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Wasteland 2 is a sequel to the amazingly popular 1988 RPG Wasteland and the post-apocalyptic predecessor to the Fallout Series.
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts! Thanks to all our backers for helping us make this game a reality!
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts! Thanks to all our backers for helping us make this game a reality!
61,290 backers pledged $2,933,252 to help bring this project to life.

In the Wasteland, it's all "Self-Defense"

You’ve heard plenty about Torment over the last month (pretty amazing, huh?!?!) and now it’s time to bring back the good ol’ Wasteland 2 update! The main reason you haven’t heard from us for a while is because our development team is knee-deep in production to get to our end of April milestone. When we exit pre-production, we have paper design for most everything, it’s just a matter of spending the hours, days, and weeks to build, code, and craft the levels and systems you will ultimately play. It tends to be extremely time intensive, but it is one of the most exciting times of the project as you really get a sense of the game as a whole. A few key production milestones that we’ve hit:

  • All 14 major areas have been blocked out with the base level geometry. And yes, this is revealing we will have 14 major areas. 
  • We have maps loading (from scene to scene) so we’ve stitched together all areas to form a cohesive flow.
  • 95% of all conversation encounters are placed and working. That means you can talk to just about everyone and go through their various states of reactivity based on how you deal with the conversation.
  • Our core AI system is built and fully functional. These tools allow the designers to build, modify and tune many of the AI behaviors we need for the game (outside of special cases).
  • Our inventory system is fully functional. **We will detail this further in an update within the next month**

Before I continue with this update, I’d love for everyone reading this to check out this link, showing the success of fan involvement with this game. From the first day we were discussing this Kickstarter, we knew we wanted to be directly in touch with our community but I’m not sure we had any idea how much it could change our fundamental process of making games. All of these (and more) fan-created contributions will make it into Wasteland 2. More on the W.A.S.T.E program later…

First, we’d like to talk a bit more on our weapons system and the thought process that led us to the implementation we have now. 

What sort of weapons are at my disposal?

Hello everyone my name is Devin Morrow and I am a combat designer here at inXile Entertainment. I have been asked by the powers that be (read: Chris Keenan, our production director) to introduce myself as well as provide to you, our generous fans and backers, a little insight into our current weapons design progress and philosophy.

This is my first time, so please be gentle.

In the original Wasteland and many other RPG’s, there is a clear weapon progression. As you worked your way through the game, weapons like the handgun became less effective in favor of the larger weapons. While this makes some sense it does limit the ability of a player to choose their favorite weapon type for thematic or role playing purposes. It’s hard to play the part of a wasteland gunslinger when you had to ditch your trusty M1911A1 pistol for an AK-97 because the damage just wasn’t cutting it anymore. In Wasteland 2, we want to give back a little more control to the player over how their characters are built and how they progress. This is something we have heard the community echo many times in conversation and on the forums, so it’s nice to know we are on the right track.

With that in mind, Wasteland 2’s weapons are divided into a number of classes, each with their own progression. We’ve created a system where if you invest into pistols, you can use them from start to finish and be effective throughout. The same thing goes for sniper rifles, sub machine guns, blunt weapons, bladed weapons, brawling weapons, anti-tank, demolitions, energy weapons, and rifles (list subject to change™). We even took this a step further and allowed more specific, thematic progression within the classes. For instance, we have a range of revolvers from starting equipment up to end-game death dealers that are all part of the handgun class/skill. The same is true for semi-automatic pistols if they are more to your taste. Do you like bolt-action or semi-automatic sniper rifles? One-handed or two-handed melee weapons? How about rockets or grenade launchers? Not to worry, we have something for all of you!

That’s not to say that each of these weapons will be as effective as the others in every combat situation. A core design tenet that spans all systems we’re creating has been one of “the trade-off”. We applied this to the weapons system by creating a defined role for each class. Most of these roles you will pick up on quickly. SMGs aren’t as accurate as rifles, don’t shoot as far, and don’t hit as hard or penetrate armor as easily. They do however put out a respectable amount of lead, have the advantage of using pistol rounds which are in greater supply, and require less Action Points to move with. A fast character can be devastating with a SMG, quickly closing in and unloading on an enemy where the accuracy penalty is drastically reduced. On a lightly armored enemy, the damage per action point will be much higher with a SMG versus a rifle (of the same approximate level). Anti-Tank weapons fire and reload slowly, will reduce your character’s speed in combat and are expensive to use, but will do massive damage to a large area. Just make sure you don’t have rangers standing behind your rocket-propelled grenade or the back blast might take them out too.

To keep things fun and allow a little flexibility to the system, we have incorporated weapons within each category that blur the lines between different roles. The perfect example of this is the D18 (totally not the Glock 18) automatic pistol. While not as effective at being a SMG as an SMG, it does allow the player heavily invested in handgun skills a little more flexibility in roles. Some other examples are the shotgun shell firing revolver and the .55 caliber WW2 anti-tank rifle.

