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Wasteland 2 is a sequel to the amazingly popular 1988 RPG Wasteland and the post-apocalyptic predecessor to the Fallout Series.
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
61,290 backers pledged $2,933,252 to help bring this project to life.

Finishing Touches, Trailers and More

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Hello Exiles,

As we speed towards the release of Wasteland 2: Director's Cut in a little over one week (!), we're hard at work making sure that the finishing touches to the game are ready. Most of our time recently has been spent making sure the PC version of the game plays as well as it can. This means all sorts of updates to the user interface to bring it more in line with PC gamers' standards, to making sure the controller input modes function correctly, to compatibility and performance optimization – all those little things we do towards the end of any project that turn it into a finalized, complete game that we can be proud of.

But before that, we have some cool new media to share with you.

New Trailers

In the last couple of weeks, been sending our own message of hope across the airwaves that Wasteland 2 is back and better than ever. To that end, we've put out a series of trailers to help show the game off in this busy season. We have two we'd like to share with you today; check them out below!

Welcome to the Wasteland

Story & Scale

The first is a short trailer showing off the game's story setup, while the second shows off the different gameplay options you will have in the game, detailing story, scope and choices and consequences. Of course, you can expect some more media before our release on October 13th!

Updating Interfaces

When we started work on updating the interface for PC, we already had a great base to work on with the original Wasteland 2 interface, as well as the updated version for consoles. However, we felt there were a few things we wanted to improve upon when playing with a keyboard and mouse. For example, on consoles, we had to devote portions of the screen to description boxes. This works great with a gamepad, but on PC a lot of that real estate can be put to better use thanks to tooltips.

Here's the updated inventory for PC, including a larger grid size and more weapon info at a glance.
Here's the updated inventory for PC, including a larger grid size and more weapon info at a glance.
The new Perks UI moves the details to tooltips, and shows a longer list of Perks, both for those you have learned and those available to you.
The new Perks UI moves the details to tooltips, and shows a longer list of Perks, both for those you have learned and those available to you.

So, one of the first things we did was make sure that we expanded some of the menus to show more stuff – the Inventory grid got bigger, the Perks menu shows you more Perks at once, and all the text has been moved over to tooltips instead.

One of the other things we wanted to address was to make using skills and objects a bit easier. In the original Wasteland 2, we used a hotbar where you could assign your skills and items. While this let us accommodate a huge number of options, it also meant that sometimes, common actions like lockpicking doors would get repetitive, requiring you to hunt for your squad member with the right skill and then select it manually each time.

The new skill interaction context menu lets you see all known skill choices, and your odds of success for each of them.
The new skill interaction context menu lets you see all known skill choices, and your odds of success for each of them.

You can still interact with objects using the hotbar if you prefer, but we also added a new right-click contextual menu. If you come across an object that has skill checks on it, just right-click it – the game will show you all perceived and valid options available, as well as the skill odds of the highest level character in your party who can use that skill. Then, left-click an icon and your best Ranger for the job will use it. After using skills this way, most of us are finding it impossible to go back.

Precision Strikes now also have a right-click context menu with detailed tooltips on what each option does.
Precision Strikes now also have a right-click context menu with detailed tooltips on what each option does.

We've also gone and given Precision Strikes a similar look and feel, replacing the radial menu used on controllers with a set of vertical buttons. Just right-click an enemy in combat to bring this up and you'll be able to target them for a Precision Strike – provided you've got a weapon capable of them. Certain less precise weapons such as shotguns and machine guns won't be able to use Precision Strikes, but they do have other advantages to make up for it.

Shout-Outs

As usual, we've got a few shout-outs for you. The first goes to First Wonder by Rogue Rocket Games, a Kickstarter game intending to bring back the classic and unique gameplay of Giants: Citizen Kabuto and MDK, titles you may be aware Brian Fargo was involved in publishing back at Interplay. The project is headed by its original creator Nick Bruty, and could use some support, so check it out if you like jetpacking around huge open levels or stomping around them as a big monster.

Another great blast from the past comes from our friends Harebrained Schemes, creators of the highly successful revival of the Shadowrun cRPG series. Jordan Weisman, the creator of BattleTech and MechWarrior, is back with a new single-player, turn-based BattleTech game, driven by the highly tactical 'Mech combat that is the trademark of the series. After the excellent Shadowrun games, you know this one's worth a look!

