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Wasteland 2 is a sequel to the amazingly popular 1988 RPG Wasteland and the post-apocalyptic predecessor to the Fallout Series.
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts! Thanks to all our backers for helping us make this game a reality!
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts! Thanks to all our backers for helping us make this game a reality!
61,290 backers pledged $2,933,252 to help bring this project to life.

Increased Funding Details

Things are sure looking good to hit our next milestone of $2.1 million dollars, which makes the game deeper of course, but it also brings the design talents of Chris Avellone of Obsidian. We look forward to having Chris bring his style and prose to the game. When you include the PayPal money on top of the Kickstarter funds we are over $1.980 million with 12 days left to go. One of the questions I constantly get is an understanding of what happens when donations continue to grow. The question is especially important as I think there are more RPG gamers out there than almost any other category.

I would like to give a little visibility on what we would expect to add to the game if we hit $2.5 million and $3.0 million. And do keep in mind that ALL money raised goes into development.

Scope and scale is the number one request, and it is what we are focusing our monies on primarily. So at 2.5 million dollars we would bring in another couple of designers to help create more areas.  This will not only increase the overall size and depth of the world, but it translates to more story lines and more player options as well.  At this funding level we would also bring more level scripters in to allow us to get levels in faster.  When we get levels in faster it allows more iteration time to really hone things in. I believe that iteration time is the single most important factor towards shipping a polished and deep game.

In addition, we will add more NPC portraits and equipment artwork as per what the fans have requested in the forums. We would also increase the music budget to allow Mark Morgan to layer in even more atmosphere. The bottom line is that this kind of budget ensures that Wasteland 2 is BIGGER than Wasteland 1. And for the people that remember little Bobby from WL1... well he was left for dead and he is pissed.

The third most asked about feature is for us to provide a mod kit to allow players to create their own scenarios. I have always loved those kinds of tool-sets to set players loose to keep the world expanding. To create these kinds of tools is time consuming and requires a separate team of guys to do it.  While we are not ready to commit to that feature yet, we can say that if we were to hit 3 million dollars,  it would be possible to do a mod kit  without cutting into the plan for the main game.  In fact, IF we ended up making the mod kit we would not release it until after Wasteland 2 shipped as our hands will be quite full to ensure things are done well.  The game will also increase in scope as well so this is not a binary equation. As always, we will be posting polls in the forums to help with these sorts of decisions.  Yes we are reading the forums!

On the production front we have already started our pre-production process.  We have our art team starting work on setting the look of the game.  Once we have the look established, we will run tests across several different technologies we are evaluating to settle in on our tech for the project.

And Andrée Wallin is wrapping up his first concept piece for the Desert Rangers and they look bad ass. It's a beautiful mixture of the military with touches of the old west rangers.

We have also adjusted the tiers a bit to move around the in-game items. We added 100 slots to the $1,000 backer level as the first 100 slots sold out far faster than we anticipated. We then reduced the $2,500 tier significantly to just 25 slots and added 25 slots at $2,000. With those reductions we increased the $1,000 tier in proportion. Also we clarified that Chris Avellone would sign the collectors edition as part of the $250 tier.

And lastly I wanted to include a description of the Desert Rangers background, as many players are not familiar with them:

On the same day that the U.S. and Soviet Union were attempting to extinguish each other, a company of U.S. Army Engineers were in the southwestern deserts building transportation bridges over dry riverbeds. They worked deep in the inhospitable desert valleys, surrounded by a number of survivalist communities. Located directly south of their position on that day was a newly-constructed federal prison. In addition to housing the nation’s criminals condemned to death, the prison contained light industrial manufacturing facilities.

Shortly after the nuclear attack began, the Engineers, seeking shelter, took over the federal prison and expelled the prisoners into the desolate desert to complete their sentences. As the weeks passed, they invited the nearby survivalist communities to join them and to help them build a new society. Because of each community’s suspicions towards one another, times were difficult at first. But as time nurtured trust, this settlement -- which came to be known as Ranger Center -- grew to be one of the strongest outposts. Ranger Center even proved powerful enough to repel the hands of rancorous criminals who repeatedly attacked in attempts to reclaim what was once “rightfully theirs.”

The citizens of Ranger Center, after first believing that they were the only ones who survived the nuclear maelstrom, soon realized that communities beyond the desert’s grip had also survived, Because they had such success in constructing a new community, they felt compelled to help other survivors rebuild and live in peace.

Toward this end, the Desert Rangers, in the great tradition of the Texas and Arizona Rangers a century before, were born.

Brian Fargo

Comments

    1. Creator Roger van Velzen on April 17, 2012

      3 million actually including the Paypal donations as per Brian's twitter.

    2. Creator Ilmari Suominen on April 17, 2012

      Well I'm gonna hold myself back from calling you stupid, but the game story is happening in America, right? What would you like?

      Sand Insurgents? Yellow Talibans? Desert Guerrillas?

    3. Creator Joel Connelly on April 14, 2012

      Woo! 2.5 Million!

    4. Creator El Duderino-Abider of the Obsidian Order on April 13, 2012

      It's american, but that's the idea. That's the concept, and that's why I liked it (and I'm Brazilian).

