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Wasteland 2 is a sequel to the amazingly popular 1988 RPG Wasteland and the post-apocalyptic predecessor to the Fallout Series.
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
61,290 backers pledged $2,933,252 to help bring this project to life.

Get Back to Work!

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I hope you all enjoyed your holidays and got time to relax and spend time with the people you care about. I know we here appreciated the break and have returned with our batteries charged; attacking our to do lists with vigor.  

Wasteland 2 has been in beta for around a month now, and it’s been a hectic but great time. The initial beta feedback from our backers has been amazing, not just in that many people are loving what they’re seeing so far, but also in that you guys have been terrific in giving feedback: we have around 8000 suggestions/bugs/comments (with many redundancies as you can imagine) reported directly through the CenterCode bug feedback site, and over 500 new discussion threads on our official forums. All the suggestions and bugs from CenterCode have been processed generating approximately 1800 tasks for our team, of which roughly 500 have already been resolved in the first two weeks of work on this backer beta (in the current internal build).

One of the things that makes this process unique is having an open beta for a narrative driven RPG. Typically we find that beta programs of this size focus on multi-player aspects of games so that the developer can hone in balance, server capacity and features related to multiple people playing a game. In our case we are looking at ways to improve the reactivity of a story driven game in material ways. It is a key tenet to an RPG of this style so expect to see continued changes and additions to areas you have already visited. I think you will be pleasantly surprised at how quickly and materially things evolve. We continue to learn from your feedback and apply these lessons to both the beta areas and the ones we haven’t released yet. The final version of Wasteland 2 will be a game that could not have been created in a vacuum.

If you can’t tell, we have been really happy with how well this process is going. There has been a lot of great criticism on how to make the game better, and we’ve been very excited to see the majority of this criticism agrees with our internal evaluations of what we need to improve on and focus on, such as amount and depth of reactivity, or complexity of combat. In other words, we’re in agreement on the direction this game is heading in!

As I said blocker bugs are our first priority but we have a long list of various smaller and larger changes we want to make, many of which were on our lists and were reaffirmed by our community and directly inspired by backer feedback. For example, we’re working on significant improvements to combat. Destructible cover was part of this last update as a first pass with more fine-tuning to come; we will likely add a crouching stance with a variety of tactical applications; we’re going over a lot of the encounter design to more carefully detail tactics-changing factors like ladders or destructible cover; and we’re in the first testing stages to explore adding a special attack system that’ll allow you to invest AP to make specific kinds of attacks based on your weapon types and the skill levels you’ve achieved in those weapons…things like spread shots or steady shots. Keep in mind the combat you see in the beta is only the earliest levels in the game, where enemies are more straightforward and do not have the wide variety of special moves, AoE attacks and more advanced AI of later-game enemies. The enemy AI is quite varied as you get into the later stages, once you’ve sufficiently learned the base controls and rules of the experience.

Additionally, let me give you a peek at some of the things we’ll focus on as we continue production: improving the messaging of the game’s interface and systems significantly; doing several balance passes on everything in the world from economy to combat to the whole character system; overhauling the minimap; fixing font issues; working on the field stripping and weapon modding functionalities; tweaking shotguns so they properly provide spread shots rather than work just as rifles; improving the barter, inventory and character system UIs; fixing pathing; improving the balance and functionality of energy weapons; adding additional satisfying death animations; implementing outfit functionality; adding touches and small scenes to make towns and the world feel more alive and much more. That is just a short list of what is in reality a much longer to-do list, so don’t worry if you don’t see your own suggestion in there: everything our backers put into CenterCode is read by multiple developers so nothing is lost.

One last major thing I wanted to talk about has to do with reactivity and town connectivity. Let me reiterate from our last update, this is our greatest area of focus when we look at videos of people playing the game or read their game impressions on forums or CenterCode. We are constantly adding smaller touches in map passes but also have plans for significant increases in reactivity, both for our existing maps and for the rest of the game. This is another place where backer feedback shines, as we get feedback from people playing through the game and wondering why this one event isn’t a more complex mission or why we don’t add more choices to another. With your help, the game is constantly improving in this field.  

