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Wasteland 2 is a sequel to the amazingly popular 1988 RPG Wasteland and the post-apocalyptic predecessor to the Fallout Series.
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
61,290 backers pledged $2,933,252 to help bring this project to life.

InXile to Collaborate with Obsidian/Avellone on Design

We have announced a major piece of good news today that inXile has reached an agreement with Obsidian for potential design assistance for Wasteland 2. What that means is that Obsidian’s Chief Creative Officer, Chris Avellone, is going to work with our team on the design and writing of the game!  It is important to note that we say "potential" as they will come aboard assuming we hit $2.1 million in funding. The good news is that we have already seen a spike in just the few hours since this was announced in a press release this morning.

For those of you who don't know who Obsidian or Chris Avellone are, they are the bulk of the brains who worked on Fallout 1&2, Icewind Dale and Planescape Torment when I was back at Interplay. More of the band is back together to make sure we bring you a fantastic RPG. Chris is going to help push the density and literary content of the game.

The original Wasteland was an important game to Chris as he recently stated, "Wasteland is one of my favorite RPGs of all time, and when Brian asked if I wanted to work on the sequel, I jumped at the chance. While I've worked on Fallout 2 and Fallout: New Vegas, getting the chance to work on the spiritual predecessor to the Fallout franchise is a honor." 

While the programming work will remain with us here at inXile, we are looking to use a host of tools that Obsidian has created which will help us get assets into the game faster. The faster we can implement and iterate on content, the deeper the game and the more varied choices the gamers can make.

 That’s more good news for all of you that put your faith in us.

Brian Fargo



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    1. Tomasz Krakowiak on April 1, 2012

      i hope it will be blizzard level "when it's done"

    2. Hamad Al Abbas on April 1, 2012

      This is shaping up to be a dream team.

    3. Missing avatar

      Martin Hay on April 1, 2012

      So long as "when it's done" is more reminiscent of Doom than Daikatana it'll be all good!

    4. Missing avatar

      Kylarus on April 1, 2012

      I'm hoping we get to 2.1 mil. No publisher to rush a game to its untimely death? Huzzah! The developer can finally release "when it's done" and not a moment sooner than they feel.

    5. Nori on April 1, 2012

      Read Brian Fargo's interview on Ripten. He says that developers are rarely to blame for bugs in the games because it is publishers who do QA and who push out games that haven't been properly patched... Think about it, Obsidian has always fixed the bugs in their game and given pretty good post release support. Plus they have good stories and fun games... I think this news is good.

    6. Missing avatar

      Olle Tillman on April 1, 2012

      Is it 'just' Chris Avellone or the entire Obsidian that'll lend a helping hand at $2.1?

    7. Missing avatar

      Muskatnuss on April 1, 2012

      Ah, gamers and their tantrums.

      In a way I envy their naivety some can seem to live with. If only things were so simple;

    8. Missing avatar

      Veunin on April 1, 2012

      Oh yeah! This project smells good.

    9. Missing avatar

      Ikomasoji on April 1, 2012

      It's less about Obsidian as a whole and more about Chris Avellone. He would be a fantastic addition to the crew. He was one of the major players in Fallout 2 and Planescape: Torment, some of the best RPGs ever made IMO.

    10. John on April 1, 2012

      From twitter:

      "Obsidian is your go-to RPG developer if you want to develop a buggy sequel to someone else's property, based on past history."

      Playing their games (Obsidians) I have to agree :P But at least the guys they intend to bring on have quality creds with Fallout 1 & 2 which I loved.

    11. Merin
      on April 1, 2012

      Not everyone thinks Obsidian's original game was an atrocity. Alpha Protocol is one of my favorite games ever. Not a Dungeon Siege fan so I cannot speak to that, but New Vegas, KotOR 2, NWN 2... as far as I'm concerned, they make great RPGs.

    12. Layle Baker on March 31, 2012

      Brian wants the Obsidian "think tank" as a LOT of people there worked under Brain when there were at Interplay (and a lot of Obsidian folks are Black Isle Studios alumni). That is basically why.

    13. Patronoid Games on March 31, 2012

      Why the hell would anyone want Obsidian on this project? The company that is only used for outsourcing sequels to and who's only original game was an atrocity? The people who made Dungeon Siege III an XBox Live Arcade quality game, then charged full price for it in an effort to con fans of the franchise.