    5. Creator Ruthaniel van den Naar on April 12, 2012

      Realy dont like that stupid rangers stuff, it too americal, too Ch(f)uck Norris like..

    6. Creator John Dossa on April 6, 2012

      Ditto on HD remake with story include or a digital(pdf something that can be pulled up in-game) story book.

    7. Creator Jason Moyer on April 6, 2012

      Man, I'd just be happy if we were able to get a win32 executable of the original.

    8. Creator Marcos on April 6, 2012

      I back up Mike's idea. I'll love to play wasteland for the first time in 20 years but with crispy HD graphics. That would ba an awesome add-on to include with the 2nd game, too.

    9. Creator Mike Henderson on April 6, 2012

      Brian -- If you reach $2.5M, how about doing an HD edition of Wasteland 1? :)

    10. Creator Curtis Lam on April 6, 2012

      I second Jake's idea! Don't know if it's a good idea to show content from internal meetings during production, but it sure would be cool to see!

    11. Creator Linus Gustafsson on April 6, 2012

      Ops, wrong update ;)

    12. Creator Linus Gustafsson on April 6, 2012

      This was a smart move. I was lurking at $15 because of the uncertainties regarding customs. I immediately increased my pledge to $55!

    13. Creator Jake Martinez on April 5, 2012

      Hi Brian, I love everything you've said in this post. One thing I was thinking as I was reading it and you mentioned "iterations", was it would be really cool if there was a portal for us kickstarters that showed digital copies of your SCRUM boards or burndown charts (assuming you are using Agile).

      It would be totally epic to be right in there and seeing how features are coming along. Plus it might motivate the team to know their customers are seeing their progress :)

      Cheers and good luck!

    14. Creator Michael Matzat on April 5, 2012

      Don´t worry. The "spirit of the end" will hit a lot on it´s own. 2.5 should happen. 3 million might be a stretch... it´s a bid sad, i would like to give more money but right now there is just to much interesting indy gameing stuff on here.
      People need to be smart and wait a month till they jump the kickstarter train. I can´t spend 100+€ each month on gameconcepts.

    15. Creator pid on April 5, 2012

      As I write there are 11 days left. Wouldn't it be adequate to do a kind of "sprint" to the end with reaching out to communities and gamers out there on the Internet which do not yet know of this project? I understand that the game will cost more than $15 on Steam after release. This means more monies for the devs. But we backers have other interests. That is, tow in those "future customers" to become backers, instead. What I'm saying is that the community of backers has little more than 10 days left to promote this project in any way they see fit.

    16. Creator Connall Lindsay on April 5, 2012

      If you are going to include mod tools. Please do.

    17. Creator Scott Fite on April 5, 2012

      Currently re-playing both Wasteland and Fallout in preparation for this....

    18. Creator Eric Reitz on April 5, 2012

      Can't wait to see how this game shapes up in the coming year. Very excited.

    19. Creator Skirge01 on April 5, 2012

      @Alvaro: Hell yeah!

    20. Creator Alvaro on April 5, 2012

      I'm really excited about this project, but I haven't played Wasteland 1 (and can't say I intend to). Will I be able to play this game, and understand it, without playing the original?

    21. Creator Richard Ashley on April 5, 2012

      A Desert Ranger T would be a cool backer T.

    22. Creator ben brown on April 5, 2012

      And Bring back Boo the Space Hamster!!!!!

    23. Creator ben brown on April 5, 2012

      Looking forward to this development. Although there have been many newer games with a lot of potential and technical wonders, they still haven't installed the wonder and awe of Baldurs gate and original Fallout (s). I don't think it is nostalgia or fond - now mellowed/hallowed memories of my first games - I have gone back and played the games and still become totally immersed and lost within the game. Hoping Wasteland 2 will help recapture that wonder. Think this is a great concept and hope the follow thru is there. I have put my normal game purchase down (wondering when the DLC mods and costs are going to be added in...Not sure I am too psyched about Oblivion - Chris yes, Oblivion...?
      Just thinking aloud - With the scope of development, are there thoughts to allowing certain designers/devolpers to have their own imprint on certain sections of the game? Mini games or sections where the flavor or play style - while synced to the game, would be drastically different? Just as certain states and cities have distinct personalities of the area or their governing bodies, it would be interesting to see professionally developed mods by professional designers - something similar to the mods developed after game play or some of the DLC that are added after game release - so maybe incorporating some of the other genres or play styles - FPS section, or MMG, LAN/co player possiblities? - I remember that Baldurs gate had some co-op aspects...

    24. Creator Scrumple on April 5, 2012

      would be nice if they added backer T-shirts
      everybody loves backer T-shirts

    25. Creator fakum12 on April 5, 2012

      That sound absolutely great! Hope the $3 million mark will be reached.
      Unfortunately I had to reduce my pledge - this month money is way too scarce.
      And I have to buy something to eat....
      Anyway, this way you get at least a second buy, because I do want the boxed premium version! :-)

    26. Creator Katherine S on April 5, 2012

      Sounds amazing. Good luck with the fundraising for the last two weeks!