As this process goes forward, we are constantly tweaking features, or adding and removing them, but that does not necessarily mean any of those changes are permanent. The “healing over time” mechanic is a good example of this: We initially put it in primarily as a counter-balance to a lack of reliability of healing items from the random loot tables and an unbalanced economy meaning not enough merchants to buy those items from, and it would have caused an unnecessary delay to implement this before beta release. When we put out our first major update the loot system became more balanced, and we pulled healing over time to see how that impacted the experience of our backers. That is the quintessential beta iteration experience, you never quite know how a feature change works out until you have people playing it. Many like the extra challenge it added and the thoughtful use of healing items it now necessitates, but others were unhappy with the way this impacted game balance or felt healing over time was needed because it is a Wasteland 1 feature. We’ll be curious to see how this is impacted by the upcoming overhaul on field medic and surgeon (yes, we know surgeon is confusing as hell) as well as putting in more friendly doctors and merchants for healing supplies. The game is one of scarcity and the mechanics should support that. We will continue to monitor the discussions on these elements and course correct along the way as necessary.

These next few paragraphs will be primarily of interest to our existing beta backers: we want to thank you for your detailed descriptions of your problems, along with the error logs, save files, and information on what PC specs are running into problems, as they are invaluable resources at this stage, so thank you all so much for your contributions. If you haven't joined us yet on our bug reporting site see this thread, which also contains information on what kind of files to attach (and, as a general request, to please not .zip or .rar them up).  

With the help of all this information we have been doing some major work on our game, and in a short timeframe put out a big update to the backer beta on Steam. You can read the (lengthy) full patch notes over on our tumblr, but be warned there will be a few spoilers at the end of those. Since coming back from our holidays we updated the beta again with a smaller update, primarily to improve performance for specific video cards, patch notes here.

We will continue to update the beta build, first focusing on blocker bugs (crashes, problems with savegames, etc) in the coming few weeks, and then working our way through to major and minor bugs. The blocker bugs have highest priority and as I mentioned have been sorted out to our programmers. We won’t have an exact update schedule here but we should have word on the next update soon, and hope to address the majority of remaining blocker issues. We will continue to focus on optimization for specific hardware setups, and again your reports have been invaluable information for us to work from.  

Expect an update to the early beta code in the not too distant future with an additional area and many reactivity changes. This version will NOT be compatible with current save games, so we’ll give due warning when it’s coming. However, there will be plenty of reasons to play the game from the start, as there will be significant changes to existing areas, and tie-ins between all the beta areas that are worth exploring. New content is not just a matter of pasting a new area to the end of the beta, when we unlock that area we also unlock the tie-ins and NPCs and locations it is tied to.  

Also we were able to get an OSX version of Wasteland 2 up and running fairly smoothly and it is currently in QA. Creating an OSX port of the game is easy thanks to Unity, but such ports do need to go through testing and as we collectively have much more experience with Windows we are being more careful in our approach to the OSX and Linux versions, and are engaging an external testing group to help us get them right. This unfortunately does mean these versions will take a bit longer to release than we anticipated, but on the plus side this experience is invaluable for when we approach the final release. Once the Mac version is up we'll let you know, we will turn our attention toward the Linux version.

Jumping on board

We’ve heard from a lot of our current lower tier backers who still want to jump into the beta, as it was not a part of every tier during the Wasteland 2 Kickstarter or for late backers. We offered a Wasteland 2 beta add-on in our store but closed it as the beta launched, and eligible backers have been able to play this beta for a month now. However, we want to give our existing backers one last chance to jump into the beta, so AROUND THE END OF THIS MONTH we’re going to offer a limited-time add-on option only through the Ranger Center backer store; for $10 you will be able to add-on beta access to your existing pledge, getting your Steam beta key as soon as the add-on is registered by us. Please note this add-on will only provide access to the Wasteland 2 beta, it will not include the digital extras of the earlier add-on or the $60 Steam Early Access version. This deal will also be available for Torment: Tides of Numenera backers who are due Wasteland 2 from their tier, when it launches and if you have Wasteland 2 in your tier you'll be able to get it through Torment's pledge management system. We will let you know exactly when it’s up.  

