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Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts! Thanks to all our backers for helping us make this game a reality!
61,290 backers pledged $2,933,252 to help bring this project to life.

We didn't start the fire.

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I continue to be overwhelmed by the positive feedback and enthusiasm from the support I have gotten from Kickstarter. The groundswell of people cheering us on and the evangelism - people spreading the word - is unlike anything I have experienced. In fact, I would say the last week was the high water mark of my career.

We are closing in on the funding for 1.5 million which will allow us to add both a Mac and Linux version of Wasteland 2 to the release. One of the (more common) questions I am asked is whether we'll support console and I believe it to be unlikely. It is imperative that we deliver the core PC experience that the fans are expecting here and I want to avoid any elements that could distract us. The console interface is quite different when you consider the input device and proximity to the screen whereas the Mac and Linux are pretty much identical to that of the "PC". We will consider a tablet version due to the similarity of the screen and interface but even on that we need to do a bit more research.

 There have been some nice human moments along the way that I thought I would share.

We started off strong in the first 24 hours raising nearly 50% of our minimum need but still I was nervous. All the signs of success were there but we all wanted it to happen so badly that it seemed to good to be true. Around 6:00 that first night we received an email from a wealthy software industry individual who is a passionate fan of Wasteland and offered to help fund the game if Kickstarter came short! Talk about feeling good. Of course I thanked him and said I hoped we would not need his assistance but he made my whole day/week/month/year.

On the next day I get a short tweet from an individual that confesses he pirated Wasteland as a kid and was donating to help make up for it. I of course forgave not knowing he had donated $10,000 dollars. An incredible gesture... now if we could get every pirate of Wasteland 1 to donate we could really beat the Kickstarter all time record.

Mason Douglass who plays the kid publisher in the Kickstarter video  has gotten rave reviews for his performance. His delivery was great and I have had people wanting to contact his manager for parts in TV/film. I jokingly told him when we shot the bit that he might become famous from this. Perhaps he will.

And just today I got an email along with a donation from a kid who lived down the street from me when he was a teenager. His note was as follows:

"This message is intended for Brian Fargo. Brian, I was your next door neighbor when you used to live in Laguna. I was a pesky 15 or 16 year old kid that would come around and ask you about games. You would sit down and take time to talk to me about games, and the industry, and I just wanted you to know how cool it was that you didn't blow me off. It meant a lot to me. Recently, I found out about your Kickstarter movement for Wasteland 2, and I contributed to it because I believe in you and your ability to resurrect the glory of the franchise. I wish you the best of luck in your endeavors, and thank you again for creating some memorable memories for me during my teenage years. Take care!"

It shows that being nice creates goodwill 20 years later.

And speaking of goodwill it occurs to me that we can harness the power of Kickstarter in a more meaningful way. Fan funding is bigger than me or Wasteland 2 as I have remarked before. The development community has come together to support us in ways that I didn't think possible and our power as developers will ultimately come from us sticking together.  Both gamers and developers have so much more strength than they realize. But in order to help facilitate the power of crowd funding I am going to suggest that all of us that do utilize this form of financing agree to kickback 5% of our profits made from such projects to other Kickstarter developers. I am not suggesting taking a backers money and moving it to another project.. I mean once a game has shipped and created profit that we funnel that back into the community of developers to fund their dreams. I am tentatively calling this "Kick It Forward" and I will be the first to agree to it. In fact, I will have our artists create a badge that goes on all Kickstarter projects that agree to support this initiative. Imagine the potential if another Minecraft  comes along via Kickstarter and produces millions of dollars of investment into other developers. This economic payback will continue to grow the movement way beyond the current system. I hope others will join me with this idea and make this a true shakeup.

Let's get the power shifted around a bit!

Brian Fargo

Osizzlefizzle and Komar Games like this update.

Comments

    1. Creator Simon Boddy on March 30, 2012

      Just upped my pledge on the back of this news. Chris Avellone is a great writer. Him and his compatriots will undoubtedly improve the game. Of that I have no doubt.

    2. Creator Ryanhart on March 24, 2012

      Mod kit / Map kit are great to extend the longevity of a game, I would really like to see these. For the social part I certainly wait on for an elaboration of this proposition because social certainly does not equate to Crapbook or similar stuff alone as even simple achievements that can be seen by others as well are already a small, but social feature

    3. Creator Gaston Courtial on March 23, 2012

      yeahh!! GOOOO LINUX!!!