      You really want those people working with you?

    14. Ronald Valente on March 31, 2012

      @Canageek: Up it to 50, still less than an average game today and you get a real old-school boxed copy plus a digital copy. If everyone upped their 15 -> 50 we would get to the 2.1 Million in no time!

    15. Missing avatar

      gerhardfunke on March 31, 2012

      First just wanted to say I loved Wasteland back in the days. Second Im happy to be backing Wasteland2. I know that this will be a singelplayer game to most certainty, and that many people have asked about possibilty of making it multiplayer, but with understandable reasons Brian has said no. There is no possibility of making it just a Co-op(not multiplayer) of some sort? Anyways,... Wasteland 2... YAY!!! :D

    16. Missing avatar

      Patrick J on March 31, 2012

      While they did lay off people, projects like these can actually save game companies by giving them a stand alone revenue stream as they actually get to keep most of the earnings instead of giving them to publishers and such. $50 in your hand is worth more than $500 in your publisher pocket.
      If game companies/studios can generate IPs of great value that they themselfs own that can generate a steady (even if small) income and then the studio doesn't need to be as desperate for work, they don't have to rely so much on publishers or bigger game houses to hire them and their work will be the basis on which they stand or fall, not the whims of a faceless overlord that only care about making that extra buck.
      Hopefully projects like these and "kick it forward" will unshackle more and more game studios from the publishers, don't get me wrong, publishers aren't all bad and they do put a lot of money in to the game industry advancing skills and so on (a small studio and private backers probably wont reach a budget of $50-100mij) but if the studio at least for a while can stand alone on their own revenues and holdings and not only live day to day based on a paycheck from big publishers they will have a much better position at negotiations as well as more say when it comes to development, god know how many good games have crashed and burned because of forced early release dates and greed.

    17. Canageek on March 31, 2012

      So how much do I have to pledge to get copies of both games, if the second is made? I'd be willing to increase my pledge (currently only $15) if there was a chance doing so would net me a second game.

    18. Missing avatar

      Arttu Pöyhtäri on March 31, 2012

      I hope that also means Tim Cain will join the ranks.

    19. Missing avatar

      Derpdragon of the Obsidian Order on March 31, 2012

      You can blame Bethesda for that... They indeed have it hard atm, but as mr Fargo stated, they are still working on projects. Mr. Avellone isn't going down that easy, plus if we manage the 2.1 mil we are going to help em too. This is game history in the making, right here.

    20. Mikkel Georgsen on March 31, 2012

      Any news is good - but didn't Obsidian just announce they laid of a bunch of people?

    21. lester2dev on March 31, 2012

      1.8 milion get!

    22. Jesse Gilmore on March 31, 2012

      This is what a lot of us have dreamed about! Not only a sequel to pretty much the first RPG, but we get to be a part of it!

    23. Jesse Gilmore on March 31, 2012

      But to me, at least, It's not so much NEEDING to help. It's being a part of something this awesome!

    24. Missing avatar

      Luke Martin on March 31, 2012

      it didnt say he's backing it, it said he's coming onboard if the project reaches 2.1mill.

    25. Marcello Pellegrino on March 31, 2012

      If the project is backed by Avellone there is no need for me to help.

    26. Jesse Gilmore on March 31, 2012

      ^^ Care to give a reason?

    27. Marcello Pellegrino on March 31, 2012

      If Avellone help I'll retire my backing sorry

    28. Ronald Valente on March 31, 2012

      I just increased my pledge from 15 to 50! Fantastic news!

    29. Missing avatar

      Bartek Baran on March 31, 2012

      Same here. Changed my pledge to 50$ because of the news. Hopefully, the plan will come to fruition.

    30. Missing avatar

      Morten Reiersgård on March 31, 2012

      Wow, this news is so good I just had to change my pledge from 50$ to 100$. Keep up the good work. I'm realy looking forward to this :-D

    31. Missing avatar

      Praudmur on March 31, 2012

      WOW! Good news! I will double my pledge)
      I hope "host of tools" = engine)

    32. Missing avatar

      Jonathan Diamond on March 31, 2012

      Will this include any design assistance from Tim Cain?

