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Wasteland 2 is a sequel to the amazingly popular 1988 RPG Wasteland and the post-apocalyptic predecessor to the Fallout Series.
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes October 13th, 2015 as a free PC update to all backers as our thanks for making the game happen!
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes October 13th, 2015 as a free PC update to all backers as our thanks for making the game happen!
61,290 backers pledged $2,933,252 to help bring this project to life.

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What a great way to end the year!


As we end our Holiday break and wrap up this amazing year I wanted to again take the opportunity to thank you so much for making this all possible. I’ve been quite vocal that without crowdfunding, we would not have been able to make the kind of RPGs that we’ve been wanting to do and this is still the case. So many of our backers are developers themselves and we all have the common goal of making games that we are passionate about. And thankfully Wasteland 2 was well received and is considered a success story for crowdfunding. The pressure was intense and we loved every minute of it.

We capped this year off by hitting #1 on the Steam sales chart again during the winter sale and being awarded the 2014 Game of the Year Award by PC World. This along with other wonderful mentions like TotalBiscuit announcing Wasteland 2 as the "Best Thing to come out of Crowdfunding".

Much of this yearly update is focused on Wasteland 2 for obvious reasons but Torment is making great strides and visually looks spectacular. The writing style is on point and does an excellent job of capturing the otherworldly feel of Numenera and the spirit of Planescape: Torment. Every word is being carefully crafted by an incredible design team. We are applying lessons learned from Wasteland 2 to Torment and are happy with our progress. 

As for Wasteland 2, we will continue to support it in a myriad of ways, in fact we just released our fifth major patch. We will continue to address bugs, improve localization, make balance passes and you can expect a few surprises in the future. We will always go above and beyond the call of duty to build your trust in our studio. We value goodwill greatly here at inXile. 

Wasteland 2's beta launched late last year, and activity and feedback was massive and very valuable. In January, we released an extensive update with many technical and user interface improvements. In February, the new build added a brand new inventory interface based on user feedback. In April the Canyon of Titan was unleashed and the new vendor screen added, as well as a large balance pass done. In May we added the final Arizona maps and did huge iterations on various HUDs. In August we added the local area map along with a huge pass on weapons, dropset and balance. 

The takeaway from all the above is that this game could not have been what it ended up being without your input and help… seriously. From providing ideas or even having some of you work directly on the game itself. Wasteland 2 became a much better game thanks to this process and all your help. There are so many moving parts to these large games and no amount of planning will be as valuable as our ability to iterate. 

Of course we couldn't leave such good deeds unrewarded, we were so happy about this process and our working with the backers that in June we decided to give beta access to all our backers. This is just one of our various rewards we've been releasing: depending on your tier you will find multiple game keys as well as digital copies of our three novellas with Chris Avellone still slaving away on his. We also had a blast working directly with our higher-end backers to implement their various ideas for NPCs, weapons and locations and every "that's awesome guys!" email just makes it better. 

Another big step was starting localization in May. We opened up the process to our fans and backers and have continued to support it after release, dedicated to giving our various fans the best version they can get in their language. This was not without its issues though, and we realized that the foreign language versions need more time for editors to make their continuity and play passes, but one thing we were more than happy with was the effort our volunteer translators put in! 

Physical goods have also been going out and we've been pleased to see how happy people are with the standard and collector's editions of our games. We tried to capture the classic spirit in the design of our box, manual and map and looks like we succeeded! The last step in the physical goods process was the very LONG day of hand signing the Collector's Edition boxes for the hundreds of backers due those!

Of course, then there was the big one, releasing at midnight on Friday September 19th. Over 25 years of persistence had finally paid off. And thankfully the overall response was quite positive and you all picked up on the nuance and depth we put in. 

That’s not to say we feel Wasteland 2 is the perfect game. When you’ve been in this industry as long as I have you realize every game is a matter of give and take and making concessions and hard decisions. But whenever I tell one of my colleagues what budget we made Wasteland 2 on they are surprised we could do it for so little. So while you always feel like a video game can be better no matter what, we are proud of the game we put in your hands. 

Next year we will continue supporting and making Wasteland 2 better, Torment will release later in the year and we will be looking at crowdfunding for our next title! Another exciting year for us at inXile and a good year for all of our fans as well! 

