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Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
Wasteland 2 has been released to great acclaim, earning Game of the Year from PCWorld, and reaching #1 on the Steam sales charts. Now, the Director's Cut comes as a free PC update to all backers as our thanks for making the game happen!
61,290 backers pledged $2,933,252 to help bring this project to life.

Director’s Cut, Locked and Loaded

Posted by inXile entertainment (Creator)

Hey Exiles!

We come to you now with what may be one of our last couple of updates before the release of Wasteland 2 Director's Cut on PC and consoles! Over the last few weeks, we’ve hit some great milestones on the way to the Director’s cut release, including passing certification for both Microsoft and Sony. This gives our retail distribution partner, Deep Silver, enough time to manufacture and ship copies of the game all over the globe, prior to our release date (October 13th in North America and October 16th for the rest of the world).

The certification process with console manufacturers is required before either Microsoft or Sony will feel comfortable that the software follows a series of standards. While not glamourous, they are meant to ensure that games will uniformly handle a large list of issues that players might encounter while enjoying games on their consoles. This process is quite stressful (as attention to detail is imperative), but always feel like a nice accomplishment when you get the approval email. High fives were most definitely in order on approval day.

PC, Mac, and Linux Director’s Cut Released October 13th

The PC, Mac, and Linux versions of the Director’s Cut will all be available for you to download and play on October 13th, no matter where you live in the world. If you have the game on Steam or GOG, it will be automatically unlocked for you to enjoy on that date.

The final month and a half of remaining time before release will be spent on some final touches as well as integrating full controller support on PC for those of you who would like to play it that way. We will continue to refine the interface, quirks, perks, precision strikes and combat scenarios until they pry our hands off the code.

Companion Voices

One feature we haven't detailed yet is our updated voice-over. Wasteland 2 was a game full of unique, quirky and interesting characters, especially our companion NPCs. The Director's Cut has given us a chance to go back and add a massive amount of VO to the key characters in the game, most notably our CNPCs. You will find the Wasteland is a much more lively-sounding, personality-filled place in the Director's Cut.

Below, you'll find a few samples of voice-over from some of our many wasteland inhabitants...


Vulture's Cry:

Dan Q:

Sister Rose:


Wasteland 2 in the News

Thomas Beekers recently traveled out to Cologne, Germany to take part in 2015's Gamescom event. As one of the biggest gaming shows worldwide, Gamescom is a great opportunity to show off Wasteland 2 Director's Cut to press as well as fans. We were showing off the game at two separate public stands as well as demoing it for press, and got a great reception all around!

In fact, Wasteland 2 has been in the press quite a bit following Gamescom (as well as in some late E3 2015 news). Here's a handful, including an extended walkthrough of the console version of the game by Thomas:

PlayStation Clan (Gamescom gameplay demo):

Electric Playground (E3 interview with Brian): - "Fallout's forefather returns" (German):

PC World (32 killer games for Linux):

Venture Capitalist Post:


We have some exciting news for you guys on the crowdfunding front as well.

To start, our friends at Larian Studios have just launched Divinity: Original Sin 2 on Kickstarter. The sequel to their hit game from last year, also funded by Kickstarter, Larian are aiming even higher with this one: it's not just retaining the epic scale, turn-based combat and focus on freedom of the original, but they're expanding the multiplayer to up to 4 players and adding a fascinating competitive questing mechanic. We were huge fans of Divinity: Original Sin and the sequel looks bigger and more refined in just about every way. Check out their campaign and pledge to support yet more great classic-style RPGs.

One slightly smaller game we'd like to mention is Outer Wilds, a space exploration game that has you exploring a solar system caught in an endless time loop. The game features a seamless physically simulated solar system with a bold and colorful art style – not to mention you can roast marshmallows in space, which is always a bonus. It was the winner of both the Grand Prize and Excellence in Design at the 17th Annual Independent Games Festival.

Outer Wilds is the first game launching on the new crowdfunding platform, Fig. Fig is a new crowdfunding venture, with curated campaigns that offer the potential for equity funding . Its board of advisors includes some of the top names in crowdfunding, including our CEO Brian Fargo and Obsidian Entertainment CEO Feargus Urquhart. We hope you'll give the first project on this new platform a look!

Last but not least, it's been an amazing period for RPG releases. Shadowrun: Hong Kong has launched as of August 20th. As one of the long-standing RPG developers on Kickstarter, Harebrained Schemes have once again put out a sci-fi cyberpunk RPG in the ever-enjoyable Shadowrun universe. The game has got a great reception so far, and of course, was made possible thanks to the contributions of its many backers. We'd like to congratulate Harebrained Schemes on another successful crowdfunded release.

And then, just this week Obsidian released The White March – Part I, the first piece of their major expansion to their Kickstarter RPG Pillars of Eternity. Part I of the White March adds additional characters levels, spells, talents, areas, items as well as two now companions, the monk Zahua and the rogue called the Devil of Caroc. That's everything for now.

We hope you will check out Wasteland 2 Director's Cut this coming October –in the meantime, we've got a game to finish up!

Chris Keenan
Project Lead – Wasteland 2

Ronald Wanders, Jon Beige, and 66 more people like this update.


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    1. Michael Isenberg on

      On Steam, will the new version be a different library entry? Or an upgrade to the existing entry? If I want to continue the save I have now, but don't expect to finish the game before October 13, do I need to turn off auto-update?

