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Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
61,290 backers pledged $2,933,252 to help bring this project to life.

FTW For the When

Posted by inXile entertainment (Creator)

The comments from the early beta have continued to help us craft Wasteland 2 and the next beta update will reflect the changes we have made based on your feedback along with the many scheduled additions. We've made great progress on this beta update and are currently putting it through final balancing and testing touches: it will go live on Steam next Monday, the 24th. But I know the question on everyone’s minds (and tweets and Facebook posts) is “When will Wasteland 2 be done?” Of course there is always the glib answer of “when it’s done” but we owe you more detail on the process than that.

I’ve always envied when big developers like a Blizzard or Id were able to give such answers as there is huge correlation on iteration time and the final game quality. It’s why so many classic games stayed in development for the time that they did. 

To date we have had a total of 2,300 bugs and suggestions (not counting duplicates) reported from the beta testers and from our outside compatibility testing group since December. We have fully addressed over 1,100 of these items including a host of compatibility issues. On top of that production is moving forward on all fronts, you will see in the next update we have a new inventory UI, new locations on the map to explore, changes to existing locations to add depth, destructible objects, more satisfying combat animations, more ambient sounds, etc.

I promise I’ll soon stop boring you with yet more statements about how great this process is but it truly has been invaluable. Having a large passionate group like yourself playing the game early assures we don’t miss any critical details.  

I must confess that we dared to make an ambitious game. Wasteland 2 is big in every conceivable way, from the amount of writing, hours needed to complete, re-playability options, graphic diversity etc. One might argue that it’s more ambitious than it needed to be but from the outset we wanted to create a classic that would hold a spot in your mind along with the other top RPGs of our time. We know we have some big shoes to fill and we want to push the envelope for what makes a great RPG.  

As we've said before we wanted to use the beta period to evaluate our release window. To outline our current plan: we will have the team working to lock down every aspect of the game within three months such that we are only addressing bugs. On the systems side of the game, over those three months you will see a number of iteration passes on combat which covers things like crouched stance, ambush mechanics, weapon jamming, special attacks, further UI enhancements, and a few surprises. On the skills we need to make several more passes on making them more useful or better message how they are working. We are adding AI to the remaining enemy types and adding the appropriate animations. Art wise we are wrapping up the LA maps and adding additional combat animations and particle effects to give the game more flavor. And most importantly we are continuing our iteration passes on choice and consequence, providing new options that come from the results of your actions.

We know better than to give an exact date at this point because in addition to pushing the game in the ways we’d planned, we’re going to continue to incorporate player comments that make sense for us to address. But we are in the final stretch, and are thankful our backers have consistently agreed we should take the time we need. Our current three month plan will create a significantly better game as we are in an important development phase with each week taking huge steps to improve the game. As we progress through this plan we'll of course keep posting updates to let all our backers know how the game's progressing. But do be aware the end of this three month plan does not represent the finish line, at that point there will still be work to do before we can release the game.  

OSX owners will be happy to know that Wasteland 2 will be available for their platform at the same time as we're putting the beta update out. We're making progress on the Linux version and it will follow sometime after.


We of course wanted to share screenshots of the upcoming update with all of you, and to do something a little different we shot them in 4K resolution (3840x2160). Click on the screenshots to view at full resolution.


Other News

A pair of Kickstarters caught our eye of late. One is the massively ambitious Kingdom Come: Deliverance, in the final 24 hours of its funding period and well over 300% funded, they are looking to lock up their final stretch goal. At the start of their campaign is the Middle Eastern culture inspired Zaharia, a unique project which offers a prototype for you to try before you decide on backing it.

If you want to read a little more about the upcoming update, we did a short dev blog post on it on the Wasteland 2 tumblr. There is also this meaty Eurogamer interview with me that digs in on both Early Access, the upcoming update and future plans for Wasteland 2.

As we mentioned in update #41 we are going to make the beta available for purchase to backers who don’t already have access in a limited time $10 deal. This will launch at the same time as the update. We will be doing another Kickstarter update on Monday with specific instructions.

And lastly we will be giving a live feed of the new features of Wasteland 2 via TwitchTV on Monday, February 24th at 11am PST (UTC 19:00). Please come watch us play if you want a greater understanding of the new UI and the subtle reactivity of the game.  

Brian Fargo
Leader in Exile


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    1. Missing avatar

      Darren on

      Sounds great. Hopefully within the next 30 days you will have a definitive answer as to when the original 32780 non beta backers may have a shot at this awesome game.

    2. Missing avatar

      Aesgard on

      All I ask is for the sequel to honour the great Wasteland and the amazing minds behind it. Deliver when you're read

    3. Bret Gladfelty on

      Love you Brian! I'd rather have a quality product over an artificial timeline.

      but I called it.

    4. Missing avatar

      Nathan Beaucage on

      As long as it takes. As long as the focus is on getting W2 released, and not the next project.

      All that aside, what are the beta testers impressions of the game thus far? (No spoilers please.)

    5. Missing avatar

      Erik Carlseen on

      My $.02 - take your time. I've played enough bugged out CRPGs over the past few years; I'd rather have more play testing and bugs squashed in the initial release.

    6. Rafael Lopes Vivian on

      Dear Brian,

      Release the bloody thing already.

