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Wasteland 2 is a sequel to the amazingly popular 1988 RPG Wasteland and the post-apocalyptic predecessor to the Fallout Series.
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
61,290 backers pledged $2,933,252 to help bring this project to life.

Wasteland 2 is a GO!

Sorry we are late. We honestly thought we had another week to write this update…

YOU DID IT! We are funded and Wasteland 2 is a reality. A dream that began more than 20 years ago has actually come true. After years of attempting to get Wasteland 2 kicked off and countless pitch meetings to every major publisher out there, we had almost given up. Even six months ago we didn’t see any way that Wasteland 2 was ever going to happen. Then the world suddenly changed.

This is a paradigm shift that is way bigger than Wasteland 2. This is the beginning of a new era in gaming where the developer gets to work directly with the fans to build the type of product that the fans want. No focus groups, no pitches to the marketing team, no trying to get an executive committee to group-think their way to a project green-light. Now we just have a developer with a creative idea that resonates and a group of dedicated fans who are willing to lay down their money to buy it.

We knew we were taking a risk by asking for the most money anyone had ever asked for on Kickstarter, but we did it because every time we have interacted with the gaming community for the last decade they have asked about getting this sequel done. Even while we have been on press tours for other products, doing press interviews and presentations all over the planet, it always comes up. When are we getting Wasteland? Well, I finally have an answer for everyone. You all get a Wasteland Sequel in October of next year! Not only did we meet the highest funding goal ever on Kickstarter, we did it in 2 days! I know… we can’t believe it either.

So thank you all for making this happen, and please don’t stop spreading the word. If the entire community continues to help spread this through social media, there is no telling how much money we can raise. Every time you get someone else to participate, you are working to make the game bigger and better. We will be making some announcements very soon about what we will be adding to the development if we hit even higher levels.

Right now we want to be clear on a few things people are asking about:

Through the support of our amazing fan community we will be localizing the game into French, German, Italian, Spanish, Russian, and Polish. For anyone in those territories that want to help with this, please look for information on our Forums.

At the $1.5 Million level we will be adding a Linux version along with the Mac OS X version. We know that the Linux community is a very dedicated and internet-active group, so we hope their support will help us make that goal.

For those of you in Europe who want to support us but don't have a credit card, please check out our FAQ for some help.

Check out the Wasteland 2 Facebook page for Wasteland updates and links to a lot of the great press we have been getting in the last few days. There are some really neat articles to read.


Check out our Forums and Blog at

Thanks again,

Your friends at inXile


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    1. Missing avatar

      Guilherme Hartmann on

      Linux support ? Awesome !

    2. Darren Hupke on

      Really excited for this game, and the Kicking it Forward initiative. I am supporting you guys and the KiF on my own Kickstarter project. Keep on keepin' on!

    3. J-P D on

      I Backed you Guys.Please make the game with Graphic Innovation so I can use the maximum of my graphic card :)

    4. Missing avatar

      Manpreet Singh Dhillon on

      Good Luck to you guys. Backed you.

    5. joedpa82 on

      i would love to pledge 150.00 but alas money is short. Least i could do was donate 15 to get a digital copy. lolz. Now you guys can make this game.

      (ps please dont make it suck)

      pps - if given a chance, i would like to play the beta or whatever stage it is in just to feel the game.

    6. Fewy

      Totally agree just do what you guys do best...following the curve will give us romantic vampires with red boots that shoot birds.... Wasteland 2 is going to be awesome.
      P.S. Love the idea of kicking it foward

    7. Missing avatar

      Rokku on

      I totally loved fallout 1 & 2 and even though I never played wasteland I trust you guys to make it awesome! I've wholeheartedly got my support and I've told my friends all about it too!

      Good Luck guys!

    8. mojo cosmetics and design on

      Ha...faster horse. I agree. Too many cooks in the kitchen. You know what you're doing. Fallout 1 was my all time fave game. I still have it on my laptop and play it when I travel. Never gets old.

    9. Christopher Weber on

      Please do not ask the players for input. Just make games like you used to do. You know what Ford said: If I'd asked customers what they wanted, they would have said "a faster horse".

    10. Missing avatar

      Joseph Stewart on

      This is a fantastic way to make a game guys. You have my pledge!

    11. Jerry Marsh on

      I agree with the last couple of comments. I too am a backer and I hope that this is just the start of getting back to, to steal a phrase, " for gamers, by gamers"!!! Yeah!

    12. Ichimitch Hamono on

      I am really excited about this "new era" where devs can have complete creative control to create what they envision without corporate wankers trying to cripple their ideas. I hope to see many more projects like this one in the future :)

    13. Missing avatar

      Svetlovska on

      Ditto re the above - I'm a backer, and I'd buy it again, for Android *and* Ipad - but I wouldn't want pre-release resources diverted to this. Do tablets - but only after the PC launch.

    14. Thw0rted on

      Just want to say: I'm a backer, and I'd buy it again on a mobile device if you made a port after the PC release. Alternately: take some of the profits after release and make a "Wasteland Classic" or "Wasteland HD" with the original engine?

