Funded! This project was successfully funded on April 17, 2012.

Update #31

Distributing matters

Hello Rangers, and welcome to update #31. We're about to send out a press release announcing our co-operation with Deep Silver for bringing Wasteland 2 out there and the physical goodies to you, but we wanted our backers to hear the news first, so here's a copy, fresh off the presses:

inXile partners with Deep Silver to distribute Wasteland 2

inXile Entertainment and Deep Silver today announced a distribution deal for inXile’s upcoming cRPG Wasteland 2. Deep Silver is a veteran publisher and already a long-standing partner for inXile.

inXile is currently working on Wasteland 2 and Torment: Tides of Numenera, both funded via the crowdfunding platform Kickstarter.

The deal allows inXile Entertainment to focus on all creative aspects of developing the game, while Deep Silver handles the retail release of the game and the physical good fulfillment for the Kickstarter backers.

“This is a perfect opportunity for inXile: it allows us to continue to focus all of our energy and money into the creative aspects of the game while letting Deep Silver take our game outside of the pure digital space. This has the added bonus of allowing us to spend more of the Kickstarter funds on development while continue to retain all ownership and control”, says Brian Fargo, CEO inXile Entertainment. “I’ve known the people at Deep Silver for many years and they have always been a first rate organization to deal with.” 

Deep Silver will also assist inXile in the QA testing of the localized international versions of the game.

“The uber-successful crowdfunding of Wasteland 2 through Brian Fargo and his team has shown how much interest for an RPG with traditional values still exists on consumers’ side aside from what large publishers think the market needs. Deep Silver is very happy to support inXile Entertainment in bringing Wasteland 2 to the retail market”, comments Klemens Kundratitz, CEO of Koch Media.

Questions...

Can Deep Silver make any changes to the game?

No, we’re retaining creative control. Thanks to our backers, we’re fully funded and free to implement our own creative vision, and directly communicate with our backers and crowdsource ideas.

So this is good news?

Absolutely! For inXile, we always intended to use a third party to handle these matters, as we are simply too small a studio to be capable of handling all the award fulfillment details from a practical standpoint. By finding the right partner, we gain not just time: it also frees up financial resources for us as they are more efficient at handling physical fulfillment than we would be. All of that time and funding saved will go right back into the game. We’ll also benefit from additional support from Deep Silver on things like international version QA.

For our backers and fans, it assures you that distribution will be handled professionally and quickly, and will assure a smooth experience for getting the game and goodies into your hands. This deal also allows us to put a retail version on the shelves, so people who discover the game later can still get a physical copy. The digital distribution and sales are still being handled by inXile.

Does this change anything about inXile’s plans in DRM or DLC/expansions?

Not at all, that too remains in our control. Deep Silver is a perfect partner for this: they have no interest in interfering with our promises when it comes to DRM-free release or any future plans we may have for expansions, all our previous promises on these stand. So the only real impact for our backers is that the physical goods fulfillment is in good hands.

Screenshot & HUD Update

Of course, our cooperation with Deep Silver is hardly the only news we have for you. Everyone here is still hard at work on Wasteland 2. For this update I’d specifically like to focus on the game’s look, where the progress even from day to day has been noticeable and awesome. One point of attention has been the game’s HUD. We gathered a lot of great feedback on it after showing our first pass in our gameplay video, and have crafted a new version based on that feedback, to go along with a new screenshot showing the location of Highpool (full size).

The biggest practical advantages of this new layout are an easier readability while also taking less screen real estate in its basic layout. Meanwhile, our dedication to customizability remains in place: you can move around, minimize and maximize different parts of the UI freely to make it suit your tastes. Too minimalist? Make some parts bigger. Too spread out? Simply put different segments together. Here is another look at the HUD after we fiddled with it a bit, resizing the textbox and moving the character portraits (full size).

Wasteland 2 tumblr

The Wasteland 2 blog has recently been moved to tumblr and our approach to it has changed with it: it will now mirror the Torment tumblr in covering all kinds of tidbits and concept art we release, and it’ll link to Wasteland 2 interviews and more. As with the Torment, we’ll continue to post our Kickstarter updates just like before, and round up any important news on Kickstarter, so the tumblr is purely an added option for the fan that wants regular news and can’t get enough of Wasteland 2.

We’d also like to remind our backers eligible for the backers-only T-shirts as detailed in the previous update to please input their information (size and type preference) as soon as possible so we can get the shirts to you.

There are more developments we want to talk to you all about, so expect to hear from us again soon!

