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Wasteland 2 is a sequel to the amazingly popular 1988 RPG Wasteland and the post-apocalyptic predecessor to the Fallout Series.
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
61,290 backers pledged $2,933,252 to help bring this project to life.

We hit $1.5 million!

We just made our next major milestone, thanks to you all, which means more content plus a Mac and Linux version. And the number continues to grow, and that means a better product for all as we can hire more writers and scripters to add even more depth of consequence to the world, add more music and sound to set the atmosphere, and make the world larger to explore. Let's keep the number increasing and really knock it out of the ballpark. I have been having a blast reading the messages of excitement from the RPG players who feel neglected over the years.

The most common question now is what happens when we hit 2 million and above. First and foremost we hang our hat on the density of the experience the gamers get with a great RPG, and these monies continue to ensure that happens.  At 2 million we will increase the staff to make the game more social so that it can become a more shared experience. We like the concepts of dropping notes into the world for your friends who are playing the game, or perhaps we may allow you to send an item their way from Ranger center to help them out. We are fleshing out the ideas but  intend to increase the social aspects of the game without diverting it from being an old school RPG and without hurting the balance.

We have received many questions about multi-player, and my feeling is that we do not think it would be the right decision for such a heavy narrative RPG. Even in an open sandbox world there are sequences and clues that need to happen in order for things to flow and make sense. This is not an MMO where we create instances of one-off events and scenarios, but it is a deep fluid world in which your actions do matter later. I don't want a game where my buddy triggered an event I didn't know and causes a repercussion for me, and at the same time I don't want to see every little event that my buddy sees to ensure I didn't miss it. Multi-player is a design issue and not a technical one in this case. However, we will introduce social elements like I hinted at above so there can be a communal type experience. * Note this would be TOTALLY OPTIONAL should you want to share.

***** Update for the update*******

Everyone remain calm....

There has been a lot of panic that any kind of element of sharing will ruin the classic old school RPG. I think some people are overreacting to the word "social" which I can kind of understand. But here is the bottom line. We will post a description of our thoughts in the forums and if YOU the fans still don't want it then we will not fight the majority. We can now get back to our normal shouting.


 More important than multi-player I would prefer to have a robust set of tools so the community can create mods and make the Wasteland world bigger than any one company ever could. Rest assured we are spending our efforts to determine at what tier we can have a team work on this. But keep in mind that making Wasteland 2 a deep RPG experience is mission critical, so even if we make the mod tools they are likely to come out after our ship date.

We wanted to have a little fun and make another comical video so I hope you enjoy it. The next video I put up will also be more informative as I will answer some of the more common questions from the forums. We are still deciding on the tech, and we don't know what the final budget is, so it can be difficult to have answers for everything right now.

 Also I have done numerous interviews that shed more detail on the project so please check out the following links if you want to know more.

I get more excited about the game every day.

Brian Fargo

Daniele Macciantelli likes this update.


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    1. Missing avatar

      Aleksei Mironov on

      Mac & Linux are great, but I advise you to think rather about Android & iOS version. There are so many people with tablets, and by October 2013 there will be much more of them, looking for really, truly good old games. You won't leave them alone with Angry Birds, will you?

    2. Thulean on

      Concept art looks really good.

    3. REkz kaRZ on

      I hope you talk to the Hunters 2 iPhone app designers & maybe recruit them or their engine. Its cool!! I'm excited about W2 and all your plans, altho 'social' is a negative buzzword for me too.

      I'm your list of different platforms, not sure you plan on mobile -- but maybe when you have it done you will let someone else do a mobile Wasteland game -- or you do it? Could be a fusion of 'choose your own adventure' with Wasteland environments, and also include team interaction, etc. if it were many different scenarios and fairly short (ie 3-10 pgs of content w/lots of outcomes) that could be fun too.
      Ooops!! Did I go off on a tangent?
      Great expectations -- rekzkarz

    4. Missing avatar

      ben brown on

      Agree with Barry Smith - Co-op is a cool option - but better game is better than co-op game - think the barter/economics economy might be an interesting addition, what about tinkering/modifying skills? - some of the stuff in the FO 2 and NV were good ideas - lots of room for improvement (some of reverting to the original game ideas would be a better improvement...)