    27. Creator Thomas on April 5, 2012

      If we don't get to $3m, perhaps there could be a later kickstarter for just a mod kit for the game. After people have played for a bit they might be more willing to contribute for one.

    28. Creator T. Rob Brown Photography & Writing on April 5, 2012

      Sounds great! I hope we get to $3 million... I'd love to see a toolset so we can make expansions for it. I loved the heck out of the Neverwinter Nights Aurora Toolset.

    29. Creator Johannes 'Waldgeist' Rebhan on April 5, 2012

      Tim Cain *gets dreamy eyes thinking of Fallout and Arcanum* yes please. If not, at least tell Chris to give him the biggest hug in the universe for creating such awesome games. :)

    30. Creator Linus Gustafsson on April 5, 2012

      Yes. Tim Cain please ;)

    31. Creator Cipher- Weaver of lost dreams on April 5, 2012

      Tim cane would make me throw more money at this and ive already put a lot in to the pot.

    32. Creator Interstate78 on April 5, 2012

      Yeah, we want Tim Cain to work on this game too :)

      Announce that and I double my (already quite sizeable) pledge

    33. Creator Sean Lockner on April 4, 2012

      Does Tim Cain come with the rest of obsidian? Cause thats fucking awesome.

    34. Creator Jason Lenting on April 4, 2012

      I am not exaggerating when I say that I anticipate this game more than any game I have anticipated for many years.

    35. Creator Aaron J on April 4, 2012

      @jakob sefors if I understand correctly, the scaled back the amount $2000 and $2500 awards available to open up the $1000 reward tiers.. so it will only be a little less "limited"

      Overall, great update. Just the kind of update I've been hoping for, looks like it's increased given the game a good boost in donation rates. I still wish there was a level with a T-shirt. Something at $75 to sweeten the deal on beta access would be nice. I'm waiting to see what my next check will be so I can bump up to $100. Oh how I wish I could get to the $500!

    36. Creator James on April 4, 2012

      Would love to see this happen.

    37. Creator Tomaso Pye on April 4, 2012

      Little Bobby.. so does this mean we'll see the Red Ryder BB Gun once again? I'll be happy as long as there are still Scorpitrons, Shell Cougars and Proton Axes :)

      I'm thrilled this is going to happen

    38. Creator Ronald Valente on April 4, 2012

      I am glad that the modding capability will not hold up the release of the game but in fact be released after the main game ships. Fantastic update.

    39. Creator Phillip Carver on April 4, 2012

      I am completely looking forward to this. I changed my contribution from $75 to $250, and while I do hope that final funding reaches the $3 million mark, I'm quite content knowing that the funding is what it is. Mod tools would be great, but I agree with the previous posts about leaving the game moddable, even if that means that the player community is coding the tools to mod the title. One of my biggest concerns is the game losing its gritty, adult feel. I don't expect that will happen, but it's in the back of my mind.

    40. Creator AvidGamer on April 4, 2012

      The news just keep getting better and better every time!

    41. Creator nin on April 4, 2012

      Great update! I think it's a great selling point to show how the additional funds will be used to enhance the game and make it better (which you did here). Never played the original (sorry!), but I'm looking forward to the sequel and glad it's working out so well for you all!

    42. Creator Duncan McEwen on April 4, 2012

      I love the Desert Rangers background. Anything that is started by a group of Engineers is always cool. ;) Bet you can't guess what I do for a living...
      Keep in mind that engineers love to build and design things. That would be great in this game.
      Thanks,
      Duncan

    43. Creator Xavier Castillo on April 4, 2012

      I absolutely cannot wait for this.

    44. Creator Dominic Ashfield on April 4, 2012

      @Mark If they never get to see those dollars, do they really count as 'raised' from inXile's point of view?
      I tend to think of them as the cost of running a campaign to fund the project, while the net result is 'raised money'. In any case, I think Brian's point was that they're not going to use the cash to go on a holiday in the Bahamas.

    45. Creator Mark Doherty on April 4, 2012

      Well, you can't really say that ALL money raised goes into development - firstly around 10-11% of the funds will be taken as fees by Kickstarter/Amazon (based on comments in other successful Kickstarters). Secondly, there is the cost of making/printing all those CDs/boxes/manuals/maps for the physical copies and also the badges/medals/figurines. I presume these have been budgeted for, but they do eat away at the development budget.

    46. Creator Steve Knight on April 4, 2012

      This just keeps getting better.

    47. Creator Sxerks on April 4, 2012

      @zmonkey, @Michael Lim, they don't have the full rights to the original.
      And at 3M, with mod tools, the fans could recreate W1 as a Custom Scenario and side step any licensing problems

    48. Creator Michael Lim on April 4, 2012

      @zmonkey Actually, that's not a half bad idea. None of the gameplay, storyline, scripts, etc. would need to be changed. Maybe Brian can adapt WL1 to the new engine and just update the graphics for $3.5 million.

    49. Creator Sxerks on April 4, 2012

      A scenario tool set would be great, as well as help the game's longevity.

      Also, I think you meant "Bobby" not "Billy"