Before I go I want to thank the community at Ranger Center. The “Weapons you would like to see in Wasteland 2” thread is one of the largest threads in our forums. You have been a great resource of creativity. I also think you’ll all be pretty happy with the weapon lists we have compiled. We have done our best to incorporate as many of the serious, real world fire arms as we could while still leaving room for some of the crazier suggestions as well (I’m looking at you, welded-together double SMGs). I will hopefully be back soon with an update on our weapon and ammo crafting/upgrade/mod systems and other assorted goodies. Until then please keep the flood of ideas and feedback coming, I assure you we are listening.

W.A.S.T.E. Batch 4

The fourth batch of our Wasteland2 Asset Store Threedee Experiment (W.A.S.T.E.) is now out. After discovering the impressive quality level of assets we received for the previous batches, our art team decided to up the challenge a bit for our contributors. With this latest batch, we’re looking for even more variety and creativity, as many of these props are frequently used and the more varied the set we have to work from, the better the game world will look. We’re also requesting “tile set” meshes for the first time. If you’re interested in contributing, please see the Unity page for more information as well as the gallery of art assets we are looking for.

While our contributors are working on batch 4, we are processing approved contributions from batch 3, as well as reviewing a fresh set of contributions from that batch. While W.A.S.T.E. has not been without its hiccups and delays, we’ve been working to smooth the process, and it’s still exciting to see the high-quality work of your submissions.

DRM-Free Release

We have been getting a lot of questions regarding our plans for DRM-free releases moving forward. To clarify, we are offering the game on as many digital distributors as is viable. Currently we are confirmed on Steam, Origin, and GOG. The Steam and Origin versions will work just like any other games on those services and will not have any additional DRM. The GOG version will be DRM free. We will look at more digital retailers – including other DRM-free ones (such as Desura) – as we get closer to release. As well, we won’t require you to be online to play the game.

We are not currently actively planning any DLC or expansion, since we’re fully focused on delivering our promises with Wasteland 2. It’s not out of the question, but we have made a commitment to 65,000+ people to deliver a fully-complete, bad-ass successor to Wasteland and that’s all we’re concerned with right now. Once the game is released and we can take a deep breath, we’ll evaluate the next best steps for the game and our fans.

Chris Keenan
Production Director

Comments

    1. Creator Nick on May 30, 2013

      Does anyone have a status report on this project?

    2. Creator Glen Proko on May 29, 2013

      Excellent report. Keep up the good work.

    3. Creator Frank Kontowicz on April 30, 2013

      @Fredgiblet The 50 cal sniper rifle today is simply a modern extension of the antitank rifles used in early ww2.

    4. Creator Peter Jacob on April 24, 2013

      DLC Plans: Now that's what I'm talking about. Not like those people at Harebrained's Shadowrun Returns or Subterranean Games' War for the Overworld who've decided to toe the industry line and cheerfully announce their intention to milk their crowdfunded titles with DLC before the game is even out.

    5. Creator Helge Volkening on April 24, 2013

      Weapons:
      Please gimme that Energy Axe! and then I am going to destroy Hobo Dogs myself...

    6. Creator infestor on April 23, 2013

      [his hearts bursts with joy and radioactivity]

    7. Creator Matthew Love on April 23, 2013

      @Michael Haney
      @Dennis Smith
      @AKASlaphappy

      No, what I am saying is that it strongly sounds that you can simply upgrade your weapons so they are all on par by the end rather than better weapons simply being used by the end of the game.

    8. Creator Chris H (fydo) on April 23, 2013

      So for those wanting the Linux version, is Steam the only option? Just curious. :)

    9. Creator Igor on April 23, 2013

      btw - origins s@cks

    10. Creator Igor on April 23, 2013

      awesome update! keep it going guys:) more scrn shots and videos are highly appreciated :)
      bring some fun

      weapons: i still think there should be possibility to find off-the-hook rare badass destroying weapons which significantly increases chances of achieving one shot=5 kills per second.

    11. Creator William Rose on April 23, 2013

      @efekt

      When they are ready to ship they'll send an email to all backers asking where they want to download the game from and they'll send you the key for it.

      Hope that helps

    12. Creator British on April 23, 2013

      Good stuff, and I'm thrilled about GoG (and cba about achievements, buy that's just me) \o/

    13. Creator Patashnik on April 23, 2013

      I never played the first game, but I'm still excited for this one regardless. It's good to see things are going smoothly and you're addressing the community's thoughts. The weapon system reminds me of Borderlands (of all things) where each weapon type remains useful throughout the game - I'm glad! You lot really are a bunch of crowd-pleasers, eh?