Novella

The first of our Wasteland 2 novellas is getting close to completion, and will be arriving to backers within the next few weeks. All Bad Things is a novella that previews one of the cults you can find in Wasteland 2, written by the excellent Stephen Blackmoore. Here is a look at a candidate for the novella’s cover:

We do need to make a change to our novella roll out plan as it relates to Michael Stackpole as we have not been able to finalize his story. We will continue to work with Michael to deliver his novellas, but we can’t promise if that will happen.

Because of the uncertain status of Stackpole’s novellas, we engaged Stephen to write this novella for us, which will serve as a replacement for the "episodic novella (part 1)", so it will go to all backers of tiers $50 and above. I think you will be very pleased with Stephen’s work and he does a wonderful job of setting up the backstory for one of the powerful LA cults.

As for the promised third novella, Nathan Long is offering his services. Nathan Long is one of the main writers on Wasteland 2 and his work on our game has been nothing short of excellent, and he is one of the writers on Torment: Tides of Numenera. Nathan also has a long list of books to his name, having written a large number of Warhammer tie-in novels as well as his own "Waar" series. With his experience and knowhow of the game I have no doubt he'll deliver a top-notch novella for our backers.

Chris Avellone has been working on his novella, but he’s gotten a little carried away. He’s been so happy with how the tale has been unfolding that he asked us if he could take more time and revise and expand it to be a FULL BLOWN NOVEL. We excitedly agreed and are thrilled to do something extra for our backers by delivering a much longer story, though this means it will likely still take a few months to complete. It will be worth it when we get it to you.  

We’ll shout out on social media when Stephen’s novella is ready. It will be downloaded automatically as an update for anyone who has Wasteland 2 installed on Steam, but we will also be offering redemption keys via your Ranger Center account.  

Coverage & Shout-out

We’ve had fun watching twitch streams and YouTube videos of the backer beta. If you’re not averse to a few (mostly mild) spoilers and want some first impressions of the game, there are many let’s play videos available on YouTube, for instance the impressions videos of Force, MaskedGamer, or TGN, the twitch streams from Theadrain or Dansgaming, or the multi-part let’s player series from sloshworks, CulveyHouse, TheApocalypticStudio, or HDPLAY Gaming Channel. The videogaming press is also starting to weigh in, we round up their previews under the beta preview tag on our blog, including sites such as GameBanshee, Eurogamer, Strategy Informer and Rock, Paper, Shotgun.

Speaking of Twitch TV, we will be joining djWHEAT on Friday the 17th at 12:00PM PST for a live broadcast of us playing the game. It should be a lot of fun and insightful for people that want to know more.

And finally, we wanted to give a shout-out to RETRO Magazine, a Kickstarter-funded print and digital magazine that focuses on classic games and systems as well as newer games, so well worth a look to many of our backers. Wasteland 2 will be featured in a future issue!  

Brian Fargo,
Leader in Exile

Comments

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    1. Jason Rideout on January 31, 2014

      Any idea when the 10$ beta add-on will be offered? been looking forward all month to give the game a try!

    2. Ketil K on January 15, 2014

      This update made me realize that waiting for linux beta is bad if I want to react to certain changes and certain discussions on the forum when they are discussed there. I do have to read all section to find all the important discussions, and I don't really understand a lot of it without playing the beta. Because of that I decided I would use virtualbox and a windows install on my linux host. I do hope linux beta comes soon, have much more experience identifying bugs on linux so I don't worry about having more linux specific bugs initially.

      Having steam running in both windows and linux at the same time isn't allowed :( Would like very much if you removed the steam dependency from beta so it could run without logging in to steam and that online steam account only would be required for updating between versions. Starting WL2.exe directly opens steam, and I don't like that. Don't really like using steam at all if it supports desura instead. For beta incremental updates are important so I don't need to redownload everything every update. I do however understand that you want to worry about only one distribution channel during the beta so I do accept using steam.