    33. Missing avatar

      Martin Silver on March 31, 2012

      I wanted to get in on the ground floor for a classic RPG. Can't wait and hope Obsidian jumps on board. Alpha Protocol is criminally underappreciated, and a sequel would have been ace.

    34. Missing avatar

      onodera on March 31, 2012

      Tripled my pledge after hearing that.
      Please, please, ask them for an Onyx engine license.

    35. Missing avatar

      Rusminin on March 31, 2012

      Good news, everyone! I really hope you'll stick with Obsidian in the end. I'm certainly chipping in my cut to see it happen.
      But in the case you join forces, it would move the ante waaaaay up. If you'd get the golden team like this, the game would have much higher expectations. You' d need not only to produce the modern post-apoc game(not saying Fallout 3? but thinking it loudly) as it SHOULD've been done, but you'd just fall under the obligation to make the first truly great RPG of modern times.
      No pressure...

    36. Lucas Lichte on March 31, 2012



    37. Missing avatar

      wk.z on March 31, 2012

      Wow, those news made me up my pledge just to make 2.1mil a bit more possible

    38. Missing avatar

      Mitchell Gillis on March 31, 2012

      Any chance of Avellone being added to the signed collector's edition?

    39. JJL on March 30, 2012

      Oh, forgot number 3) They just said that Obsidian won't do programming, they'll do quest design/help with choices.

    40. JJL on March 30, 2012

      To everyone complaining about Obsidian 1) One reason why their games are so buggy is that their M.O. is getting only paid to create game and not get any money for how much game sells, so when the release date for the game comes, they have to release it and can't delay it. And publishes for some reasons don't bother with fixing bugs.

      2) This is chart of possible way to complete ONE quest in Fallout New Vegas. One VERY minor quest. Obsidian is great at designing quests so that you can complete them in multiple ways, the ways you want to complete them.

      Dang it, accidentally posted this to update 3....

    41. Aristeidis Skorpideas on March 30, 2012

      Well i am not very excited about Obsidian coming on board. All their games are a buggy mess. Fallout NV was not really good, too many bugs and the story was so-so at best.

    42. Alec Pearson on March 30, 2012

      Sorry for my pessimism, but shouldn't they fix the bugs in New Vegas before, they start getting involved in new games. You have to save you game in new Vegas every 5mins for the threat of crash. I would like not to have such problems in Wasteland 2, please...

    43. Ben Waxman PA-C on March 30, 2012

      So excited about the news that I upgraded my funding to $250! Limited edition baby! It's only money, but Wasteland 2, that's going to be EPIC!! Upgrade now!

    44. Byron Schmyron Hamel on March 30, 2012

      This is a powerful announcement to me. Planescape was the best philosophical experience I've ever had, was fun as hell, and really did a lot for my life. Yes, a game can do that. We really need to hit at least 2.1 ASAP

    45. Lazureus on March 30, 2012

      @Belgand.. I don't mind other peoples vanity as long as it fits with the world.. I'm sure TB will be some weirdo with a ratty tophat and suit somewhere..

    46. Missing avatar

      Patrick Garon on March 30, 2012

      Brian and inXile fellows (and soon Obsidian!), I have a special request for you.I would like to hear more quality over quantity.

      As a game developer, I would rather see you speaking about investing the extra money in the quality of the game not adding xyz.... Having a manageable scope is much more interesting at the end then a game filled with content that is buggy or average.

      Script good stories with choices and consequences, take time to refine and tweak the experience will a long beta phase should be part of the scope of this project.

    47. Missing avatar

      Belgand on March 30, 2012

      Yes, it's the publisher's responsibility to deal with a buggy game (as Fargo said the other day), but the problem is that the buggy games of the past from this team (e.g. Fallout 1 and 2) were published by Brian Fargo's company Interplay. Since he's again the "publisher", such as it is, this has me worried that this game too will be a bug-ridden masterpiece. Bringing Obsidian on board doesn't worry me any more than I already was. Besides, as everyone has already said the focus on writing and design is perfect because that's where they've always shined.

      Still, the thing that has me most worried are all the rewards where backers get inserted into the game in various ways. I don't want to wander through a Wasteland that's filled with other people's vanity.

    48. hush404 on March 30, 2012

      \m/ just upped my pledge by another $50, hope it helps :)