    5. Igor on

      also i thought about having trade as economy part of the game... you know like good old "Privateer" and "Elite" and other classic space simulator games had the economy and trading, so in order to raise money you could've just trade and do not do any quests or missions.

      so i thought what if that part would be used in RPG but not like you get the scrap in some creapy places and sell... better like you get stuff, and if you have the skill - make better stuff and sell it, also you can buy/sell goods from one city to other, lets assume water in vault 13 costs 100 USD and water in the far town BRAHMAN CITY costs like 10 USD, thats how you make money, but when the storage of vault is full - the cost for water becomes lower.
      hope you guys get the idea

    6. Barry Smith on

      I'll be honest. I'd love a Balduts Gate style multiplayer option. There's little more appealing than jumping into an RPG world and taking a friend with you.

      Honestly, I'd say that it was one of the few things that SWTOR handled well, the communal conversation system.

      But despite that... I'm fine without it. Gotta keep the design goals reasonable.

    7. Missing avatar

      Andrew Timer on

      It would be good to have mods be able to enable co-op, even if people don't want it in the main game. There will be mod developers out there willing to try multiple-people dialogue.

    8. ShaigunJoe on

      Yea, I enjoyed the co op of BG and NWN, and I am sure I could get some friends to fund this project if it did have co op. Just let other people play other characters in your party, and so what if only 1 person gets to do dialogue, you can debate about it, unless the main player is a jerk.

    9. David Scott on

      I am incredibly excited about a social or otherwise shared experience.. the more meaningful the better. And if it's optional, that's optimal, because I could play the game either way. I have found that I just get that much more value out of a game that is filled with those options. It makes it replayable on multiple levels and makes the experience of sharing it with people who love it with me just that much more deep.

      If you plan on including the option for people to turn it off, then please don't hesitate to put something good in there.

    10. Steve on

      I'm failing to see how adding co-op would ruin it for people? If you want to play single player, play single player. If you like to play with friends, then you can play with a friend. Co-op is almost always optional in these types of games and doesn't affect the single player one way or the other.

    11. William Tucker on

      I would accept a dark souls type social experience. I do not want to see what "66669999HUGE BALZZ9999966666 is doing in a brothel however on facebook. I try to hide my powerlevel.

    12. Missing avatar

      Eduardo Borges on

      I don't want a "more social" game! If this thing hit 2 million and you really think it is a good idea, please put an option to turn it off on the settings.

    13. Seafort on

      Maybe not multiplayer but what about the way Demon/Dark Souls uses messages left by other people playing the game warning other players or giving hints and tips or maybe just leave funny message where they died. A bit like what Terraria does when you die and leave a gravestone behind.

      I wouldn't call it a social system but more of a meta-game where everyone is connected to the cloud and funny notes of paper or even newspapers are scattered around for people to find randomly to read about other peoples adventures.

    14. Missing avatar

      Sven on

      If for example note sharing comes into the game, it would be nice if this was a setting you could turn on/off from the settings. As it can be a nice feature in a game like Dark Souls that is built to be quite difficult, but personally I would not use it in a RPG as it would ruin the fun.

    15. Missing avatar

      Joe on

      I would sooo back a mind-control machine!

    16. Michael on

      @Alex C I agree with what you are saying about item sharing. I think only basic items should be covered and anything important or rare should be left off.

    17. Alex Cargile on

      I actually like the idea of sharing. In Dark Souls it was nice. The most valuable resource in the entire game were those notes on the ground. Now, as far as letting people give away super armor or the keys to the dungeon, that's another story. If you've ever played a game where your friend gave you like a million gold or full sets of armor or whatever... You'll know that it ruins the game for you. So if they do the item sharing thing, hopefully there are serious limitations.

    18. Michael on

      The idea was to not effect people who didn't want it but let others use it if they did. No co-op that is still a form of multi-person game play most people don't want it would seem.

    19. Steve on

      Co-op for life.

    20. Missing avatar

      Bloodgrin on

      Backwords? I don't understand what you're getting at, to me the fallout games were perfection back in the day. The social aspect back then was talking to your friends about what type of character you'd made, what decisions you'd made, had any cool rare random encounters etc. That was good enough for me. As you are pointing out sure we don't have any real information on how the social system would be like but for me it's a pointless discussion because I don't think it would make any differance. You are of course entitled to think and like whatever you want.