      Gameplay wise it's very good, although I can't really compare changes between beta1 and beta2 because I only have played it a couple of days and don't know how or if it's possible to try beta1 too. I have been reading multiple threads about healing over time on forum, 17 pages in one thread and 7 or 9 pages ina nother thread, I really hope you figure out a good way to implement it. I don't want the finished game to be without, but I don't want it to be overpowered either. I am sorry I have missed those threads when they were actively discussed.

    3. Missing avatar

      Cutter on January 15, 2014

      This pay to beta crap better result in a bug free game or we're going to be royally pissed.

    4. George32027 on January 14, 2014

      Great update, take *all* the time you need, just make it right! ;)

    5. Missing avatar

      Tom Surace on January 14, 2014

      It's updates like this that tell you you're invested in a well-run project.

      Keep up the good work.

    6. Paul Marzagalli on January 14, 2014

      Take your time and get it right. This isn't just about Wasteland 2, but also about refining the Torment production cycle and inXile's role as a visible and vocal leader in crowdfunded projects. By taking the time that inXile needs to release the strongest possible project, they will be able to pass that knowledge along to others about how to improve crowdfunded project management down the road.

    7. Missing avatar

      Brittany Dudas on January 14, 2014

      Take your time. Don't rush or else the game won't be good. :)

    8. Magma Dragoon on January 14, 2014

      Keep going until you can say "This game is finished 100%!".

    9. DeeK on January 13, 2014

      I'm in the "take the time you need" camp. Every update that I've seen for this game points to a spectacular experience! Don't have access to the beta, but I'm glad there are people out there that do, and that they're ironing out the bugs for me.

      If you see fit to bump the priority of the Linux port, I wouldn't complain. ;)

    10. Thomas Beekers
      Superbacker
      on January 13, 2014

      Just to reiterate: no, we don't have a current set release date to communicate. That was the plan ever since we announced the delay back in update 32: http://www.kickstarter.com/projects/inxile/wasteland-2/posts/544063 We're assessing the release window based on feedback and what kind of work we still want to do on the game, but won't likely address it specifically in an update until we have an exact target in mind.

    11. Roman Grazhdan on January 13, 2014

      Please spend as much time making the game as you need to make it real good.

    12. Missing avatar

      Stephen E. Baker on January 12, 2014

      @Arek Wilk: As you put more people on a project communication consumes more and more time until there is little if anything gained. You certainly can't produce 3 times as big a project with 3x the people in the same amount of time. The phenomenon is well studied, see The Mythical Man Month, or the law of diminishing returns.

    13. William Myers on January 12, 2014

      Not a complaint per se, just an observation... I work in the software industry... we don't do ANYTHING without a 'estimated release date'.

      I don't think its unreasonable to know what the companies current "estimated release date" is.

      Also, when my company changes that date due to bugs, marketing, etc... its a big deal. So its not like its not known throughout the company. It would nice if the also announced those changes here.

      Its not about 'when I get it'... I'd just like some honest disclosure on the most basic of information.

    14. Moeez Siddiqui on January 12, 2014

      500...1800...I guess I'm not envious of being a game developer :P

    15. Foxfire on January 12, 2014

      http://www.kickstarter.com/projects/stoic/the-banner-saga…
      Banner Saga - Funded April 20, 2012, Due November 2012, Delivered... hopefully tomorrow, over a year late.

      http://www.kickstarter.com/projects/460275866/valdis-story-abyssal-city
      Valdis Story - Funded April 28, 2012, Due June 2012 - Delivered, Oct 30, 2013.

      If you back a video game, expect it to go over date, hope it doesn't go a year over date.

      But it's far better for it to go over time and be a good game, than have less money and be a pile of fairy dust.

    16. Turk
      Superbacker
      on January 12, 2014

      Hope they take their time, not worried about lack of release dates, when it is done , it will be released. Anyone feeling their entitled because they put a small amount of money should check themselves. What else out there is even reasonably close to what this RPG is other the Eternity etc. That is right, NOTHING, just regurgitated FPS with lip service mechanics for the console button bashing crowd.

