Director’s Cut, Locked and Loaded
We come to you now with what may be one of our last couple of updates before the release of Wasteland 2 Director's Cut on PC and consoles! Over the last few weeks, we’ve hit some great milestones on the way to the Director’s cut release, including passing certification for both Microsoft and Sony. This gives our retail distribution partner, Deep Silver, enough time to manufacture and ship copies of the game all over the globe, prior to our release date (October 13th in North America and October 16th for the rest of the world).
The certification process with console manufacturers is required before either Microsoft or Sony will feel comfortable that the software follows a series of standards. While not glamourous, they are meant to ensure that games will uniformly handle a large list of issues that players might encounter while enjoying games on their consoles. This process is quite stressful (as attention to detail is imperative), but always feel like a nice accomplishment when you get the approval email. High fives were most definitely in order on approval day.
PC, Mac, and Linux Director’s Cut Released October 13th
The PC, Mac, and Linux versions of the Director’s Cut will all be available for you to download and play on October 13th, no matter where you live in the world. If you have the game on Steam or GOG, it will be automatically unlocked for you to enjoy on that date.
The final month and a half of remaining time before release will be spent on some final touches as well as integrating full controller support on PC for those of you who would like to play it that way. We will continue to refine the interface, quirks, perks, precision strikes and combat scenarios until they pry our hands off the code.
One feature we haven't detailed yet is our updated voice-over. Wasteland 2 was a game full of unique, quirky and interesting characters, especially our companion NPCs. The Director's Cut has given us a chance to go back and add a massive amount of VO to the key characters in the game, most notably our CNPCs. You will find the Wasteland is a much more lively-sounding, personality-filled place in the Director's Cut.
Below, you'll find a few samples of voice-over from some of our many wasteland inhabitants...
Wasteland 2 in the News
Thomas Beekers recently traveled out to Cologne, Germany to take part in 2015's Gamescom event. As one of the biggest gaming shows worldwide, Gamescom is a great opportunity to show off Wasteland 2 Director's Cut to press as well as fans. We were showing off the game at two separate public stands as well as demoing it for press, and got a great reception all around!
In fact, Wasteland 2 has been in the press quite a bit following Gamescom (as well as in some late E3 2015 news). Here's a handful, including an extended walkthrough of the console version of the game by Thomas:
PlayStation Clan (Gamescom gameplay demo): http://playstationclan.be/index.php?action=news&sa=view&in=2841
Electric Playground (E3 interview with Brian): https://www.youtube.com/watch?v=jDINZWwdJgY
XboxUser.de - "Fallout's forefather returns" (German): http://www.xboxuser.de/news/fallout-urvater-kehrt-wasteland-2-zur-ck-22003.html
PC World (32 killer games for Linux): http://www.pcworld.com/article/2363780/software-games/linux-gaming-rising-7-big-name-pc-games-that-now-call-linux-home.html
We have some exciting news for you guys on the crowdfunding front as well.
To start, our friends at Larian Studios have just launched Divinity: Original Sin 2 on Kickstarter. The sequel to their hit game from last year, also funded by Kickstarter, Larian are aiming even higher with this one: it's not just retaining the epic scale, turn-based combat and focus on freedom of the original, but they're expanding the multiplayer to up to 4 players and adding a fascinating competitive questing mechanic. We were huge fans of Divinity: Original Sin and the sequel looks bigger and more refined in just about every way. Check out their campaign and pledge to support yet more great classic-style RPGs.
One slightly smaller game we'd like to mention is Outer Wilds, a space exploration game that has you exploring a solar system caught in an endless time loop. The game features a seamless physically simulated solar system with a bold and colorful art style – not to mention you can roast marshmallows in space, which is always a bonus. It was the winner of both the Grand Prize and Excellence in Design at the 17th Annual Independent Games Festival.
Outer Wilds is the first game launching on the new crowdfunding platform, Fig. Fig is a new crowdfunding venture, with curated campaigns that offer the potential for equity funding . Its board of advisors includes some of the top names in crowdfunding, including our CEO Brian Fargo and Obsidian Entertainment CEO Feargus Urquhart. We hope you'll give the first project on this new platform a look!
Last but not least, it's been an amazing period for RPG releases. Shadowrun: Hong Kong has launched as of August 20th. As one of the long-standing RPG developers on Kickstarter, Harebrained Schemes have once again put out a sci-fi cyberpunk RPG in the ever-enjoyable Shadowrun universe. The game has got a great reception so far, and of course, was made possible thanks to the contributions of its many backers. We'd like to congratulate Harebrained Schemes on another successful crowdfunded release.
And then, just this week Obsidian released The White March – Part I, the first piece of their major expansion to their Kickstarter RPG Pillars of Eternity. Part I of the White March adds additional characters levels, spells, talents, areas, items as well as two now companions, the monk Zahua and the rogue called the Devil of Caroc. That's everything for now.
We hope you will check out Wasteland 2 Director's Cut this coming October –in the meantime, we've got a game to finish up!
Project Lead – Wasteland 2