Holiday Present

With the holiday season upon us I got a nice opportunity to give our backers a gift for the holidays! I was contacted by John Joseph Adams, a science fiction author who shares our love for the post-apocalyptic and noted that the old Wasteland 1 was among his original inspirations! 

Thanks to his generosity, we're now offering a free copy of his post apocalypse anthology book The End is Nigh to all of you! It is the first volume of an anthology series, the three parts of which are set before (volume 1, this one), during (volume 2) and after (volume 3) the apocalypse. This 350 page eBook contains over 20 all-new, never-before-published pre-apocalyptic short stories from various authors for your reading pleasure during the holidays, you can read more about it on its own website.

To get your copy, go to the Rewards tab on your Ranger Center account. All our backers are getting a copy, so be sure not to miss out. If you backed for a copy of Wasteland 2 through Torment: Tides of Numenera, you will find this rewards by clicking downloads on your rewards tab at the Torment website. Thank you again and have a great holiday season!

Brian Fargo
Your Leader inXile

Life Beyond Release


Hello again Rangers!

Wasteland 2 has been out for just a few months now and we continue to be very humbled with the love it's been getting from our backers and fans! It’s been great going on Twitter and our forums, reading your comments and experiences in the wasteland. There are quite a few creative custom parties running around Arizona and Los Angeles…  

We’ve released three major patches since the last Kickstarter update, with over a thousand improvements to the game. The team has tackled things like major optimization passes, UI usability improvements, as well as tracking down bugs. Wasteland 2 is an incredibly large and complex game, with many moving parts, and we've been working down to the smallest details (including typos). 

Many of the talented team members at inXile who worked on Wasteland 2 have moved full time on to Torment: Tides of Numenera, but we still have a dedicated crew giving Wasteland 2 the love and attention it deserves. Amongst other things, we intend to do a serious balance pass in the future that should tighten up some of the loose ends. This process will easily take a month to complete (have I mentioned this game is massive?) so we will need a solid window of time to complete it between updates.

Along with continued tuning of Wasteland 2, myself and a few others at the studio are beginning to work on another RPG that has been passionately demanded of us for a while now! It’s still quite early in the process, but we will have more news on that in the New Year.

Collector’s Edition and Survival Kits Shipping!

We are now shipping out the Collector’s Edition reward tiers! The process has taken longer than any of us would have liked and I want to again apologize for that. We are in the home stretch and these versions will be in your hands very soon! You will receive a shipping confirmation email when your box goes out to you, starting from today.

In the meantime, check out the Collector’s Edition. We think they came out great!  

(coin and medals from Kickstarter tiers will ship with the box but are not shown.)
(coin and medals from Kickstarter tiers will ship with the box but are not shown.)

A large number of these boxes are being shipped to a storage near our office for signing. When they arrive, our leader inXile Brian Fargo, Chris Avellone, and a few core members will spend a good day or two signing boxes. We're using air freight to speed it along, but it will still likely add at least a month to the delivery process on the signed versions.

We took care of the Doomsday Preparation Survival Kits ourselves ($500 tiers and above). It was a lot of fun finding goodies to throw into the Wasteland-branded bag to help you survive and thrive during the apocalypse. They started shipping recently and will continue to be sent out this month, so expect them to arrive early-to-mid next month depending on where you live.

(Above, our den mother and VP of HR, Elene Campbell and myself are adding a little slice of love to each survival kit…at no additional charge)
(Above, our den mother and VP of HR, Elene Campbell and myself are adding a little slice of love to each survival kit…at no additional charge)

A reminder that if you haven’t submitted and confirmed your address on the Ranger Center please do so ASAP. As well, if there are any issues with the delivery of your physical goods, please contact us there and we’ll get it resolved. 

Ashen Rift

Another great looking Kickstarter caught our eye: Ashen Rift, a single player, first person survival game set on an earth transformed into an ashen wasteland. Give the video a watch and it well might tickle your interest! This is creator Barry Collins' second attempt at crowdfunding this and we're really hoping he succeeds this time.  

Chris Keenan,
Project Lead (Still!)
Twitter: @rangerkeenan

Deep Breath…OK, Now Work Continues On


Hello Rangers! 