    15. Missing avatar

      Svetlovska on

      Just upped my pledge from basic to a boxed copy - this feels like being part of something, and I have such fond memories of Fallout 1 & 2, (even allowing for all the patches to fix the broken car trunk, etc), that I wanted to have a tangible souvenir of something that feels really special, games which like certain pieces of music, will alwayus remind me of times in my life. Plus, who knows? Perhaps this could be literally a gamechanger for those of us middle aged gamers who appreciate wit and depth over play over fast twitch reflexes, and will take sci fi over orcs & goblins any time. As Fu Manchu used to say: The World Will Hear From Us Again! (ish... ;) )

    16. Missing avatar

      Sean Earns on

      I will have absolutely no ability to play this game, as my PC is absolutely terrible, but I still donated because I loved the original Wasteland, and wanted to support you guys. Fair warning though, this game needs to be amazing, or there's going to be a serious backlash.

    17. Karl Zylinski on

      If they make a tablet version they can do it after launch, for sales money, not kickstarter money. Tablet version would boost marketing for the old school RPG genre, so it's a good thing, just don't budget it using kickstarter money and everyone should be happy!

    18. Mathew Barker on

      I am not going to look forward to a tablet version of this game either, but Apple has demonstrated on numorus occasions that the iPhone and iPad are competitive portable gaming devices. The large community of tablet users also make development of games on them (even this one) very profitable. It wouldn't be wise to exclude such a device completely.

    19. Clinton Monn on

      I just bought an iPad3 today and I DO NOT want a mobile version. Please stick to the PC!

    20. Missing avatar

      Marc A. on

      Don't do a freakin' mobile/tablet version, please, that's NOT why I supported this project.

      And I think that this applies to a LOT of backers.

    21. Missing avatar

      Andrey on

      i dont want to see a single dollar wasted on tablet support. this game is meant to be played on a pc with a mouse and computer. The majority of tablet owners are fucking retards who dont know the first thing about a computer. I mean, seriously, Apple has been tricking them with "updates" for years, and THEY KEEP FALLING FOR IT. I know nobody mentioned ipads specifically, but we all know thats whats somebody means when they say tablet.

    22. Nicolas Wartelle-Mathieu on

      Same as William, don't want a shitty tablet/mobile version. And I hope the development team will keep the head on his shoulders while listening TOO MUCH players. Make the Wasteland 2 that YOU imagine, it's all I want.

    23. Chris Walker on

      I'm a gamer and will support anything like this, look forward to palying the game ;-)

    24. Missing avatar

      lencasady on

      lotsa easter eggs, how bout Dr. Mike Scott?

    25. Missing avatar

      William T on

      Can I vote against any idea or talk of a mobile or tablet version. I would rather not fund wasteland 2 than fund it for a dumb down version so it can run on tablets.

    26. k1DBLITZ on

      I never played Wasteland, but I couldn't afford a computer until I was 18. I did really enjoy Fallout Tactics though. After watching your pitch video I was sold on that alone. Here's to "sticking it to the man".

    27. Ricardo de Jong on

      I think some publishers and so on are now shitting them selfs, for letting this run out of there hands. I do however think that since this is a kickstarter product and thus backed by fans, Inxile should avoid connecting with major publishers. They ignored you this long and so the feeling should be mutual. They ignored you, you ignore them.

    28. Zapper Weisman on

      This is awesome! I am really glad I discovered this and became a part of it! Wish I had more money to throw at this but I did what I can! Can't wait for Wasteland 2!!!

    29. Robert Kyle Weed on

      @ Brian Bagnall: I never thought I was a PC elitist until I read your comment asking about mobile versions of Wasteland 2. I now know that I am a PC elitist based off of the amount of nerd rage I just felt when I thought about inXile using ANY of the money I put into this project on a mobile version....

    30. Joshua Szmajda on

      Really rooting for the linux version!

    31. Brian Bagnall on

      Is there a chance of Android and iOS versions of this game? Android would be my preference.

    32. Zotmeister on

      Wasteland appeared in two anthologies in the Nineties: Interplay's 10 Year Anthology: Classic Collection in 1995, and Ultimate RPG Archives in 1998. You should be able to dig up one of these on Amazon or eBay or the like. I'm sure DOSBox can run it - the DOSBox website has it listed as "fully supported" as of a few versions ago. As it happens, I have both those collections, and I'm planning on trying this out myself this very weekend - I'll let you know how it goes. - ZM

    33. Jim Nieberding on

      I missed out on the original Wasteland, but I'm a huge fan of all the Fallouts- and was seriously addicted to the 1st one way back in the 90's. I even got it again on Steam for the nostalgia factor, and it still stands as a great game. I'm proud to back this project! Which leads me to my main question: is there a way to obtain and play the original Wasteland on our modern supercomputers?