    4. Creator Peter Wysoczanski - Obsidan Order on March 23, 2012

      THIS.... lots and lots of this!!!... this seems like those penny trays you see at gas stations... when u need a penny or 10 just reach in and help yourself... why because we can...

    5. Creator Jon King on March 22, 2012

      Why not ask Kickstarter to develop this condition as part of its standard agreements to either allow projects to opt in/out of the idea. Kickstarter can enforce it by developing something that requires projects to choose a project to honour their pledge and promote where the pledge went.

    6. Creator David Carson on March 22, 2012

      I would have called the project "Kickback", but I guess that has some unfortunate connotations when it comes to talking about funding for projects, hahaha. By the way, congratulations on hitting the $1.5 million milestone on Wasteland 2! The Mac & Linux dudes will be over the moon!

    7. Creator Rob Crane on March 22, 2012

      Taking a kick forward is much more honourable than taking a kickback.Unless you're Homer,then its time to kick some back!

    8. Creator PemrichT on March 22, 2012

      Kick it Forward is an amazing idea. If this takes off I would actually be willing to back for more money if I knew that a project was promising to help others when all is said and done.

    9. Creator TeamSODA on March 22, 2012

      I think what you guys are doing is pretty incredible. The 5% kickback means a LOT to me. I worked for Trendy Entertainment all of last year and can tell you that passion has NOT left the industry. Working for a small company trying to get the first game out the door is a process that is fueled only by passion. Barely able to pay my own bills i continued pushing forward working the 70-80 hour weeks up to and past release. While I am no longer affiliated with Trendy is still have mad respect and love for those guys. My point is that movements such as yours show that things don't have to be how they are now. Developers can put all their attention into the project with no fear of the publisher. Your passion is not only fueling the process, but it will likely pay off. You are also immediately creating a fan base that will not turn their back on you. You don't have to 'spin' information to your community because of Publisher contract or NDA's with larger companies. This kind of development can not only be the future for gaming, but for literature, music, film, and almost any other ingenuity. I just hope it can retain the basis of passion that it now holds.

      Cheers!

    10. Creator Richard Wolf on March 22, 2012

      I still got shivers....

      ...like the first time I met Scorpitron!

      Bryan show us the way!

    11. Creator pmichelhunt on March 22, 2012

      Wow that really seems like a magnificent idea and plan! Wouldn't it be great if tons of companies signed up?

    12. Creator Jeff Smith on March 22, 2012

      WOW, that last idea... what a monumental ideal! I fully support the notion and give you all the credit in the world for being the one who would stand up and say it, and DO it.

    13. Creator Duskilas on March 22, 2012

      I almost shed a tear

    14. Creator Benjamin Lebsanft on March 22, 2012

      Keep it up :)

    15. Creator Steve Knight on March 22, 2012

      We, the fans, thank you for making this possible and going forward.

    16. Creator Patrick McKinley on March 22, 2012

      Great, so when's the Kickstart for Bard's Tale 4??

    17. Creator Janusz Kunowski on March 22, 2012

      Yea, thanks for Polish language, poland support W2!

    18. Creator Christian Dietzel on March 22, 2012

      See Update #2:

      "Through the support of our amazing fan community we will be localizing the game into French, German, Italian, Spanish, Russian, and Polish. For anyone in those territories that want to help with this, please look for information on our Forums."

    19. Creator Dave Grandisson on March 22, 2012

      Is it possible that this game have multiple langage ? i'm already a backer and can understand english quite good enough. But its always fun to have your basic langage too ( and might reach more people)

    20. Creator Mehmet Cihan Yalcin on March 22, 2012

      It's actually not that hard to open a US bank account as a foreigner.
      Besides, online payment methods are improving constantly. Even if Amazon does not support non-US accounts anytime soon (and why not -there is demand and Amazon operations are multinational), I'd expect Google Wallet to extend its services to facilitate pledges within the year (so there's competition to motivate Amazon, too).

    21. Creator Adrian Gordon on March 22, 2012

      I'd like to concur with Guenter. This is an amazing idea and could really help keep the wind in the sails of this kind of awesome crowd-funded stuff. But It's disappointing Kickstarter is for US applicants only, myself and others in the U/Europe I know have looked into our local crowdfunding alternatives and found they are not remotely comparable.