Wow! We've been extremely humbled and electrified at the feedback coming in during Wasteland 2's first week as an officially released game! We love seeing you discover all the little touches and intricacies of the game. We have been very happy to see people engrossed by the game we made with your help, and the high praise directed at it! So, mission accomplished, time to wrap this baby up! 

I kid..I kid. We started working on our first patch even before the game was out, and released it last Friday. You can find the 9 pages of patch notes over on our tumblr.  

Many fixes were to issues we were aware of but we've also been keeping an eye on your feedback, and tweaking the game experience based on the masses of information flowing across the various discussion boards on the web. One example of this was reducing the jam rates for guns that most frequently caused problems. Our design team is busy cleaning up issues in the various levels and will continue to do so. We are also hard at work fixing memory-related issues to reduce crashes on 32-bit machines.

The game launched with some problems in localizations causing keywords to be entirely missing which could lock you into dialogs. With the latest patch these bugs should be resolved, we will continue to catch any straggling bugs and to polish, edit and improve the localized versions in the future. We fully intend to continue supporting and updating this game, while we are also starting on the development of our modding tools.


Part of the fun and horror of releasing a game is watching reviews stream in, both from users and press. Thankfully it was more fun than horror as Wasteland 2 currently stands at 88% recommended on Steam, with a lot of great reads in the top helpful reviews.

Press reviews have been great as well, such as these from Game Informer (8.75), Gizorama (4.5/5), and GamesBeat (94). We're rounding up all reviews on our tumblr (116 and counting).

Physical Goods Shipping

While everyone can and hopefully is playing Wasteland 2 now with their Steam or GOG keys from the Ranger Center, we've been awaiting timelines from Deep Silver on physical shipping. Because they assembled different elements from different locations in the world and generally used slower shipping, the timeline of physical goods was much longer than we anticipated. As it is looking now, our timeline will be:
- The first batch of physical goods will be standard boxes only, shipped on the 3rd week of this month. These will go out to backers receiving only the standard box.
- Batches of physical goods including the metal Collector's Edition box will ship next and we'll announce a more precise time as soon as we have it.

Deep Silver will ship them with general post shipping (without tracking). We will keep you informed as we get more info on the specific batches shipping out.

We apologize this process took longer than we'd planned or hoped for at the outset. Unfortunately, things outside of our control made it take longer than anticipated. We will do our utmost to ensure you get your physical goods as soon as is possible and in good order.


And to close out we wanted to give a shout-out to the Pathologic Kickstarter. This Kickstarter was set up to fund an overhaul of Ice-Pick Lodge's unique 2005 adventure game Pathologic – a title our own Thomas will rant about for hours if you let him. Trust me, nobody wants to hear that. Thomas can rant if he’s left to his own devices…

This unique open world psychological horror game mixes fantasy and reality, set in a Town struck by a deadly Plague that spreads throughout the game. There are no zombies, mutants or monsters, your main enemy is human nature. With 12 days to try and halt the plague, this game offers unusual dilemmas on who to befriend and trust, as well as unusual survival mechanics that can see you trade a gun for a piece of bread you desperately need not to starve. Well worth a look!

To wrap up, we love hearing your feedback directly. Don’t hesitate to send Brian or myself a tweet on your favorite or least favorite thing in the game. Our team is constantly shifting focus to the most important fixes so make yourself heard!

Chris Keenan
Project Lead

The Apocalypse Is Now


I can hardly believe that it has been two and half years since I stood out in the Mojave Desert and started the filming of my Kickstarter campaign. All the while knowing it was the last and only hope for a Wasteland 2.

I’m very proud that we have delivered on our promise of the deep and nuanced CRPG that you had all been hoping for. I’m also quite proud of the team at inXile for their hard work and passion to deliver something special. It was the highlight of my career when you stepped up to support the development of this game. Having your trust meant everything and there was no way we were going to let you down.

I am really looking forward to seeing all of your comments and the unique experiences you’ll have. So much of the detail is not obvious at first as you will carve a natural path through the world, there are so many numerous ways to handle situations. If you ever think you are stuck, there are probably 2-4 more ways to handle it. In fact, we’ve re-visited the concept of where and how a game can end so some of you will find vastly different endings that don’t all take place at the same point in the story.

