You Asked For It
Chris here. There’s a lot to talk about for this update: the level-off, Wasteland art print, tiers $1000 and above closing, and we have some screenshots and portrait art to share. But first, some really good news:
Wasteland 1 getting a separate release!
As you may know, we had a deal in place with EA to give all our Wasteland 2 backers (including late backers) a copy of Wasteland 1, which was to be integrated and launched from the game’s menu like the original Bard’s Tale trilogy into the new Bard’s Tale. We very happy about that, as we’ve always wanted to enable people to get back to the original, and it serves as a good refresher for the sequel.
We recently went to talk with EA to try and get it out in a different, separate format, and they accommodated our idea. We’ve now inked a new deal where we’ll be able to release Wasteland 1 separately. After getting the game in our hands and ensuring it runs on modern machines, we plan to distribute it FOR FREE to all our backers before Wasteland 2’s release, as well as sell it on GOG.com and Steam for anyone else interested in trying out this classic RPG.
We’ve been asked to show the game off to a plethora of press in Cologne, Germany later this month. Brian, Matt, Thomas and myself will fly out there and demo one area of the game for around 150 members of the press in 3 days. That may sound like a lot in a short period of time, but don’t worry…German beer will keep us going.
Once we learned the show date, we figured we’d get a little friendly competition going. 2 levels were chosen to have a level-off. The teams would work for 2 weeks straight, making it as great as possible during that time. We’d then select the level that showed the best and spend the next few weeks polishing it up. The level-off winners would then not only get to see their handy work in many (hopefully great) previews of the game, but also be featured here. Our winners were Joby Bednar (level designer) and Gavin Glenn-McDowell (environment artist). To get it ready, they both worked more hours than should be humanly possible and showed a passion that is only getting stronger as we start to see all of our hard work coming together. Of course, they were supported by many other great people on the team as well.
The winning level is…The Prison. In the original Wasteland, the prison was home to the Desert Rangers and was called Ranger Center. When the Rangers conquered the citadel, they moved in. The prison was now open, which allowed the Red Scorpion Militia a chance to call it home. The RSM are not too fond of the Rangers, for reasons that you’ll learn in a few months time.
We’ll showcase this area not just to the press, but we will also create a video based on the area to showcase to our backers.
Joby is on the left caressing the mannequin in the inXile beanie while Gavin is showing off the guns that got him the job in the first place.
Wasteland Art Print
Late last year we managed to track down the original art for the Wasteland box. This box art is one of the most iconic ones in videogame history, a showdown among the ruins of a city bathed in a hellish red light. We convinced Barry E Jackson - the artist of the original - to sign a limited run of high-quality prints of the art. This piece of video game history is available for $320, the edition is very limited and will only be made available for this run of 500.
The print is 14” x 14”, which is the size of the original art, with a 1.25” border an all sides, printed on Crane Museo® Max™ 365gsm Archival Fine Art Paper using Archival Pigment Printing. Each print is signed and hand-numbered, and you can order it now right off our website.
As the game is progressing, we need to finalize the in-game backers content. As part of the process, tiers $1000 and up are now no longer available in the late backers store, and backers can no longer upgrade to tiers $1000 and up. Backers eligible for in-game content can put in some of their information in their Ranger Center account. If you were part of those tiers and provided your name, chances are pretty good someone with your name is walking around in our latest build. We do still need some more info to finalize the backer content, particularly on the shrines and statues, so expect us to contact you during this month as needed.
We’ve been getting some great press coverage of late. GameStar’s August issue has Wasteland 2 on the cover (on the regular version, not on the XL version) and has a multi-page spread detailing skills, factions and more. Our official fansite Wasteland 2 Guru has summed up much of the info from the preview.
Rock, Paper, Shotgun’s Nathan Grayson visited our studio in Newport Beach and offers some extensive coverage. First, an interview with Brian Fargo, Matthew Findley and me that focuses on reactivity. Second, a preview of the game describing combat, skills, locations and quests. And third, a write-up with quotes from Findley about Wasteland 2 acknowledging gender and discrimination.
Last but not least, time to share some more screenshots and art with you guys. First off, a set of screenshots from the Rail Nomads camp and Highpool, some of which you may have seen before if you follow us on social media (full size: Rail Nomads 1, Rail Nomads 2, Highpool).
And finally, a new piece of art to share, another portrait piece for one of the denizens of the wasteland (full size)…
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