Thomas Beekers
On the line for inXile

Comments

    1. Pe-logo-1920x1200.small

      Creator Laker Doktor on August 1, 2013

      OMG, that HUD still looks awful. WTF is RAM doing as a quick slot thingy? WTF are those "end combat" buttons? It looks terrible. I didn't say anything the first time because I said to myself "a lot of other people will write about how ugly it is" but this is your answer based on user feedback? Honestly, I never saw HUD so ugly as this one is (except the previous version). Why do you put crap like that in it? RAM, and CDs and stupid stuff like that.

      Make normal clean nice looking HUD FFS. Look at Shadowrun returns. The HUD looks beautiful, WITHOUT RAM, CDs, and other crap!

    2. Fb_profile_picture.small

      Creator Luca Meyer on July 16, 2013

      Looks awesome! Thanks for the great work so far, guys.

    3. Missing_small

      Creator RoedeOurm on July 16, 2013

      Great UI !!!
      Can't wait to play :3

    4. Octopus_kick.small

      Creator Jessi on July 16, 2013

      I also just wanted to leave a small comment about the screenshot. Absolutely stunning! Love the design!

    5. Missing_small

      Creator Thomas on July 16, 2013

      I agree with Steve, these screen shots are gorgeous. A part of me has a hard time believing that they're real. Two thumbs way up on the direction the art is going. I appreciate you guys not going too cartoony on it like some other studios have lately.

    6. Missing_small

      Creator Mike Leger on July 15, 2013

      For some reason I just received a second email today about this same update.

    7. Nameless_fun.small

      Creator Steve Dozniak on July 15, 2013

      It's... BEAUTIFUL!!1

    8. Fb_profile_picture.small

      Creator Niggles on July 15, 2013

      Yup thanks i did read the update. Glad publisher will only be doing ...publishing and not affecting creativity and the game :)

    9. Missing_small

      Creator McMupp on July 13, 2013

      What brand will the shirts be? So that I'll have an estimate of size and quality.

    10. Db_great_white221.small

      Creator Nameless Knightshark on July 13, 2013

      +1 for minimalistic, less decorative UI. There are too many different styles in the UI: lightbulk display ("15"), the paper with holes at the sides, wires and circuit boards. It's a bit overkill for me. I guess it shoud empasize the homebrew, MacGuyver aspect. But as a UI i don't like it very much. Not that i mind very much.

    11. Giorgious.small

      Creator joedpa82 on July 13, 2013

      CANTWAITCANTWAITCANTWAIT

    12. Rem_cover.small

      Creator Tobi (Crusader Kickstarter pls!!) on July 13, 2013

      @Dexter, as far as I know in Ultima Underworld the "game space" was so small because computers back then simply couldn't process anything bigger. so it wasn't a UI-design choice per se but rather limits of processing power. btw UU was such a great game, I loved it...

    13. Missing_small

      Creator Dexter on July 13, 2013

      Regarding the UI, personally I prefer a minimalistic one like for instance ToEE had it with less decorative elements and more functionality: http://www.diygamer.com/wp-content/uploads/2010/11/5_9_Promo_01.jpg (other than the order sequence for battles at the top).

      I'd rather see more of the game itself than have it cluttered with UI elements.
      Imo that's one of the crimes commited by the Baldur's Gate saga: http://media1.gameinformer.com/imagefeed/featured/electronic-arts/bioware/baldursgatemmo.jpg
      They could have reduced that UI to a single small bar at the bottom or similar (like Fallout or Icewind Dale II).

      What cluttered UI taking a lot of space always reminds me of is games like Ultima Underworld where the actual "game space" was only a tiny bit in the middle and the UI was always present and about 3/4 of the screen and I can't say I liked that even back in the day: http://media.pcgamer.com/files/2012/10/Ultima-Underworld-The-Stygian-Abyss-3.jpg

    14. Missing_small

      Creator AstralWanderer on July 12, 2013

      @Mike Leger: "That printer paper-looking text box has got to go..."
      It does seem superfluous (and a waste of space) having the sprocket holes on either side of the paper. Just removing those (and widening the paper) would be an improvement. As for the rest of the UI, has technology regressed back to 1970-80 level in Wasteland 2? If so, then the look would seem appropriate.

    15. Missing_small

      Creator Jabberwok on July 12, 2013

      I'm really glad we can move the UI elements around, but I'm hoping that it will achieve a more unified look as it develops. It feels sort of cobbled together, and maybe that's the goal, but I'm not certain it's working for me. Hard to tell at this point, but it does seem to be improving. Curious to see what the inventory screen looks like these days.

    16. Missing_small

      Creator Stealth_303 on July 12, 2013

      I love the dot matrix printer

    17. Missing_small

      Creator Stealth_303 on July 12, 2013

      I literally can't wait for this, I am sooo eager to play this game, I have been waiting 11 Years!!!