The power of a great RPG to me is that the memory of the time I spent playing stays with me long after I finished the game. I hope this has the same lasting effect like the classics have done prior.  

If you are loving the game, feel free to shout it to the rooftops. We just want to keep making RPGs for decades to come and your support in every way helps make that a reality for us. 

 If you reading this that means the game has gone live! Jump in and experience the world of Wasteland!

Brian Fargo,
Your Leader in Exile 

Combat Trailer & Housekeeping


Hello Rangers!

Thomas here with some odds and ends of housekeeping as we come every closer to release! But let's kick off with a bang. Here's a new Wasteland 2 trailer hot off the presses, showcasing the intricacies of our character and combat system:

On to the housekeeping…

Options for Getting the Game

As we have mentioned during the Kickstarter and after, the way we'll be distributing digital copies of the game will be through a number of our digital retail partners, including the most popular and DRM-free options. When you redeem your key(s) on release day, you will be able to pick from these digital retailers:

Steam will no doubt be the go-to option for most of you: Wasteland 2 will be added to your Steam library, it will automatically update to the latest version and it offers cross-platform support, meaning your single key is valid for Windows, Mac and Linux. is a fully DRM-free option. They support Windows, Mac and Linux as well.

We may offer more options, but the above should cover every wish from fully DRM-free to auto-updating on each of our platforms.

Physical copies will be shipped out to the address you listed on the Ranger Center. All physical copies – retail and backers – will need the ability for a day 1 patch system. By the time physical copies arrive to backers the gold master version we sent out for print will be a month and a half old, and will be missing vital optimization and balance passes, as well as systemic changes like the addition of headshots that we recently put in. We need to ensure that our players are experiencing the most up to date code, so we will be utilizing the automatic updating system that Steam provides for physical copies.

Every physical copy tier comes with a digital version of the game also, where you can pick the fully DRM-free or Steam. If you prefer a fully DRM-free physical copy we will be willing to print and ship a day-1 version of the game to you at a later time, simply contact us through the Ranger Center if this has your preference.

Steam Keys & Beta Access

After hearing from our backers on the beta key "locking you" into Steam and discussing the issue with Steam, we found a nice solution for people who want to opt into the beta but receive a final copy somewhere else. We will be adding a "Revoke Key" button on the Ranger Center which will deactivate your Steam key (automatically removing it from your Steam library) and reset your digital retailer choice, allowing you to go back and choose another one of our digital retailers such as

If you have redeemed your Wasteland 2 beta key on Steam and plan to play the final game on Steam, you don't have to do anything, your beta key turns into a full release key automatically on release day.

Box Shipping Timeline

Among the moving parts that affected release were the shipping times of physical goods. The large box copies will ship first and the collector's edition second, simply due to longer timelines. We don't have exact ship dates yet, but we'll announce them as soon as we do. Manufacturing has already begun on all of the elements. If your tier includes both the collector's and standard boxed versions of the game, your large box will arrive at the later time with your collector's edition.

As we get closer to shipping we'll have more details on things like packaging, shipping companies used, and timelines for shipping. Keep an eye on the Wasteland 2 tumblr for more information on this.

Small Note on Localization

Beta players will have noticed language options are in the current beta build. We activated these primarily so our Get Localization volunteers could see their progress and see the strings in context. What it is most definitely not is representative of the final product, as all these strings (including Russian and Polish) are unedited works in progress and are not representative of the quality we'll have in the final game. The localized text in our development build is already miles beyond what you're seeing in the beta and translation and editing is continuing.

Our Russian localizers from Buka wished to leave a direct message to our Russian fans about the Russian translation:
Локализация Wasteland 2 будет выходить постепенно. Если вы уже играли в игру по программе раннего доступа, то могли заметить, что часть текста уже переведена на русский. Конечно, этот перевод не финальный, и он будет редактироваться и дополняться. Диалоги — важнейшая часть Wasteland 2, и во время разработки им было уделено особое внимание: текст менялся и исправлялся практически до самого выхода игры. Сейчас команды локализации всех стран упорно трудятся над дальнейшим переводом. Ближайшее обновление в локализации будет в день выхода игры.

Only 15 more days until Wasteland 2 is finally complete!

Thomas Beekers
inXile line producer