    34. Missing avatar

      Lindenthal on

      Great news. Now please make a kick ass game :)

    35. Johannes 'Waldgeist' Rebhan on

      I think the Serellan LLC guys are not getting the same support we're seeing here is because even though there aren't many tactical shooters around these days, shooters are. So if you like shooting, you are in a genre that is overcrowded with choice and quality. If you want a great CRPG with choice, consequence, depth etc.. you get one per year AT BEST. The same goes for Tims adventure. You get one every two year from some German company like Daedelic. It's not that The Serellan LLC guys don't have the trust of the community, their community consists of people who like a certain type of Pizza. They get to choose from 10 variants of Pizza, but might like that special ingredient added, which they can do without. CRPG and adventure fans are more like people who get no pizza at all, or only one per year, one predefined taste. :)

    36. Missing avatar

      Corne Kooyman on

      Well I completely agree with you, I think that only the very best development studio's and guys with huge industry pull will be able to pull something like this off (Brain & Tim Schafer)
      Take the guys from Serellan : they aren't getting the backing, purely because people don't just want to depart with there cash "might work".. Where as with Brain and Tim you know it will be great!

      The way the guys over at overgrowth and grim dawn are doing it is most likely a more successful way of getting games funded than via Kickstarter.. What they have done is gotten a working Alpha up/Great concept art + In-game footage and then gone out to the gaming community and said : "Look! You want?? Help us! Fund us!"

    37. Chris Groves on

      Congratulations Brian and everyone at inXile! :D

    38. lester2dev on

      Actually you're not quite right. The scenario you wrote is happening with the current producing cycle of games - you buy them only having a small piece of information based on the critic's reviews most of which are paid up, and that's not a secret. Also there is no money back if the game does not meet your expectations either. All you can do is to avoid this game maker in future. So as in crowd-sourcing as well but with one exception - the bad game maker won't get the funding before thay will make a shitty game, so much less people are to be fooled. And I find it quite fair IMO.

    39. Missing avatar

      Technotica on

      I think people are getting a bit too exciting about Kickstarter and software development.

      If Kickstarter really becomes the new way to fund games it will balance on a very sharp edge.

      Kickstarter only works if the end product meets or exceeds the expectations of the people funding it, now imagine lots of games being funded this way, among those most surely will be games that won't meet the expectations of the backers in the end result. And then there will be outcry about funding a shoddy product.

      If that happens too often people will stop funding games (and we gamers are a fickle lot :) )

      I hope the vast majority of funded games will be great but the impression of Kickstarter can easily turn negative in the peoples perceptions if they don't.

    40. Low Soon Peng on

      The New Era of Game Financing. Straight to worthy game producers and from there straight to Gamers via Digital Download!.

      No more middleman profit or feeding that BS Public Relations and their cocktail nights.

      Power to the Real Workers and Consumers!

      The New Dawn Has Come! :D

    41. DarkDust on

      @Michael Friis: Being a German, I tell you that there are LOTS of Germans with bad or no English skills, even in the younger generation. I guess in countries that are too small to have everything translated it's more of a necessity to speak English. But the german market is so big that every movie gets a German synchronization, for example. Only fans watch movies with original English sound. I guess it's similar with France, their market is so big (thanks also to Canada and other countries) that it's economically feasible to have everything translated and people thus expect it.

    42. Missing avatar

      Beat Wolf on

      omg, linux support is near! that would be amazing news, simply amazing. Thanks to that new indie movement, linux gets more and more cool games, slowly fixing the chicken/egg problem.

    43. Costa on

      "We knew we were taking a risk by asking for the most money anyone had ever asked for on Kickstarter, but we did it because every time we have interacted with the gaming community for the last decade they have asked about getting this sequel done." .... and because Tim Schafer got 3.3 million. He deserves all the credit for blowing open crowd sourced game dev.

    44. Michael Friis on

      Hi, as a nonnative english speaker and european i have often wondered why companies spend so much money localizing. My country is small and is as such good at english because we have to. But why dont you think this is the case with Germany and France? Especially the younger generations (probably anyone born after 1970) has a good understanding of English.

      Do you have any statistics on the usefulness of localizing in europe, or is it simply a case of "thats what we have always done". Even though it's just text in WL2 (from here on the official abbreviation :P) im sure language consultants arent cheap. That money could go towards an even bigger world and story.

    45. Andrew Maizels on

      Unless the world ends nine months early, I'm sure we'll make it to the Mac/Linux mark.

    46. Missing avatar

      Omnifarious on

      One of the problems with Linux gaming is that nobody makes games for Linux, so nobody makes games for Linux. :-/

    47. Missing avatar

      Omnifarious on

      I'm also really hoping there'll be enough funding for Linux support. :-) I've put in my pledge.

    48. James Perey on

      this is so awesome!! im glad that this kickstarter was a success!

    49. Maescool on

      looking also forward for linux version!

    50. Giuseppe Pantaleo on

      Wonderful. Along with Tim Schafer's Kickstarter, it's good to know that there is still a strong, passionate demand for classic PC