

Some of our backers were also due Doomsday Kits with their pledges. All of these have now shipped out to our backers in the United States, and we are in the final stages of shipping out to international backers - if that's you, don't worry, we'll contact you by email shortly with more details once we know they've left the building (and are no longer stacked ceiling-high in Matt's office).


We love seeing promising new games on Kickstarter, and we've got some notable ones we’d like to share. Our friends at ArtCraft Entertainment, helmed by Gordon Walton and J. Todd Coleman, has recently launched their Kickstarter for Crowfall, a new type of Massively Multiplayer Online Role Playing Game. It is a unique MMO which focuses on passage of time, destructible environments, and massive player factions, politics, and warfare. It’s off to a great start, having funded in its first few days, so be sure to take a look.

Meanwhile, OtherSide Entertainment has been running its campaign for Underworld Ascendant, which promises to be a spiritual follow-up to Ultima Underworld, a game that's near and dear to many folks at inXile. Underworld is spearheaded by Paul Neurath, who some of you might know for his work with Looking Glass Studios, which spans a pretty impressive portfolio: System Shock, Thief, and, of course, Ultima Underworld. They’re 99% of the way there as we’re posting this, and have 6 days left to hit some very enticing stretch goals. Consider jumping on board!

We’d also like to congratulate our friends at Harebrained Schemes on their highly successful Kickstarter campaign for their next Shadowrun title, Shadowrun: Hong Kong. They were able to raise $1.2 million, and will be bringing a new mini-campaign to the Shadowrun universe. Missed the Kickstarter, they're running a second chance backer campaign until March 13th, check their website for more info.

In Other News

Brian Fargo has done an interview about crowdfunding, working with fans, and Wasteland 2 with Making Games.

After winning PC World’s Game of the Year among other end-of-year mentions, we’re honored to be nominated for the SXSW Awards as one of the top crowdfunded projects of the year. We're sitting in good company among excellent titles such as The Banner Saga and Divinity: Original Sin, and we're blown away by the game's reception even several months after release.

Finally, we have another gift for all of you: a free subscription for 3 digital issues of RETRO Magazine. RETRO is a Kickstarter-funded magazine written by veteran game journalists that focuses on revisiting some of history’s greatest games, and exploring the heritage of modern video games. Check the reward tab on your Ranger Center account to access this offer.  

Looking forward to another great year with you all!

Chris Keenan,
 Project Lead