News

A few more tidbits on the Wasteland side of things. First, we're running a Thunderclap for Wasteland 2: Director's Cut. We depend a huge amount on our fans to spread the word on the game, and social media is invaluable for us. We had great success with using Thunderclap for The Bard's Tale IV, reaching tens of thousands of people during its Kickstarter, and we're going back for another round with the Director's Cut. If you're willing to lend your support, please check it out.

And last, but not least, Kotaku UK did a fun article on the "true origins" of Fallout, which of course means Wasteland. The piece talks about some of the reasons which led to Fallout becoming a distinct property from Wasteland, but spends most of its length detailing the many references you will find to Wasteland in the Fallout games. It's a big nostalgia drip for anyone who's played either the old Fallout games or the original Wasteland, so check it out and you might learn something new about the games!

Thanks everyone, and we'll see you closer to launch on October 13th!

Eric Schwarz
Line Producer/Designer
@searanox

tarasis, Saodhar, and 63 more people like this update.

Comments

    1. Jeremie Lariviere
      Superbacker
      on October 6, 2015

      thanks for the update, looking forward to the interface changes

    2. Tomimt on October 5, 2015

      Ooh, so close now. I've been waiting for this for my second play through.

    3. Luis Bermudez on October 5, 2015

      The Story & Scale trailer really let me know what I've been missing out on. I am too young for Wasteland 1, but the gameplay reminds me of the original Deus Ex games. Going to love this game! (once I find the time)

    4. J.R. Riedel on October 5, 2015

      The interface changes definitely sound promising. I look forward to it!
      (I haven't had much time to play the original yet, so this will be a good time for a fresh start) :)

    5. Missing avatar

      Krom on October 5, 2015

      +1 for removing the console limitations on the pc version. Can't wait to play the DC., GoGoGo! :D

    6. inXile entertainment 3-time creator on October 5, 2015

      As some have said here, yes, our intention is to keep both games side-by-side for those who want to play the original.

      @Alarian DarkWind - it's a site that lets you coordinate Facebook/Twitter/etc. posts all at once. Sign up and you'll allow for a one-time post with the message and image shown on the Thunderclap. In our case, we're going to do a single post on the game's release date to help spread the word.

      So far we are on track to reach 125,000 people with our Thunderclap, which is pretty crazy, but every further share helps!

    7. Alarian DarkWind
      Superbacker
      on October 5, 2015

      What's Thunderclap?

    8. Nick Hanson
      Superbacker
      on October 5, 2015

      @Philomorph I'm in the same boat as you and I already asked a similar question. I was told Director's Cut will NOT import your saves so you'll have to start over in DC. As Nexus said the DC version will install side-by-side with the original version so if you don't want to start over you can finish your play-through on the original version then go back and start again on DC. I'm just going to ditch my original start personally and start fresh when the DC is released personally.

    9. Nick Hanson
      Superbacker
      on October 5, 2015

      @paradroid I don't think inXile is but so big and if they've already got Torment: Tides of Numenera and Bard's Tale in the pipes I doubt there will be any meaty story DLC for Wastelands 2 beyond what's in Director's Cut. I could be wrong of course but I wouldn't hold my breath. The game is VERY replayable though so it shouldn't be a problem playing it over and over until Wastelands 3 comes out. I doubt you could get the exact same experience if you TRIED.

    10. Missing avatar

      Nexus on October 5, 2015

      My understanding is that this will install and a complete second instance of wasteland2. They are letting us keep the old version should we want to play, but the new install will require a fresh start.

      Last I heard anyways.

    11. Missing avatar

      Philomorph on October 5, 2015

      I'm excited about the release, but I'm undecided what I should do with it. I played about 20 hours into the original release of it, but then got busy with other things for a bit. Then I heard about this Director's Cut coming out, so I decided to not pick it up again until the updated release.

      So, should I start the game over, or should I pick up where I left off and not worry about potential missed content from that first bit of the story? Or will the update even load my save game?

    12. Missing avatar

      CJ on October 5, 2015

      This is going to be the longest 8 days ever :/

    13. Christian Calundan on October 5, 2015

      looking forward to a second playthough. seems like alot has changed since the initial release.

    14. Missing avatar

      paradroid on October 5, 2015

      Great, but my question is: is there a new story (=DLC) on the horizon or do we need to replay Wasteland 2 over and over and over again until WL3?

    15. Sabin Figaro on October 5, 2015

      Outstanding work, everyone! This is looking better and better all the time.. I love the new UI changes and especially like the context menu addition too. That kind of "streamlining" doesn't dumb things down, it just improves and optimises the experience without taking away from the general depth :)