    17. Trister - OO's Tormented Master Wetboy on January 12, 2014

      they had stretch goals to make the game bigger, for one thing. they added more writers, which means that there's going to be more areas to implement and make all the assets for and place them in the world, then iterate on. there was an entire new area added in (if i'm remembering correctly) which means that's even MORE that has to be done. how in the world does that not take longer to implement? tobi, you really aren't thinking this through very well. more money means more content, which means more time. just hiring more people doesn't fix this, as a small group of people as still in charge of things at the top, and have limited time for what they're doing. having too many people doing things also can create bottlenecks, which will slow other things down.

      i'm curious though, what did you think they'd be doing with triple their budget exactly? just paying themselves and not making the game bigger? ergo making it take longer to develop?

    18. Arek Wilk on January 12, 2014

      @Tobi - I don't demand any specific date - all I am saying is that we have not heard about release date despite it being 3 months overdue - instead we are offered to put more money...
      What baffles me is how having 3 times bigger budget wold take developing game longer.
      It will be bigger than originally planned game but for three times budget you can have 3 times more man hours put into product and no one said that game will be 3 times bigger than originally planned - do I need to explain more?

    19. Tobi (Crusader Kickstarter pls!!) on January 12, 2014

      @Arek Wilk - if you don't want to pay money for the beta then don't. also oct. 2013 was an estimate (!!!) for the 1 million game. how you come to the conclusion that it is ridiculous that a game for 3 million would take longer baffles me.

    20. Theobeau:OOoE\Mad man with a box/Exiled on January 12, 2014

      Long but very informative update.

      I reluctantly decided to opt out of activating my beta access (b/c of RL work and desire to avoid spoilers) but it sounds like the community has been very active in helping inXile improve the game.

      Very impressive coming together of developer and community.

    21. Tobi (Crusader Kickstarter pls!!) on January 12, 2014

      yeah I'm totally NOT upset on the lack of updates on a release date. I don't need a specific date now that most robably wouldn't be kept anyway. IMO it is not possible to tell exactly when the game will be done. Look what keeping a frigging date got battlefield 4 players (me included). And they said they'll tell us a range WHEN THEY CAN. so chillax.
      -
      nice update btw! looking forward to the novellas!

    22. Arek Wilk on January 12, 2014

      No one said that $2.9 game will be 3 times bigger than originally planned $900k game and that it will take longer to develop.
      Saying that original release date was meant for cheaper, smaller game, and is impossible for the bigger one, is ridiculous.
      So all you commenters mean that now we will wait another 2 years just because game got "bigger"? Right.

      In my opinion it is bad style to ask us for more money just to experience the beta, instead of updating us "cheapskates @Vincent Azara" and "5 years olds @Foxfire" on release date inXile.

    23. Missing avatar

      Kenny on January 12, 2014

      I am rather upset about the lack of updates on a release date. The last time we heard of anything regarding a release date would be Brian Fargo saying that they're approximately 6 weeks behind schedule. It's way passed 6 weeks even if I counted from the last day of October.

      Now, don't get me wrong. I don't have an issue with the game being delayed for more tender loving care. I am upset about the lack of communication with the backers regarding the release date. Worse yet, not only do we not hear anything regarding a release date, inXile instead offer us an option to buy into the beta. So I shouldn't expect to be playing the game anytime soon unless I pay more money? How long do you guys expect the beta to last?

      I'm very happy that the game is progressing well. I'd much prefer a polished experience over a rushed product, so I think inXile is on the right track here in making a good game. I have a lot of faith in the team and the final product.

      I think I speak for many people here, we don't mind that if and when the developer delays the game, but at least update us, the faithful backers, on when we can expect our game.

    24. R. Taylor on January 12, 2014

      Liking everything so far, and reading this while wearing my "Explode 'em like a Blood Sausage" Christmas shirt. Thanks for the tip on Retro magazine, subscribed.

    25. Kevin on January 12, 2014

      You should remove the memes from the game.