    21. Michael on

      You seem to have jumped the goat on what the idea was and gone back to blindly linking it with all that crap grats for going backwords.

    22. Missing avatar

      Bloodgrin on

      well tbh if I want social stuff there are mmos, telephones, facebook etc etc. Don't really see the point in these type of games. I think adding a social feature that beats going out with some friends for a couple of beers will be hard and the money could be spent otherwise.

    23. Michael on

      features i haven't seen any real detail on those even so i don't see what you are not liking is it the idea of them maybe? Not liking the idea of an idea is a bit much.

    24. Missing avatar

      Bloodgrin on

      not liking the social features tbh, just give more story, more characters, more easter eggs (references to wasteland 1, fallout 1&2 etc). Give us an ingame kick-as car to speed up traveling, give us more shades of grey, that type of stuff.

    25. StranaMente on

      Edit on my previous comment: From his interview to Ripten ( "Right before you called I was working on a project update to give that a little more color. I’ve read all that. I think… I already know what they want at $2M. We have forums out there. It’s larger world and more content, more dialog, more audio, more NPC portraits. I’m going to do all that stuff! I… and I shouldn’t have done it… I threw out a fringe idea for discussion, because people keep asking, “what else are going to do?” I was focusing on the “what else.” “Social” is a four-letter word with extra letters. I understand."
      So eveything's ok and an update should come soon.

    26. StranaMente on

      I was wondering if you have seen and considered the points raised about social elements in the game and would like to elaborate your point of view about it.
      I already read your post about it in the blog ( ), but I would like to know if you changed your point of view on the opportunity to do these elements or not, since many sensible points has been raised, and not just the angry mob protest.

    27. Michael on

      I would love to make armor from scraps of other armor.

    28. Igor on

      it would be great if there will be possibility to imbue and MAKE weapons, armor, useful items from almost ANYTHING, all kinds of stuff to make and with full ability to make rarest ultimate weapon/armor/item.

    29. John Nadj on

      Not sure if this has been mentioned yet. I think that adding 'social' elements to the game would be great, though having played games such as fallout and baldur's gate, there's definately a different vibe when it is ONLY you, completely disconneted from the internet. So as my contribution, along with the $$$, I would suggest an option to allow the user to choose to play completely offline or online.

    30. Michael on

      I think that is something players would have to mod in as some of the fan base has blindly raged against anything like that in the last few days.

    31. Gelsamel on

      I don't think you should concentrate that much on making it multiplayer or even Co-Op (although a Co-op where the 2nd player just gets to play some random party member or something where only the lead member gets to make story affecting decisions would be better than nothing).

      But having the ability to mod and letting players host persistant worlds/maps that other people CAN multiplay on would be really awesome (think NWN PW servers). That way you can have an awesome and coherent story while still allowing people make their own stories and worlds and let lots of people play them.

    32. Michael on

      movie bah typo i can't fix curse you.

    33. Michael on

      CG Movies and such are where rpgs started going down hill remember final fantasy? It's turned into 90% move 8% game telling you how to breath air and 1% story 1% game play.

    34. Missing avatar

      Thomas Higgins on

      It is not just teens who like achievements, Lukasz. Some of us much older balding people like them as well. If the game has them, good, if it does not, also good. I never played the original, and wasn't all that fond of its spiritual successors, the first two Fallout games.

      I loved Fallout 3 and New Vegas, though. and this is what caused me to kick in my money to help fund this game. It may not make much sense to some folks to do so if I am not such a big fan of FO1 and FO2 and have never played the first Wasteland game but I am used to causing that reaction in people.

      I am looking forward to this. It is the first time I ever helped a game get created, and if it is successful, it may start a trend.

    35. Missing avatar

      Lukasz on

      What really kills the games are these achivements. Who gives a damn if you killed 5 monsters, or you ended game twice on normal difficulty. If you are so proud of your self the post it on, I don`t know facebook or something. Old school rpg`s didn`t have such crap. If you want to put your money in to something than mabye invest in CG movies and cut sceanes. That would be nice. No social stuff, no co-op, or dropping notes. Just Raw RPG with great storry, lots of reading and stats to play with. I beg you don`t listen to teens spoiled by modern games.