    14. Creator Jess Montgomery on April 23, 2013

      steam all the way and also as below i'd like a little achvo list if its possible.

    15. Creator Theobeau:OOoE\Mad man with a box/Exiled on April 23, 2013

      @Michaeljack,

      All very true and I didn't intend on using Origin but nevertheless surprised to see it there.

      However, didn't know about the EA deal but it all now makes sense.

      Should pay more attention to the forums.

    16. Creator Michaeljack on April 23, 2013

      Love the weapon progression, ive already committed to having a female pistol wielder in my party and i'm delighted she'll be able to keep using pistols all through the game. One of the most annoying things about the fallout games was starting with pistols and rifles only to end up with energy weapons and having to waste skill points switching midgame

    17. Creator Michaeljack on April 23, 2013

      @Theobeau:OOoE\Mad man with a box/Exiled

      If you dont like Origin use Steam or GOG. GOG will be 100% DRM free because thats how they work. I assume Origin being used was part of the deal with EA and lets face it, it doesnt actually detract from the game in any way having it available on Origin as well

    18. Creator Theobeau:OOoE\Mad man with a box/Exiled on April 23, 2013

      Thanks for the interesting update.

      I didn't realise that Origin was even being considered as a WL2 delivery vehicle, let alone that it had been chosen. My experience with it has been patchy and I wonder how this gels with DRM free as Origin games seem to have a preference for a "always on" internet connection.

    19. Creator Mikael Abrahamsson on April 23, 2013

      Like FuKuy wrote I hope there will be achievements for the steam version?

    20. Creator efekt on April 23, 2013

      I might have missed this being mentioned - but just out of curiosity: I pledged to a rank which gives me a digital copy of the game. What would be the platform which I would get my digital copy from? Can I chose one by myself? I mean, can I chose to get it from STEAM, or GOG? and if so - how this is going to be accomplished? I just mail InXile my request?

    21. Creator FuKuy on April 23, 2013

      I hope STEAM version have STEAMworks features such achievements and cloud saving. Is the version I'm definitely more interested in.

    22. Creator EvAk on April 23, 2013

      @ET3D

      As far as I heard it isn't any extra work, just the Steam client gets in the way, making sure you are not a filthy pirate! Whether or not they use it is unclear, I suppose they will, after all Steam fans sure love their Steam "I can't believe it's DRM" DRM, I will just enjoy the DRM-free GoG one

    23. Creator wiande on April 23, 2013

      14 maps is huge and few at the same time, dunno what to think about

    24. Creator PiHalbe on April 23, 2013

      No DRM. As it should be.

    25. Creator Siilk on April 23, 2013

      Great update, guys! Everything looks just awesome!

    26. Creator Tobi (Crusader Kickstarter pls!!) on April 23, 2013

      great update. the IED in a toilet - now that'S just mean...I love it, heh heh heh... the whole w.a.s.t.e.-program is fantastic, as is the weapons-thread. working together with the fans and community on this level must be very fulfilling for the developers.
      i am not quite convinced with the weapon system but i trust your judgement. i remember that i could kill high level enemies in fallout 1/2 with one shot with sniper rifles most of the times because i got a critical hit to the head. so maybe with pistols if you get up close, target the head, critical hit *boom*. that would be ok. but if you combat big groups up close with a revolver in contrast to from far away with rifles you should be in big trouble...

    27. Creator JackDandy on April 23, 2013

      I WANT DOUBLE SMG!

    28. Creator Don Reba on April 23, 2013

      > It’s not out of the question, but we have made a commitment to 65,000+ people
      > to deliver a fully-complete, bad-ass successor to Wasteland and that’s all
      > we’re concerned with right now.

      Very nice. Glad we understand each other. :)

    29. Creator ET3D on April 23, 2013

      Origin, yes! Kidding. :) Though I do have three games on it. Even bought one of them.

      @EvAk, they're probably not using the Steam DRM component. It's optional and there's no reason to use it. It's possible for games to remain DRM-free on Steam (i.e., run without Steam after being downloaded) but it's possible that this requires extra work. Regardless of whether Steam is required to run, I assume inXile won't go through the extra step of adding Steam DRM.

    30. Creator vamp1r0 on April 22, 2013

      Gog is great(and I mean it), but what about linux drm-free version, will it be available from eny sources other than steam(which is apparently drm)?

    31. Creator Cefu on April 22, 2013

      Thanks for committing to offline play! I'm not there anymore but when I was in the Army and deployed overseas, online only play was an absolute deal breaker. Internet is often "available" to communicate with family but certainly NOT 24/7 unlimited for playing games. I'm sure all my brothers and sisters overseas will appreciate a high quality, modern game that is actually available to them. Please make shipping physical copies to APO/FPO addresses a priority.