    26. Kampilan Asul on January 12, 2014

      10$ to get into the Beta? Will wait for it, then \o/

      All good news, I see. Thanks, Brian and the rest of InXile!

      And thanks, too, to the Beta testers! Hopefully I'll get to join you guys by the end of the month XD

    27. Ryan "Keokuk" Smith on January 11, 2014

      The game feels fairly good to me, liking it so far. I almost feel like instead of starting out in a creation screen, some sort of preamble character sequence would be good. Maybe give people an idea of what mid game characters speced to do certain things play and look stat-line wise.

    28. Vincent on January 11, 2014

      10 bucks for access to the beta, stop being a bunch of cheapskates and just pay for it that way they get more money to finish develop faster and hopefully deliver an even better quality game.

    29. Missing avatar

      Wyatt on January 11, 2014

      Oh dear, please don't make shotguns into a worthless weapon that only hits if the enemy is right in your face. Spread, yes, but most video game shotguns take it much too far (The F.E.A.R shotgun is the best). Shotguns work well at medium ranges; their distinction is in not having the superior piercing capabilities of a rifle cartridge.

    30. Missing avatar

      Stefan Simon on January 11, 2014

      I'm sad to hear and quite miffed that Mike Stackpole will not be able to write the Novella. It was my main incentive to pledge for the Autographed level. He is one of my Favorite Authors. And having an Autographed Novel would have been so Amazing on top of the game.

      I realy hope you can get him to write it =/.

    31. Chet on January 11, 2014

      I personally think the beta should have been available to all backers and not used to gain higher backing from some.

      I think the folks that believed in you from the start should have been rewarded.

    32. Thomas Arendsen Hein on January 11, 2014

      Chris Avellone: Thank you for making it a full novel!

    33. Jess Montgomery on January 11, 2014

      Sounds good, will wait in the shadows for my copy as busy atm so i'll pass on a beta key option personally as work and personal life take up so much time along with other games i'm strugglnig to finish to make room for all the wonderful RPGs I have incoming from Kickstarter like Wasteland.

    34. Jun Ting Ho on January 11, 2014

      Who's the artist for the novella's cover? Reminds me of Dishonored.

    35. Missing avatar

      Archangel on January 11, 2014

      @GoodKnight: learn to read please. The original date was for the 900 000$ money they asked for and even with that they only put it there because KS will not allow you to not put an estimate.
      At his point their only reason to allow people not being part of beta tier to get access to beta would be for future KS projects if they calculate that more people would be happy with such a move then those that payed more for beta and are angry because everyone got access to beta.

    36. Nameless Knightshark on January 11, 2014

      Well, in my opinion porting to Linux/Mac should certainly not be the priority of game development now. There is still a lot to do, and maintaining three versions of the game in active development is just waste of resources. When the game becomes feature complete and only technical issues remain, then porting issues can be dealt with.

    37. Missing avatar

      GoodKnight on January 11, 2014

      Never said release the game early! but if you missed the original date you should release the beta to all tiers that should have received the bloody game. THEN and only THEN can you charge for the beta!

    38. Ketil K on January 11, 2014

      I believe this game will be awesome. I am a fan of wasteland, fallout, fallout2, and I was thrilled when you announced that it would have linux support. I feel you emphasize too much on beta is out, while not giving us on smaller platforms more information about what is holding it back. When you released the beta I thought the linux version was just a week or too later, but here we are, still without any indication if it's like one week or 5 months left.

      "Once the Mac version is up we'll let you know, we will turn our attention toward the Linux version.". Does this mean that mac version had priority over linux version, or just that the mac version turned out to have less problems? I would be really disappointed if this game is released before linux even gets to beta stage. I don't mind a few rough edges.

      I look forward to the novellas :) I get them the same time as any other backer :)

      This looks like the best game in a long time, so keep up the good work. If you want one thing and the general beta crowd want another thing, then please consider doing it your way. I much faith in you. I kind of like the idea of healing over time, although I want an option to wait until healed so I can spend in-game time without spending too much real world time on it.