      However that pans out though, you sir are amazing for agreeing to do this and I'm sure many great games that otherwise wouldn't get made will see production thanks to you.

    22. Creator Mehmet Cihan Yalcin on March 22, 2012

      Yes, redirecting resources is a noble gesture, and we'll see if the resources will enable a fund or a grant or a foundation. However, your guidance and your support would mean even more than the resources you can contribute. You can return to your publisher's days (Interplay's publications, including those that were not internally developed, included amazing works) and throw your weight for promising people and projects. Your name holds immense value. Crowd funding as a system is in its infant stage now, next year, after these projects succeed and yield returns, you will be able to gather resources an order of magnitude greater than this. Moreover, your word would add huge credibility to the projects you judge valuable, increasing their ability to gather funds, again, by an order of magnitude.

      I would definitely like to see an Android version, and unlike most, I am not obsessed with seeing all the resources go into making the game 'bigger'. Fallout 2 was bigger, but Fallout was cohesive and consistent, and could maintain the suspension of disbelief. It was not the case for Fallout 2 in my experience. I would like a believable, immersive environment with thematic consistency. But at the end of the day, I trust the judgement of this team; they know what to do far better than anyone else.

      As for the idea of open sourcing the project, my two cents says: Definitely. The pedant in me says the license's got to be LGPL as opposed to GPL, but that's a mere technicality. Crowd funding and open sourcing are two sides of the same coin: Freedom. You have nothing to lose at this point by open sourcing the engine, and everything to gain. Not merely for this project, but for its social, economic and political aftereffects.

      Most people who contribute to this project do so because they believe in an ideal. And you would have a hard time to find more devoted idealists than those in the free software (I think it's a defect of the language that we need to add 'as in free speech' here) community. As soon as you open source the project people would get involved; competent, driven people, and their contributions as developers would far exceed the dollars they could spare. More important perhaps, is the fact that you would get in close contact with capable, enthusiastic people that may well drive future projects you are thinking of supporting.

      Please consider it. That gesture, more than anything else, would give the message of 'developers sticking together'.

    23. Creator Guenter Dachauer on March 22, 2012

      Great Idea, but please take into consideration that Kickstarter is only available for indie developers wich are located in the us. There are also very good indie developers in the rest of the world, which didnt get a chance of partizipating on kickstarter. So when you trully start a project like you mentioned with support for other developers, please dont limit it to one crowdfundingpage which only operates in one country of the world, make it available for the whole globe.

    24. Creator Christian Dannie Storgaard on March 22, 2012

      Ben Woolf, the original DOS version of Wasteland is floating around on the internet and shouldn't be hard to find, but I do like the idea of say, a $5 pledge that gives you Wasteland 1 for DOS (and a link to a DOSbox guide for it).
      Also, ~20.000 until Linux + Mac support! :D

    25. Creator Ben Woolf on March 22, 2012

      I have to confess I'd never heard of Wasteland before backing this project. I do however confess to spending hours playing Elite on my BBC Micro, backing the project was a no-brainer. I recently relived those "Elite" years through an open source version of the game. A quick question.... Is there a windows/dos version of the original Wasteland for us uninitiated few? Not wanting to distract from the bigger project, but it would be great if you could release the original to backers?

    26. Creator Andrew Gibbons on March 22, 2012

      Please Succeed! .. You guys are pioneers of a new game development future! We beleive in you!

    27. Creator Jonathan Koay on March 22, 2012

      Love " Kick if forward". I will definitely back these projects.

    28. Creator darkmage0707077 on March 22, 2012

      I decided to up my pledge amount and became the first person to dive into the $2500 mark. I was kind of nervous about it at first, since it means I won't have the money to support other projects for a few months. This post - especially the Kick it Forward idea - tells me I made the right call in the end, and that I can be proud to have supported this project. Here's hoping WL2 is as awesome as the first one was/is!

    29. Creator Alexander Robbie on March 22, 2012

      Awesome, so awesome. I'm glad to be a backer of this project, and now the "Kick it forward" philosophy.

    30. Creator Ben Pottinger on March 22, 2012

      Loved your post Brian. I agree with you 100% about your kick it forward idea. I have found so many wonderful indie games recently and love joining these kickstarter campaigns!