    18. Rem_cover.small

      Creator Tobi (Crusader Kickstarter pls!!) on July 12, 2013

      @Dave - here's the link to the site: https://rangercenter.inxile-entertainment.com/login then in the folder "Backer Store" you can pledge more money, after it has been processed you can change your pledge in the "Rewards"-folder. do NOT use the regular store (http://wasteland.inxile-entertainment.com/store) because there you have to pay the full price :)

    19. Wolf-grey-wolf-snow.small

      Creator William Rose on July 12, 2013

      Damn people, read the damn update!

      90% of the answers to questions that are making people freak out ARE ACTUALLY IN THE UPDATE!

      @Dave: Yes man, you can still up your pledge through paypal. If you go to inXile's website it has alink explaining how.

    20. Sitsksavatar.small

      Creator Dave- Serpent in the Staglands backer on July 12, 2013

      Is it still possible to up your pledge?

    21. Missing_small

      Creator Scott on July 12, 2013

      Looks fantastic as always. I feel like the font on the dot matrix printer readout is unnecessarily large. If the font were smaller, I could see using the less obtrusive first option. Can the user adjust the opacity of the paper?

    22. Avatarbadge_01.small

      Creator Felix on July 12, 2013

      I like the printer paper display at the bottom, made me smile!

    23. Avatar.small

      Creator veryblackraven on July 12, 2013

      I think it's a good news.
      Partnering with distributor means that WL2 will be sold not only digitally, but also in retail. Which in turn means more profit for inXile. And in the long run this means more success for the whole Kickstarter-funded-game-of-dreams model.

    24. Rem_cover.small

      Creator Tobi (Crusader Kickstarter pls!!) on July 12, 2013

      i just upped my pledge because I'm sooo excited for this game and i have full confidence in inXile.

    25. Missing_small

      Creator elfkerben on July 12, 2013

      @nigel lau

      did you read the update?

    26. Missing_small

      Creator Tim on July 12, 2013

      @Nigel: Quote from the Update (which you also read I suppose):

      "Does this change anything about inXile’s plans in DRM or DLC/expansions?

      Not at all, that too remains in our control. Deep Silver is a perfect partner for this: they have no interest in interfering with our promises when it comes to DRM-free release or any future plans we may have for expansions, all our previous promises on these stand. So the only real impact for our backers is that the physical goods fulfillment is in good hands."

      So... all without DRM like they promised.

    27. Rem_cover.small

      Creator Tobi (Crusader Kickstarter pls!!) on July 12, 2013

      Nigel, personally I wouldn't care even if the physical came with DRM (which I doubt) because you also get 2 digital DRM free copies with your pledge (according to the FAQ on the main page) so everything's peachy.

    28. Fb_profile_picture.small

      Creator Niggles on July 12, 2013

      Just checked what i backed and realised i backed $100 Tier. I hope the changes dont interfere with the way physical goods are going to be handled.
      An aside, i cant remember - will the physical copies sent to backers have drm on them? (please say no....)

    29. Rem_cover.small

      Creator Tobi (Crusader Kickstarter pls!!) on July 12, 2013

      @ Quintin Ang - dude are you kidding me? those exact questions are answered in the update!

    30. Will_herrmann.small

      Creator Will Herrmann on July 12, 2013

      I also read the title as "disturbing matters" and was fearing the worst. Glad that it was just about "distributing." Funny how easy it is to mix up similar words.

    31. Missing_small

      Creator Ryan "Keokuk" Smith on July 12, 2013

      I hope this is in the best interests of the company, I want you guys to rake in as much money as you can and remain a strong independent platform for future releases.

    32. Fb_profile_picture.small

      Creator Charlie Ty on July 11, 2013

      Will the text box scroll fade?
      i like to be able to see the entire "live description" and not have to scroll up and down (ex Fallout 1/2)
      And i think the whole text box can be removed it takes up valuable real estate especially in a isometric angle

    33. Fb_profile_picture.small

      Creator Vladimir Kotelnikov on July 11, 2013

      Geez I first read title as "disturbing matters". Thank god it's only distributing.

    34. 421554_10151268240645455_839840454_22760618_1556239067_n.small

      Creator Hip Uncle Z on July 11, 2013

      I don't like the Dead Island franchise, but I know for a fact that Deep Silver is a great company.

      I'm glad to see you with them, considering the creative control that inXile enjoys, Deep Silver's a really good mesh with you.

      Digital distribution has been slowly becoming a force to be reckoned with.

      2011's Skyrim is the last boxed game I bought; and that was only for the special edition dragon and gear.

    35. Fb_profile_picture.small

      Creator Bud Kulpecz on July 11, 2013

      Sounds good to me. Thanks for all your hard work!