    32. Creator Cefu on April 22, 2013

      Thanks for the no-DLC-focus! If it floats your boat to make some later, great, but too often DCL feels like the we-held-this-back-for-more-cash game. Thank you for NOT playing.

    33. Creator Eddward on April 22, 2013

      inXile, this is all great to hear. I haven't been following closely because I want to keep the game a surprise. This is the only Kickstarter I've invested in and it's because I trusted you from early on.

      I'm very glad to hear about how you plan to handle the DRM-Free release. I know there's another project that I would have been upset with had I bought into it. I have to admit though, even after hearing about that project I didn't think about it with Wasteland. I'm still glad you addressed it.

      As I'm sure you keep hearing, the progress looks great. It looks like you are making an excellent successor to the game I enjoyed on the C64. I'm also hopeful that as a sight example, you will be a major force in repairing an ailing computer game industry.

    34. Creator fredgiblet on April 22, 2013

      ".55 caliber anti-tank rifle"
      Boys anti-tank rifle? That's an interesting choice.

    35. Creator HorseFD on April 22, 2013

      @ Laszlo Z. Antal
      It's not even possible to change that date once it's been set, so that hasn't happened.

    36. Creator EvAk on April 22, 2013

      It sounds that for Steam they are using the Steamworks integrated DRM, but not an extra DRM like GFWL or so on. In this case, it doesn't matter much that they are, in fact, everyone who loves Steam doesn't mind Steamworks anyway (or so it seems). While those who don't want a 3rd party saying when they can play their game can use GoG.com, sounds good and fair to everyone.

    37. Creator Brandon on April 22, 2013

      @Jalister, while gog doesn't support Linux yet? I'm betting they will soon.

    38. Creator Ronin73 on April 22, 2013

      @ Lazlo the estimated delivery was always October. That hasn't changed.

    39. Creator cw8 on April 22, 2013

      @Dennis: Lol, yeah the only ones getting it on Origin will be EA employees, and they'll be forced to do so else lose their job.
      Long live GoG.

    40. Creator Jalister - OOoE / WoOS / SoSR on April 22, 2013

      Unless GOG starts to support Linux, I hope you will release on Desura. It's a better option for a Linux DRM free version than Steam.

    41. Creator Dennis Smith on April 22, 2013

      Definitely the GOG version to go along with my hard copy. Clarification on the Steam version would help the ones wanting it for that platform. The only ones getting it on Origin will be EA employees.

      @Matthew Love - Guess some never heard of using your intelligence to have the advantage.

      Can't wait to play the beta.

    42. Creator Laszlo Z. Antal on April 22, 2013

      More frequent updates would be nicer. Backed many projects and this has by far the worst update cycle ever. Also when did "Estimated delivery" changed to October?

    43. Creator Michael Haney on April 22, 2013

      @Matthew Love: Ever hear of an Ambush? Or they can run away while you lug that heavy-ass minigun around. Or they can use terrain to out-flank you. With a little creativity, pistol can beat minigun.

      I've yet to read a bad update from this project. Keep up the good work guys!

    44. Creator Kristian on April 22, 2013

      Thank you, thank you, thank you for keeping your collective eyes on the goal to get WL2 out without being distracted by DLC or anything else at the moment. I've had enough kickstarters go on life support lately as they've bitten off way more than they could chew. I really look forward to playing it, and am happy that things are progressing well.

    45. Creator AKASlaphappy on April 22, 2013

      @ Matthew Love

      Pistol wins if they shot you in the back of the head while you are eating, drinking, or going to the bathroom. Or Pistol wins if they shot you in the head while you are sleeping! I hope you are not saying that everyone in the world is dumb enough to take on everyone else in a fair fight, because that is not how life works. Honestly if that is how brain dead you guys want the world of wasteland 2 to be, I want my money back!

    46. Creator cw8 on April 22, 2013

      @Cutter: I hope you're trolling? U do realise that $2 is the bare minimum price u can set in Unity beyond going completely free? You also realise that a minimum wage job makes a lot more in an hour than $2? You also do realise that there's no option to set it for free for Inxile and charge money for the public? And that some people have no interest in scumbag companies like EA and Bethesda getting free assets off the Unity store?

    47. Creator Matthew Love on April 22, 2013

      I'm not a big fan of those weapons.

      I think there should be a progression and not a "everyone is a winner" ethos. If you have a pistol and they have a minigun, you WILL die.

    48. Creator Cutter on April 22, 2013

      Up to $40 for a single model? Cereal? Ok, obviously I won't be buying ANYTHING from that store. Even 2 bux is pricey for one single model. Come on designers, get realistic, because right now you're pricing yourself out of the market entirely.

    49. Creator Bryy Miller on April 22, 2013

      Yes, by all means, let's make fun of how they decide to market their product. :/

    50. Creator nin on April 22, 2013

      Great update - it all sounds excellent! Thanks!