      I have another idea. How about you share with you backers other indie games in progress or kickstarter projects you love the idea of? For example, two unreleased games (neither kickstarters, yet) that I am hugely excited about are "Lone Survivor" by Superflatgames, and "Under the ocean" by the guy who made under the garden.

    31. Creator Aaron Timlake on March 22, 2012

      If you do end up making a tablet version, I hope you make the PC/Mac/Linux version of the game touch screen friendly!

    32. Creator Helge Volkening on March 22, 2012

      as for me: Save the money for the next project: an oldschool adventure like Zack McCracken...

    33. Creator deVoid Studios on March 22, 2012

      Brian. Before today there was Valve, there was Blizzard. They are no longer the last bastions of hope for us gamers.

    34. Creator Entrei on March 22, 2012

      Brian:

      Please come back in game as a notorious mobster again! :) Maybe Faran Brygo's son?

    35. Creator Mehedi Ahmed on March 22, 2012

      This is a truly great idea.

    36. Creator Dragan on March 22, 2012

      Just do me a favor and don't release the game till it's good. Don't commit to some particular date and rush the game if it isn't ready. Do it right and bring back the goodness of gaming.

    37. Creator Cheyne Morton-Carnahan on March 22, 2012

      Awesome update and fantastic idea in "Kick it Forward". If only the industry had started this 20 years ago, I think things would be amazing at this point. This project and of course Tim Schafer's give me hope that creative, intelligent designers working together with passionate fans can turn the industry into something new and wonderful. Thank you for never throwing in the towel, and being the creative force you always have been.
      The only suggestion I would put forward is making the final product community moddable, much like Bethesda has done with their games. It is through the community and the ability to add to the games that has garnered them so much fan support.
      Additionally, DDP, great suggestion. Perhaps that comes after the initial release is successful...?

    38. Creator Steve Victory on March 22, 2012

      I really do look forward to this project getting up and running! I loved the first Wasteland so much, and I can only imagine what you can do given the technology that is available now.
      If you need any help testing, please feel free to contact me, I would be proud to be able to help if the project needs it. Either way, I wish you the absolute best.

    39. Creator D. Duncan Pickard on March 21, 2012

      Personally I think console and tablet support should be separately funded kickstarter projects. That way those that want such support can have it, if they are filling to fund it. The money raised as part of this project should go towards making the desktop version more awesome.

    40. Creator Avi Nerenberg on March 21, 2012

      I really like this Kick it Forward!!

    41. Creator John Tilton on March 21, 2012

      you amaze me with each update. you are a good dude.

    42. Creator Max Shields on March 21, 2012

      Talk about paradigm shift: Three thumbs up to Kick it Forward!

    43. Creator Cinemaware on March 21, 2012

      We are in full support of this ideal! We couldn't have said it any better: "our power as developers will ultimately come from us sticking together" !!!

    44. Creator fakum12 on March 21, 2012

      Kick it Forward = awesome.

    45. Creator Ihana on March 21, 2012

      This comment has been removed by Kickstarter.

    46. Creator Ihana on March 21, 2012

      This comment has been removed by Kickstarter.

    47. Creator Mika Flinkman on March 21, 2012

      @Jim Chaney: From the project home page: "At $1.5 million, the world gets even bigger. You’ll have more adventures to play, more challenges to deal with, and a greater level of complexity to the entire storyline. We’ll add more environments, story elements, and characters to make the rich world come alive even more. We will even be able to bring Wasteland 2 to OS X and Linux! And after $1.5 million the sky is the limit." So platform support isn't the only upgrade at $1.5 million.

    48. Creator Paul Trowe on March 21, 2012

      "Kick it forward" what an awesome idea and very altruistic. This is the only way to live life. We're in!!

    49. Creator Jim Chaney on March 21, 2012

      One point re: stretch goals and platform support... I don't know how to phrase it other than 'Why?'. Early pledges would have been for the original product on PC, and since I don't have a Mac (or Linux install disk ;) new platforms are not appealing. Even though I have console(s), as you say, this is not a couch experience like that. However, *more content* is very appealing.
      I understand that with 26 days to go, more subscribers is good, but I don't think I am being too parochial to say that, for most backers, making that game deep would be better effort than adding more platforms (spreading it thin, to stretch the metaphor too far).

    50. Creator Ben Floyd on March 21, 2012

      This is amazing. I hope this idea catches on and creative freedom returns to the developers.