    2. vlahka on

      @Bryy Miller Re-read what I said. Never stated you owned a console. I compared your sensitive nature over certain topics. Also do yourself a favour and buy one. They have some great exclusive games on them.

    3. Bryy Miller on

      "@Bryy Miller It tells you nothing about me. The only thing it tells is some console gamers get very sensitive over things, just like you have."
      Don't own a console, actually. But thanks for the irony.

    4. Chet on

      Thanks for the link Nerdy Suit!

    5. inXile entertainment 3-time creator on

      Saves from the original version will not work on the Director's Cut version, no.

    6. Alex Power on

      Great news on the free upgrade. Looking forward to seeing it in action. Any chance of our old saves being compatible?

    7. vlahka on

      @Bryy Miller It tells you nothing about me. The only thing it tells is some console gamers get very sensitive over things, just like you have. I guess even pointing out that its not meant to be taken as an insult is a waste of time. You can not argue that console game reviews do list games without voice overs as a negative. Its a fact. The pc gamers dont care because most playing these sorts of games have been used to how they are. I own both pc and consoles just for added info. So again, what I said told you absolutely nothing. Dont even try to start drama where there isnt any.

    8. Missing avatar

      Shinjica on

      why not simultaneous release date?

    9. Nerdy Suit on

      @lovfro - Time for you to pay your respects to your master -- 'Murica!!!

    10. Bryy Miller on

      "The VA stuff is clearly done for the consoles since they dont really enjoy reading. This isnt a slight"
      The fact that you don't think that's a huge insult but a fact tells us everything we need to know about you.

    11. vlahka on

      The VA stuff is clearly done for the consoles since they dont really enjoy reading. This isnt a slight, but majority of them expect voice over work and some games even get a negative on their review for not having any. It's easy to disable it in the options if you dont want it.

    12. Stephen "Stoibs" D

      I'm kind of on the fence about the VA work.
      Indeed the charm and appeal to these classic cRPG games is that I can envision what I believe these characters sounds like and provide the narration in my own head.

      Scotchmo's up there for instance is... well eh.. let's just hope there's an option to mute these.

      Care more about the new features like Perks and called shots etc. over something like this that never needed to be here anyway.

    13. Ryan K on

      Sorry if this question has already been answered but will backers be able to get a free or discounted ps4/xbox download key?

    14. Aerothorn on

      @Chris Hendrikson

      Almost all video games have audio sliders. One of those sliders is "voice." Turn the voice slider all the way down. Problem solved, right?

    15. Koshinator on

      @dmf259 - you get used to the vocal minority being overly obnoxious and irrational (and LOUD)... After a while you just tend to filter out the extreme comments, knowing they don't speak for the rest of us. I for one can't wait to sink my teeth into the director's cut of this great game ^_^

    16. Bryy Miller on

      A free major upgrade but.... it has voice-over? They are clearly traitors to the genre.

    17. Yo Chupacabro! on

      Always puzzled by how toxic and dramatic some of these KS comments are. Thanks for the free director's cut and for the DoS2 heads up!

    18. Jon Beige on

      Thanks for a great update, and an awesome game! Also thanks for the heads up on DoS2! I missed the kickstarter for the first, but I just backed the sequel now! I also backed at a level where I get the first game for a lot less than it is on steam, so I can delete it off my wishlist! haha.. Much appreciated!

    19. inXile entertainment 3-time creator on

      @lovfro I'm not sure I follow the question: the digital upgrade on PC will be out on the 13th, same day as the game is releasing for consoles in the Americas. The console release follows on the 16th world wide due to retail distribution factors, but that does not impact our PC upgrade release.

    20. Jeremie Lariviere

      thanks for the update

    21. Michael Whipp on

      @lovfro - only because of the download time. PC/Mac/Linux digital release is October 13th world-wide.

    22. Missing avatar

      lovfro on


      Let me understand this correctly. I helped kickstart the game, but because I do not live in USofF******A, some American schmuck can buy the game, in a store, on October the 13th, and play it before I do?

      I cannot really put into words how disappointed I am, at least not if I want to comply with the community guidelines.

      Why this outdated, archaic distribution? Why regional differences in release? Please give me an explanation.

    23. Bryy Miller on

      Bye Felicia.
      See I just saw that movie yesterday.

    24. Missing avatar

      Chris Hendrickson on

      Genuinely curious: is more VO something people were actually asking for or just something Fargo decided to do? Not sure if this occurred to anyone, but after dozens of hours in the beta and multiple runs after the game was released, most of those characters already *had* voices.

      In the grand scheme of things, rage quitting a game is just silly. Rage quitting over something trivial is even sillier. But I guess I get to be the silly guy.

      Have fun with your Director's Cut. My time in the Wasteland is over.

    25. Valeriy on

      @Every GNU/Linux user:
      Please note that "Divinity: Original Sin 2" will not be released on Linux. As the developers said themselves: "On the platforms issue - we really don't want to focus yet on porting it to Linux, Mac or even consoles and instead get the gameplay sorted out on the main platform which is PC."
      So don't bother with that shout-out. They will be quite fine without external meddling.

    26. Johanna Valhalla on

      Amazing news. Great work, everyone!

    27. vlahka on

      Will you be uploading screenshots of before and after examples of the enhanced graphics?