      Yours truly,

    7. Jeff

      @Rich I understand it takes time to make a game, but it NEVER should have been put up for Early Access on steam till ALL THE PEOPLE THAT PAID 2 YEARS AGO HAVE GOTTEN TO PLAY. Keep doing beta I don't care but at this point on a 2nd beta you should be opening it up to everybody here that is support to receive a copy.

    8. Bogoy Hafner on

      To be honest - I don't have that much time to follow every step of your beta ... I will judge you on delivery though - so please take your time and create something which is not impeded by time :P

    9. Stephen on

      Carry on with the timeline as you laid out. I signed up for the best damn RPG since the Fallout 2 (or even better) and that takes time. The obvious visual progress from the screenshots confirms you are on the right path. Looking forward to firing up the Beta again on Monday evening!

    10. Missing avatar

      Daniel McGuffin on

      I fired up the beta for the first time in ages the other day, and I was thrilled at how smoothly everything was running now. Character creation took 5 minutes where it used to take 30, and Ace's funeral and the world map ran like a dream. And then I hit the radio tower, and everything slowed to a crawl again.

      Please tell me you're not done optimizing everything! My laptop is basically a very expensive paperweight, but I never in a million years would've thought Wasteland 2 would put such a strain on its resources. But I guess looks can be decieving! I'm not mad though, I'm actually over the moon. It's great to see a game that's already got a LOT of complexity under the hood, becoming even more complex.

      That said, any chance of updating the $75 backer tier so that it comes with a new video card?

    11. Turk

      Thank Brian, take your time, ignore the whiners and the "oh i am so angry i did not pledge for the beta and now i want IN the beta cos like you are slow " . Bugger them.

    12. inXile entertainment 3-time creator on

      Ryan: that is the next Kickstarter & beta update, both of which are on Monday.

    13. Ryan on

      Sounds good.

      My only question would be: You mention doing the $10 beta deal will come out the same time as the next update, but don't mention when the next update is going to be, or if you meant the next Kickstarter update or just the next beta code update.

      So, do you have an estimate on when this next update will be (couple days, this week, a week from now, two weeks)?

      Did you mean the next Kickstarter update?

    14. Missing avatar

      Giovanni Manca on

      Everything looks awesome. If Wasteland 2 is going to be the new Fallout 2, I can wait three months.

    15. Tomimt on

      All fine and tandy you wanting to take your time. A polished game is always for the better. But if the release starts to look closer to october 2014, it would be fine and tandy from your part to let the rest of the KS backers to get at it. I'm sure by then even the Linux beta backers have had their share of exclusive beta testing.

    16. Rich on

      Take your time guys, what's another few months of fixing bugs and tweaking stuff around?

      Making a video game takes a lot of work and effort--- something that people like Jeff here doesn't seem to understand.

    17. Jeff

      So what it boils down to is... Instead of 5 months late as of now your talking 8 MONTHS late. Not sure if I that is the right thing to do in an over all to the backers. You should be unlocking the 2nd Beta to all backers. Those that pledged for beta got their beta. Now I would like to play not just get update after update talking about people playing. I was ok with this whole thing of waiting till you guys released it early access on steam to people that didn't even help back the project from the beginning. I feel like I am a third rate customer even though I already paid almost 2 years ago. It's CRAP.

    18. Missing avatar

      Archangel on

      Take as much time as you have money to pay your developers :)
      We all want this game to be a classic you want it to be.
      For me personally, I want to push this game into the face of everyone that preferred that Oblivion with Guns to a real Fallout 3...

    19. Missing avatar

      Nubcakes on

      Sounds good so far. I'll have to check in at the next beta!~

      In general, as long as you keep us backers up to date on how the game is progressing and why there are slow downs, I think most of us reasonable folk will be understanding. I mean, we are all itching to play a polished/finished game but as everyone knows(or should); game development rarely goes as planned.

    20. Ryan Deroche on

      The 3 month plan sounds like a good idea to me.

      Those new screenshots look great. Looking forward to the new beta update next week, especially the new A.I. which hopefully doesn't run back and forth between cover like they're wishy-washy bandits!

      Oh, and I just got Wasteland 2 stuff from Jinx in the mail: the "explode 'em like a blood sausage" shirt and a Desert Rangers key chain. Bloody awesome!

    21. Paul J Natsch on

      Yay for OSX! Keep up the great work!

    22. Missing avatar

      Kristoffer Karlsson on

      Est delivery oct 2013.

      Beta for all backers would sweeten the pain.

      /The low pledgers group of itchy gaming fingers

    23. Jae Park on

      There was previously discussions on letting Kickstarters sign up with additional funds to test the mac beta. Is that still on the board, or do we have to wait?

    24. Stephen "Stoibs" D

      The answer of 'when it's done' is fine by me, you don't have any suited CEO's whom demand a deadline to adhere to here, just long time old school RPG fans who want this to be as good as it can be.

      Nice pics, already looking more polished with the UI tweaks and the crouch mode.

    25. Michaeljack on

      Im totally happy to have a release date of 'when its ready'. The level of communication has been great between Devs and backers, its not like we are constantly wondering what you guys are doing. Keep it up guys!

    26. fredgiblet on

      I apologize, but the discussion of iteration time REQUIRES that someone mention Duke Nukem Forever.

    27. Jason Frisvold

      Very excited about the OS X release.. I'll finally get to play!!!