    39. Vinzius on January 11, 2014

      You better release the Mac&Linux gold version at the same time as the Windows release. It's good to promise two other platforms when doing your campaign (to get funds), but if you can't keep your commitments to backers who put hundreds of $, then it's really a pity. The worst is you don't even feel sorry to the fact that after a month the persons on these platforms still can't play the beta, and you don't excuse yourself when we ask in contact.

      I have no problem about you taking your time to do a good game (take 10 more months if you want), but please be more respectful to backers who are on others platforms, because right now it's not the feeling given by these updates + contacts and others ways to communicate.

    40. Foxfire on January 11, 2014

      Oops, can't edit my comment - I am sad about the Michael Stackpole news though. I was really looking forward to his novella as I quite like his Star Wars books.

    41. Foxfire on January 11, 2014

      I am quite content waiting another 6-12 months for a quality game. It's been 13 years since I first played fallout (never played wasteland 1) - for a game of that level I can wait a bit more as you're delivering quality updates and I know you're working in the background, not just making up excuses to cover the fact you have no idea what you're doing. Which is the case with most kickstarters that over shoot the mark.

      For all the people disgruntled, by all means, politely ask for a refund and then pay full price when it does come out. But don't rage like a 5 year old. It adds nothing to the game, is going to do nothing to get the game released faster and it just makes the comments into a cesspool and makes you look like a fool.

    42. Valeriy on January 11, 2014

      Soooo.... Linux beta when? Five days before the release? By that time what will remain untested (gameplay wise)? With these delays there is no point to participate in beta-testing if you are using Linux. :-( P.S. MacOS X paths are also case-sensitive and Mac also uses OpenGL (albeit of poorer quality). In fact everyone should use OpenGL. :-)

    43. Missing avatar

      Ed on January 10, 2014

      Could there be more information on Mike Stackpole's further role in Wasteland 2? I really enjoy his writing and would like to understand what happens next for him and the Wasteland 2 dev team.

      Also how will the episodic novellas continue to be developed and tie into the overall game story?

    44. Aaron McCallen on January 10, 2014

      I've waited 20 years. I can wait a few more months. Ignore the deadlines and make the game you want. That's why I kickstarted this.

    45. Mark - Member, Mutant League on January 10, 2014

      I personally hope they spend more months making the game great, and allowing Torment: Tides of Numenera to grow and develop during the pre-production phase.

      Anyone else that is trying to ruin the chance for these genre's to return to the gaming world are crazy.

    46. Paul Marzagalli on January 10, 2014

      I'm sorry to hear that Mike's hit some roadblocks on his novella. Fingers crossed that things straighten out, as I'm really looking forward to reading new Wasteland work from him! Best of luck to the whole inXile crew!

    47. Trister - OO's Tormented Master Wetboy on January 10, 2014

      lion: you do realize that by tripling their budget that we basically completely screwed up the estimated delivery date don't you? that estimate was for the basic 900,000 that they wanted originally. for triple that, and essentially making a vastly larger game, it means that they have about triple the work to do which isn't as simple as hiring more people to do it. it has to be done in a consistent way, and there are people that still have to review everything that only have a limited amount of time. to have expected them to meet the original estimate, which was for a very differently sized game than what we're getting, is just stupid.

    48. Missing avatar

      Will on January 10, 2014

      @Lion

      That is very ridiculous. You would seriously rather they release the entire game now, without any further fixes or improvements, rather than take the time to ensure the game is the best it can be? Is there some reason you are so desperate to play the game immediately instead of a few months from now?

      In any case, their original estimated completion date was exactly that - an estimate. They are under no such obligation to deliver by a specific date. Call us "white knights" all you want - I'm quite certain that the overwhelming majority of backers would like them to take as much time as they need to complete the game.

    49. John Beattie on January 10, 2014

      I pledged at the $100 level. I got an e-mail inviting me to try the beta, and the ranger store says I should have beta access. However, there's no steam key when I log in to my Wasteland 2 user account. Do I need to pay the ten bucks to get beta access?