    36. Missing_small

      Creator Daniel McGuffin on July 11, 2013

      Okay, inXile. Here's the thing. All I'm going to say, is that obviously one of your artists loves to add as much unnecessary bling to everything as they possibly can. All I'm sayin'.

      As for the publisher thing... sometimes I wonder if people forget that inXile wants this game to make money AFTER it's shipped. Digital-only is fine, but that only works for hardcore gamers (and even then, not all of us).
      Having a boxed copy (which requires someone to make boxes, FYI), means that it can sell in EB Games and I dunno, Kmart or someplace, which brings in more money.

      And I dunno about you, but if I see Wasteland 2 hidden away in the budget PC section of EB Games, I'm gonna bitch and moan to the manager every. Single. Time. Put it with the AAA new releases, or there's gonna be hell to pay. :)

    37. Missing_small

      Creator Quintin Ang on July 11, 2013

      @Inxile Would be possible to ask why you guys chose to go with a publisher for distribution, and also why you would chose someone with as troublesome a legacy as Deep Silver? Also, does your contract with them have timelines? Because that is my major worry at the moment. I would rather that the game release late but be complete then launched on time but buggy as hell or with good content scrapped or pushed to DLC because you had to meet some arbitrary contracted timeline.

    38. Missing_small

      Creator Mike Leger on July 11, 2013

      That printer paper-looking text box has got to go. Maybe you guys can have a UI design contest like you did with the game logo on your forums.

    39. Missing_small

      Creator JS on July 11, 2013

      Hopefully Deep Silver can't interfere with how inXile want to make the game, ie start demanding the game be tailored to a different audience. Love the screenshots!

    40. Tex2.small

      Creator Andrew Tuckett on July 11, 2013

      Like the ui elements; especially the dot matrix like effect and the white and red buttons around the gun image; remind me of knight rider buttons in a good way. (80's tv show)

    41. Missing_small

      Creator iammacgyver on July 11, 2013

      Awesome work, keep it up!

    42. Fb_profile_picture.small

      Creator Daniel Haddon on July 11, 2013

      Thanks for moving the WL2 site to Tumblr, the Torment one is really awesome.

    43. Facebook_thumbnail_001_medium.small

      Creator Stephen "Stoibs" D on July 11, 2013

      I pretty plainly stated why I think DeepSilver (not publishers in general) are scum if you bothered to read, not sure why it needs to kept being brought up but whatever...

    44. Img_0633.small

      Creator meganothing dread hamster of torment on July 11, 2013

      @Beekers: Sure it represents a net gain, but only because you saved money by outsourcing and mass production (i.e. instead of 20k(?) retail boxes just for the backers DS will produce 500k(?) with much lower costs and you get 20k of them). But you didn't go to DS and asked them for money to fund development. At least that is how I understood this deal.

      If I'm wrong, so be it. It only would mean that development with kickstarter alone isn't enough for games of this size.

    45. Jamie.small

      Creator Corrodias on July 11, 2013

      Ah, I wish comments were editable. I meant "better or worse", not just "worse".

    46. Jamie.small

      Creator Corrodias on July 11, 2013

      @ET3D: How is that any worse, then, than having DS do it for them?

      @Thomas Beekers: I assume DS is getting something out of it, if not up-front payment then royalties or a cut of the physical copy revenue. I agree that it's probably cheaper and wiser to do it through this company rather than doing it alone. That's my overall point; doing business in this way is entirely normal. There's nothing to be afraid of just because DS also happens to fund game development in other cases.

    47. Fb_profile_picture.small

      Creator Allen Berge on July 11, 2013

      I'll say it again, just as long as I can download it from steam. I'm due a boxed game, but don't care if it gets lost in the mail. I just want to play the game.

    48. Dawn.small

      Creator ET3D on July 11, 2013

      @Thomas Beekers, while this might help a little on the budget, it wouldn't have mattered that much for Double Fine. They already set about $1m from the budget for fulfillment, the documentary, etc., and even if they saved a significant chunk of that they would have needed more money now.

    49. Officer_b.small

      Creator Tomimt on July 11, 2013

      @Stephen "Stoibs": It is amusing. The whole "crusade against the evil publisher" mentality that is going on, depiste the said publisher doesn't even have a say in content and what not.

    50. 1955.small

      Creator Thomas Beekers on July 11, 2013

      @Aaron Ritter "No; inXile is essentially paying DS to distribute physical goods, but DF wanted money coming -in- to expand their game."

      You are mistaken, this deal represents a net gain in funding for inXile compared to handling physical distribution ourselves. Doing this has brought more money into the game, expanding Wasteland 2's development budget. So this is money coming in to expand the game.

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