    36. Michael on

      @ Steve No co-op sorry that is a form of multi-player and we don't need it =3 The page turns both ways.

    37. Ricardo de Jong on

      The social Aspect of Wasteland could also be a Achievement system, That could actually be fun :)

    38. Steve on

      I agree with Tobias. Seriously, we don't need the social note dropping things, but if you can find a way to work in some kind of co-op, allowing a friend or two to play with you through the main story, I would be thrilled.

      Playing with friends is awesome, even in turn based games!

    39. 3xAmazing on

      I'm with Dirty Johnny, I trust your vision Fargo!

    40. Missing avatar

      Dirty Johnny on

      Haha. Who needs enemies with fans like these? Excited to see your vision completed. Add whatever you believe in. Keep your enthusiasm going!!!

    41. Tobias Becker on

      More social stuff? Nope!

      A Multiplayer like in Baldurs Gate 2? YEAH!


    42. Alessandro Kellis - Obsidian Order on

      I like the idea of social features, at least the ones Brian told us of... I don't see why people would go on a trolling rampage like this, what did he say after all?

    43. Missing avatar

      Johan Lindgren on

      Wow, this update turned out to be pretty controversial.
      My 0.02$: the specific social features (leaving messages/being able to send items) that Brian is talking about here could be pretty neat as long as they're unobtrusive and optional.

    44. Missing avatar

      mouseman on

      I don't know if you have followed the Diablo 2 community, but they are pretty close to the whole "single player with social elements" you are thinking. In a community, there is a still popular single player forum, where people play the game alone but trade items (it's an honor based system). And even if people play Diablo 2 on, they mostly play alone and focus on trading.

      I don't know if you would like to have some sort of marketplace in Wasteland 2 or not. It would be possible to each player have his or hers own adventure, but still you could trade a good item that doesn't fit your style. Best of both worlds, I'd say.

      And if people don't want to use these features, they don't have to, right? I'd use them, though.

    45. Guy C on

      Meh, MP with a turn based system wouldn't be that great anyway. Can you imagine the hangups in the midst of a battle when someone knows they don't have to respond traight away so they go off and get some popcorn, then the next guy gets up and makes a coffee, oh and there goes the new born, better change and feed them!


    46. Missing avatar

      David on

      To be fair, I enjoy multiplayer esque features similar to Demon Souls and Dark Souls, but I've never played the original Wasteland, I played one of the old Fallouts in my younger days. I gotta say that if it is entirely optional and you can disable it and not miss anything from the singleplayer experience, I'm all for it.

      To some people they don't want it because you could then put more money into the singleplayer experience. I think that is rational and it does make sense. Please, if you do decide to do some social element, don't put too many resources into it such that it is detrimental to the quality of the game that it could be. However, you shouldn't have to worry too much with a budget like yours. You don't have to spend much on publishers or advertising or physical distribution or other things :D

      Can't wait to play yo. I love me some XCom and Fallout.

    47. Missing avatar

      Martijn on

      Enough about the multiplayer thing already, it's clear how the vote will turn out on the forum.

      Let's spend more discussions on the turn based party battle system. Some people liked Fallout tactics (though realtime), with turn based action will this be XCOM UFO enemy unknown meets RPG? Really like that, means spending money on AI as well - not just on expanding the world with more content.

    48. Missing avatar

      samm on

      Thank you for not making this a "multiplayer" game and forcing sharing into it - even if you do include it in this marginal way mentioned, it feels wrong to me, but at least it is not a gameplay critical element. I'm sure hoping any kind of network access can be disabled alltogether ;)

    49. Missing avatar

      Klemenz Hrafn Kristjánsson on

      No sharing bullshit.

      This should be a single player game with a single player experience, I do not want to get some item sent from my friend, any such input would only make me feel like this was some shitty way to get more people to buy the game, like the Facebook gifts your friends send to you to get you to play Farmville and such garbage.


    50. Missing avatar

      Response404 on

      Is the note system you are thinking of similar to that of dark souls? That would actually be awesome! In fact, you could even try implementing a similar multiplayer experience as dark souls/demon souls. That is, you can summon friends or strangers for help with exceptionally difficult boss fights. I guess you might have to make sure that you aren't stepping on any toes at From Software, but I would definitely like to see something like that!